Handle Vive controller not being available at start-up

This commit is contained in:
David Rowe 2018-08-17 09:08:28 +12:00
parent 8d1b947bbd
commit bf733ded0f

View file

@ -117,10 +117,6 @@ Script.include("/~/system/libraries/controllers.js");
var _this = this;
this.hand = hand;
this.buttonStateX = 0; // Left hand / right hand x-axis.
this.buttonStateX = 0; // Left hand / right hand y-axis.
this.BUTTON_TRANSITION_DELAY = 50; // Allow time for transition from direction buttons to touch-pad.
this.buttonValue = 0;
this.disabled = false; // used by the 'Hifi-Teleport-Disabler' message handler
this.active = false;
@ -195,8 +191,11 @@ Script.include("/~/system/libraries/controllers.js");
Pointers.removePointer(this.teleportParabolaHeadInvisible);
};
this.axisButtonStateX = 0; // Left/right axis button pressed.
this.axisButtonStateY = 0; // Up/down axis button pressed.
this.BUTTON_TRANSITION_DELAY = 100; // Allow time for transition from direction buttons to touch-pad.
this.buttonStateXX = function (value) {
this.axisButtonChangeX = function (value) {
if (value !== 0) {
// Don't lock right hand's x-axis buttons if snap turn.
if (_this.hand === LEFT_HAND || !Controller.getValue(Controller.Hardware.Application.SnapTurn)) {
@ -205,18 +204,18 @@ Script.include("/~/system/libraries/controllers.js");
} else {
// Delay direction button release until after teleport possibly pressed.
Script.setTimeout(function () {
_this.buttonStateX = value;
_this.axisButtonStateX = value;
}, _this.BUTTON_TRANSITION_DELAY);
}
};
this.buttonStateXY = function (value) {
this.axisButtonChangeY = function (value) {
if (value !== 0) {
_this.buttonStateY = value;
_this.axisButtonStateY = value;
} else {
// Delay direction button release until after teleport possibly pressed.
Script.setTimeout(function () {
_this.buttonStateY = value;
_this.axisButtonStateY = value;
}, _this.BUTTON_TRANSITION_DELAY);
}
};
@ -224,7 +223,7 @@ Script.include("/~/system/libraries/controllers.js");
this.teleportLocked = function () {
// Lock teleport if in advanced movement mode and have just transitioned from pressing a direction button.
return Controller.getValue(Controller.Hardware.Application.AdvancedMovement)
&& (_this.buttonStateX !== 0 || _this.buttonStateY !== 0);
&& (_this.axisButtonStateX !== 0 || _this.axisButtonStateY !== 0);
};
this.buttonPress = function (value) {
@ -386,6 +385,7 @@ Script.include("/~/system/libraries/controllers.js");
}
var mappingName, teleportMapping;
var isViveMapped = false;
function parseJSON(json) {
try {
@ -429,21 +429,35 @@ Script.include("/~/system/libraries/controllers.js");
}
}
function registerViveTeleportMapping() {
// Disable Vive teleport if touch is transitioning across touch-pad after pressing a direction button.
if (Controller.Hardware.Vive) {
var mappingName = 'Hifi-Teleporter-Dev-Vive-' + Math.random();
var viveTeleportMapping = Controller.newMapping(mappingName);
viveTeleportMapping.from(Controller.Hardware.Vive.LSX).peek().to(leftTeleporter.axisButtonChangeX);
viveTeleportMapping.from(Controller.Hardware.Vive.LSY).peek().to(leftTeleporter.axisButtonChangeY);
viveTeleportMapping.from(Controller.Hardware.Vive.RSX).peek().to(rightTeleporter.axisButtonChangeX);
viveTeleportMapping.from(Controller.Hardware.Vive.RSY).peek().to(rightTeleporter.axisButtonChangeY);
Controller.enableMapping(mappingName);
isViveMapped = true;
}
}
function onHardwareChanged() {
// Controller.Hardware.Vive is not immediately available at Interface start-up.
if (!isViveMapped && Controller.Hardware.Vive) {
registerViveTeleportMapping();
}
}
Controller.hardwareChanged.connect(onHardwareChanged);
function registerMappings() {
mappingName = 'Hifi-Teleporter-Dev-' + Math.random();
teleportMapping = Controller.newMapping(mappingName);
// Disable Vive teleport if touch is transitioning across touch-pad after using a direction button.
if (Controller.Hardware.Vive) {
teleportMapping.from(Controller.Hardware.Vive.LX).peek().when(Controller.Hardware.Vive.LSX)
.to(leftTeleporter.buttonStateXX);
teleportMapping.from(Controller.Hardware.Vive.LY).peek().when(Controller.Hardware.Vive.LSY).invert()
.to(leftTeleporter.buttonStateXY);
teleportMapping.from(Controller.Hardware.Vive.RX).peek().when(Controller.Hardware.Vive.RSX)
.to(rightTeleporter.buttonStateXX);
teleportMapping.from(Controller.Hardware.Vive.RY).peek().when(Controller.Hardware.Vive.RSY).invert()
.to(rightTeleporter.buttonStateXY);
}
// Vive teleport button lock-out.
registerViveTeleportMapping();
// Teleport actions.
teleportMapping.from(Controller.Standard.LeftPrimaryThumb).peek().to(leftTeleporter.buttonPress);
@ -459,6 +473,7 @@ Script.include("/~/system/libraries/controllers.js");
Controller.enableMapping(mappingName);
function cleanup() {
Controller.hardwareChanged.disconnect(onHardwareChanged);
teleportMapping.disable();
leftTeleporter.cleanup();
rightTeleporter.cleanup();