diff --git a/libraries/workload/src/workload/View.h b/libraries/workload/src/workload/View.h index 1dadad14ec..5f2be465c3 100644 --- a/libraries/workload/src/workload/View.h +++ b/libraries/workload/src/workload/View.h @@ -15,6 +15,7 @@ #include #include #include +#include #include "Region.h" @@ -38,7 +39,7 @@ public: float maxRadius{ FLT_MAX }; // Fov stores the half field of view angle, and tan/cos/sin ready to go, default is fov of 90deg - glm::vec4 fov_halfAngle_tan_cos_sin { (float) M_PI_4, 1.0f, (float) (M_SQRT2 * 0.5), (float) (M_SQRT2 * 0.5) }; + glm::vec4 fov_halfAngle_tan_cos_sin { glm::quarter_pi(), 1.0f, glm::root_two() * 0.5f, glm::root_two() * 0.5f}; // Origin position glm::vec3 origin{ 0.0f };