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Merge pull request #1745 from ZappoMan/scripting_work
support for global collision callbacks in JS
This commit is contained in:
commit
bed63513a9
26 changed files with 661 additions and 145 deletions
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@ -48,6 +48,15 @@ function checkController() {
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function keyPressEvent(event) {
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print("keyPressEvent event.key=" + event.key);
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print("keyPressEvent event.text=" + event.text);
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print("keyPressEvent event.isShifted=" + event.isShifted);
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print("keyPressEvent event.isControl=" + event.isControl);
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print("keyPressEvent event.isMeta=" + event.isMeta);
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print("keyPressEvent event.isAlt=" + event.isAlt);
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print("keyPressEvent event.isKeypad=" + event.isKeypad);
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if (event.key == "A".charCodeAt(0)) {
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print("the A key was pressed");
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}
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@ -77,14 +86,102 @@ Agent.willSendVisualDataCallback.connect(checkController);
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// Map keyPress and mouse move events to our callbacks
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Controller.keyPressEvent.connect(keyPressEvent);
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var AKeyEvent = {
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var KeyEvent_A = {
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key: "A".charCodeAt(0),
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text: "A",
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isShifted: false,
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isMeta: false
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};
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var KeyEvent_a = {
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text: "a",
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isShifted: false,
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isMeta: false
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};
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var KeyEvent_a2 = {
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key: "a".charCodeAt(0),
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isShifted: false,
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isMeta: false
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};
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var KeyEvent_a3 = {
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text: "a"
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};
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var KeyEvent_A2 = {
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text: "A"
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};
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var KeyEvent_9 = {
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text: "9"
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};
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var KeyEvent_Num = {
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text: "#"
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};
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var KeyEvent_At = {
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text: "@"
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};
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var KeyEvent_MetaAt = {
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text: "@",
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isMeta: true
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};
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var KeyEvent_Up = {
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text: "up"
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};
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var KeyEvent_Down = {
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text: "down"
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};
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var KeyEvent_Left = {
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text: "left"
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};
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var KeyEvent_Right = {
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text: "right"
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};
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// prevent the A key from going through to the application
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Controller.captureKeyEvents(AKeyEvent);
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print("KeyEvent_A");
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Controller.captureKeyEvents(KeyEvent_A);
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print("KeyEvent_A2");
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Controller.captureKeyEvents(KeyEvent_A2);
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print("KeyEvent_a");
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Controller.captureKeyEvents(KeyEvent_a);
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print("KeyEvent_a2");
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Controller.captureKeyEvents(KeyEvent_a2);
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print("KeyEvent_a3");
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Controller.captureKeyEvents(KeyEvent_a3);
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print("KeyEvent_9");
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Controller.captureKeyEvents(KeyEvent_9);
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print("KeyEvent_Num");
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Controller.captureKeyEvents(KeyEvent_Num);
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print("KeyEvent_At");
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Controller.captureKeyEvents(KeyEvent_At);
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print("KeyEvent_MetaAt");
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Controller.captureKeyEvents(KeyEvent_MetaAt);
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print("KeyEvent_Up");
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Controller.captureKeyEvents(KeyEvent_Up);
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print("KeyEvent_Down");
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Controller.captureKeyEvents(KeyEvent_Down);
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print("KeyEvent_Left");
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Controller.captureKeyEvents(KeyEvent_Left);
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print("KeyEvent_Right");
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Controller.captureKeyEvents(KeyEvent_Right);
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Controller.mouseMoveEvent.connect(mouseMoveEvent);
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@ -1,5 +1,5 @@
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//
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// editParticleExample.js
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// findParticleExample.js
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// hifi
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//
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// Created by Brad Hefta-Gaub on 1/24/14.
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133
examples/gameoflife.js
Normal file
133
examples/gameoflife.js
Normal file
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@ -0,0 +1,133 @@
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// Add your JavaScript for assignment below this line
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// The following is an example of Conway's Game of Life (http://en.wikipedia.org/wiki/Conway's_Game_of_Life)
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var NUMBER_OF_CELLS_EACH_DIMENSION = 64;
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var NUMBER_OF_CELLS = NUMBER_OF_CELLS_EACH_DIMENSION * NUMBER_OF_CELLS_EACH_DIMENSION;
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var currentCells = [];
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var nextCells = [];
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var METER_LENGTH = 1;
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var cellScale = (NUMBER_OF_CELLS_EACH_DIMENSION * METER_LENGTH) / NUMBER_OF_CELLS_EACH_DIMENSION;
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// randomly populate the cell start values
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for (var i = 0; i < NUMBER_OF_CELLS_EACH_DIMENSION; i++) {
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// create the array to hold this row
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currentCells[i] = [];
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// create the array to hold this row in the nextCells array
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nextCells[i] = [];
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for (var j = 0; j < NUMBER_OF_CELLS_EACH_DIMENSION; j++) {
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currentCells[i][j] = Math.floor(Math.random() * 2);
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// put the same value in the nextCells array for first board draw
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nextCells[i][j] = currentCells[i][j];
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}
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}
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function isNeighbourAlive(i, j) {
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if (i < 0 || i >= NUMBER_OF_CELLS_EACH_DIMENSION
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|| i < 0 || j >= NUMBER_OF_CELLS_EACH_DIMENSION) {
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return 0;
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} else {
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return currentCells[i][j];
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}
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}
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function updateCells() {
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var i = 0;
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var j = 0;
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for (i = 0; i < NUMBER_OF_CELLS_EACH_DIMENSION; i++) {
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for (j = 0; j < NUMBER_OF_CELLS_EACH_DIMENSION; j++) {
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// figure out the number of live neighbours for the i-j cell
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var liveNeighbours =
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isNeighbourAlive(i + 1, j - 1) + isNeighbourAlive(i + 1, j) + isNeighbourAlive(i + 1, j + 1) +
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isNeighbourAlive(i, j - 1) + isNeighbourAlive(i, j + 1) +
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isNeighbourAlive(i - 1, j - 1) + isNeighbourAlive(i - 1, j) + isNeighbourAlive(i - 1, j + 1);
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if (currentCells[i][j]) {
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// live cell
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if (liveNeighbours < 2) {
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// rule #1 - under-population - this cell will die
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// mark it zero to mark the change
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nextCells[i][j] = 0;
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} else if (liveNeighbours < 4) {
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// rule #2 - this cell lives
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// mark it -1 to mark no change
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nextCells[i][j] = -1;
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} else {
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// rule #3 - overcrowding - this cell dies
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// mark it zero to mark the change
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nextCells[i][j] = 0;
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}
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} else {
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// dead cell
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if (liveNeighbours == 3) {
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// rule #4 - reproduction - this cell revives
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// mark it one to mark the change
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nextCells[i][j] = 1;
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} else {
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// this cell stays dead
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// mark it -1 for no change
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nextCells[i][j] = -1;
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}
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}
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if (Math.random() < 0.001) {
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// Random mutation to keep things interesting in there.
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nextCells[i][j] = 1;
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}
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}
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}
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for (i = 0; i < NUMBER_OF_CELLS_EACH_DIMENSION; i++) {
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for (j = 0; j < NUMBER_OF_CELLS_EACH_DIMENSION; j++) {
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if (nextCells[i][j] != -1) {
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// there has been a change to this cell, change the value in the currentCells array
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currentCells[i][j] = nextCells[i][j];
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}
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}
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}
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}
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function sendNextCells() {
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for (var i = 0; i < NUMBER_OF_CELLS_EACH_DIMENSION; i++) {
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for (var j = 0; j < NUMBER_OF_CELLS_EACH_DIMENSION; j++) {
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if (nextCells[i][j] != -1) {
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// there has been a change to the state of this cell, send it
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// find the x and y position for this voxel, z = 0
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var x = j * cellScale;
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var y = i * cellScale;
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// queue a packet to add a voxel for the new cell
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var color = (nextCells[i][j] == 1) ? 255 : 1;
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Voxels.setVoxel(x, y, 0, cellScale, color, color, color);
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}
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}
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}
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}
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var sentFirstBoard = false;
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function step() {
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print("step()...");
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if (sentFirstBoard) {
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// we've already sent the first full board, perform a step in time
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updateCells();
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} else {
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// this will be our first board send
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sentFirstBoard = true;
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}
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sendNextCells();
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}
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print("here");
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Agent.willSendVisualDataCallback.connect(step);
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Voxels.setPacketsPerSecond(200);
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print("now here");
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26
examples/globalCollisionsExample.js
Normal file
26
examples/globalCollisionsExample.js
Normal file
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@ -0,0 +1,26 @@
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//
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// globalCollisionsExample.js
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// hifi
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//
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// Created by Brad Hefta-Gaub on 1/29/14.
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// Copyright (c) 2014 HighFidelity, Inc. All rights reserved.
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//
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// This is an example script that demonstrates use of the Controller class
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//
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//
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function particleCollisionWithVoxel(particle, voxel) {
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print("particleCollisionWithVoxel()..");
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print(" particle.getID()=" + particle.id);
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print(" voxel color...=" + voxel.red + ", " + voxel.green + ", " + voxel.blue);
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}
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function particleCollisionWithParticle(particleA, particleB) {
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print("particleCollisionWithParticle()..");
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print(" particleA.getID()=" + particleA.id);
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print(" particleB.getID()=" + particleB.id);
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}
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Particles.particleCollisionWithVoxel.connect(particleCollisionWithVoxel);
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Particles.particleCollisionWithParticle.connect(particleCollisionWithParticle);
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@ -72,13 +72,13 @@ function checkController() {
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" function collisionWithVoxel(voxel) { " +
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" print('collisionWithVoxel(voxel)... '); " +
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" print('myID=' + Particle.getID() + '\\n'); " +
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" var voxelColor = voxel.getColor();" +
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" print('voxelColor=' + voxelColor.red + ', ' + voxelColor.green + ', ' + voxelColor.blue + '\\n'); " +
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" var voxelColor = { red: voxel.red, green: voxel.green, blue: voxel.blue };" +
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" var voxelAt = { x: voxel.x, y: voxel.y, z: voxel.z };" +
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" var voxelScale = voxel.s;" +
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" print('voxelColor=' + voxel.red + ', ' + voxel.green + ', ' + voxel.blue + '\\n'); " +
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" var myColor = Particle.getColor();" +
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" print('myColor=' + myColor.red + ', ' + myColor.green + ', ' + myColor.blue + '\\n'); " +
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" Particle.setColor(voxelColor); " +
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" var voxelAt = voxel.getPosition();" +
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" var voxelScale = voxel.getScale();" +
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" Voxels.eraseVoxel(voxelAt.x, voxelAt.y, voxelAt.z, voxelScale); " +
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" print('Voxels.eraseVoxel(' + voxelAt.x + ', ' + voxelAt.y + ', ' + voxelAt.z + ', ' + voxelScale + ')... \\n'); " +
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" } " +
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@ -65,13 +65,13 @@ function checkController() {
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" function collisionWithVoxel(voxel) { " +
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" print('collisionWithVoxel(voxel)... '); " +
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" print('myID=' + Particle.getID() + '\\n'); " +
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" var voxelColor = voxel.getColor();" +
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" var voxelColor = { red: voxel.red, green: voxel.green, blue: voxel.blue };" +
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" var voxelAt = { x: voxel.x, y: voxel.y, z: voxel.z };" +
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" var voxelScale = voxel.s;" +
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" print('voxelColor=' + voxelColor.red + ', ' + voxelColor.green + ', ' + voxelColor.blue + '\\n'); " +
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" var myColor = Particle.getColor();" +
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" print('myColor=' + myColor.red + ', ' + myColor.green + ', ' + myColor.blue + '\\n'); " +
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" Particle.setColor(voxelColor); " +
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" var voxelAt = voxel.getPosition();" +
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" var voxelScale = voxel.getScale();" +
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" Voxels.setVoxel(voxelAt.x, voxelAt.y, voxelAt.z, voxelScale, 255, 255, 0); " +
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" print('Voxels.setVoxel(' + voxelAt.x + ', ' + voxelAt.y + ', ' + voxelAt.z + ', ' + voxelScale + ')... \\n'); " +
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" } " +
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50
examples/rideAlongWithAParticleExample.js
Normal file
50
examples/rideAlongWithAParticleExample.js
Normal file
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@ -0,0 +1,50 @@
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//
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// rideAlongWithAParticleExample.js
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// hifi
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//
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// Created by Brad Hefta-Gaub on 1/24/14.
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// Copyright (c) 2014 HighFidelity, Inc. All rights reserved.
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//
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// This is an example script that demonstrates "finding" particles
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//
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var iteration = 0;
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var lengthOfRide = 2000; // in iterations
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var particleA = Particles.addParticle(
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{
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position: { x: 10, y: 0, z: 10 },
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velocity: { x: 5, y: 0, z: 5 },
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gravity: { x: 0, y: 0, z: 0 },
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radius : 0.1,
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color: { red: 0, green: 255, blue: 0 },
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damping: 0,
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lifetime: (lengthOfRide * 60) + 1
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});
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function rideWithParticle() {
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if (iteration <= lengthOfRide) {
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// Check to see if we've been notified of the actual identity of the particles we created
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if (!particleA.isKnownID) {
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particleA = Particles.identifyParticle(particleA);
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}
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var propertiesA = Particles.getParticleProperties(particleA);
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var newPosition = propertiesA.position;
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MyAvatar.position = { x: propertiesA.position.x,
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y: propertiesA.position.y + 2,
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z: propertiesA.position.z };
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} else {
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Agent.stop();
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}
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iteration++;
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print("iteration="+iteration);
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}
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// register the call back so it fires before each data send
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Agent.willSendVisualDataCallback.connect(rideWithParticle);
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@ -1878,6 +1878,17 @@ void Application::init() {
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_particleCollisionSystem.init(&_particleEditSender, _particles.getTree(), _voxels.getTree(), &_audio, &_avatarManager);
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// connect the _particleCollisionSystem to our script engine's ParticleScriptingInterface
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connect(&_particleCollisionSystem,
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SIGNAL(particleCollisionWithVoxel(const ParticleID&, const VoxelDetail&)),
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ScriptEngine::getParticlesScriptingInterface(),
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SLOT(forwardParticleCollisionWithVoxel(const ParticleID&, const VoxelDetail&)));
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connect(&_particleCollisionSystem,
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SIGNAL(particleCollisionWithParticle(const ParticleID&, const ParticleID&)),
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ScriptEngine::getParticlesScriptingInterface(),
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SLOT(forwardParticleCollisionWithParticle(const ParticleID&, const ParticleID&)));
|
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|
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_palette.init(_glWidget->width(), _glWidget->height());
|
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_palette.addAction(Menu::getInstance()->getActionForOption(MenuOption::VoxelAddMode), 0, 0);
|
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_palette.addAction(Menu::getInstance()->getActionForOption(MenuOption::VoxelDeleteMode), 0, 1);
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|
|
|
@ -13,6 +13,8 @@
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#include <RegisteredMetaTypes.h>
|
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#include <SharedUtil.h> // usecTimestampNow()
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#include <VoxelsScriptingInterface.h>
|
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#include <VoxelDetail.h>
|
||||
|
||||
|
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// This is not ideal, but adding script-engine as a linked library, will cause a circular reference
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// I'm open to other potential solutions. Could we change cmake to allow libraries to reference each others
|
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|
@ -830,7 +832,7 @@ void Particle::update(const quint64& now) {
|
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bool shouldDie = (getAge() > getLifetime()) || getShouldDie() || (!isInHand && isStopped && isReallyOld);
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setShouldDie(shouldDie);
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|
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runUpdateScript(); // allow the javascript to alter our state
|
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executeUpdateScripts(); // allow the javascript to alter our state
|
||||
|
||||
// If the ball is in hand, it doesn't move or have gravity effect it
|
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if (!isInHand) {
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||||
|
@ -852,106 +854,62 @@ void Particle::update(const quint64& now) {
|
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}
|
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}
|
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|
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void Particle::runUpdateScript() {
|
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void Particle::startParticleScriptContext(ScriptEngine& engine, ParticleScriptObject& particleScriptable) {
|
||||
if (_voxelEditSender) {
|
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engine.getVoxelsScriptingInterface()->setPacketSender(_voxelEditSender);
|
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}
|
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if (_particleEditSender) {
|
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engine.getParticlesScriptingInterface()->setPacketSender(_particleEditSender);
|
||||
}
|
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|
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// Add the "this" Particle object
|
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engine.registerGlobalObject("Particle", &particleScriptable);
|
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engine.evaluate();
|
||||
}
|
||||
|
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void Particle::endParticleScriptContext(ScriptEngine& engine, ParticleScriptObject& particleScriptable) {
|
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if (_voxelEditSender) {
|
||||
_voxelEditSender->releaseQueuedMessages();
|
||||
}
|
||||
if (_particleEditSender) {
|
||||
_particleEditSender->releaseQueuedMessages();
|
||||
}
|
||||
}
|
||||
|
||||
void Particle::executeUpdateScripts() {
|
||||
// Only run this particle script if there's a script attached directly to the particle.
|
||||
if (!_script.isEmpty()) {
|
||||
ScriptEngine engine(_script); // no menu or controller interface...
|
||||
|
||||
if (_voxelEditSender) {
|
||||
engine.getVoxelsScriptingInterface()->setPacketSender(_voxelEditSender);
|
||||
}
|
||||
if (_particleEditSender) {
|
||||
engine.getParticlesScriptingInterface()->setPacketSender(_particleEditSender);
|
||||
}
|
||||
|
||||
// Add the Particle object
|
||||
ScriptEngine engine(_script);
|
||||
ParticleScriptObject particleScriptable(this);
|
||||
engine.registerGlobalObject("Particle", &particleScriptable);
|
||||
|
||||
// init and evaluate the script, but return so we can emit the collision
|
||||
engine.evaluate();
|
||||
|
||||
startParticleScriptContext(engine, particleScriptable);
|
||||
particleScriptable.emitUpdate();
|
||||
|
||||
// it seems like we may need to send out particle edits if the state of our particle was changed.
|
||||
|
||||
if (_voxelEditSender) {
|
||||
_voxelEditSender->releaseQueuedMessages();
|
||||
}
|
||||
if (_particleEditSender) {
|
||||
_particleEditSender->releaseQueuedMessages();
|
||||
}
|
||||
endParticleScriptContext(engine, particleScriptable);
|
||||
}
|
||||
}
|
||||
|
||||
void Particle::collisionWithParticle(Particle* other) {
|
||||
// Only run this particle script if there's a script attached directly to the particle.
|
||||
if (!_script.isEmpty()) {
|
||||
ScriptEngine engine(_script); // no menu or controller interface...
|
||||
|
||||
if (_voxelEditSender) {
|
||||
engine.getVoxelsScriptingInterface()->setPacketSender(_voxelEditSender);
|
||||
}
|
||||
if (_particleEditSender) {
|
||||
engine.getParticlesScriptingInterface()->setPacketSender(_particleEditSender);
|
||||
}
|
||||
|
||||
// Add the Particle object
|
||||
ScriptEngine engine(_script);
|
||||
ParticleScriptObject particleScriptable(this);
|
||||
engine.registerGlobalObject("Particle", &particleScriptable);
|
||||
|
||||
// init and evaluate the script, but return so we can emit the collision
|
||||
engine.evaluate();
|
||||
|
||||
startParticleScriptContext(engine, particleScriptable);
|
||||
ParticleScriptObject otherParticleScriptable(other);
|
||||
particleScriptable.emitCollisionWithParticle(&otherParticleScriptable);
|
||||
|
||||
// it seems like we may need to send out particle edits if the state of our particle was changed.
|
||||
|
||||
if (_voxelEditSender) {
|
||||
_voxelEditSender->releaseQueuedMessages();
|
||||
}
|
||||
if (_particleEditSender) {
|
||||
_particleEditSender->releaseQueuedMessages();
|
||||
}
|
||||
endParticleScriptContext(engine, particleScriptable);
|
||||
}
|
||||
}
|
||||
|
||||
void Particle::collisionWithVoxel(VoxelDetail* voxelDetails) {
|
||||
// Only run this particle script if there's a script attached directly to the particle.
|
||||
if (!_script.isEmpty()) {
|
||||
|
||||
ScriptEngine engine(_script); // no menu or controller interface...
|
||||
|
||||
// setup the packet senders and jurisdiction listeners of the script engine's scripting interfaces so
|
||||
// we can use the same ones as our context.
|
||||
if (_voxelEditSender) {
|
||||
engine.getVoxelsScriptingInterface()->setPacketSender(_voxelEditSender);
|
||||
}
|
||||
if (_particleEditSender) {
|
||||
engine.getParticlesScriptingInterface()->setPacketSender(_particleEditSender);
|
||||
}
|
||||
|
||||
// Add the Particle object
|
||||
ScriptEngine engine(_script);
|
||||
ParticleScriptObject particleScriptable(this);
|
||||
engine.registerGlobalObject("Particle", &particleScriptable);
|
||||
|
||||
// init and evaluate the script, but return so we can emit the collision
|
||||
engine.evaluate();
|
||||
|
||||
VoxelDetailScriptObject voxelDetailsScriptable(voxelDetails);
|
||||
particleScriptable.emitCollisionWithVoxel(&voxelDetailsScriptable);
|
||||
|
||||
// it seems like we may need to send out particle edits if the state of our particle was changed.
|
||||
|
||||
if (_voxelEditSender) {
|
||||
_voxelEditSender->releaseQueuedMessages();
|
||||
}
|
||||
if (_particleEditSender) {
|
||||
_particleEditSender->releaseQueuedMessages();
|
||||
}
|
||||
startParticleScriptContext(engine, particleScriptable);
|
||||
particleScriptable.emitCollisionWithVoxel(*voxelDetails);
|
||||
endParticleScriptContext(engine, particleScriptable);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
void Particle::setAge(float age) {
|
||||
quint64 ageInUsecs = age * USECS_PER_SECOND;
|
||||
_created = usecTimestampNow() - ageInUsecs;
|
||||
|
|
|
@ -20,13 +20,16 @@
|
|||
#include <SharedUtil.h>
|
||||
#include <OctreePacketData.h>
|
||||
|
||||
class VoxelsScriptingInterface;
|
||||
class ParticlesScriptingInterface;
|
||||
class VoxelEditPacketSender;
|
||||
class Particle;
|
||||
class ParticleEditPacketSender;
|
||||
class ParticleProperties;
|
||||
class Particle;
|
||||
class ParticlesScriptingInterface;
|
||||
class ParticleScriptObject;
|
||||
class ParticleTree;
|
||||
class ScriptEngine;
|
||||
class VoxelEditPacketSender;
|
||||
class VoxelsScriptingInterface;
|
||||
struct VoxelDetail;
|
||||
|
||||
const uint32_t NEW_PARTICLE = 0xFFFFFFFF;
|
||||
const uint32_t UNKNOWN_TOKEN = 0xFFFFFFFF;
|
||||
|
@ -227,7 +230,8 @@ public:
|
|||
const glm::vec3& getModelTranslation() const { return _modelTranslation; }
|
||||
const glm::quat& getModelRotation() const { return _modelRotation; }
|
||||
float getModelScale() const { return _modelScale; }
|
||||
|
||||
|
||||
ParticleID getParticleID() const { return ParticleID(getID(), getCreatorTokenID(), getID() != UNKNOWN_PARTICLE_ID); }
|
||||
ParticleProperties getProperties() const;
|
||||
|
||||
/// The last updated/simulated time of this particle from the time perspective of the authoritative server/source
|
||||
|
@ -318,11 +322,9 @@ protected:
|
|||
static VoxelEditPacketSender* _voxelEditSender;
|
||||
static ParticleEditPacketSender* _particleEditSender;
|
||||
|
||||
void runUpdateScript();
|
||||
static QScriptValue vec3toScriptValue(QScriptEngine *engine, const glm::vec3 &vec3);
|
||||
static void vec3FromScriptValue(const QScriptValue &object, glm::vec3 &vec3);
|
||||
static QScriptValue xColorToScriptValue(QScriptEngine *engine, const xColor& color);
|
||||
static void xColorFromScriptValue(const QScriptValue &object, xColor& color);
|
||||
void startParticleScriptContext(ScriptEngine& engine, ParticleScriptObject& particleScriptable);
|
||||
void endParticleScriptContext(ScriptEngine& engine, ParticleScriptObject& particleScriptable);
|
||||
void executeUpdateScripts();
|
||||
|
||||
void setAge(float age);
|
||||
|
||||
|
@ -366,10 +368,11 @@ class ParticleScriptObject : public QObject {
|
|||
Q_OBJECT
|
||||
public:
|
||||
ParticleScriptObject(Particle* particle) { _particle = particle; }
|
||||
//~ParticleScriptObject() { qDebug() << "~ParticleScriptObject() this=" << this; }
|
||||
|
||||
void emitUpdate() { emit update(); }
|
||||
void emitCollisionWithParticle(QObject* other) { emit collisionWithParticle(other); }
|
||||
void emitCollisionWithVoxel(QObject* voxel) { emit collisionWithVoxel(voxel); }
|
||||
void emitCollisionWithVoxel(const VoxelDetail& voxel) { emit collisionWithVoxel(voxel); }
|
||||
|
||||
public slots:
|
||||
unsigned int getID() const { return _particle->getID(); }
|
||||
|
@ -414,7 +417,7 @@ public slots:
|
|||
|
||||
signals:
|
||||
void update();
|
||||
void collisionWithVoxel(QObject* voxel);
|
||||
void collisionWithVoxel(const VoxelDetail& voxel);
|
||||
void collisionWithParticle(QObject* other);
|
||||
|
||||
private:
|
||||
|
|
|
@ -68,6 +68,17 @@ void ParticleCollisionSystem::checkParticle(Particle* particle) {
|
|||
updateCollisionWithAvatars(particle);
|
||||
}
|
||||
|
||||
void ParticleCollisionSystem::emitGlobalParicleCollisionWithVoxel(Particle* particle, VoxelDetail* voxelDetails) {
|
||||
ParticleID particleID = particle->getParticleID();
|
||||
emit particleCollisionWithVoxel(particleID, *voxelDetails);
|
||||
}
|
||||
|
||||
void ParticleCollisionSystem::emitGlobalParicleCollisionWithParticle(Particle* particleA, Particle* particleB) {
|
||||
ParticleID idA = particleA->getParticleID();
|
||||
ParticleID idB = particleB->getParticleID();
|
||||
emit particleCollisionWithParticle(idA, idB);
|
||||
}
|
||||
|
||||
void ParticleCollisionSystem::updateCollisionWithVoxels(Particle* particle) {
|
||||
glm::vec3 center = particle->getPosition() * (float)(TREE_SCALE);
|
||||
float radius = particle->getRadius() * (float)(TREE_SCALE);
|
||||
|
@ -83,6 +94,9 @@ void ParticleCollisionSystem::updateCollisionWithVoxels(Particle* particle) {
|
|||
// let the particles run their collision scripts if they have them
|
||||
particle->collisionWithVoxel(voxelDetails);
|
||||
|
||||
// let the global script run their collision scripts for particles if they have them
|
||||
emitGlobalParicleCollisionWithVoxel(particle, voxelDetails);
|
||||
|
||||
updateCollisionSound(particle, collisionInfo._penetration, COLLISION_FREQUENCY);
|
||||
collisionInfo._penetration /= (float)(TREE_SCALE);
|
||||
particle->applyHardCollision(collisionInfo);
|
||||
|
@ -110,6 +124,7 @@ void ParticleCollisionSystem::updateCollisionWithParticles(Particle* particleA)
|
|||
if (glm::dot(relativeVelocity, penetration) > 0.0f) {
|
||||
particleA->collisionWithParticle(particleB);
|
||||
particleB->collisionWithParticle(particleA);
|
||||
emitGlobalParicleCollisionWithParticle(particleA, particleB);
|
||||
|
||||
glm::vec3 axis = glm::normalize(penetration);
|
||||
glm::vec3 axialVelocity = glm::dot(relativeVelocity, axis) * axis;
|
||||
|
|
|
@ -31,7 +31,8 @@ class VoxelTree;
|
|||
|
||||
const glm::vec3 NO_ADDED_VELOCITY = glm::vec3(0);
|
||||
|
||||
class ParticleCollisionSystem {
|
||||
class ParticleCollisionSystem : public QObject {
|
||||
Q_OBJECT
|
||||
public:
|
||||
ParticleCollisionSystem(ParticleEditPacketSender* packetSender = NULL, ParticleTree* particles = NULL,
|
||||
VoxelTree* voxels = NULL, AbstractAudioInterface* audio = NULL,
|
||||
|
@ -51,9 +52,14 @@ public:
|
|||
void queueParticlePropertiesUpdate(Particle* particle);
|
||||
void updateCollisionSound(Particle* particle, const glm::vec3 &penetration, float frequency);
|
||||
|
||||
signals:
|
||||
void particleCollisionWithVoxel(const ParticleID& particleID, const VoxelDetail& voxel);
|
||||
void particleCollisionWithParticle(const ParticleID& idA, const ParticleID& idB);
|
||||
|
||||
private:
|
||||
static bool updateOperation(OctreeElement* element, void* extraData);
|
||||
|
||||
void emitGlobalParicleCollisionWithVoxel(Particle* particle, VoxelDetail* voxelDetails);
|
||||
void emitGlobalParicleCollisionWithParticle(Particle* particleA, Particle* particleB);
|
||||
|
||||
ParticleEditPacketSender* _packetSender;
|
||||
ParticleTree* _particles;
|
||||
|
|
|
@ -53,7 +53,19 @@ public slots:
|
|||
/// finds particles within the search sphere specified by the center point and radius
|
||||
/// this function will not find any particles in script engine contexts which don't have access to particles
|
||||
QVector<ParticleID> findParticles(const glm::vec3& center, float radius) const;
|
||||
|
||||
/// inbound slots for external collision systems
|
||||
void forwardParticleCollisionWithVoxel(const ParticleID& particleID, const VoxelDetail& voxel) {
|
||||
emit particleCollisionWithVoxel(particleID, voxel);
|
||||
}
|
||||
|
||||
void forwardParticleCollisionWithParticle(const ParticleID& idA, const ParticleID& idB) {
|
||||
emit particleCollisionWithParticle(idA, idB);
|
||||
}
|
||||
|
||||
signals:
|
||||
void particleCollisionWithVoxel(const ParticleID& particleID, const VoxelDetail& voxel);
|
||||
void particleCollisionWithParticle(const ParticleID& idA, const ParticleID& idB);
|
||||
|
||||
private:
|
||||
void queueParticleMessage(PacketType packetType, ParticleID particleID, const ParticleProperties& properties);
|
||||
|
|
|
@ -8,22 +8,72 @@
|
|||
// Used to register meta-types with Qt for very various event types so that they can be exposed to our
|
||||
// scripting engine
|
||||
|
||||
#include <QDebug>
|
||||
#include "EventTypes.h"
|
||||
|
||||
|
||||
KeyEvent::KeyEvent() {
|
||||
key = 0;
|
||||
text = QString("");
|
||||
isShifted = false;
|
||||
isMeta = false;
|
||||
isControl = false;
|
||||
isValid = false;
|
||||
}
|
||||
|
||||
|
||||
KeyEvent::KeyEvent(const QKeyEvent& event) {
|
||||
key = event.key();
|
||||
text = event.text();
|
||||
isShifted = event.modifiers().testFlag(Qt::ShiftModifier);
|
||||
isMeta = event.modifiers().testFlag(Qt::ControlModifier);
|
||||
isMeta = event.modifiers().testFlag(Qt::MetaModifier);
|
||||
isControl = event.modifiers().testFlag(Qt::ControlModifier);
|
||||
isAlt = event.modifiers().testFlag(Qt::AltModifier);
|
||||
isKeypad = event.modifiers().testFlag(Qt::KeypadModifier);
|
||||
isValid = true;
|
||||
|
||||
// handle special text for special characters...
|
||||
if (key == Qt::Key_F1) {
|
||||
text = "F1";
|
||||
} else if (key == Qt::Key_F2) {
|
||||
text = "F2";
|
||||
} else if (key == Qt::Key_F3) {
|
||||
text = "F3";
|
||||
} else if (key == Qt::Key_F4) {
|
||||
text = "F4";
|
||||
} else if (key == Qt::Key_F5) {
|
||||
text = "F5";
|
||||
} else if (key == Qt::Key_F6) {
|
||||
text = "F6";
|
||||
} else if (key == Qt::Key_F7) {
|
||||
text = "F7";
|
||||
} else if (key == Qt::Key_F8) {
|
||||
text = "F8";
|
||||
} else if (key == Qt::Key_F9) {
|
||||
text = "F9";
|
||||
} else if (key == Qt::Key_F10) {
|
||||
text = "F10";
|
||||
} else if (key == Qt::Key_F11) {
|
||||
text = "F11";
|
||||
} else if (key == Qt::Key_F12) {
|
||||
text = "F12";
|
||||
} else if (key == Qt::Key_Up) {
|
||||
text = "UP";
|
||||
} else if (key == Qt::Key_Down) {
|
||||
text = "DOWN";
|
||||
} else if (key == Qt::Key_Left) {
|
||||
text = "LEFT";
|
||||
} else if (key == Qt::Key_Right) {
|
||||
text = "RIGHT";
|
||||
} else if (key == Qt::Key_Escape) {
|
||||
text = "ESC";
|
||||
} else if (key == Qt::Key_Tab) {
|
||||
text = "TAB";
|
||||
} else if (key == Qt::Key_Delete) {
|
||||
text = "DELETE";
|
||||
} else if (key == Qt::Key_Backspace) {
|
||||
text = "BACKSPACE";
|
||||
}
|
||||
}
|
||||
|
||||
MouseEvent::MouseEvent(const QMouseEvent& event) {
|
||||
|
@ -65,16 +115,113 @@ void registerEventTypes(QScriptEngine* engine) {
|
|||
QScriptValue keyEventToScriptValue(QScriptEngine* engine, const KeyEvent& event) {
|
||||
QScriptValue obj = engine->newObject();
|
||||
obj.setProperty("key", event.key);
|
||||
obj.setProperty("text", event.text);
|
||||
obj.setProperty("isShifted", event.isShifted);
|
||||
obj.setProperty("isMeta", event.isMeta);
|
||||
obj.setProperty("isControl", event.isControl);
|
||||
obj.setProperty("isAlt", event.isAlt);
|
||||
obj.setProperty("isKeypad", event.isKeypad);
|
||||
return obj;
|
||||
}
|
||||
|
||||
void keyEventFromScriptValue(const QScriptValue &object, KeyEvent& event) {
|
||||
event.key = object.property("key").toVariant().toInt();
|
||||
event.isShifted = object.property("isShifted").toVariant().toBool();
|
||||
|
||||
event.isValid = false; // assume the worst
|
||||
event.isMeta = object.property("isMeta").toVariant().toBool();
|
||||
event.isValid = object.property("key").isValid();
|
||||
event.isControl = object.property("isControl").toVariant().toBool();
|
||||
event.isAlt = object.property("isAlt").toVariant().toBool();
|
||||
event.isKeypad = object.property("isKeypad").toVariant().toBool();
|
||||
|
||||
QScriptValue key = object.property("key");
|
||||
if (key.isValid()) {
|
||||
event.key = key.toVariant().toInt();
|
||||
event.text = QString(QChar(event.key));
|
||||
event.isValid = true;
|
||||
} else {
|
||||
QScriptValue text = object.property("text");
|
||||
if (text.isValid()) {
|
||||
event.text = object.property("text").toVariant().toString();
|
||||
|
||||
// if the text is a special command, then map it here...
|
||||
// TODO: come up with more elegant solution here, a map? is there a Qt function that gives nice names for keys?
|
||||
if (event.text.toUpper() == "F1") {
|
||||
event.key = Qt::Key_F1;
|
||||
} else if (event.text.toUpper() == "F2") {
|
||||
event.key = Qt::Key_F2;
|
||||
} else if (event.text.toUpper() == "F3") {
|
||||
event.key = Qt::Key_F3;
|
||||
} else if (event.text.toUpper() == "F4") {
|
||||
event.key = Qt::Key_F4;
|
||||
} else if (event.text.toUpper() == "F5") {
|
||||
event.key = Qt::Key_F5;
|
||||
} else if (event.text.toUpper() == "F6") {
|
||||
event.key = Qt::Key_F6;
|
||||
} else if (event.text.toUpper() == "F7") {
|
||||
event.key = Qt::Key_F7;
|
||||
} else if (event.text.toUpper() == "F8") {
|
||||
event.key = Qt::Key_F8;
|
||||
} else if (event.text.toUpper() == "F9") {
|
||||
event.key = Qt::Key_F9;
|
||||
} else if (event.text.toUpper() == "F10") {
|
||||
event.key = Qt::Key_F10;
|
||||
} else if (event.text.toUpper() == "F11") {
|
||||
event.key = Qt::Key_F11;
|
||||
} else if (event.text.toUpper() == "F12") {
|
||||
event.key = Qt::Key_F12;
|
||||
} else if (event.text.toUpper() == "UP") {
|
||||
event.key = Qt::Key_Up;
|
||||
event.isKeypad = true;
|
||||
} else if (event.text.toUpper() == "DOWN") {
|
||||
event.key = Qt::Key_Down;
|
||||
event.isKeypad = true;
|
||||
} else if (event.text.toUpper() == "LEFT") {
|
||||
event.key = Qt::Key_Left;
|
||||
event.isKeypad = true;
|
||||
} else if (event.text.toUpper() == "RIGHT") {
|
||||
event.key = Qt::Key_Right;
|
||||
event.isKeypad = true;
|
||||
} else if (event.text.toUpper() == "ESC") {
|
||||
event.key = Qt::Key_Escape;
|
||||
} else if (event.text.toUpper() == "TAB") {
|
||||
event.key = Qt::Key_Tab;
|
||||
} else if (event.text.toUpper() == "DELETE") {
|
||||
event.key = Qt::Key_Delete;
|
||||
} else if (event.text.toUpper() == "BACKSPACE") {
|
||||
event.key = Qt::Key_Backspace;
|
||||
} else {
|
||||
event.key = event.text.at(0).unicode();
|
||||
}
|
||||
event.isValid = true;
|
||||
}
|
||||
}
|
||||
|
||||
QScriptValue isShifted = object.property("isShifted");
|
||||
if (isShifted.isValid()) {
|
||||
event.isShifted = isShifted.toVariant().toBool();
|
||||
} else {
|
||||
// if no isShifted was included, get it from the text
|
||||
QChar character = event.text.at(0);
|
||||
if (character.isLetter() && character.isUpper()) {
|
||||
event.isShifted = true;
|
||||
} else {
|
||||
// if it's a symbol, then attempt to detect shifted-ness
|
||||
if (QString("~!@#$%^&*()_+{}|:\"<>?").contains(character)) {
|
||||
event.isShifted = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
const bool wantDebug = false;
|
||||
if (wantDebug) {
|
||||
qDebug() << "event.key=" << event.key
|
||||
<< " event.text=" << event.text
|
||||
<< " event.isShifted=" << event.isShifted
|
||||
<< " event.isControl=" << event.isControl
|
||||
<< " event.isMeta=" << event.isMeta
|
||||
<< " event.isAlt=" << event.isAlt
|
||||
<< " event.isKeypad=" << event.isKeypad;
|
||||
}
|
||||
}
|
||||
|
||||
QScriptValue mouseEventToScriptValue(QScriptEngine* engine, const MouseEvent& event) {
|
||||
|
|
|
@ -24,10 +24,19 @@ public:
|
|||
KeyEvent();
|
||||
KeyEvent(const QKeyEvent& event);
|
||||
inline bool operator==(const KeyEvent& other) const {
|
||||
return other.key == key && other.isShifted == isShifted && other.isMeta == isMeta; }
|
||||
return other.key == key
|
||||
&& other.isShifted == isShifted
|
||||
&& other.isControl == isControl
|
||||
&& other.isMeta == isMeta
|
||||
&& other.isAlt == isAlt
|
||||
&& other.isKeypad == isKeypad; }
|
||||
int key;
|
||||
QString text;
|
||||
bool isShifted;
|
||||
bool isControl;
|
||||
bool isMeta;
|
||||
bool isAlt;
|
||||
bool isKeypad;
|
||||
bool isValid;
|
||||
};
|
||||
|
||||
|
|
|
@ -19,6 +19,7 @@
|
|||
#include <PacketHeaders.h>
|
||||
#include <UUID.h>
|
||||
#include <VoxelConstants.h>
|
||||
#include <VoxelDetail.h>
|
||||
#include <ParticlesScriptingInterface.h>
|
||||
|
||||
#include <Sound.h>
|
||||
|
@ -115,10 +116,12 @@ void ScriptEngine::init() {
|
|||
_voxelsScriptingInterface.init();
|
||||
_particlesScriptingInterface.init();
|
||||
|
||||
// register meta-type for glm::vec3 conversions
|
||||
// register various meta-types
|
||||
registerMetaTypes(&_engine);
|
||||
|
||||
registerVoxelMetaTypes(&_engine);
|
||||
//registerParticleMetaTypes(&_engine);
|
||||
registerEventTypes(&_engine);
|
||||
|
||||
qScriptRegisterMetaType(&_engine, ParticlePropertiesToScriptValue, ParticlePropertiesFromScriptValue);
|
||||
qScriptRegisterMetaType(&_engine, ParticleIDtoScriptValue, ParticleIDfromScriptValue);
|
||||
qScriptRegisterSequenceMetaType<QVector<ParticleID> >(&_engine);
|
||||
|
|
|
@ -41,10 +41,10 @@ public:
|
|||
~ScriptEngine();
|
||||
|
||||
/// Access the VoxelsScriptingInterface in order to initialize it with a custom packet sender and jurisdiction listener
|
||||
VoxelsScriptingInterface* getVoxelsScriptingInterface() { return &_voxelsScriptingInterface; }
|
||||
static VoxelsScriptingInterface* getVoxelsScriptingInterface() { return &_voxelsScriptingInterface; }
|
||||
|
||||
/// Access the ParticlesScriptingInterface in order to initialize it with a custom packet sender and jurisdiction listener
|
||||
ParticlesScriptingInterface* getParticlesScriptingInterface() { return &_particlesScriptingInterface; }
|
||||
static ParticlesScriptingInterface* getParticlesScriptingInterface() { return &_particlesScriptingInterface; }
|
||||
|
||||
/// Access the DataServerScriptingInterface for access to its underlying UUID
|
||||
const DataServerScriptingInterface& getDataServerScriptingInterface() { return _dataServerScriptingInterface; }
|
||||
|
|
|
@ -22,6 +22,7 @@ Q_DECLARE_METATYPE(glm::vec2)
|
|||
Q_DECLARE_METATYPE(glm::quat)
|
||||
Q_DECLARE_METATYPE(xColor)
|
||||
|
||||
|
||||
void registerMetaTypes(QScriptEngine* engine);
|
||||
|
||||
QScriptValue vec3toScriptValue(QScriptEngine* engine, const glm::vec3 &vec3);
|
||||
|
|
|
@ -231,7 +231,6 @@ void sharedMessageHandler(QtMsgType type, const QMessageLogContext& context, con
|
|||
fprintf(stdout, "%s", message.toLocal8Bit().constData());
|
||||
}
|
||||
|
||||
|
||||
unsigned char* pointToOctalCode(float x, float y, float z, float s) {
|
||||
return pointToVoxel(x, y, z, s);
|
||||
}
|
||||
|
|
|
@ -96,20 +96,9 @@ bool cmdOptionExists(int argc, const char * argv[],const char* option);
|
|||
|
||||
void sharedMessageHandler(QtMsgType type, const QMessageLogContext& context, const QString &message);
|
||||
|
||||
struct VoxelDetail {
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
float s;
|
||||
unsigned char red;
|
||||
unsigned char green;
|
||||
unsigned char blue;
|
||||
};
|
||||
|
||||
unsigned char* pointToVoxel(float x, float y, float z, float s, unsigned char r = 0, unsigned char g = 0, unsigned char b = 0);
|
||||
unsigned char* pointToOctalCode(float x, float y, float z, float s);
|
||||
|
||||
|
||||
#ifdef _WIN32
|
||||
void usleep(int waitTime);
|
||||
#endif
|
||||
|
|
37
libraries/voxels/src/VoxelDetail.cpp
Normal file
37
libraries/voxels/src/VoxelDetail.cpp
Normal file
|
@ -0,0 +1,37 @@
|
|||
//
|
||||
// VoxelDetail.cpp
|
||||
// hifi
|
||||
//
|
||||
// Created by Brad Hefta-Gaub on 1/29/2014
|
||||
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
|
||||
//
|
||||
#include "VoxelDetail.h"
|
||||
|
||||
void registerVoxelMetaTypes(QScriptEngine* engine) {
|
||||
qScriptRegisterMetaType(engine, voxelDetailToScriptValue, voxelDetailFromScriptValue);
|
||||
}
|
||||
|
||||
QScriptValue voxelDetailToScriptValue(QScriptEngine* engine, const VoxelDetail& voxelDetail) {
|
||||
QScriptValue obj = engine->newObject();
|
||||
obj.setProperty("x", voxelDetail.x * (float)TREE_SCALE);
|
||||
obj.setProperty("y", voxelDetail.y * (float)TREE_SCALE);
|
||||
obj.setProperty("z", voxelDetail.z * (float)TREE_SCALE);
|
||||
obj.setProperty("s", voxelDetail.s * (float)TREE_SCALE);
|
||||
obj.setProperty("red", voxelDetail.red);
|
||||
obj.setProperty("green", voxelDetail.green);
|
||||
obj.setProperty("blue", voxelDetail.blue);
|
||||
return obj;
|
||||
}
|
||||
|
||||
void voxelDetailFromScriptValue(const QScriptValue &object, VoxelDetail& voxelDetail) {
|
||||
voxelDetail.x = object.property("x").toVariant().toFloat() / (float)TREE_SCALE;
|
||||
voxelDetail.y = object.property("y").toVariant().toFloat() / (float)TREE_SCALE;
|
||||
voxelDetail.z = object.property("z").toVariant().toFloat() / (float)TREE_SCALE;
|
||||
voxelDetail.s = object.property("s").toVariant().toFloat() / (float)TREE_SCALE;
|
||||
voxelDetail.red = object.property("red").toVariant().toInt();
|
||||
voxelDetail.green = object.property("green").toVariant().toInt();
|
||||
voxelDetail.blue = object.property("blue").toVariant().toInt();
|
||||
}
|
||||
|
||||
|
||||
|
36
libraries/voxels/src/VoxelDetail.h
Normal file
36
libraries/voxels/src/VoxelDetail.h
Normal file
|
@ -0,0 +1,36 @@
|
|||
//
|
||||
// VoxelDetail.h
|
||||
// hifi
|
||||
//
|
||||
// Created by Brad Hefta-Gaub on 1/29/2014
|
||||
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
|
||||
//
|
||||
//
|
||||
|
||||
#ifndef __hifi__VoxelDetail__
|
||||
#define __hifi__VoxelDetail__
|
||||
|
||||
#include <QtScript/QScriptEngine>
|
||||
|
||||
#include <SharedUtil.h>
|
||||
#include "VoxelConstants.h"
|
||||
|
||||
struct VoxelDetail {
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
float s;
|
||||
unsigned char red;
|
||||
unsigned char green;
|
||||
unsigned char blue;
|
||||
};
|
||||
|
||||
Q_DECLARE_METATYPE(VoxelDetail)
|
||||
|
||||
void registerVoxelMetaTypes(QScriptEngine* engine);
|
||||
|
||||
QScriptValue voxelDetailToScriptValue(QScriptEngine* engine, const VoxelDetail& color);
|
||||
void voxelDetailFromScriptValue(const QScriptValue &object, VoxelDetail& color);
|
||||
|
||||
|
||||
#endif /* defined(__hifi__VoxelDetail__) */
|
|
@ -70,14 +70,14 @@ bool createVoxelEditMessage(PacketType command, short int sequence,
|
|||
// cleanup
|
||||
delete[] voxelData;
|
||||
}
|
||||
|
||||
|
||||
if (success) {
|
||||
// finally, copy the result to the output
|
||||
bufferOut = new unsigned char[actualMessageSize];
|
||||
sizeOut = actualMessageSize;
|
||||
memcpy(bufferOut, messageBuffer, actualMessageSize);
|
||||
}
|
||||
|
||||
|
||||
delete[] messageBuffer; // clean up our temporary buffer
|
||||
return success;
|
||||
}
|
||||
|
|
|
@ -12,6 +12,7 @@
|
|||
#define __shared__VoxelEditPacketSender__
|
||||
|
||||
#include <OctreeEditPacketSender.h>
|
||||
#include "VoxelDetail.h"
|
||||
|
||||
/// Utility for processing, packing, queueing and sending of outbound edit voxel messages.
|
||||
class VoxelEditPacketSender : public OctreeEditPacketSender {
|
||||
|
|
|
@ -91,5 +91,4 @@ protected:
|
|||
nodeColor _currentColor; /// Client only, false color of this voxel, 4 bytes
|
||||
};
|
||||
|
||||
|
||||
#endif /* defined(__hifi__VoxelTreeElement__) */
|
|
@ -57,20 +57,4 @@ private:
|
|||
void queueVoxelAdd(PacketType addPacketType, VoxelDetail& addVoxelDetails);
|
||||
};
|
||||
|
||||
class VoxelDetailScriptObject : public QObject {
|
||||
Q_OBJECT
|
||||
public:
|
||||
VoxelDetailScriptObject(VoxelDetail* voxelDetail) { _voxelDetail = voxelDetail; }
|
||||
|
||||
public slots:
|
||||
/// position in meter units
|
||||
glm::vec3 getPosition() const { return glm::vec3(_voxelDetail->x, _voxelDetail->y, _voxelDetail->z) * (float)TREE_SCALE; }
|
||||
xColor getColor() const { xColor color = { _voxelDetail->red, _voxelDetail->green, _voxelDetail->blue }; return color; }
|
||||
/// scale in meter units
|
||||
float getScale() const { return _voxelDetail->s * (float)TREE_SCALE; }
|
||||
|
||||
private:
|
||||
VoxelDetail* _voxelDetail;
|
||||
};
|
||||
|
||||
#endif /* defined(__hifi__VoxelsScriptingInterface__) */
|
||||
|
|
Loading…
Reference in a new issue