Add FIXME comment to change to allow uknown enity edits

This commit is contained in:
Ryan Huffman 2016-07-09 02:51:51 -07:00
parent 2f7e346f6a
commit c0c060ef40

View file

@ -386,6 +386,15 @@ QUuid EntityScriptingInterface::editEntity(QUuid id, const EntityItemProperties&
}
});
// FIXME: We need to figure out a better way to handle this. Allowing these edits to go through potentially
// breaks avatar energy and entities that are parented.
//
// To handle cases where a script needs to edit an entity with a _known_ entity id but doesn't exist
// in the local entity tree, we need to allow those edits to go through to the server.
// if (!updatedEntity) {
// return QUuid();
// }
_entityTree->withReadLock([&] {
EntityItemPointer entity = _entityTree->findEntityByEntityItemID(entityID);
if (entity) {