From bf94c88bcc127e41506430797a41902e328dad31 Mon Sep 17 00:00:00 2001 From: Philip Rosedale Date: Fri, 24 May 2013 10:12:50 -0700 Subject: [PATCH] Fixes per review --- interface/src/Head.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/interface/src/Head.cpp b/interface/src/Head.cpp index 5d8ea1af57..cc628a448f 100644 --- a/interface/src/Head.cpp +++ b/interface/src/Head.cpp @@ -192,17 +192,17 @@ void Head::render(bool lookingInMirror) { void Head::createMohawk() { float height = 0.05f + randFloat() * 0.10f; float variance = 0.05 + randFloat() * 0.05f; - const float RAD_PER_TRIANGLE = (2.3f + randFloat()*0.2f) / (float)MOHAWK_TRIANGLES; + const float RAD_PER_TRIANGLE = (2.3f + randFloat() * 0.2f) / (float)MOHAWK_TRIANGLES; _mohawkTriangleFan = new glm::vec3[MOHAWK_TRIANGLES]; _mohawkColors = new glm::vec3[MOHAWK_TRIANGLES]; - _mohawkTriangleFan[0] = glm::vec3(0,0,0); + _mohawkTriangleFan[0] = glm::vec3(0, 0, 0); glm::vec3 basicColor(randFloat(), randFloat(), randFloat()); _mohawkColors[0] = basicColor; for (int i = 1; i < MOHAWK_TRIANGLES; i++) { _mohawkTriangleFan[i] = glm::vec3((randFloat() - 0.5f) * variance, - height * cosf(i * RAD_PER_TRIANGLE - PI/2.f) + height * cosf(i * RAD_PER_TRIANGLE - PI / 2.f) + (randFloat() - 0.5f) * variance, - height * sinf(i * RAD_PER_TRIANGLE - PI/2.f) + height * sinf(i * RAD_PER_TRIANGLE - PI / 2.f) + (randFloat() - 0.5f) * variance); _mohawkColors[i] = randFloat() * basicColor;