diff --git a/libraries/physics/src/EntityMotionState.cpp b/libraries/physics/src/EntityMotionState.cpp index 8b6fb1ea9f..a799a3d7d2 100644 --- a/libraries/physics/src/EntityMotionState.cpp +++ b/libraries/physics/src/EntityMotionState.cpp @@ -208,6 +208,7 @@ void EntityMotionState::sendUpdate(OctreeEditPacketSender* packetSender, uint32_ if (_numNonMovingUpdates <= 1) { // we only update lastEdited when we're sending new physics data // (i.e. NOT when we just simulate the positions forward, nore when we resend non-moving data) + // NOTE: Andrew & Brad to discuss. Let's make sure we're using lastEdited, lastSimulated, and lastUpdated correctly quint64 lastSimulated = _entity->getLastSimulated(); _entity->setLastEdited(lastSimulated); properties.setLastEdited(lastSimulated);