From 180590145ddf8501833bd5b59d0f31693d45c2e0 Mon Sep 17 00:00:00 2001 From: Andrew Meadows Date: Sat, 16 May 2015 11:12:19 -0700 Subject: [PATCH] check for NULL before using pointer to EntityItem --- libraries/entities/src/EntityScriptingInterface.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libraries/entities/src/EntityScriptingInterface.cpp b/libraries/entities/src/EntityScriptingInterface.cpp index 62e61dc039..e076507b76 100644 --- a/libraries/entities/src/EntityScriptingInterface.cpp +++ b/libraries/entities/src/EntityScriptingInterface.cpp @@ -85,8 +85,8 @@ EntityItemID EntityScriptingInterface::addEntity(const EntityItemProperties& pro if (_entityTree) { _entityTree->lockForWrite(); EntityItem* entity = _entityTree->addEntity(id, propertiesWithSimID); - entity->setLastBroadcast(usecTimestampNow()); if (entity) { + entity->setLastBroadcast(usecTimestampNow()); // This Node is creating a new object. If it's in motion, set this Node as the simulator. bidForSimulationOwnership(propertiesWithSimID); } else {