Merge pull request #3327 from Atlante45/rec_file_format_tweaks

Looping option
This commit is contained in:
Craig Hansen-Sturm 2014-08-28 11:13:10 -07:00
commit bef0232b35
5 changed files with 51 additions and 19 deletions

View file

@ -139,7 +139,9 @@ function moveUI() {
function mousePressEvent(event) {
clickedOverlay = Overlays.getOverlayAtPoint({ x: event.x, y: event.y });
if (recordIcon === toolBar.clicked(clickedOverlay)) {
print("Status: isPlaying=" + MyAvatar.isPlaying() + ", isRecording=" + MyAvatar.isRecording());
if (recordIcon === toolBar.clicked(clickedOverlay) && !MyAvatar.isPlaying()) {
if (!MyAvatar.isRecording()) {
MyAvatar.startRecording();
toolBar.setBack(COLOR_ON, ALPHA_ON);
@ -148,14 +150,14 @@ function mousePressEvent(event) {
MyAvatar.loadLastRecording();
toolBar.setBack(COLOR_OFF, ALPHA_OFF);
}
} else if (playIcon === toolBar.clicked(clickedOverlay)) {
if (!MyAvatar.isRecording()) {
if (MyAvatar.isPlaying()) {
MyAvatar.stopPlaying();
} else {
MyAvatar.startPlaying(true);
}
}
} else if (playIcon === toolBar.clicked(clickedOverlay) && !MyAvatar.isRecording()) {
if (MyAvatar.isPlaying()) {
MyAvatar.stopPlaying();
} else {
MyAvatar.setPlayFromCurrentLocation(true);
MyAvatar.setPlayerLoop(true);
MyAvatar.startPlaying(true);
}
} else if (saveIcon === toolBar.clicked(clickedOverlay)) {
if (!MyAvatar.isRecording()) {
recordingFile = Window.save("Save recording to file", ".", "*.rec");

View file

@ -637,16 +637,23 @@ void AvatarData::loadRecording(QString filename) {
_player->loadFromFile(filename);
}
void AvatarData::startPlaying(bool fromCurrentPosition) {
void AvatarData::startPlaying() {
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "startPlaying", Qt::BlockingQueuedConnection,
Q_ARG(bool, fromCurrentPosition));
QMetaObject::invokeMethod(this, "startPlaying", Qt::BlockingQueuedConnection);
return;
}
if (!_player) {
_player = PlayerPointer(new Player(this));
}
_player->startPlaying(fromCurrentPosition);
_player->startPlaying();
}
void AvatarData::setPlayFromCurrentLocation(bool playFromCurrentLocation) {
_player->setPlayFromCurrentLocation(playFromCurrentLocation);
}
void AvatarData::setPlayerLoop(bool loop) {
_player->setLoop(loop);
}
void AvatarData::play() {

View file

@ -303,7 +303,9 @@ public slots:
qint64 playerElapsed();
qint64 playerLength();
void loadRecording(QString filename);
void startPlaying(bool fromCurrentPosition = false);
void startPlaying();
void setPlayFromCurrentLocation(bool playFromCurrentLocation);
void setPlayerLoop(bool loop);
void play();
void stopPlaying();

View file

@ -166,7 +166,9 @@ Player::Player(AvatarData* avatar) :
_recording(new Recording()),
_avatar(avatar),
_audioThread(NULL),
_startingScale(1.0f)
_startingScale(1.0f),
_playFromCurrentPosition(true),
_loop(false)
{
_timer.invalidate();
_options.setLoop(false);
@ -216,7 +218,7 @@ float Player::getLeanForward() {
return _recording->getFrame(_currentFrame).getLeanForward();
}
void Player::startPlaying(bool fromCurrentPosition) {
void Player::startPlaying() {
if (_recording && _recording->getFrameNumber() > 0) {
qDebug() << "Recorder::startPlaying()";
_currentFrame = 0;
@ -233,7 +235,7 @@ void Player::startPlaying(bool fromCurrentPosition) {
// Fake faceshift connection
_avatar->setForceFaceshiftConnected(true);
if (fromCurrentPosition) {
if (_playFromCurrentPosition) {
_startingPosition = _avatar->getPosition();
_startingRotation = _avatar->getOrientation();
_startingScale = _avatar->getTargetScale();
@ -288,9 +290,13 @@ void Player::loadRecording(RecordingPointer recording) {
void Player::play() {
computeCurrentFrame();
if (_currentFrame < 0 || _currentFrame >= _recording->getFrameNumber() - 1) {
if (_currentFrame < 0 || (_currentFrame >= _recording->getFrameNumber() - 1)) {
// If it's the end of the recording, stop playing
stopPlaying();
if (_loop) {
startPlaying();
}
return;
}
@ -325,6 +331,14 @@ void Player::play() {
_injector->setOptions(_options);
}
void Player::setPlayFromCurrentLocation(bool playFromCurrentLocation) {
_playFromCurrentPosition = playFromCurrentLocation;
}
void Player::setLoop(bool loop) {
_loop = loop;
}
bool Player::computeCurrentFrame() {
if (!isPlaying()) {
_currentFrame = -1;

View file

@ -97,6 +97,7 @@ private:
QVector<qint32> _timestamps;
QVector<RecordingFrame> _frames;
bool _stereo;
Sound* _audio;
friend class Recorder;
@ -146,12 +147,15 @@ public:
public slots:
void startPlaying(bool fromCurrentPosition = false);
void startPlaying();
void stopPlaying();
void loadFromFile(QString file);
void loadRecording(RecordingPointer recording);
void play();
void setPlayFromCurrentLocation(bool playFromCurrentLocation);
void setLoop(bool loop);
private:
bool computeCurrentFrame();
@ -168,6 +172,9 @@ private:
glm::vec3 _startingPosition;
glm::quat _startingRotation;
float _startingScale;
bool _playFromCurrentPosition;
bool _loop;
};
void writeRecordingToFile(RecordingPointer recording, QString file);