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Merge pull request #10271 from humbletim/21281
CR Job #21281 -- Doppleganger Mirror
This commit is contained in:
commit
c088bd6891
13 changed files with 912 additions and 0 deletions
|
@ -34,6 +34,7 @@ module.exports = {
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|||
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|
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|
|
94
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Normal file
94
interface/resources/icons/tablet-icons/doppleganger-a.svg
Normal file
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@ -0,0 +1,94 @@
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94
interface/resources/icons/tablet-icons/doppleganger-i.svg
Normal file
94
interface/resources/icons/tablet-icons/doppleganger-i.svg
Normal file
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@ -0,0 +1,94 @@
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@ -929,6 +929,17 @@ QVector<glm::quat> Avatar::getJointRotations() const {
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|||
return jointRotations;
|
||||
}
|
||||
|
||||
QVector<glm::vec3> Avatar::getJointTranslations() const {
|
||||
if (QThread::currentThread() != thread()) {
|
||||
return AvatarData::getJointTranslations();
|
||||
}
|
||||
QVector<glm::vec3> jointTranslations(_skeletonModel->getJointStateCount());
|
||||
for (int i = 0; i < _skeletonModel->getJointStateCount(); ++i) {
|
||||
_skeletonModel->getJointTranslation(i, jointTranslations[i]);
|
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}
|
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return jointTranslations;
|
||||
}
|
||||
|
||||
glm::quat Avatar::getJointRotation(int index) const {
|
||||
glm::quat rotation;
|
||||
_skeletonModel->getJointRotation(index, rotation);
|
||||
|
|
|
@ -112,6 +112,7 @@ public:
|
|||
|
||||
virtual QVector<glm::quat> getJointRotations() const override;
|
||||
virtual glm::quat getJointRotation(int index) const override;
|
||||
virtual QVector<glm::vec3> getJointTranslations() const override;
|
||||
virtual glm::vec3 getJointTranslation(int index) const override;
|
||||
virtual int getJointIndex(const QString& name) const override;
|
||||
virtual QStringList getJointNames() const override;
|
||||
|
|
|
@ -126,6 +126,55 @@ void ModelOverlay::setProperties(const QVariantMap& properties) {
|
|||
QMetaObject::invokeMethod(_model.get(), "setTextures", Qt::AutoConnection,
|
||||
Q_ARG(const QVariantMap&, textureMap));
|
||||
}
|
||||
|
||||
// relative
|
||||
auto jointTranslationsValue = properties["jointTranslations"];
|
||||
if (jointTranslationsValue.canConvert(QVariant::List)) {
|
||||
const QVariantList& jointTranslations = jointTranslationsValue.toList();
|
||||
int translationCount = jointTranslations.size();
|
||||
int jointCount = _model->getJointStateCount();
|
||||
if (translationCount < jointCount) {
|
||||
jointCount = translationCount;
|
||||
}
|
||||
for (int i=0; i < jointCount; i++) {
|
||||
const auto& translationValue = jointTranslations[i];
|
||||
if (translationValue.isValid()) {
|
||||
_model->setJointTranslation(i, true, vec3FromVariant(translationValue), 1.0f);
|
||||
}
|
||||
}
|
||||
_updateModel = true;
|
||||
}
|
||||
|
||||
// relative
|
||||
auto jointRotationsValue = properties["jointRotations"];
|
||||
if (jointRotationsValue.canConvert(QVariant::List)) {
|
||||
const QVariantList& jointRotations = jointRotationsValue.toList();
|
||||
int rotationCount = jointRotations.size();
|
||||
int jointCount = _model->getJointStateCount();
|
||||
if (rotationCount < jointCount) {
|
||||
jointCount = rotationCount;
|
||||
}
|
||||
for (int i=0; i < jointCount; i++) {
|
||||
const auto& rotationValue = jointRotations[i];
|
||||
if (rotationValue.isValid()) {
|
||||
_model->setJointRotation(i, true, quatFromVariant(rotationValue), 1.0f);
|
||||
}
|
||||
}
|
||||
_updateModel = true;
|
||||
}
|
||||
}
|
||||
|
||||
template <typename vectorType, typename itemType>
|
||||
vectorType ModelOverlay::mapJoints(mapFunction<itemType> function) const {
|
||||
vectorType result;
|
||||
if (_model && _model->isActive()) {
|
||||
const int jointCount = _model->getJointStateCount();
|
||||
result.reserve(jointCount);
|
||||
for (int i = 0; i < jointCount; i++) {
|
||||
result << function(i);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
QVariant ModelOverlay::getProperty(const QString& property) {
|
||||
|
@ -150,6 +199,58 @@ QVariant ModelOverlay::getProperty(const QString& property) {
|
|||
}
|
||||
}
|
||||
|
||||
if (property == "jointNames") {
|
||||
if (_model && _model->isActive()) {
|
||||
// note: going through Rig because Model::getJointNames() (which proxies to FBXGeometry) was always empty
|
||||
const RigPointer rig = _model->getRig();
|
||||
if (rig) {
|
||||
return mapJoints<QStringList, QString>([rig](int jointIndex) -> QString {
|
||||
return rig->nameOfJoint(jointIndex);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// relative
|
||||
if (property == "jointRotations") {
|
||||
return mapJoints<QVariantList, QVariant>(
|
||||
[this](int jointIndex) -> QVariant {
|
||||
glm::quat rotation;
|
||||
_model->getJointRotation(jointIndex, rotation);
|
||||
return quatToVariant(rotation);
|
||||
});
|
||||
}
|
||||
|
||||
// relative
|
||||
if (property == "jointTranslations") {
|
||||
return mapJoints<QVariantList, QVariant>(
|
||||
[this](int jointIndex) -> QVariant {
|
||||
glm::vec3 translation;
|
||||
_model->getJointTranslation(jointIndex, translation);
|
||||
return vec3toVariant(translation);
|
||||
});
|
||||
}
|
||||
|
||||
// absolute
|
||||
if (property == "jointOrientations") {
|
||||
return mapJoints<QVariantList, QVariant>(
|
||||
[this](int jointIndex) -> QVariant {
|
||||
glm::quat orientation;
|
||||
_model->getJointRotationInWorldFrame(jointIndex, orientation);
|
||||
return quatToVariant(orientation);
|
||||
});
|
||||
}
|
||||
|
||||
// absolute
|
||||
if (property == "jointPositions") {
|
||||
return mapJoints<QVariantList, QVariant>(
|
||||
[this](int jointIndex) -> QVariant {
|
||||
glm::vec3 position;
|
||||
_model->getJointPositionInWorldFrame(jointIndex, position);
|
||||
return vec3toVariant(position);
|
||||
});
|
||||
}
|
||||
|
||||
return Volume3DOverlay::getProperty(property);
|
||||
}
|
||||
|
||||
|
|
|
@ -41,6 +41,12 @@ public:
|
|||
|
||||
void locationChanged(bool tellPhysics) override;
|
||||
|
||||
protected:
|
||||
// helper to extract metadata from our Model's rigged joints
|
||||
template <typename itemType> using mapFunction = std::function<itemType(int jointIndex)>;
|
||||
template <typename vectorType, typename itemType>
|
||||
vectorType mapJoints(mapFunction<itemType> function) const;
|
||||
|
||||
private:
|
||||
|
||||
ModelPointer _model;
|
||||
|
|
|
@ -1392,6 +1392,22 @@ void AvatarData::setJointRotations(QVector<glm::quat> jointRotations) {
|
|||
}
|
||||
}
|
||||
|
||||
QVector<glm::vec3> AvatarData::getJointTranslations() const {
|
||||
if (QThread::currentThread() != thread()) {
|
||||
QVector<glm::vec3> result;
|
||||
QMetaObject::invokeMethod(const_cast<AvatarData*>(this),
|
||||
"getJointTranslations", Qt::BlockingQueuedConnection,
|
||||
Q_RETURN_ARG(QVector<glm::vec3>, result));
|
||||
return result;
|
||||
}
|
||||
QReadLocker readLock(&_jointDataLock);
|
||||
QVector<glm::vec3> jointTranslations(_jointData.size());
|
||||
for (int i = 0; i < _jointData.size(); ++i) {
|
||||
jointTranslations[i] = _jointData[i].translation;
|
||||
}
|
||||
return jointTranslations;
|
||||
}
|
||||
|
||||
void AvatarData::setJointTranslations(QVector<glm::vec3> jointTranslations) {
|
||||
if (QThread::currentThread() != thread()) {
|
||||
QVector<glm::quat> result;
|
||||
|
|
|
@ -497,6 +497,7 @@ public:
|
|||
Q_INVOKABLE glm::vec3 getJointTranslation(const QString& name) const;
|
||||
|
||||
Q_INVOKABLE virtual QVector<glm::quat> getJointRotations() const;
|
||||
Q_INVOKABLE virtual QVector<glm::vec3> getJointTranslations() const;
|
||||
Q_INVOKABLE virtual void setJointRotations(QVector<glm::quat> jointRotations);
|
||||
Q_INVOKABLE virtual void setJointTranslations(QVector<glm::vec3> jointTranslations);
|
||||
|
||||
|
|
|
@ -210,6 +210,13 @@ QVector<glm::quat> ScriptAvatarData::getJointRotations() const {
|
|||
return QVector<glm::quat>();
|
||||
}
|
||||
}
|
||||
QVector<glm::vec3> ScriptAvatarData::getJointTranslations() const {
|
||||
if (AvatarSharedPointer sharedAvatarData = _avatarData.lock()) {
|
||||
return sharedAvatarData->getJointTranslations();
|
||||
} else {
|
||||
return QVector<glm::vec3>();
|
||||
}
|
||||
}
|
||||
bool ScriptAvatarData::isJointDataValid(const QString& name) const {
|
||||
if (AvatarSharedPointer sharedAvatarData = _avatarData.lock()) {
|
||||
return sharedAvatarData->isJointDataValid(name);
|
||||
|
|
|
@ -106,6 +106,7 @@ public:
|
|||
Q_INVOKABLE glm::quat getJointRotation(const QString& name) const;
|
||||
Q_INVOKABLE glm::vec3 getJointTranslation(const QString& name) const;
|
||||
Q_INVOKABLE QVector<glm::quat> getJointRotations() const;
|
||||
Q_INVOKABLE QVector<glm::vec3> getJointTranslations() const;
|
||||
Q_INVOKABLE bool isJointDataValid(const QString& name) const;
|
||||
Q_INVOKABLE int getJointIndex(const QString& name) const;
|
||||
Q_INVOKABLE QStringList getJointNames() const;
|
||||
|
|
85
scripts/system/app-doppleganger.js
Normal file
85
scripts/system/app-doppleganger.js
Normal file
|
@ -0,0 +1,85 @@
|
|||
// doppleganger-app.js
|
||||
//
|
||||
// Created by Timothy Dedischew on 04/21/2017.
|
||||
// Copyright 2017 High Fidelity, Inc.
|
||||
//
|
||||
// This Client script creates an instance of a Doppleganger that can be toggled on/off via tablet button.
|
||||
// (for more info see doppleganger.js)
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
var DopplegangerClass = Script.require('./doppleganger.js');
|
||||
|
||||
var tablet = Tablet.getTablet('com.highfidelity.interface.tablet.system'),
|
||||
button = tablet.addButton({
|
||||
icon: "icons/tablet-icons/doppleganger-i.svg",
|
||||
activeIcon: "icons/tablet-icons/doppleganger-a.svg",
|
||||
text: 'MIRROR'
|
||||
});
|
||||
|
||||
Script.scriptEnding.connect(function() {
|
||||
tablet.removeButton(button);
|
||||
button = null;
|
||||
});
|
||||
|
||||
var doppleganger = new DopplegangerClass({
|
||||
avatar: MyAvatar,
|
||||
mirrored: true,
|
||||
autoUpdate: true
|
||||
});
|
||||
|
||||
// hide the doppleganger if this client script is unloaded
|
||||
Script.scriptEnding.connect(doppleganger, 'stop');
|
||||
|
||||
// hide the doppleganger if the user switches domains (which might place them arbitrarily far away in world space)
|
||||
function onDomainChanged() {
|
||||
if (doppleganger.active) {
|
||||
doppleganger.stop('domain_changed');
|
||||
}
|
||||
}
|
||||
Window.domainChanged.connect(onDomainChanged);
|
||||
Window.domainConnectionRefused.connect(onDomainChanged);
|
||||
Script.scriptEnding.connect(function() {
|
||||
Window.domainChanged.disconnect(onDomainChanged);
|
||||
Window.domainConnectionRefused.disconnect(onDomainChanged);
|
||||
});
|
||||
|
||||
// toggle on/off via tablet button
|
||||
button.clicked.connect(doppleganger, 'toggle');
|
||||
|
||||
// highlight tablet button based on current doppleganger state
|
||||
doppleganger.activeChanged.connect(function(active, reason) {
|
||||
if (button) {
|
||||
button.editProperties({ isActive: active });
|
||||
print('doppleganger.activeChanged', active, reason);
|
||||
}
|
||||
});
|
||||
|
||||
// alert the user if there was an error applying their skeletonModelURL
|
||||
doppleganger.modelOverlayLoaded.connect(function(error, result) {
|
||||
if (doppleganger.active && error) {
|
||||
Window.alert('doppleganger | ' + error + '\n' + doppleganger.skeletonModelURL);
|
||||
}
|
||||
});
|
||||
|
||||
// add debug indicators, but only if the user has configured the settings value
|
||||
if (Settings.getValue('debug.doppleganger', false)) {
|
||||
DopplegangerClass.addDebugControls(doppleganger);
|
||||
}
|
||||
|
||||
UserActivityLogger.logAction('doppleganger_app_load');
|
||||
doppleganger.activeChanged.connect(function(active, reason) {
|
||||
if (active) {
|
||||
UserActivityLogger.logAction('doppleganger_enable');
|
||||
} else {
|
||||
if (reason === 'stop') {
|
||||
// user intentionally toggled the doppleganger
|
||||
UserActivityLogger.logAction('doppleganger_disable');
|
||||
} else {
|
||||
print('doppleganger stopped:', reason);
|
||||
UserActivityLogger.logAction('doppleganger_autodisable', { reason: reason });
|
||||
}
|
||||
}
|
||||
});
|
494
scripts/system/doppleganger.js
Normal file
494
scripts/system/doppleganger.js
Normal file
|
@ -0,0 +1,494 @@
|
|||
"use strict";
|
||||
|
||||
// doppleganger.js
|
||||
//
|
||||
// Created by Timothy Dedischew on 04/21/2017.
|
||||
// Copyright 2017 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
/* global module */
|
||||
// @module doppleganger
|
||||
//
|
||||
// This module contains the `Doppleganger` class implementation for creating an inspectable replica of
|
||||
// an Avatar (as a model directly in front of and facing them). Joint positions and rotations are copied
|
||||
// over in an update thread, so that the model automatically mirrors the Avatar's joint movements.
|
||||
// An Avatar can then for example walk around "themselves" and examine from the back, etc.
|
||||
//
|
||||
// This should be helpful for inspecting your own look and debugging avatars, etc.
|
||||
//
|
||||
// The doppleganger is created as an overlay so that others do not see it -- and this also allows for the
|
||||
// highest possible update rate when keeping joint data in sync.
|
||||
|
||||
module.exports = Doppleganger;
|
||||
|
||||
// @property {bool} - when set true, Script.update will be used instead of setInterval for syncing joint data
|
||||
Doppleganger.USE_SCRIPT_UPDATE = false;
|
||||
|
||||
// @property {int} - the frame rate to target when using setInterval for joint updates
|
||||
Doppleganger.TARGET_FPS = 60;
|
||||
|
||||
// @property {int} - the maximum time in seconds to wait for the model overlay to finish loading
|
||||
Doppleganger.MAX_WAIT_SECS = 10;
|
||||
|
||||
// @function - derive mirrored joint names from a list of regular joint names
|
||||
// @param {Array} - list of joint names to mirror
|
||||
// @return {Array} - list of mirrored joint names (note: entries for non-mirrored joints will be `undefined`)
|
||||
Doppleganger.getMirroredJointNames = function(jointNames) {
|
||||
return jointNames.map(function(name, i) {
|
||||
if (/Left/.test(name)) {
|
||||
return name.replace('Left', 'Right');
|
||||
}
|
||||
if (/Right/.test(name)) {
|
||||
return name.replace('Right', 'Left');
|
||||
}
|
||||
return undefined;
|
||||
});
|
||||
};
|
||||
|
||||
// @class Doppleganger - Creates a new instance of a Doppleganger.
|
||||
// @param {Avatar} [options.avatar=MyAvatar] - Avatar used to retrieve position and joint data.
|
||||
// @param {bool} [options.mirrored=true] - Apply "symmetric mirroring" of Left/Right joints.
|
||||
// @param {bool} [options.autoUpdate=true] - Automatically sync joint data.
|
||||
function Doppleganger(options) {
|
||||
options = options || {};
|
||||
this.avatar = options.avatar || MyAvatar;
|
||||
this.mirrored = 'mirrored' in options ? options.mirrored : true;
|
||||
this.autoUpdate = 'autoUpdate' in options ? options.autoUpdate : true;
|
||||
|
||||
// @public
|
||||
this.active = false; // whether doppleganger is currently being displayed/updated
|
||||
this.overlayID = null; // current doppleganger's Overlay id
|
||||
this.frame = 0; // current joint update frame
|
||||
|
||||
// @signal - emitted when .active state changes
|
||||
this.activeChanged = signal(function(active, reason) {});
|
||||
// @signal - emitted once model overlay is either loaded or errors out
|
||||
this.modelOverlayLoaded = signal(function(error, result){});
|
||||
// @signal - emitted each time the model overlay's joint data has been synchronized
|
||||
this.jointsUpdated = signal(function(overlayID){});
|
||||
}
|
||||
|
||||
Doppleganger.prototype = {
|
||||
// @public @method - toggles doppleganger on/off
|
||||
toggle: function() {
|
||||
if (this.active) {
|
||||
log('toggling off');
|
||||
this.stop();
|
||||
} else {
|
||||
log('toggling on');
|
||||
this.start();
|
||||
}
|
||||
return this.active;
|
||||
},
|
||||
|
||||
// @public @method - synchronize the joint data between Avatar / doppleganger
|
||||
update: function() {
|
||||
this.frame++;
|
||||
try {
|
||||
if (!this.overlayID) {
|
||||
throw new Error('!this.overlayID');
|
||||
}
|
||||
|
||||
if (this.avatar.skeletonModelURL !== this.skeletonModelURL) {
|
||||
return this.stop('avatar_changed');
|
||||
}
|
||||
|
||||
var rotations = this.avatar.getJointRotations();
|
||||
var translations = this.avatar.getJointTranslations();
|
||||
var size = rotations.length;
|
||||
|
||||
// note: this mismatch can happen when the avatar's model is actively changing
|
||||
if (size !== translations.length ||
|
||||
(this.jointStateCount && size !== this.jointStateCount)) {
|
||||
log('mismatched joint counts (avatar model likely changed)', size, translations.length, this.jointStateCount);
|
||||
this.stop('avatar_changed_joints');
|
||||
return;
|
||||
}
|
||||
this.jointStateCount = size;
|
||||
|
||||
if (this.mirrored) {
|
||||
var mirroredIndexes = this.mirroredIndexes;
|
||||
var outRotations = new Array(size);
|
||||
var outTranslations = new Array(size);
|
||||
for (var i=0; i < size; i++) {
|
||||
var index = mirroredIndexes[i];
|
||||
if (index < 0 || index === false) {
|
||||
index = i;
|
||||
}
|
||||
var rot = rotations[index];
|
||||
var trans = translations[index];
|
||||
trans.x *= -1;
|
||||
rot.y *= -1;
|
||||
rot.z *= -1;
|
||||
outRotations[i] = rot;
|
||||
outTranslations[i] = trans;
|
||||
}
|
||||
rotations = outRotations;
|
||||
translations = outTranslations;
|
||||
}
|
||||
Overlays.editOverlay(this.overlayID, {
|
||||
jointRotations: rotations,
|
||||
jointTranslations: translations
|
||||
});
|
||||
|
||||
this.jointsUpdated(this.overlayID);
|
||||
} catch (e) {
|
||||
log('.update error: '+ e, index);
|
||||
this.stop('update_error');
|
||||
}
|
||||
},
|
||||
|
||||
// @public @method - show the doppleganger (and start the update thread, if options.autoUpdate was specified).
|
||||
// @param {vec3} [options.position=(in front of avatar)] - starting position
|
||||
// @param {quat} [options.orientation=avatar.orientation] - starting orientation
|
||||
start: function(options) {
|
||||
options = options || {};
|
||||
if (this.overlayID) {
|
||||
log('start() called but overlay model already exists', this.overlayID);
|
||||
return;
|
||||
}
|
||||
var avatar = this.avatar;
|
||||
if (!avatar.jointNames.length) {
|
||||
return this.stop('joints_unavailable');
|
||||
}
|
||||
|
||||
this.frame = 0;
|
||||
this.position = options.position || Vec3.sum(avatar.position, Quat.getForward(avatar.orientation));
|
||||
this.orientation = options.orientation || avatar.orientation;
|
||||
this.skeletonModelURL = avatar.skeletonModelURL;
|
||||
this.jointStateCount = 0;
|
||||
this.jointNames = avatar.jointNames;
|
||||
this.mirroredNames = Doppleganger.getMirroredJointNames(this.jointNames);
|
||||
this.mirroredIndexes = this.mirroredNames.map(function(name) {
|
||||
return name ? avatar.getJointIndex(name) : false;
|
||||
});
|
||||
|
||||
this.overlayID = Overlays.addOverlay('model', {
|
||||
visible: false,
|
||||
url: this.skeletonModelURL,
|
||||
position: this.position,
|
||||
rotation: this.orientation
|
||||
});
|
||||
|
||||
this.onModelOverlayLoaded = function(error, result) {
|
||||
if (error) {
|
||||
return this.stop(error);
|
||||
}
|
||||
log('ModelOverlay is ready; # joints == ' + result.jointNames.length);
|
||||
Overlays.editOverlay(this.overlayID, { visible: true });
|
||||
if (!options.position) {
|
||||
this.syncVerticalPosition();
|
||||
}
|
||||
if (this.autoUpdate) {
|
||||
this._createUpdateThread();
|
||||
}
|
||||
};
|
||||
this.modelOverlayLoaded.connect(this, 'onModelOverlayLoaded');
|
||||
|
||||
log('doppleganger created; overlayID =', this.overlayID);
|
||||
|
||||
// trigger clean up (and stop updates) if the overlay gets deleted
|
||||
this.onDeletedOverlay = function(uuid) {
|
||||
if (uuid === this.overlayID) {
|
||||
log('onDeletedOverlay', uuid);
|
||||
this.stop('overlay_deleted');
|
||||
}
|
||||
};
|
||||
Overlays.overlayDeleted.connect(this, 'onDeletedOverlay');
|
||||
|
||||
if ('onLoadComplete' in avatar) {
|
||||
// stop the current doppleganger if Avatar loads a different model URL
|
||||
this.onLoadComplete = function() {
|
||||
if (avatar.skeletonModelURL !== this.skeletonModelURL) {
|
||||
this.stop('avatar_changed_load');
|
||||
}
|
||||
};
|
||||
avatar.onLoadComplete.connect(this, 'onLoadComplete');
|
||||
}
|
||||
|
||||
this.activeChanged(this.active = true, 'start');
|
||||
this._waitForModel(ModelCache.prefetch(this.skeletonModelURL));
|
||||
},
|
||||
|
||||
// @public @method - hide the doppleganger
|
||||
// @param {String} [reason=stop] - the reason stop was called
|
||||
stop: function(reason) {
|
||||
reason = reason || 'stop';
|
||||
if (this.onUpdate) {
|
||||
Script.update.disconnect(this, 'onUpdate');
|
||||
delete this.onUpdate;
|
||||
}
|
||||
if (this._interval) {
|
||||
Script.clearInterval(this._interval);
|
||||
this._interval = undefined;
|
||||
}
|
||||
if (this.onDeletedOverlay) {
|
||||
Overlays.overlayDeleted.disconnect(this, 'onDeletedOverlay');
|
||||
delete this.onDeletedOverlay;
|
||||
}
|
||||
if (this.onLoadComplete) {
|
||||
this.avatar.onLoadComplete.disconnect(this, 'onLoadComplete');
|
||||
delete this.onLoadComplete;
|
||||
}
|
||||
if (this.onModelOverlayLoaded) {
|
||||
this.modelOverlayLoaded.disconnect(this, 'onModelOverlayLoaded');
|
||||
}
|
||||
if (this.overlayID) {
|
||||
Overlays.deleteOverlay(this.overlayID);
|
||||
this.overlayID = undefined;
|
||||
}
|
||||
if (this.active) {
|
||||
this.activeChanged(this.active = false, reason);
|
||||
} else if (reason) {
|
||||
log('already stopped so not triggering another activeChanged; latest reason was:', reason);
|
||||
}
|
||||
},
|
||||
|
||||
// @public @method - Reposition the doppleganger so it sees "eye to eye" with the Avatar.
|
||||
// @param {String} [byJointName=Hips] - the reference joint used to align the Doppleganger and Avatar
|
||||
syncVerticalPosition: function(byJointName) {
|
||||
byJointName = byJointName || 'Hips';
|
||||
var names = Overlays.getProperty(this.overlayID, 'jointNames'),
|
||||
positions = Overlays.getProperty(this.overlayID, 'jointPositions'),
|
||||
dopplePosition = Overlays.getProperty(this.overlayID, 'position'),
|
||||
doppleJointIndex = names.indexOf(byJointName),
|
||||
doppleJointPosition = positions[doppleJointIndex];
|
||||
|
||||
var avatarPosition = this.avatar.position,
|
||||
avatarJointIndex = this.avatar.getJointIndex(byJointName),
|
||||
avatarJointPosition = this.avatar.getJointPosition(avatarJointIndex);
|
||||
|
||||
var offset = avatarJointPosition.y - doppleJointPosition.y;
|
||||
log('adjusting for offset', offset);
|
||||
dopplePosition.y = avatarPosition.y + offset;
|
||||
this.position = dopplePosition;
|
||||
Overlays.editOverlay(this.overlayID, { position: this.position });
|
||||
},
|
||||
|
||||
// @private @method - creates the update thread to synchronize joint data
|
||||
_createUpdateThread: function() {
|
||||
if (Doppleganger.USE_SCRIPT_UPDATE) {
|
||||
log('creating Script.update thread');
|
||||
this.onUpdate = this.update;
|
||||
Script.update.connect(this, 'onUpdate');
|
||||
} else {
|
||||
log('creating Script.setInterval thread @ ~', Doppleganger.TARGET_FPS +'fps');
|
||||
var timeout = 1000 / Doppleganger.TARGET_FPS;
|
||||
this._interval = Script.setInterval(bind(this, 'update'), timeout);
|
||||
}
|
||||
},
|
||||
|
||||
// @private @method - waits for model to load and handles timeouts
|
||||
// @param {ModelResource} resource - a prefetched resource to monitor loading state against
|
||||
_waitForModel: function(resource) {
|
||||
var RECHECK_MS = 50;
|
||||
var id = this.overlayID,
|
||||
watchdogTimer = null;
|
||||
|
||||
function waitForJointNames() {
|
||||
var error = null, result = null;
|
||||
if (!watchdogTimer) {
|
||||
error = 'joints_unavailable';
|
||||
} else if (resource.state === Resource.State.FAILED) {
|
||||
error = 'prefetch_failed';
|
||||
} else if (resource.state === Resource.State.FINISHED) {
|
||||
var names = Overlays.getProperty(id, 'jointNames');
|
||||
if (Array.isArray(names) && names.length) {
|
||||
result = { overlayID: id, jointNames: names };
|
||||
}
|
||||
}
|
||||
if (error || result !== null) {
|
||||
Script.clearInterval(this._interval);
|
||||
this._interval = null;
|
||||
if (watchdogTimer) {
|
||||
Script.clearTimeout(watchdogTimer);
|
||||
}
|
||||
this.modelOverlayLoaded(error, result);
|
||||
}
|
||||
}
|
||||
watchdogTimer = Script.setTimeout(function() {
|
||||
watchdogTimer = null;
|
||||
}, Doppleganger.MAX_WAIT_SECS * 1000);
|
||||
this._interval = Script.setInterval(bind(this, waitForJointNames), RECHECK_MS);
|
||||
}
|
||||
};
|
||||
|
||||
// @function - bind a function to a `this` context
|
||||
// @param {Object} - the `this` context
|
||||
// @param {Function|String} - function or method name
|
||||
function bind(thiz, method) {
|
||||
method = thiz[method] || method;
|
||||
return function() {
|
||||
return method.apply(thiz, arguments);
|
||||
};
|
||||
}
|
||||
|
||||
// @function - Qt signal polyfill
|
||||
function signal(template) {
|
||||
var callbacks = [];
|
||||
return Object.defineProperties(function() {
|
||||
var args = [].slice.call(arguments);
|
||||
callbacks.forEach(function(obj) {
|
||||
obj.handler.apply(obj.scope, args);
|
||||
});
|
||||
}, {
|
||||
connect: { value: function(scope, handler) {
|
||||
callbacks.push({scope: scope, handler: scope[handler] || handler || scope});
|
||||
}},
|
||||
disconnect: { value: function(scope, handler) {
|
||||
var match = {scope: scope, handler: scope[handler] || handler || scope};
|
||||
callbacks = callbacks.filter(function(obj) {
|
||||
return !(obj.scope === match.scope && obj.handler === match.handler);
|
||||
});
|
||||
}}
|
||||
});
|
||||
}
|
||||
|
||||
// @function - debug logging
|
||||
function log() {
|
||||
print('doppleganger | ' + [].slice.call(arguments).join(' '));
|
||||
}
|
||||
|
||||
// -- ADVANCED DEBUGGING --
|
||||
// @function - Add debug joint indicators / extra debugging info.
|
||||
// @param {Doppleganger} - existing Doppleganger instance to add controls to
|
||||
//
|
||||
// @note:
|
||||
// * rightclick toggles mirror mode on/off
|
||||
// * shift-rightclick toggles the debug indicators on/off
|
||||
// * clicking on an indicator displays the joint name and mirrored joint name in the debug log.
|
||||
//
|
||||
// Example use:
|
||||
// var doppleganger = new Doppleganger();
|
||||
// Doppleganger.addDebugControls(doppleganger);
|
||||
Doppleganger.addDebugControls = function(doppleganger) {
|
||||
DebugControls.COLOR_DEFAULT = { red: 255, blue: 255, green: 255 };
|
||||
DebugControls.COLOR_SELECTED = { red: 0, blue: 255, green: 0 };
|
||||
|
||||
function DebugControls() {
|
||||
this.enableIndicators = true;
|
||||
this.selectedJointName = null;
|
||||
this.debugOverlayIDs = undefined;
|
||||
this.jointSelected = signal(function(result) {});
|
||||
}
|
||||
DebugControls.prototype = {
|
||||
start: function() {
|
||||
if (!this.onMousePressEvent) {
|
||||
this.onMousePressEvent = this._onMousePressEvent;
|
||||
Controller.mousePressEvent.connect(this, 'onMousePressEvent');
|
||||
}
|
||||
},
|
||||
|
||||
stop: function() {
|
||||
this.removeIndicators();
|
||||
if (this.onMousePressEvent) {
|
||||
Controller.mousePressEvent.disconnect(this, 'onMousePressEvent');
|
||||
delete this.onMousePressEvent;
|
||||
}
|
||||
},
|
||||
|
||||
createIndicators: function(jointNames) {
|
||||
this.jointNames = jointNames;
|
||||
return jointNames.map(function(name, i) {
|
||||
return Overlays.addOverlay('shape', {
|
||||
shape: 'Icosahedron',
|
||||
scale: 0.1,
|
||||
solid: false,
|
||||
alpha: 0.5
|
||||
});
|
||||
});
|
||||
},
|
||||
|
||||
removeIndicators: function() {
|
||||
if (this.debugOverlayIDs) {
|
||||
this.debugOverlayIDs.forEach(Overlays.deleteOverlay);
|
||||
this.debugOverlayIDs = undefined;
|
||||
}
|
||||
},
|
||||
|
||||
onJointsUpdated: function(overlayID) {
|
||||
if (!this.enableIndicators) {
|
||||
return;
|
||||
}
|
||||
var jointNames = Overlays.getProperty(overlayID, 'jointNames'),
|
||||
jointOrientations = Overlays.getProperty(overlayID, 'jointOrientations'),
|
||||
jointPositions = Overlays.getProperty(overlayID, 'jointPositions'),
|
||||
selectedIndex = jointNames.indexOf(this.selectedJointName);
|
||||
|
||||
if (!this.debugOverlayIDs) {
|
||||
this.debugOverlayIDs = this.createIndicators(jointNames);
|
||||
}
|
||||
|
||||
// batch all updates into a single call (using the editOverlays({ id: {props...}, ... }) API)
|
||||
var updatedOverlays = this.debugOverlayIDs.reduce(function(updates, id, i) {
|
||||
updates[id] = {
|
||||
position: jointPositions[i],
|
||||
rotation: jointOrientations[i],
|
||||
color: i === selectedIndex ? DebugControls.COLOR_SELECTED : DebugControls.COLOR_DEFAULT,
|
||||
solid: i === selectedIndex
|
||||
};
|
||||
return updates;
|
||||
}, {});
|
||||
Overlays.editOverlays(updatedOverlays);
|
||||
},
|
||||
|
||||
_onMousePressEvent: function(evt) {
|
||||
if (!evt.isLeftButton || !this.enableIndicators || !this.debugOverlayIDs) {
|
||||
return;
|
||||
}
|
||||
var ray = Camera.computePickRay(evt.x, evt.y),
|
||||
hit = Overlays.findRayIntersection(ray, true, this.debugOverlayIDs);
|
||||
|
||||
hit.jointIndex = this.debugOverlayIDs.indexOf(hit.overlayID);
|
||||
hit.jointName = this.jointNames[hit.jointIndex];
|
||||
this.jointSelected(hit);
|
||||
}
|
||||
};
|
||||
|
||||
if ('$debugControls' in doppleganger) {
|
||||
throw new Error('only one set of debug controls can be added per doppleganger');
|
||||
}
|
||||
var debugControls = new DebugControls();
|
||||
doppleganger.$debugControls = debugControls;
|
||||
|
||||
function onMousePressEvent(evt) {
|
||||
if (evt.isRightButton) {
|
||||
if (evt.isShifted) {
|
||||
debugControls.enableIndicators = !debugControls.enableIndicators;
|
||||
if (!debugControls.enableIndicators) {
|
||||
debugControls.removeIndicators();
|
||||
}
|
||||
} else {
|
||||
doppleganger.mirrored = !doppleganger.mirrored;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
doppleganger.activeChanged.connect(function(active) {
|
||||
if (active) {
|
||||
debugControls.start();
|
||||
doppleganger.jointsUpdated.connect(debugControls, 'onJointsUpdated');
|
||||
Controller.mousePressEvent.connect(onMousePressEvent);
|
||||
} else {
|
||||
Controller.mousePressEvent.disconnect(onMousePressEvent);
|
||||
doppleganger.jointsUpdated.disconnect(debugControls, 'onJointsUpdated');
|
||||
debugControls.stop();
|
||||
}
|
||||
});
|
||||
|
||||
debugControls.jointSelected.connect(function(hit) {
|
||||
debugControls.selectedJointName = hit.jointName;
|
||||
if (hit.jointIndex < 0) {
|
||||
return;
|
||||
}
|
||||
hit.mirroredJointName = Doppleganger.getMirroredJointNames([hit.jointName])[0];
|
||||
log('selected joint:', JSON.stringify(hit, 0, 2));
|
||||
});
|
||||
|
||||
Script.scriptEnding.connect(debugControls, 'removeIndicators');
|
||||
|
||||
return doppleganger;
|
||||
};
|
Loading…
Reference in a new issue