From c0880a570ec64d579ed4617f5fefb0c79cc88d36 Mon Sep 17 00:00:00 2001 From: "Anthony J. Thibault" Date: Thu, 10 Mar 2016 15:15:46 -0800 Subject: [PATCH] Stats: fix for avatar velocity stat being stuck at 0.1 --- interface/src/ui/Stats.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/interface/src/ui/Stats.cpp b/interface/src/ui/Stats.cpp index c711560b53..ac47c55eca 100644 --- a/interface/src/ui/Stats.cpp +++ b/interface/src/ui/Stats.cpp @@ -164,7 +164,7 @@ void Stats::updateStats(bool force) { MyAvatar* myAvatar = avatarManager->getMyAvatar(); glm::vec3 avatarPos = myAvatar->getPosition(); STAT_UPDATE(position, QVector3D(avatarPos.x, avatarPos.y, avatarPos.z)); - STAT_UPDATE_FLOAT(speed, glm::length(myAvatar->getVelocity()), 0.1f); + STAT_UPDATE_FLOAT(speed, glm::length(myAvatar->getVelocity()), 0.01f); STAT_UPDATE_FLOAT(yaw, myAvatar->getBodyYaw(), 0.1f); if (_expanded || force) { SharedNodePointer avatarMixer = nodeList->soloNodeOfType(NodeType::AvatarMixer);