Merge pull request #10402 from MrRoboman/W-21305-floating-lanterns

added floating lantern box that spawns floating lanterns
This commit is contained in:
Brad Hefta-Gaub 2017-05-12 15:57:03 -07:00 committed by GitHub
commit bffa3185d0
3 changed files with 252 additions and 0 deletions

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"use strict";
/* jslint vars: true, plusplus: true, forin: true*/
/* globals Tablet, Script, AvatarList, Users, Entities, MyAvatar, Camera, Overlays, Vec3, Quat, Controller, print, getControllerWorldLocation */
/* eslint indent: ["error", 4, { "outerIIFEBody": 0 }] */
//
// createFloatinLanternBox.js
//
// Created by MrRoboman on 17/05/04
// Copyright 2017 High Fidelity, Inc.
//
// Creates a crate that spawn floating lanterns
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
var COMPOUND_SHAPE_URL = "http://hifi-content.s3.amazonaws.com/Examples%20Content/production/maracas/woodenCrate_phys.obj";
var MODEL_URL = "http://hifi-content.s3.amazonaws.com/Examples%20Content/production/maracas/woodenCrate_VR.fbx";
var SCRIPT_URL = Script.resolvePath("./entity_scripts/floatingLanternBox.js?v=" + Date.now());
var START_POSITION = Vec3.sum(MyAvatar.position, Vec3.multiply(Quat.getFront(MyAvatar.orientation), 2));
START_POSITION.y -= .6;
var LIFETIME = 3600;
var SCALE_FACTOR = 1;
var lanternBox = {
type: "Model",
name: "Floating Lantern Box",
description: "Spawns Lanterns that float away when grabbed and released!",
script: SCRIPT_URL,
modelURL: MODEL_URL,
shapeType: "Compound",
compoundShapeURL: COMPOUND_SHAPE_URL,
position: START_POSITION,
lifetime: LIFETIME,
dimensions: {
x: 0.8696 * SCALE_FACTOR,
y: 0.58531 * SCALE_FACTOR,
z: 0.9264 * SCALE_FACTOR
},
owningAvatarID: MyAvatar.sessionUUID
};
Entities.addEntity(lanternBox);
Script.stop();

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"use strict";
/* jslint vars: true, plusplus: true, forin: true*/
/* globals Tablet, Script, AvatarList, Users, Entities, MyAvatar, Camera, Overlays, Vec3, Quat, Controller, print, getControllerWorldLocation */
/* eslint indent: ["error", 4, { "outerIIFEBody": 0 }] */
//
// floatinLantern.js
//
// Created by MrRoboman on 17/05/04
// Copyright 2017 High Fidelity, Inc.
//
// Makes floating lanterns rise upon being released and corrects their rotation as the fly.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
(function() {
var _this;
var SLOW_SPIN_THRESHOLD = 0.1;
var ROTATION_COMPLETE_THRESHOLD = 0.01;
var ROTATION_SPEED = 0.2;
var HOME_ROTATION = {x: 0, y: 0, z: 0, w: 0};
floatingLantern = function() {
_this = this;
this.updateConnected = false;
};
floatingLantern.prototype = {
preload: function(entityID) {
this.entityID = entityID;
},
unload: function(entityID) {
this.disconnectUpdate();
},
startNearGrab: function() {
this.disconnectUpdate();
},
startDistantGrab: function() {
this.disconnectUpdate();
},
releaseGrab: function() {
Entities.editEntity(this.entityID, {
gravity: {
x: 0,
y: 0.5,
z: 0
}
});
},
update: function(dt) {
var lanternProps = Entities.getEntityProperties(_this.entityID);
if (lanternProps && lanternProps.rotation && lanternProps.owningAvatarID === MyAvatar.sessionUUID) {
var spinningSlowly = (
Math.abs(lanternProps.angularVelocity.x) < SLOW_SPIN_THRESHOLD &&
Math.abs(lanternProps.angularVelocity.y) < SLOW_SPIN_THRESHOLD &&
Math.abs(lanternProps.angularVelocity.z) < SLOW_SPIN_THRESHOLD
);
var rotationComplete = (
Math.abs(lanternProps.rotation.x - HOME_ROTATION.x) < ROTATION_COMPLETE_THRESHOLD &&
Math.abs(lanternProps.rotation.y - HOME_ROTATION.y) < ROTATION_COMPLETE_THRESHOLD &&
Math.abs(lanternProps.rotation.z - HOME_ROTATION.z) < ROTATION_COMPLETE_THRESHOLD
);
if (spinningSlowly && !rotationComplete) {
var newRotation = Quat.slerp(lanternProps.rotation, HOME_ROTATION, ROTATION_SPEED * dt);
Entities.editEntity(_this.entityID, {
rotation: newRotation,
angularVelocity: {
x: 0,
y: 0,
z: 0
}
});
}
}
},
connectUpdate: function() {
if (!this.updateConnected) {
this.updateConnected = true;
Script.update.connect(this.update);
}
},
disconnectUpdate: function() {
if (this.updateConnected) {
this.updateConnected = false;
Script.update.disconnect(this.update);
}
}
};
return new floatingLantern();
});

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"use strict";
/* jslint vars: true, plusplus: true, forin: true*/
/* globals Tablet, Script, AvatarList, Users, Entities, MyAvatar, Camera, Overlays, Vec3, Quat, Controller, print, getControllerWorldLocation */
/* eslint indent: ["error", 4, { "outerIIFEBody": 0 }] */
//
// floatingLanternBox.js
//
// Created by MrRoboman on 17/05/04
// Copyright 2017 High Fidelity, Inc.
//
// Spawns new floating lanterns every couple seconds if the old ones have been removed.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
(function() {
var _this;
var LANTERN_MODEL_URL = "http://hifi-content.s3.amazonaws.com/DomainContent/Welcome%20Area/Models/chinaLantern_capsule.fbx";
var LANTERN_SCRIPT_URL = Script.resolvePath("floatingLantern.js?v=" + Date.now());
var LIFETIME = 120;
var RESPAWN_INTERVAL = 1000;
var MAX_LANTERNS = 4;
var SCALE_FACTOR = 1;
var LANTERN = {
type: "Model",
name: "Floating Lantern",
description: "Spawns Lanterns that float away when grabbed and released!",
modelURL: LANTERN_MODEL_URL,
script: LANTERN_SCRIPT_URL,
dimensions: {
x: 0.2049 * SCALE_FACTOR,
y: 0.4 * SCALE_FACTOR,
z: 0.2049 * SCALE_FACTOR
},
gravity: {
x: 0,
y: -1,
z: 0
},
velocity: {
x: 0, y: .01, z: 0
},
linearDampening: 0,
shapeType: 'Box',
lifetime: LIFETIME,
dynamic: true
};
lanternBox = function() {
_this = this;
};
lanternBox.prototype = {
preload: function(entityID) {
this.entityID = entityID;
var props = Entities.getEntityProperties(this.entityID);
if (props.owningAvatarID === MyAvatar.sessionUUID) {
this.respawnTimer = Script.setInterval(this.spawnAllLanterns.bind(this), RESPAWN_INTERVAL);
}
},
unload: function(entityID) {
if (this.respawnTimer) {
Script.clearInterval(this.respawnTimer);
}
},
spawnAllLanterns: function() {
var props = Entities.getEntityProperties(this.entityID);
var lanternCount = 0;
var nearbyEntities = Entities.findEntities(props.position, props.dimensions.x * 0.75);
for (var i = 0; i < nearbyEntities.length; i++) {
var name = Entities.getEntityProperties(nearbyEntities[i], ["name"]).name;
if (name === "Floating Lantern") {
lanternCount++;
}
}
while (lanternCount++ < MAX_LANTERNS) {
this.spawnLantern();
}
},
spawnLantern: function() {
var boxProps = Entities.getEntityProperties(this.entityID);
LANTERN.position = boxProps.position;
LANTERN.position.x += Math.random() * .2 - .1;
LANTERN.position.y += Math.random() * .2 + .1;
LANTERN.position.z += Math.random() * .2 - .1;
LANTERN.owningAvatarID = boxProps.owningAvatarID;
return Entities.addEntity(LANTERN);
}
};
return new lanternBox();
});