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remove commented out cruft
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9b7e50858a
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2 changed files with 0 additions and 19 deletions
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@ -679,23 +679,6 @@ EntityItem* EntityTreeElement::getEntityWithEntityItemID(const EntityItemID& id)
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return foundEntity;
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return foundEntity;
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}
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}
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/* TODO: probably move the cleanupEntities() stuff into EntityTree
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void EntityTreeElement::cleanupEntities(PhysicsEngine* physicsEngine) {
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uint16_t numberOfEntities = _entityItems->size();
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for (uint16_t i = 0; i < numberOfEntities; i++) {
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EntityItem* entity = (*_entityItems)[i];
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EntityMotionState* motionState = entity->getMotionState();
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if (motionState) {
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assert(physicsEngine);
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physicsEngine->removeObject(static_cast<CustomMotionState*>(motionState));
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entity->destroyMotionState();
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}
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delete entity;
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}
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_entityItems->clear();
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}
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*/
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bool EntityTreeElement::removeEntityWithEntityItemID(const EntityItemID& id) {
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bool EntityTreeElement::removeEntityWithEntityItemID(const EntityItemID& id) {
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bool foundEntity = false;
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bool foundEntity = false;
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uint16_t numberOfEntities = _entityItems->size();
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uint16_t numberOfEntities = _entityItems->size();
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@ -175,8 +175,6 @@ public:
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EntityItem* getEntityWithEntityItemID(const EntityItemID& id);
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EntityItem* getEntityWithEntityItemID(const EntityItemID& id);
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// TODO: probably move the cleanupEntities() stuff into EntityTree
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//void cleanupEntities(PhysicsEngine* physicsEngine);
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bool removeEntityWithEntityItemID(const EntityItemID& id);
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bool removeEntityWithEntityItemID(const EntityItemID& id);
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bool removeEntityItem(EntityItem* entity);
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bool removeEntityItem(EntityItem* entity);
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