Merge pull request #1118 from ZappoMan/rate_control

add basic rate control, evenly divide packets per second between all connected voxel servers
This commit is contained in:
Philip Rosedale 2013-10-24 18:08:33 -07:00
commit bf07ffd714

View file

@ -2335,8 +2335,13 @@ void Application::updateAvatar(float deltaTime) {
}
void Application::queryVoxels() {
// Need to update this to support multiple different servers...
// if voxels are disabled, then don't send this at all...
if (!Menu::getInstance()->isOptionChecked(MenuOption::Voxels)) {
return;
}
// These will be the same for all servers, so we can set them up once and then reuse for each server we send to.
_voxelQuery.setCameraPosition(_viewFrustum.getPosition());
_voxelQuery.setCameraOrientation(_viewFrustum.getOrientation());
_voxelQuery.setCameraFov(_viewFrustum.getFieldOfView());
@ -2345,24 +2350,59 @@ void Application::queryVoxels() {
_voxelQuery.setCameraFarClip(_viewFrustum.getFarClip());
_voxelQuery.setCameraEyeOffsetPosition(_viewFrustum.getEyeOffsetPosition());
NodeList* nodeList = NodeList::getInstance();
// send head/hand data to the avatar mixer and voxel server
unsigned char voxelQueryPacket[MAX_PACKET_SIZE];
unsigned char* endOfVoxelQueryPacket = voxelQueryPacket;
endOfVoxelQueryPacket += populateTypeAndVersion(endOfVoxelQueryPacket, PACKET_TYPE_VOXEL_QUERY);
QByteArray ownerUUID = nodeList->getOwnerUUID().toRfc4122();
memcpy(endOfVoxelQueryPacket, ownerUUID.constData(), ownerUUID.size());
endOfVoxelQueryPacket += ownerUUID.size();
endOfVoxelQueryPacket += _voxelQuery.getBroadcastData(endOfVoxelQueryPacket);
const char nodeTypesOfInterest[] = { NODE_TYPE_VOXEL_SERVER };
controlledBroadcastToNodes(voxelQueryPacket, endOfVoxelQueryPacket - voxelQueryPacket,
nodeTypesOfInterest, sizeof(nodeTypesOfInterest));
NodeList* nodeList = NodeList::getInstance();
// Iterate all of the nodes, and get a count of how many voxel servers we have...
int voxelServerCount = 0;
for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) {
// only send to the NodeTypes that are NODE_TYPE_VOXEL_SERVER
if (node->getActiveSocket() != NULL && node->getType() == NODE_TYPE_VOXEL_SERVER) {
voxelServerCount++;
}
}
// make sure there's at least one voxel server
if (voxelServerCount < 1) {
return; // no voxel servers to talk to, we can bail.
}
// set our preferred PPS to be exactly evenly divided among all of the voxel servers...
int perServerPPS = DEFAULT_MAX_VOXEL_PPS/voxelServerCount;
printf("queryVoxels()... perServerPPS=%d\n",perServerPPS);
_voxelQuery.setMaxVoxelPacketsPerSecond(perServerPPS);
UDPSocket* nodeSocket = NodeList::getInstance()->getNodeSocket();
for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) {
// only send to the NodeTypes that are NODE_TYPE_VOXEL_SERVER
if (node->getActiveSocket() != NULL && node->getType() == NODE_TYPE_VOXEL_SERVER) {
// we can use this to get the voxel server details
//QUuid nodeUUID = node->getUUID();
//const JurisdictionMap& map = (_voxelServerJurisdictions)[nodeUUID];
// set up the packet for sending...
unsigned char* endOfVoxelQueryPacket = voxelQueryPacket;
// insert packet type/version and node UUID
endOfVoxelQueryPacket += populateTypeAndVersion(endOfVoxelQueryPacket, PACKET_TYPE_VOXEL_QUERY);
QByteArray ownerUUID = nodeList->getOwnerUUID().toRfc4122();
memcpy(endOfVoxelQueryPacket, ownerUUID.constData(), ownerUUID.size());
endOfVoxelQueryPacket += ownerUUID.size();
// encode the query data...
endOfVoxelQueryPacket += _voxelQuery.getBroadcastData(endOfVoxelQueryPacket);
int packetLength = endOfVoxelQueryPacket - voxelQueryPacket;
nodeSocket->send(node->getActiveSocket(), voxelQueryPacket, packetLength);
// Feed number of bytes to corresponding channel of the bandwidth meter
_bandwidthMeter.outputStream(BandwidthMeter::VOXELS).updateValue(packetLength);
}
}
}
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