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scale
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parent
03d64d163e
commit
c102abd11f
2 changed files with 185 additions and 184 deletions
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@ -12,11 +12,11 @@
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var ball, ballSpawningAnchor, ballDetector, tiltMaze;
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var MAZE_MODEL_URL = "http://hifi-content.s3.amazonaws.com/DomainContent/Home/tiltMaze/MAZE6.fbx";
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var MAZE_COLLISION_HULL = "http://hifi-content.s3.amazonaws.com/DomainContent/Home/tiltMaze/MAZE_COLLISION_HULL8.obj";
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var MAZE_MODEL_URL = "http://hifi-content.s3.amazonaws.com/DomainContent/Home/tiltMaze/newmaze.fbx";
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var MAZE_COLLISION_HULL = "http://hifi-content.s3.amazonaws.com/DomainContent/Home/tiltMaze/newmaze_hull.obj";
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var MAZE_SCRIPT = Script.resolvePath('maze.js?' + Math.random());
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var SCALE = 1;
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var SCALE = 0.5;
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var MAZE_DIMENSIONS = Vec3.multiply(SCALE, {
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x: 1,
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@ -24,23 +24,23 @@
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z: 1
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});
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var BALL_DIMENSIONS = {
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var BALL_DIMENSIONS = Vec3.multiply(SCALE, {
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x: 0.05,
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y: 0.05,
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z: 0.05
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}
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})
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var BALL_SPAWNER_DIMENSIONS = {
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var BALL_SPAWNER_DIMENSIONS = Vec3.multiply(SCALE, {
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x: 0.05,
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y: 0.05,
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z: 0.05
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}
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})
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var BALL_DETECTOR_DIMENSIONS = {
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var BALL_DETECTOR_DIMENSIONS = Vec3.multiply(SCALE, {
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x: 0.1,
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y: 0.1,
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z: 0.1
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}
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})
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var BALL_COLOR = {
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red: 255,
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@ -62,9 +62,9 @@
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var CLEANUP = true;
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var BALL_FORWARD_OFFSET = -0.2;
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var BALL_RIGHT_OFFSET = -0.4;
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var BALL_VERTICAL_OFFSET = 0.02;
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var BALL_FORWARD_OFFSET = -0.2 * SCALE;
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var BALL_RIGHT_OFFSET = -0.4 * SCALE;
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var BALL_VERTICAL_OFFSET = 0.02 * SCALE;
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var BALL_FRICTION = 0.7;
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@ -84,9 +84,9 @@
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var MAZE_DAMPING = 0.6;
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var MAZE_ANGULAR_DAMPING = 0.6;
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var DETECTOR_VERTICAL_OFFSET = 0.0;
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var DETECTOR_FORWARD_OFFSET= 0.4;
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var DETECTOR_RIGHT_OFFSET = 0.4;
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var DETECTOR_VERTICAL_OFFSET = 0.0 * SCALE;
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var DETECTOR_FORWARD_OFFSET = 0.4 * SCALE;
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var DETECTOR_RIGHT_OFFSET = 0.4 * SCALE;
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var getBallStartLocation = function() {
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var mazeProps = Entities.getEntityProperties(tiltMaze);
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@ -183,7 +183,7 @@
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restitution: MAZE_RESTITUTION,
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damping: MAZE_DAMPING,
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angularDamping: MAZE_ANGULAR_DAMPING,
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rotation: Quat.fromPitchYawRollDegrees(0, 0, 180),
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// rotation: Quat.fromPitchYawRollDegrees(0, 0, 180),
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dynamic: true,
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density: MAZE_DENSITY,
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script: MAZE_SCRIPT
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@ -16,13 +16,14 @@
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Script.include('../../../../libraries/utils.js');
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var SCALE= 0.5
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var VICTORY_SOUND;
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var BALL_DISTANCE_THRESHOLD = 1;
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var BALL_DISTANCE_THRESHOLD = 1*SCALE;
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var BALL_DETECTOR_THRESHOLD = 0.2;
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var BALL_FORWARD_OFFSET = -0.2;
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var BALL_RIGHT_OFFSET = -0.4;
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var BALL_VERTICAL_OFFSET = 0.02;
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var BALL_DETECTOR_THRESHOLD = 0.2*SCALE;
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var BALL_FORWARD_OFFSET = -0.2*SCALE;
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var BALL_RIGHT_OFFSET = -0.4*SCALE;
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var BALL_VERTICAL_OFFSET = 0.02*SCALE;
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var BALL_FRICTION = 0.7;
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@ -36,11 +37,11 @@
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z: 0
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};
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var BALL_DIMENSIONS = {
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var BALL_DIMENSIONS = Vec3.multiply(SCALE,{
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x: 0.05,
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y: 0.05,
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z: 0.05
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}
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})
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var BALL_COLOR = {
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red: 255,
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