mirror of
https://github.com/overte-org/overte.git
synced 2025-04-14 14:47:19 +02:00
Merge branch 'master' of https://github.com/highfidelity/hifi into cullingBugs
This commit is contained in:
commit
becd9646f2
3 changed files with 19 additions and 19 deletions
|
@ -47,12 +47,13 @@ void RenderableTextEntityItem::render(RenderArgs* args) {
|
|||
glm::vec3 maxCorner = glm::vec3(dimensions.x, 0.0f, SLIGHTLY_BEHIND);
|
||||
DependencyManager::get<DeferredLightingEffect>()->renderQuad(batch, minCorner, maxCorner, backgroundColor);
|
||||
|
||||
float scale = _lineHeight / _textRenderer->getRowHeight();
|
||||
float scale = _lineHeight / _textRenderer->getFontSize();
|
||||
transformToTopLeft.setScale(scale); // Scale to have the correct line height
|
||||
batch.setModelTransform(transformToTopLeft);
|
||||
|
||||
float leftMargin = 0.5f * _lineHeight, topMargin = 0.5f * _lineHeight;
|
||||
glm::vec2 bounds = glm::vec2(dimensions.x - 2.0f * leftMargin, dimensions.y - 2.0f * topMargin);
|
||||
float leftMargin = 0.1f * _lineHeight, topMargin = 0.1f * _lineHeight;
|
||||
glm::vec2 bounds = glm::vec2(dimensions.x - 2.0f * leftMargin,
|
||||
dimensions.y - 2.0f * topMargin);
|
||||
_textRenderer->draw(batch, leftMargin / scale, -topMargin / scale, _text, textColor, bounds / scale);
|
||||
}
|
||||
|
||||
|
|
|
@ -101,7 +101,7 @@ struct QuadBuilder {
|
|||
texMin);
|
||||
}
|
||||
QuadBuilder(const Glyph3D& glyph, const glm::vec2& offset) :
|
||||
QuadBuilder(offset + glyph.offset - glm::vec2(0.0f, glyph.size.y), glyph.size,
|
||||
QuadBuilder(offset + glm::vec2(glyph.offset.x, glyph.offset.y - glyph.size.y), glyph.size,
|
||||
glyph.texOffset, glyph.texSize) {}
|
||||
|
||||
};
|
||||
|
@ -113,7 +113,7 @@ public:
|
|||
void read(QIODevice& path);
|
||||
|
||||
glm::vec2 computeExtent(const QString& str) const;
|
||||
float getRowHeight() const { return _rowHeight; }
|
||||
float getFontSize() const { return _fontSize; }
|
||||
|
||||
// Render string to batch
|
||||
void drawString(gpu::Batch& batch, float x, float y, const QString& str,
|
||||
|
@ -139,7 +139,6 @@ private:
|
|||
// Font characteristics
|
||||
QString _family;
|
||||
float _fontSize = 0.0f;
|
||||
float _rowHeight = 0.0f;
|
||||
float _leading = 0.0f;
|
||||
float _ascent = 0.0f;
|
||||
float _descent = 0.0f;
|
||||
|
@ -251,13 +250,14 @@ glm::vec2 Font3D::computeTokenExtent(const QString& token) const {
|
|||
glm::vec2 Font3D::computeExtent(const QString& str) const {
|
||||
glm::vec2 extent = glm::vec2(0.0f, 0.0f);
|
||||
|
||||
QStringList tokens = splitLines(str);
|
||||
foreach(const QString& token, tokens) {
|
||||
glm::vec2 tokenExtent = computeTokenExtent(token);
|
||||
extent.x = std::max(tokenExtent.x, extent.x);
|
||||
QStringList lines{ splitLines(str) };
|
||||
if (!lines.empty()) {
|
||||
for(const auto& line : lines) {
|
||||
glm::vec2 tokenExtent = computeTokenExtent(line);
|
||||
extent.x = std::max(tokenExtent.x, extent.x);
|
||||
}
|
||||
extent.y = lines.count() * _fontSize;
|
||||
}
|
||||
extent.y = tokens.count() * _rowHeight;
|
||||
|
||||
return extent;
|
||||
}
|
||||
|
||||
|
@ -288,8 +288,7 @@ void Font3D::read(QIODevice& in) {
|
|||
readStream(in, _descent);
|
||||
readStream(in, _spaceWidth);
|
||||
_fontSize = _ascent + _descent;
|
||||
_rowHeight = _fontSize + _leading;
|
||||
|
||||
|
||||
// Read character count
|
||||
uint16_t count;
|
||||
readStream(in, count);
|
||||
|
@ -393,7 +392,7 @@ void Font3D::drawString(gpu::Batch& batch, float x, float y, const QString& str,
|
|||
}
|
||||
if (isNewLine || forceNewLine) {
|
||||
// Character return, move the advance to a new line
|
||||
advance = glm::vec2(x, advance.y - _rowHeight);
|
||||
advance = glm::vec2(x, advance.y - _leading);
|
||||
|
||||
if (isNewLine) {
|
||||
// No need to draw anything, go directly to next token
|
||||
|
@ -413,7 +412,7 @@ void Font3D::drawString(gpu::Batch& batch, float x, float y, const QString& str,
|
|||
for (auto c : token) {
|
||||
auto glyph = _glyphs[c];
|
||||
|
||||
QuadBuilder qd(glyph, advance - glm::vec2(0.0f, _fontSize));
|
||||
QuadBuilder qd(glyph, advance - glm::vec2(0.0f, _ascent));
|
||||
_verticesBuffer->append(sizeof(QuadBuilder), (const gpu::Byte*)&qd);
|
||||
_numVertices += 4;
|
||||
|
||||
|
@ -477,9 +476,9 @@ glm::vec2 TextRenderer3D::computeExtent(const QString& str) const {
|
|||
return glm::vec2(0.0f, 0.0f);
|
||||
}
|
||||
|
||||
float TextRenderer3D::getRowHeight() const {
|
||||
float TextRenderer3D::getFontSize() const {
|
||||
if (_font) {
|
||||
return _font->getRowHeight();
|
||||
return _font->getFontSize();
|
||||
}
|
||||
return 0.0f;
|
||||
}
|
||||
|
|
|
@ -50,7 +50,7 @@ public:
|
|||
~TextRenderer3D();
|
||||
|
||||
glm::vec2 computeExtent(const QString& str) const;
|
||||
float getRowHeight() const;
|
||||
float getFontSize() const;
|
||||
|
||||
void draw(gpu::Batch& batch, float x, float y, const QString& str, const glm::vec4& color = glm::vec4(-1.0f),
|
||||
const glm::vec2& bounds = glm::vec2(-1.0f));
|
||||
|
|
Loading…
Reference in a new issue