first cut at local voxel cache

This commit is contained in:
Brad Hefta-Gaub 2014-01-09 12:05:09 -08:00
parent 03794f7218
commit c181d0a849
9 changed files with 416 additions and 344 deletions

View file

@ -86,6 +86,8 @@ const float MIRROR_FULLSCREEN_DISTANCE = 0.35f;
const float MIRROR_REARVIEW_DISTANCE = 0.65f;
const float MIRROR_REARVIEW_BODY_DISTANCE = 2.3f;
const char* LOCAL_VOXEL_CACHE = "/Users/brad/local_voxel_cache.svo";
void messageHandler(QtMsgType type, const QMessageLogContext& context, const QString &message) {
fprintf(stdout, "%s", message.toLocal8Bit().constData());
@ -143,7 +145,8 @@ Application::Application(int& argc, char** argv, timeval &startup_time) :
_resetRecentMaxPacketsSoon(true),
_swatch(NULL),
_pasteMode(false),
_logger(new FileLogger())
_logger(new FileLogger()),
_persistThread(NULL)
{
_applicationStartupTime = startup_time;
@ -250,6 +253,14 @@ Application::Application(int& argc, char** argv, timeval &startup_time) :
// Set the sixense filtering
_sixenseManager.setFilter(Menu::getInstance()->isOptionChecked(MenuOption::FilterSixense));
_persistThread = new OctreePersistThread(_voxels.getTree(), LOCAL_VOXEL_CACHE);
if (_persistThread) {
_voxels.beginLoadingLocalVoxelCache(); // while local voxels are importing, don't do individual node VBO updates
connect(_persistThread, SIGNAL(loadCompleted()), &_voxels, SLOT(localVoxelCacheLoaded()));
_persistThread->initialize(true);
}
}
Application::~Application() {
@ -1436,6 +1447,8 @@ void Application::terminate() {
_voxelHideShowThread.terminate();
_voxelEditSender.terminate();
_particleEditSender.terminate();
_persistThread->terminate();
_persistThread = NULL;
}
static Avatar* processAvatarMessageHeader(unsigned char*& packetData, size_t& dataBytes) {
@ -2400,6 +2413,7 @@ void Application::updateThreads(float deltaTime) {
_voxelHideShowThread.threadRoutine();
_voxelEditSender.threadRoutine();
_particleEditSender.threadRoutine();
_persistThread->threadRoutine();
}
}
@ -4536,3 +4550,8 @@ void Application::toggleLogDialog() {
_logDialog->close();
}
}
void Application::initAvatarAndViewFrustum() {
updateAvatar(0.f);
}

View file

@ -229,6 +229,7 @@ public slots:
void increaseVoxelSize();
void loadScript();
void toggleLogDialog();
void initAvatarAndViewFrustum();
private slots:
@ -512,6 +513,8 @@ private:
QPointer<LogDialog> _logDialog;
FileLogger* _logger;
OctreePersistThread* _persistThread;
};
#endif /* defined(__interface__Application__) */

View file

@ -35,7 +35,6 @@
const bool VoxelSystem::DONT_BAIL_EARLY = false;
float identityVerticesGlobalNormals[] = { 0,0,0, 1,0,0, 1,1,0, 0,1,0, 0,0,1, 1,0,1, 1,1,1, 0,1,1 };
float identityVertices[] = { 0,0,0, 1,0,0, 1,1,0, 0,1,0, 0,0,1, 1,0,1, 1,1,1, 0,1,1, //0-7
@ -111,12 +110,14 @@ VoxelSystem::VoxelSystem(float treeScale, int maxVoxels)
_culledOnce = false;
_inhideOutOfView = false;
_treeIsBusy = false;
}
void VoxelSystem::elementDeleted(OctreeElement* element) {
VoxelTreeElement* voxel = (VoxelTreeElement*)element;
if (voxel->getVoxelSystem() == this) {
if (_voxelsInWriteArrays != 0) {
qDebug() << "elementDeleted()... about to call forceRemoveNodeFromArrays()\n";
forceRemoveNodeFromArrays(voxel);
} else {
if (Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings)) {
@ -642,8 +643,6 @@ int VoxelSystem::parseData(unsigned char* sourceBuffer, int numBytes) {
}
void VoxelSystem::setupNewVoxelsForDrawing() {
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
"setupNewVoxelsForDrawing()");
@ -703,6 +702,11 @@ void VoxelSystem::setupNewVoxelsForDrawing() {
_setupNewVoxelsForDrawingLastFinished = end;
_setupNewVoxelsForDrawingLastElapsed = elapsedmsec;
_inSetupNewVoxelsForDrawing = false;
bool extraDebugging = Application::getInstance()->getLogger()->extraDebugging();
if (extraDebugging) {
qDebug("setupNewVoxelsForDrawing()... _voxelsUpdated=%lu...\n",_voxelsUpdated);
}
}
void VoxelSystem::setupNewVoxelsForDrawingSingleNode(bool allowBailEarly) {
@ -746,14 +750,12 @@ void VoxelSystem::checkForCulling() {
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings), "checkForCulling()");
uint64_t start = usecTimestampNow();
// track how long its been since we were last moving. If we have recently moved then only use delta frustums, if
// it's been a long time since we last moved, then go ahead and do a full frustum cull.
if (isViewChanging()) {
_lastViewIsChanging = start;
}
uint64_t sinceLastMoving = (start - _lastViewIsChanging) / 1000;
bool enoughTime = (sinceLastMoving >= std::max((float) _lastViewCullingElapsed, VIEW_CULLING_RATE_IN_MILLISECONDS));
// These has changed events will occur before we stop. So we need to remember this for when we finally have stopped
@ -930,6 +932,11 @@ int VoxelSystem::newTreeToArrays(VoxelTreeElement* voxel) {
voxel->calculateAverageFromChildren();
}
}
// for either voxels that should not render, or those that should render and are in view
// update their geometry in the array.if the voxel "should render" but is not in view, then
// it actually doesn't need to be rendered
if (!shouldRender || voxel->isInView(*_viewFrustum)) {
if (_writeRenderFullVBO) {
const bool DONT_REUSE_INDEX = false;
const bool FORCE_REDRAW = true;
@ -939,6 +946,7 @@ int VoxelSystem::newTreeToArrays(VoxelTreeElement* voxel) {
const bool DONT_FORCE_REDRAW = false;
voxelsUpdated += updateNodeInArrays(voxel, REUSE_INDEX, DONT_FORCE_REDRAW);
}
}
voxel->clearDirtyBit(); // clear the dirty bit, do this before we potentially delete things.
return voxelsUpdated;
@ -959,7 +967,7 @@ int VoxelSystem::forceRemoveNodeFromArrays(VoxelTreeElement* node) {
// If this node has not yet been written to the array, then add it to the end of the array.
glBufferIndex nodeIndex = node->getBufferIndex();
node->setBufferIndex(GLBUFFER_INDEX_UNKNOWN);
freeBufferIndex(nodeIndex); // NOTE: This is make the node invisible!
freeBufferIndex(nodeIndex); // NOTE: This will make the node invisible!
return 1; // updated!
}
return 0; // not-updated
@ -1016,7 +1024,7 @@ int VoxelSystem::updateNodeInArrays(VoxelTreeElement* node, bool reuseIndex, boo
void VoxelSystem::updateArraysDetails(glBufferIndex nodeIndex, const glm::vec3& startVertex,
float voxelScale, const nodeColor& color) {
if (_initialized) {
if (_initialized && nodeIndex <= _maxVoxels) {
_writeVoxelDirtyArray[nodeIndex] = true;
if (_useVoxelShader) {
@ -1074,12 +1082,14 @@ void VoxelSystem::init() {
// our own _removedVoxels doesn't need to be notified of voxel deletes
VoxelTreeElement::removeDeleteHook(&_removedVoxels);
}
void VoxelSystem::changeTree(VoxelTree* newTree) {
disconnect(_tree, 0, this, 0);
_tree = newTree;
_tree->setDirtyBit();
_tree->getRoot()->setVoxelSystem(this);
@ -1880,6 +1890,7 @@ public:
unsigned long nodesOutsideInside;
unsigned long nodesInsideOutside;
unsigned long nodesOutsideOutside;
unsigned long nodesShown;
hideOutOfViewArgs(VoxelSystem* voxelSystem, VoxelTree* tree,
bool culledOnce, bool widenViewFrustum, bool wantDeltaFrustums) :
@ -1898,7 +1909,8 @@ public:
nodesIntersectInside(0),
nodesOutsideInside(0),
nodesInsideOutside(0),
nodesOutsideOutside(0)
nodesOutsideOutside(0),
nodesShown(0)
{
// Widen the FOV for trimming
if (widenViewFrustum) {
@ -1923,6 +1935,7 @@ void VoxelSystem::hideOutOfView(bool forceFullFrustum) {
PerformanceWarning warn(showDebugDetails, "hideOutOfView()");
bool widenFrustum = true;
// When using "delta" view frustums and only hide/show items that are in the difference
// between the two view frustums. There are some potential problems with this mode.
//
@ -1964,15 +1977,18 @@ void VoxelSystem::hideOutOfView(bool forceFullFrustum) {
setupNewVoxelsForDrawingSingleNode(DONT_BAIL_EARLY);
}
bool extraDebugDetails = Application::getInstance()->getLogger()->extraDebugging();
bool extraDebugDetails = false; // Application::getInstance()->getLogger()->extraDebugging();
if (extraDebugDetails) {
qDebug("hideOutOfView() scanned=%ld removed=%ld inside=%ld intersect=%ld outside=%ld\n",
args.nodesScanned, args.nodesRemoved, args.nodesInside,
qDebug("hideOutOfView() scanned=%ld removed=%ld show=%ld inside=%ld intersect=%ld outside=%ld\n",
args.nodesScanned, args.nodesRemoved, args.nodesShown, args.nodesInside,
args.nodesIntersect, args.nodesOutside
);
qDebug(" inside/inside=%ld intersect/inside=%ld outside/outside=%ld\n",
args.nodesInsideInside, args.nodesIntersectInside, args.nodesOutsideOutside
);
qDebug() << "args.thisViewFrustum....\n";
args.thisViewFrustum.printDebugDetails();
}
_inhideOutOfView = false;
}
@ -2047,6 +2063,7 @@ bool VoxelSystem::showAllSubTreeOperation(OctreeElement* element, void* extraDat
// These are both needed to force redraw...
voxel->setDirtyBit();
voxel->markWithChangedTime();
args->nodesShown++;
}
return true; // keep recursing!
@ -2129,6 +2146,7 @@ bool VoxelSystem::hideOutOfViewOperation(OctreeElement* element, void* extraData
// here because we know will block any children anyway
if (voxel->getShouldRender() && !voxel->isKnownBufferIndex()) {
voxel->setDirtyBit(); // will this make it draw?
args->nodesShown++;
return false;
}
@ -2763,4 +2781,22 @@ void VoxelSystem::unlockTree() {
}
void VoxelSystem::localVoxelCacheLoaded() {
qDebug() << "localVoxelCacheLoaded()\n";
// Make sure that the application has properly set up the view frustum for our loaded state
Application::getInstance()->initAvatarAndViewFrustum();
_tree->setDirtyBit();
setupNewVoxelsForDrawing();
_inhideOutOfView = false; // reenable hideOutOfView behavior
}
void VoxelSystem::beginLoadingLocalVoxelCache() {
qDebug() << "beginLoadingLocalVoxelCache()\n";
_writeRenderFullVBO = true; // this will disable individual node updates
_inhideOutOfView = true; // this will disable hidOutOfView which we want to do until local cache is loaded
}

View file

@ -18,6 +18,7 @@
#include <NodeData.h>
#include <ViewFrustum.h>
#include <VoxelTree.h>
#include <OctreePersistThread.h>
#include "Camera.h"
#include "Util.h"
@ -146,6 +147,9 @@ public slots:
void setUseVoxelShader(bool useVoxelShader);
void setVoxelsAsPoints(bool voxelsAsPoints);
void localVoxelCacheLoaded();
void beginLoadingLocalVoxelCache();
protected:
float _treeScale;
int _maxVoxels;
@ -269,7 +273,7 @@ private:
void setupFaceIndices(GLuint& faceVBOID, GLubyte faceIdentityIndices[]);
int newTreeToArrays(VoxelTreeElement *currentNode);
int newTreeToArrays(VoxelTreeElement* currentNode);
void cleanupRemovedVoxels();
void copyWrittenDataToReadArrays(bool fullVBOs);

View file

@ -13,7 +13,6 @@
#include <SharedUtil.h>
#include "OctreePersistThread.h"
#include "OctreeServer.h"
OctreePersistThread::OctreePersistThread(Octree* tree, const char* filename, int persistInterval) :
_tree(tree),
@ -60,6 +59,10 @@ bool OctreePersistThread::process() {
_initialLoadComplete = true;
_lastCheck = usecTimestampNow(); // we just loaded, no need to save again
qDebug() << "about to emit loadCompleted();\n";
emit loadCompleted();
qDebug() << "after emit loadCompleted();\n";
}
if (isStillRunning()) {

View file

@ -12,10 +12,11 @@
#define __Octree_server__OctreePersistThread__
#include <GenericThread.h>
#include <Octree.h>
#include "Octree.h"
/// Generalized threaded processor for handling received inbound packets.
class OctreePersistThread : public virtual GenericThread {
class OctreePersistThread : public GenericThread {
Q_OBJECT
public:
static const int DEFAULT_PERSIST_INTERVAL = 1000 * 30; // every 30 seconds
@ -26,6 +27,9 @@ public:
time_t* getLoadCompleted() { return &_loadCompleted; }
uint64_t getLoadElapsedTime() const { return _loadTimeUSecs; }
signals:
void loadCompleted();
protected:
/// Implements generic processing behavior for this thread.
virtual bool process();

View file

@ -11,11 +11,14 @@
#ifndef __shared__GenericThread__
#define __shared__GenericThread__
#include <QtCore/QObject>
#include <pthread.h>
/// A basic generic "thread" class. Handles a single thread of control within the application. Can operate in non-threaded
/// mode but caller must regularly call threadRoutine() method.
class GenericThread {
class GenericThread : public QObject {
Q_OBJECT
public:
GenericThread();
virtual ~GenericThread();