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use glm::isnan() everywhere for portable code
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parent
17d878bc94
commit
c0177e80a7
2 changed files with 5 additions and 15 deletions
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@ -14,6 +14,7 @@
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#include <glm/glm.hpp>
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#include <glm/gtc/noise.hpp>
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#include <glm/gtx/quaternion.hpp>
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#include <glm/detail/func_common.hpp>
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#include <SharedUtil.h>
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@ -24,12 +25,6 @@
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#include "Util.h"
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#ifdef _WIN32
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int isnan(double value) { return _isnan(value); }
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#else
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int isnan(double value) { return std::isnan(value); }
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#endif
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using namespace std;
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// no clue which versions are affected...
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@ -88,7 +83,7 @@ float angleBetween(const glm::vec3& v1, const glm::vec3& v2) {
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// Helper function return the rotation from the first vector onto the second
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glm::quat rotationBetween(const glm::vec3& v1, const glm::vec3& v2) {
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float angle = angleBetween(v1, v2);
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if (isnan(angle) || angle < EPSILON) {
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if (glm::isnan(angle) || angle < EPSILON) {
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return glm::quat();
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}
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glm::vec3 axis;
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@ -586,7 +581,7 @@ void runTimingTests() {
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float loadSetting(QSettings* settings, const char* name, float defaultValue) {
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float value = settings->value(name, defaultValue).toFloat();
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if (isnan(value)) {
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if (glm::isnan(value)) {
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value = defaultValue;
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}
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return value;
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@ -8,6 +8,7 @@
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#include <cstring>
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#include <glm/detail/func_common.hpp>
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#include <QtCore/QDataStream>
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#include <Node.h>
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@ -16,12 +17,6 @@
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#include "PositionalAudioRingBuffer.h"
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#ifdef _WIN32
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int isnan(double value) { return _isnan(value); }
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#else
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int isnan(double value) { return std::isnan(value); }
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#endif
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PositionalAudioRingBuffer::PositionalAudioRingBuffer(PositionalAudioRingBuffer::Type type) :
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AudioRingBuffer(NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL),
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_type(type),
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@ -69,7 +64,7 @@ int PositionalAudioRingBuffer::parsePositionalData(const QByteArray& positionalB
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packetStream.readRawData(reinterpret_cast<char*>(&_orientation), sizeof(_orientation));
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// if this node sent us a NaN for first float in orientation then don't consider this good audio and bail
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if (isnan(_orientation.x)) {
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if (glm::isnan(_orientation.x)) {
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reset();
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return 0;
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}
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