mirror of
https://github.com/overte-org/overte.git
synced 2025-04-17 03:01:59 +02:00
Merge branch 'master' of github.com:worklist/hifi
This commit is contained in:
commit
bfcea9d41a
10 changed files with 279 additions and 10 deletions
|
@ -128,7 +128,8 @@ Application::Application(int& argc, char** argv, timeval &startup_time) :
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_bytesPerSecond(0),
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_bytesCount(0),
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_swatch(NULL),
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_pasteMode(false)
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_pasteMode(false),
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_finishedNudge(true)
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{
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_applicationStartupTime = startup_time;
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_window->setWindowTitle("Interface");
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@ -701,6 +702,9 @@ void Application::keyPressEvent(QKeyEvent* event) {
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case Qt::Key_O:
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Menu::getInstance()->triggerOption(MenuOption::VoxelSelectMode);
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break;
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case Qt::Key_N:
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Menu::getInstance()->triggerOption(MenuOption::VoxelNudgeMode);
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break;
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case Qt::Key_Slash:
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Menu::getInstance()->triggerOption(MenuOption::Stats);
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break;
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@ -841,6 +845,14 @@ void Application::mousePressEvent(QMouseEvent* event) {
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pasteVoxels();
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}
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if (Menu::getInstance()->isOptionChecked(MenuOption::VoxelNudgeMode)) {
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VoxelNode* clickedNode = _voxels.getVoxelAt(_mouseVoxel.x, _mouseVoxel.y, _mouseVoxel.z, _mouseVoxel.s);
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if (clickedNode) {
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_nudgeVoxel = _mouseVoxel;
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_finishedNudge = false;
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}
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}
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if (MAKE_SOUND_ON_VOXEL_CLICK && _isHoverVoxel && !_isHoverVoxelSounding) {
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_hoverVoxelOriginalColor[0] = _hoverVoxel.red;
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_hoverVoxelOriginalColor[1] = _hoverVoxel.green;
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@ -1279,6 +1291,20 @@ void Application::pasteVoxels() {
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}
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}
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void Application::nudgeVoxels() {
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if (Menu::getInstance()->isOptionChecked(MenuOption::VoxelNudgeMode)) {
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// calculate nudgeVec
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glm::vec3 nudgeVec(_mouseVoxel.x - _nudgeVoxel.x, _mouseVoxel.y - _nudgeVoxel.y, _mouseVoxel.z - _nudgeVoxel.z);
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VoxelNode* nodeToNudge = _voxels.getVoxelAt(_nudgeVoxel.x, _nudgeVoxel.y, _nudgeVoxel.z, _nudgeVoxel.s);
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if (nodeToNudge) {
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_voxels.getTree()->nudgeSubTree(nodeToNudge, nudgeVec, _voxelEditSender);
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_finishedNudge = true;
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}
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}
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}
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void Application::setListenModeNormal() {
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_audio.setListenMode(AudioRingBuffer::NORMAL);
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}
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@ -1375,6 +1401,7 @@ void Application::init() {
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_palette.addAction(Menu::getInstance()->getActionForOption(MenuOption::VoxelColorMode), 0, 2);
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_palette.addAction(Menu::getInstance()->getActionForOption(MenuOption::VoxelGetColorMode), 0, 3);
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_palette.addAction(Menu::getInstance()->getActionForOption(MenuOption::VoxelSelectMode), 0, 4);
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_palette.addAction(Menu::getInstance()->getActionForOption(MenuOption::VoxelNudgeMode), 0, 5);
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_pieMenu.init("./resources/images/hifi-interface-tools-v2-pie.svg",
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_glWidget->width(),
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@ -1556,7 +1583,7 @@ void Application::update(float deltaTime) {
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lookAtSpot = lookAtRayOrigin + lookAtRayDirection * FAR_AWAY_STARE;
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_myAvatar.getHead().setLookAtPosition(lookAtSpot);
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}
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// Find the voxel we are hovering over, and respond if clicked
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float distance;
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BoxFace face;
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@ -1650,7 +1677,8 @@ void Application::update(float deltaTime) {
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_mouseVoxel.s = 0.0f;
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}
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} else if (Menu::getInstance()->isOptionChecked(MenuOption::VoxelAddMode)
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|| Menu::getInstance()->isOptionChecked(MenuOption::VoxelSelectMode)) {
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|| Menu::getInstance()->isOptionChecked(MenuOption::VoxelSelectMode)
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|| Menu::getInstance()->isOptionChecked(MenuOption::VoxelNudgeMode)) {
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// place the voxel a fixed distance away
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float worldMouseVoxelScale = _mouseVoxelScale * TREE_SCALE;
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glm::vec3 pt = mouseRayOrigin + mouseRayDirection * (2.0f + worldMouseVoxelScale * 0.5f);
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@ -1665,9 +1693,11 @@ void Application::update(float deltaTime) {
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_mouseVoxel.red = 255;
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_mouseVoxel.green = _mouseVoxel.blue = 0;
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} else if (Menu::getInstance()->isOptionChecked(MenuOption::VoxelSelectMode)) {
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// yellow indicates deletion
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// yellow indicates selection
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_mouseVoxel.red = _mouseVoxel.green = 255;
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_mouseVoxel.blue = 0;
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} else if (Menu::getInstance()->isOptionChecked(MenuOption::VoxelNudgeMode)) {
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_mouseVoxel.red = _mouseVoxel.green = _mouseVoxel.blue = 255;
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} else { // _addVoxelMode->isChecked() || _colorVoxelMode->isChecked()
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QColor paintColor = Menu::getInstance()->getActionForOption(MenuOption::VoxelPaintColor)->data().value<QColor>();
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_mouseVoxel.red = paintColor.red();
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@ -2262,7 +2292,23 @@ void Application::displaySide(Camera& whichCamera) {
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glDisable(GL_LIGHTING);
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glPushMatrix();
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glScalef(TREE_SCALE, TREE_SCALE, TREE_SCALE);
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renderMouseVoxelGrid(_mouseVoxel.x, _mouseVoxel.y, _mouseVoxel.z, _mouseVoxel.s);
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if (Menu::getInstance()->isOptionChecked(MenuOption::VoxelNudgeMode)) {
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if (!_finishedNudge) {
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renderNudgeGuide(_mouseVoxel.x, _mouseVoxel.y, _mouseVoxel.z, _nudgeVoxel.s);
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renderNudgeGrid(_nudgeVoxel.x, _nudgeVoxel.y, _nudgeVoxel.z, _nudgeVoxel.s, _mouseVoxel.s);
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glPushMatrix();
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glTranslatef(_nudgeVoxel.x + _nudgeVoxel.s * 0.5f,
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_nudgeVoxel.y + _nudgeVoxel.s * 0.5f,
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_nudgeVoxel.z + _nudgeVoxel.s * 0.5f);
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glColor3ub(255, 255, 255);
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glLineWidth(4.0f);
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glutWireCube(_nudgeVoxel.s);
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glPopMatrix();
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}
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} else {
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renderMouseVoxelGrid(_mouseVoxel.x, _mouseVoxel.y, _mouseVoxel.z, _mouseVoxel.s);
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}
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if (Menu::getInstance()->isOptionChecked(MenuOption::VoxelAddMode)) {
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// use a contrasting color so that we can see what we're doing
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glColor3ub(_mouseVoxel.red + 128, _mouseVoxel.green + 128, _mouseVoxel.blue + 128);
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@ -2273,7 +2319,15 @@ void Application::displaySide(Camera& whichCamera) {
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_mouseVoxel.y + _mouseVoxel.s*0.5f,
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_mouseVoxel.z + _mouseVoxel.s*0.5f);
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glLineWidth(4.0f);
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glutWireCube(_mouseVoxel.s);
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if (Menu::getInstance()->isOptionChecked(MenuOption::VoxelNudgeMode)) {
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if (_nudgeVoxel.s) {
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glutWireCube(_nudgeVoxel.s);
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} else {
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glutWireCube(_mouseVoxel.s);
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}
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} else {
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glutWireCube(_mouseVoxel.s);
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}
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glLineWidth(1.0f);
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glPopMatrix();
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glEnable(GL_LIGHTING);
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@ -150,6 +150,7 @@ public slots:
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void cutVoxels();
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void copyVoxels();
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void pasteVoxels();
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void nudgeVoxels();
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void setRenderVoxels(bool renderVoxels);
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void doKillLocalVoxels();
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@ -306,6 +307,8 @@ private:
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glm::vec3 _lastMouseVoxelPos; // the position of the last mouse voxel edit
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bool _justEditedVoxel; // set when we've just added/deleted/colored a voxel
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VoxelDetail _nudgeVoxel; // details of the voxel to be nudged
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bool _isLookingAtOtherAvatar;
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glm::vec3 _lookatOtherPosition;
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float _lookatIndicatorScale;
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@ -358,6 +361,7 @@ private:
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Swatch _swatch;
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bool _pasteMode;
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bool _finishedNudge;
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PieMenu _pieMenu;
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@ -108,6 +108,7 @@ Menu::Menu() :
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addActionToQMenuAndActionHash(editMenu, MenuOption::CutVoxels, Qt::CTRL | Qt::Key_X, appInstance, SLOT(cutVoxels()));
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addActionToQMenuAndActionHash(editMenu, MenuOption::CopyVoxels, Qt::CTRL | Qt::Key_C, appInstance, SLOT(copyVoxels()));
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addActionToQMenuAndActionHash(editMenu, MenuOption::PasteVoxels, Qt::CTRL | Qt::Key_V, appInstance, SLOT(pasteVoxels()));
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addActionToQMenuAndActionHash(editMenu, MenuOption::NudgeVoxels, Qt::CTRL | Qt::Key_N, appInstance, SLOT(nudgeVoxels()));
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addDisabledActionAndSeparator(editMenu, "Physics");
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addCheckableActionToQMenuAndActionHash(editMenu, MenuOption::Gravity, Qt::SHIFT | Qt::Key_G, true);
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@ -131,6 +132,9 @@ Menu::Menu() :
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QAction* colorVoxelMode = addCheckableActionToQMenuAndActionHash(toolsMenu, MenuOption::VoxelColorMode, Qt::Key_B);
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_voxelModeActionsGroup->addAction(colorVoxelMode);
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QAction* nudgeVoxelMode = addCheckableActionToQMenuAndActionHash(toolsMenu, MenuOption::VoxelNudgeMode, Qt::Key_N);
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_voxelModeActionsGroup->addAction(nudgeVoxelMode);
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QAction* selectVoxelMode = addCheckableActionToQMenuAndActionHash(toolsMenu, MenuOption::VoxelSelectMode, Qt::Key_O);
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_voxelModeActionsGroup->addAction(selectVoxelMode);
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@ -169,6 +169,7 @@ namespace MenuOption {
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const QString LookAtVectors = "Look-at Vectors";
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const QString LowRes = "Lower Resolution While Moving";
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const QString Mirror = "Mirror";
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const QString NudgeVoxels = "Nudge Voxels";
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const QString OcclusionCulling = "Occlusion Culling";
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const QString OffAxisProjection = "Off-Axis Projection";
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const QString Oscilloscope = "Audio Oscilloscope";
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@ -204,6 +205,7 @@ namespace MenuOption {
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const QString VoxelGetColorMode = "Get Color Mode";
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const QString VoxelMode = "Cycle Voxel Mode";
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const QString VoxelPaintColor = "Voxel Paint Color";
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const QString VoxelNudgeMode = "Nudge Voxel Mode";
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const QString VoxelSelectMode = "Select Voxel Mode";
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const QString VoxelStats = "Voxel Stats";
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const QString VoxelTextures = "Voxel Textures";
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|
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@ -414,6 +414,66 @@ void renderMouseVoxelGrid(const float& mouseVoxelX, const float& mouseVoxelY, co
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glEnd();
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}
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void renderNudgeGrid(float voxelX, float voxelY, float voxelZ, float voxelS, float voxelPrecision) {
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glm::vec3 origin = glm::vec3(voxelX, voxelY, voxelZ);
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glLineWidth(1.0);
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const int GRID_DIMENSIONS = 4;
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const int GRID_SCALER = voxelS / voxelPrecision;
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const int GRID_SEGMENTS = GRID_DIMENSIONS * GRID_SCALER;
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glBegin(GL_LINES);
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for (int xz = - (GRID_SEGMENTS / 2); xz <= GRID_SEGMENTS / 2 + GRID_SCALER; xz++) {
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glm::vec3 xColor(0.0, 0.6, 0.0);
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glColor3fv(&xColor.x);
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glVertex3f(origin.x + GRID_DIMENSIONS * voxelS, 0, origin.z + xz * voxelPrecision);
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glVertex3f(origin.x - (GRID_DIMENSIONS - 1) * voxelS, 0, origin.z + xz * voxelPrecision);
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glm::vec3 zColor(0.0, 0.0, 0.6);
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glColor3fv(&zColor.x);
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glVertex3f(origin.x + xz * voxelPrecision, 0, origin.z + GRID_DIMENSIONS * voxelS);
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glVertex3f(origin.x + xz * voxelPrecision, 0, origin.z - (GRID_DIMENSIONS - 1) * voxelS);
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}
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glEnd();
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glColor3f(1.0f,1.0f,1.0f);
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glBegin(GL_POLYGON);//begin drawing of square
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glVertex3f(voxelX, 0.0f, voxelZ);//first vertex
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glVertex3f(voxelX + voxelS, 0.0f, voxelZ);//second vertex
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glVertex3f(voxelX + voxelS, 0.0f, voxelZ + voxelS);//third vertex
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glVertex3f(voxelX, 0.0f, voxelZ + voxelS);//fourth vertex
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glEnd();//end drawing of polygon
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}
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|
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void renderNudgeGuide(float voxelX, float voxelY, float voxelZ, float voxelS) {
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glm::vec3 origin = glm::vec3(voxelX, voxelY, voxelZ);
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glLineWidth(3.0);
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|
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glBegin(GL_LINES);
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glm::vec3 guideColor(1.0, 1.0, 1.0);
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glColor3fv(&guideColor.x);
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glVertex3f(origin.x + voxelS, 0, origin.z);
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glVertex3f(origin.x, 0, origin.z);
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glVertex3f(origin.x, 0, origin.z);
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glVertex3f(origin.x, 0, origin.z + voxelS);
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|
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glVertex3f(origin.x + voxelS, 0, origin.z);
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glVertex3f(origin.x + voxelS, 0, origin.z + voxelS);
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glVertex3f(origin.x, 0, origin.z + voxelS);
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glVertex3f(origin.x + voxelS, 0, origin.z + voxelS);
|
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|
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glEnd();
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}
|
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|
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void renderDiskShadow(glm::vec3 position, glm::vec3 upDirection, float radius, float darkness) {
|
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|
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glColor4f(0.0f, 0.0f, 0.0f, darkness);
|
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|
|
|
@ -61,6 +61,10 @@ void renderGroundPlaneGrid(float size, float impact);
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|
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void renderMouseVoxelGrid(const float& mouseVoxelX, const float& mouseVoxelY, const float& mouseVoxelZ, const float& mouseVoxelS);
|
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|
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void renderNudgeGrid(float voxelX, float voxelY, float voxelZ, float voxelS, float voxelPrecision);
|
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|
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void renderNudgeGuide(float voxelX, float voxelY, float voxelZ, float voxelS);
|
||||
|
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void renderCollisionOverlay(int width, int height, float magnitude);
|
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|
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void renderDiskShadow(glm::vec3 position, glm::vec3 upDirection, float radius, float darkness);
|
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|
|
|
@ -12,6 +12,7 @@
|
|||
#define __shared__VoxelEditPacketSender__
|
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|
||||
#include <PacketSender.h>
|
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#include <PacketHeaders.h>
|
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#include <SharedUtil.h> // for VoxelDetail
|
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#include "JurisdictionMap.h"
|
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|
||||
|
|
|
@ -422,4 +422,4 @@ void VoxelNode::notifyDeleteHooks() {
|
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for (int i = 0; i < _hooks.size(); i++) {
|
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_hooks[i]->nodeDeleted(this);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -31,6 +31,7 @@
|
|||
#include "VoxelConstants.h"
|
||||
#include "VoxelNodeBag.h"
|
||||
#include "VoxelTree.h"
|
||||
#include <PacketHeaders.h>
|
||||
|
||||
float boundaryDistanceForRenderLevel(unsigned int renderLevel) {
|
||||
return ::VOXEL_SIZE_SCALE / powf(2, renderLevel);
|
||||
|
@ -151,7 +152,7 @@ VoxelNode* VoxelTree::nodeForOctalCode(VoxelNode* ancestorNode,
|
|||
return childNode;
|
||||
} else {
|
||||
// we need to go deeper
|
||||
return nodeForOctalCode(childNode, needleCode,parentOfFoundNode);
|
||||
return nodeForOctalCode(childNode, needleCode, parentOfFoundNode);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -397,10 +398,10 @@ void VoxelTree::deleteVoxelCodeFromTreeRecursion(VoxelNode* node, void* extraDat
|
|||
}
|
||||
}
|
||||
}
|
||||
int lengthOfancestorNode = numberOfThreeBitSectionsInCode(ancestorNode->getOctalCode());
|
||||
int lengthOfAncestorNode = numberOfThreeBitSectionsInCode(ancestorNode->getOctalCode());
|
||||
|
||||
// If we've reached the parent of the target, then stop breaking up children
|
||||
if (lengthOfancestorNode == (args->lengthOfCode - 1)) {
|
||||
if (lengthOfAncestorNode == (args->lengthOfCode - 1)) {
|
||||
break;
|
||||
}
|
||||
ancestorNode->addChildAtIndex(index);
|
||||
|
@ -1856,3 +1857,133 @@ void VoxelTree::emptyDeleteQueue() {
|
|||
void VoxelTree::cancelImport() {
|
||||
_stopImport = true;
|
||||
}
|
||||
|
||||
class NodeChunkArgs {
|
||||
public:
|
||||
VoxelTree* thisVoxelTree;
|
||||
float ancestorSize;
|
||||
glm::vec3 nudgeVec;
|
||||
VoxelEditPacketSender* voxelEditSenderPtr;
|
||||
};
|
||||
|
||||
float findNewLeafSize(const glm::vec3& nudgeAmount, float leafSize) {
|
||||
// we want the smallest non-zero and non-negative new leafSize
|
||||
float newLeafSizeX = fabs(fmod(nudgeAmount.x, leafSize));
|
||||
float newLeafSizeY = fabs(fmod(nudgeAmount.y, leafSize));
|
||||
float newLeafSizeZ = fabs(fmod(nudgeAmount.z, leafSize));
|
||||
|
||||
float newLeafSize = leafSize;
|
||||
if (newLeafSizeX) {
|
||||
newLeafSize = fmin(newLeafSize, newLeafSizeX);
|
||||
}
|
||||
if (newLeafSizeY) {
|
||||
newLeafSize = fmin(newLeafSize, newLeafSizeY);
|
||||
}
|
||||
if (newLeafSizeZ) {
|
||||
newLeafSize = fmin(newLeafSize, newLeafSizeZ);
|
||||
}
|
||||
return newLeafSize;
|
||||
}
|
||||
|
||||
bool VoxelTree::nudgeCheck(VoxelNode* node, void* extraData) {
|
||||
if (node->isLeaf()) {
|
||||
// we have reached the deepest level of nodes/voxels
|
||||
// now there are two scenarios
|
||||
// 1) this node's size is <= the minNudgeAmount
|
||||
// in which case we will simply call nudgeLeaf on this leaf
|
||||
// 2) this node's size is still not <= the minNudgeAmount
|
||||
// in which case we need to break this leaf down until the leaf sizes are <= minNudgeAmount
|
||||
|
||||
NodeChunkArgs* args = (NodeChunkArgs*)extraData;
|
||||
|
||||
// get octal code of this node
|
||||
unsigned char* octalCode = node->getOctalCode();
|
||||
|
||||
// get voxel position/size
|
||||
VoxelPositionSize unNudgedDetails;
|
||||
voxelDetailsForCode(octalCode, unNudgedDetails);
|
||||
|
||||
// find necessary leaf size
|
||||
float newLeafSize = findNewLeafSize(args->nudgeVec, unNudgedDetails.s);
|
||||
|
||||
// check to see if this unNudged node can be nudged
|
||||
if (unNudgedDetails.s <= newLeafSize) {
|
||||
args->thisVoxelTree->nudgeLeaf(node, extraData);
|
||||
return false;
|
||||
} else {
|
||||
// break the current leaf into smaller chunks
|
||||
args->thisVoxelTree->chunkifyLeaf(node);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void VoxelTree::chunkifyLeaf(VoxelNode* node) {
|
||||
// because this function will continue being called recursively
|
||||
// we only need to worry about breaking this specific leaf down
|
||||
if (!node->isColored()) {
|
||||
return;
|
||||
}
|
||||
for (int i = 0; i < NUMBER_OF_CHILDREN; i++) {
|
||||
node->addChildAtIndex(i);
|
||||
node->getChildAtIndex(i)->setColor(node->getColor());
|
||||
}
|
||||
}
|
||||
|
||||
// This function is called to nudge the leaves of a tree, given that the
|
||||
// nudge amount is >= to the leaf scale.
|
||||
void VoxelTree::nudgeLeaf(VoxelNode* node, void* extraData) {
|
||||
NodeChunkArgs* args = (NodeChunkArgs*)extraData;
|
||||
|
||||
// get octal code of this node
|
||||
unsigned char* octalCode = node->getOctalCode();
|
||||
|
||||
// get voxel position/size
|
||||
VoxelPositionSize unNudgedDetails;
|
||||
voxelDetailsForCode(octalCode, unNudgedDetails);
|
||||
|
||||
VoxelDetail voxelDetails;
|
||||
voxelDetails.x = unNudgedDetails.x;
|
||||
voxelDetails.y = unNudgedDetails.y;
|
||||
voxelDetails.z = unNudgedDetails.z;
|
||||
voxelDetails.s = unNudgedDetails.s;
|
||||
voxelDetails.red = node->getColor()[RED_INDEX];
|
||||
voxelDetails.green = node->getColor()[GREEN_INDEX];
|
||||
voxelDetails.blue = node->getColor()[BLUE_INDEX];
|
||||
glm::vec3 nudge = args->nudgeVec;
|
||||
|
||||
// delete the old node
|
||||
// if the nudge replaces the node in an area outside of the ancestor node
|
||||
if (fabs(nudge.x) >= args->ancestorSize || fabs(nudge.y) >= args->ancestorSize || fabs(nudge.z) >= args->ancestorSize) {
|
||||
args->voxelEditSenderPtr->sendVoxelEditMessage(PACKET_TYPE_ERASE_VOXEL, voxelDetails);
|
||||
}
|
||||
|
||||
// nudge the old node
|
||||
voxelDetails.x = unNudgedDetails.x + nudge.x;
|
||||
voxelDetails.y = unNudgedDetails.y + nudge.y;
|
||||
voxelDetails.z = unNudgedDetails.z + nudge.z;
|
||||
|
||||
// create a new voxel in its stead
|
||||
args->voxelEditSenderPtr->sendVoxelEditMessage(PACKET_TYPE_SET_VOXEL_DESTRUCTIVE, voxelDetails);
|
||||
}
|
||||
|
||||
void VoxelTree::nudgeSubTree(VoxelNode* nodeToNudge, const glm::vec3& nudgeAmount, VoxelEditPacketSender& voxelEditSender) {
|
||||
if (nudgeAmount == glm::vec3(0, 0, 0)) {
|
||||
return;
|
||||
}
|
||||
|
||||
// get octal code of this node
|
||||
unsigned char* octalCode = nodeToNudge->getOctalCode();
|
||||
|
||||
// get voxel position/size
|
||||
VoxelPositionSize ancestorDetails;
|
||||
voxelDetailsForCode(octalCode, ancestorDetails);
|
||||
|
||||
NodeChunkArgs args;
|
||||
args.thisVoxelTree = this;
|
||||
args.ancestorSize = ancestorDetails.s;
|
||||
args.nudgeVec = nudgeAmount;
|
||||
args.voxelEditSenderPtr = &voxelEditSender;
|
||||
|
||||
recurseNodeWithOperation(nodeToNudge, nudgeCheck, &args);
|
||||
}
|
||||
|
|
|
@ -18,6 +18,7 @@
|
|||
#include "VoxelNode.h"
|
||||
#include "VoxelNodeBag.h"
|
||||
#include "VoxelSceneStats.h"
|
||||
#include "VoxelEditPacketSender.h"
|
||||
|
||||
#include <QObject>
|
||||
|
||||
|
@ -188,6 +189,9 @@ public:
|
|||
void recurseNodeWithOperation(VoxelNode* node, RecurseVoxelTreeOperation operation, void* extraData);
|
||||
void recurseNodeWithOperationDistanceSorted(VoxelNode* node, RecurseVoxelTreeOperation operation,
|
||||
const glm::vec3& point, void* extraData);
|
||||
|
||||
void nudgeSubTree(VoxelNode* nodeToNudge, const glm::vec3& nudgeAmount, VoxelEditPacketSender& voxelEditSender);
|
||||
|
||||
signals:
|
||||
void importSize(float x, float y, float z);
|
||||
void importProgress(int progress);
|
||||
|
@ -247,6 +251,11 @@ private:
|
|||
void queueForLaterDelete(unsigned char* codeBuffer);
|
||||
/// flushes out any Octal Codes that had to be queued
|
||||
void emptyDeleteQueue();
|
||||
|
||||
// helper functions for nudgeSubTree
|
||||
static bool nudgeCheck(VoxelNode* node, void* extraData);
|
||||
void nudgeLeaf(VoxelNode* node, void* extraData);
|
||||
void chunkifyLeaf(VoxelNode* node);
|
||||
};
|
||||
|
||||
float boundaryDistanceForRenderLevel(unsigned int renderLevel);
|
||||
|
|
Loading…
Reference in a new issue