diff --git a/libraries/render-utils/src/DeferredGlobalLight.slh b/libraries/render-utils/src/DeferredGlobalLight.slh index 11e157a50c..ca46ad0ebf 100755 --- a/libraries/render-utils/src/DeferredGlobalLight.slh +++ b/libraries/render-utils/src/DeferredGlobalLight.slh @@ -70,7 +70,7 @@ uniform SphericalHarmonics ambientSphere; <@include model/Light.slh@> <@func declareEvalAmbientGlobalColor()@> -vec3 evalAmbienGlobalColor(mat4 invViewMat, float shadowAttenuation, vec3 position, vec3 normal, vec3 diffuse, vec3 specular, float gloss) { +vec3 evalAmbientGlobalColor(mat4 invViewMat, float shadowAttenuation, vec3 position, vec3 normal, vec3 diffuse, vec3 specular, float gloss) { // Need the light now Light light = getLight(); @@ -93,7 +93,7 @@ vec3 evalAmbienGlobalColor(mat4 invViewMat, float shadowAttenuation, vec3 positi <$declareSphericalHarmonics()$> -vec3 evalAmbienSphereGlobalColor(mat4 invViewMat, float shadowAttenuation, vec3 position, vec3 normal, vec3 diffuse, vec3 specular, float gloss) { +vec3 evalAmbientSphereGlobalColor(mat4 invViewMat, float shadowAttenuation, vec3 position, vec3 normal, vec3 diffuse, vec3 specular, float gloss) { // Need the light now Light light = getLight(); diff --git a/libraries/render-utils/src/directional_ambient_light.slf b/libraries/render-utils/src/directional_ambient_light.slf index ae3b05862e..a905dbdfd5 100755 --- a/libraries/render-utils/src/directional_ambient_light.slf +++ b/libraries/render-utils/src/directional_ambient_light.slf @@ -36,7 +36,7 @@ void main(void) { frag.specularVal.xyz); _fragColor = vec4(color, 1.0); } else { - vec3 color = evalAmbienSphereGlobalColor( + vec3 color = evalAmbientSphereGlobalColor( deferredTransform.viewInverse, 1.0, frag.position.xyz, diff --git a/libraries/render-utils/src/directional_light.slf b/libraries/render-utils/src/directional_light.slf index 22b0157762..eff40df255 100644 --- a/libraries/render-utils/src/directional_light.slf +++ b/libraries/render-utils/src/directional_light.slf @@ -37,7 +37,7 @@ void main(void) { frag.specularVal.xyz); _fragColor = vec4(color, 1.0); } else { - vec3 color = evalAmbienGlobalColor( + vec3 color = evalAmbientGlobalColor( deferredTransform.viewInverse, 1.0, frag.position.xyz,