diff --git a/libraries/animation/src/AnimInverseKinematics.cpp b/libraries/animation/src/AnimInverseKinematics.cpp index 7bf250a32c..c8388c3b12 100644 --- a/libraries/animation/src/AnimInverseKinematics.cpp +++ b/libraries/animation/src/AnimInverseKinematics.cpp @@ -646,7 +646,6 @@ void AnimInverseKinematics::solveTargetWithCCD(const AnimContext& context, const AnimPose geomToWorldPose = AnimPose(context.getRigToWorldMatrix() * context.getGeometryToRigMatrix()); - glm::vec3 dUnit = d / dLen; glm::vec3 e = midPose.xformVector(target.getPoleReferenceVector()); // if mid joint is straight use the reference vector to compute eProj, otherwise use reference vector.