mirror of
https://github.com/overte-org/overte.git
synced 2025-04-20 18:23:54 +02:00
Merge branch 'master' of https://github.com/highfidelity/hifi into cuckoo
This commit is contained in:
commit
beb7c339f3
22 changed files with 139 additions and 34 deletions
|
@ -54,6 +54,8 @@ EntityPropertyDialogBox = (function () {
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index++;
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array.push({ label: "Textures:", value: properties.textures });
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index++;
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array.push({ label: "Original Textures:\n" + properties.originalTextures, type: "header" });
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index++;
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}
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array.push({ label: "Position:", type: "header" });
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index++;
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@ -239,6 +241,7 @@ EntityPropertyDialogBox = (function () {
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properties.animationFPS = array[index++].value;
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properties.animationFrameIndex = array[index++].value;
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properties.textures = array[index++].value;
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index++; // skip textureNames label
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}
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index++; // skip header
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properties.position.x = array[index++].value;
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@ -416,6 +416,9 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
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_trayIcon->show();
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// set the local loopback interface for local sounds from audio scripts
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AudioScriptingInterface::getInstance().setLocalLoopbackInterface(&_audio);
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#ifdef HAVE_RTMIDI
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// setup the MIDIManager
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MIDIManager& midiManagerInstance = MIDIManager::getInstance();
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@ -184,9 +184,9 @@ QAudioDeviceInfo getNamedAudioDeviceForMode(QAudio::Mode mode, const QString& de
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QAudioDeviceInfo::defaultOutputDevice();
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#else
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foreach(QAudioDeviceInfo audioDevice, QAudioDeviceInfo::availableDevices(mode)) {
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qDebug() << audioDevice.deviceName() << " " << deviceName;
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if (audioDevice.deviceName().trimmed() == deviceName.trimmed()) {
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result = audioDevice;
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break;
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}
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}
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#endif
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@ -1331,9 +1331,22 @@ void Audio::startDrumSound(float volume, float frequency, float duration, float
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_drumSoundSample = 0;
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}
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void Audio::handleAudioByteArray(const QByteArray& audioByteArray) {
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// TODO: either create a new audio device (up to the limit of the sound card or a hard limit)
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// or send to the mixer and use delayed loopback
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void Audio::handleAudioByteArray(const QByteArray& audioByteArray, const AudioInjectorOptions& injectorOptions) {
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if (audioByteArray.size() > 0) {
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QAudioFormat localFormat = _outputFormat;
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if (!injectorOptions.isStereo()) {
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localFormat.setChannelCount(1);
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}
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QAudioOutput* localSoundOutput = new QAudioOutput(getNamedAudioDeviceForMode(QAudio::AudioOutput, _outputAudioDeviceName), localFormat, this);
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QIODevice* localIODevice = localSoundOutput->start();
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qDebug() << "Writing" << audioByteArray.size() << "to" << localIODevice;
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localIODevice->write(audioByteArray);
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} else {
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qDebug() << "Audio::handleAudioByteArray called with an empty byte array. Sound is likely still downloading.";
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}
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}
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void Audio::renderToolBox(int x, int y, bool boxed) {
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@ -1903,6 +1916,7 @@ bool Audio::switchInputToAudioDevice(const QAudioDeviceInfo& inputDeviceInfo) {
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}
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}
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}
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return supportedFormat;
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}
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@ -1961,6 +1975,7 @@ bool Audio::switchOutputToAudioDevice(const QAudioDeviceInfo& outputDeviceInfo)
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supportedFormat = true;
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}
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}
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return supportedFormat;
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}
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@ -155,7 +155,7 @@ public slots:
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void selectAudioFilterBassCut();
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void selectAudioFilterSmiley();
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virtual void handleAudioByteArray(const QByteArray& audioByteArray);
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virtual void handleAudioByteArray(const QByteArray& audioByteArray, const AudioInjectorOptions& options);
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void sendDownstreamAudioStatsPacket();
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|
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@ -24,10 +24,10 @@
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const int HAIR_CONSTRAINTS = 2;
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const int DEFAULT_HAIR_STRANDS = 20;
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const int DEFAULT_HAIR_LINKS = 10;
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const int DEFAULT_HAIR_LINKS = 11;
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const float DEFAULT_HAIR_RADIUS = 0.075f;
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const float DEFAULT_HAIR_LINK_LENGTH = 0.06f;
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const float DEFAULT_HAIR_THICKNESS = 0.025f;
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const float DEFAULT_HAIR_LINK_LENGTH = 0.1f;
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const float DEFAULT_HAIR_THICKNESS = 0.07f;
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const glm::vec3 DEFAULT_GRAVITY(0.0f, -9.8f, 0.0f);
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class Hair {
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|
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@ -61,11 +61,13 @@ EntityTreeRenderer::~EntityTreeRenderer() {
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void EntityTreeRenderer::clear() {
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OctreeRenderer::clear();
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_entityScripts.clear();
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}
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void EntityTreeRenderer::init() {
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OctreeRenderer::init();
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static_cast<EntityTree*>(_tree)->setFBXService(this);
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EntityTree* entityTree = static_cast<EntityTree*>(_tree);
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entityTree->setFBXService(this);
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if (_wantScripts) {
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_entitiesScriptEngine = new ScriptEngine(NO_SCRIPT, "Entities",
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@ -77,6 +79,8 @@ void EntityTreeRenderer::init() {
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// first chance, we'll check for enter/leave entity events.
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glm::vec3 avatarPosition = Application::getInstance()->getAvatar()->getPosition();
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_lastAvatarPosition = avatarPosition + glm::vec3(1.f, 1.f, 1.f);
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connect(entityTree, &EntityTree::deletingEntity, this, &EntityTreeRenderer::deletingEntity);
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}
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QScriptValue EntityTreeRenderer::loadEntityScript(const EntityItemID& entityItemID) {
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@ -762,4 +766,7 @@ void EntityTreeRenderer::mouseMoveEvent(QMouseEvent* event, unsigned int deviceI
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}
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}
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void EntityTreeRenderer::deletingEntity(const EntityItemID& entityID) {
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_entityScripts.remove(entityID);
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}
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@ -101,6 +101,9 @@ signals:
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void enterEntity(const EntityItemID& entityItemID);
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void leaveEntity(const EntityItemID& entityItemID);
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public slots:
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void deletingEntity(const EntityItemID& entityID);
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private:
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QList<Model*> _releasedModels;
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|
|
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@ -62,10 +62,21 @@ void RenderableModelEntityItem::remapTextures() {
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return; // nothing to do if we don't have a model
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}
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if (!_model->isLoadedWithTextures()) {
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return; // nothing to do if the model has not yet loaded it's default textures
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}
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if (!_originalTexturesRead && _model->isLoadedWithTextures()) {
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const QSharedPointer<NetworkGeometry>& networkGeometry = _model->getGeometry();
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if (networkGeometry) {
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_originalTextures = networkGeometry->getTextureNames();
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_originalTexturesRead = true;
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}
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}
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if (_currentTextures == _textures) {
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return; // nothing to do if our recently mapped textures match our desired textures
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}
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qDebug() << "void RenderableModelEntityItem::remapTextures()....";
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// since we're changing here, we need to run through our current texture map
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// and any textures in the recently mapped texture, that is not in our desired
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@ -234,6 +245,14 @@ bool RenderableModelEntityItem::needsSimulation() const {
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return _needsInitialSimulation || simulationState == Moving || simulationState == Changing;
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}
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EntityItemProperties RenderableModelEntityItem::getProperties() const {
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EntityItemProperties properties = ModelEntityItem::getProperties(); // get the properties from our base class
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if (_originalTexturesRead) {
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properties.setTextureNames(_originalTextures);
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}
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return properties;
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}
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|
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@ -37,10 +37,12 @@ public:
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_model(NULL),
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_needsInitialSimulation(true),
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_needsModelReload(true),
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_myRenderer(NULL) { }
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_myRenderer(NULL),
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_originalTexturesRead(false) { }
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virtual ~RenderableModelEntityItem();
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virtual EntityItemProperties getProperties() const;
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virtual bool setProperties(const EntityItemProperties& properties, bool forceCopy);
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virtual int readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead,
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ReadBitstreamToTreeParams& args,
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@ -59,6 +61,8 @@ private:
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bool _needsModelReload;
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EntityTreeRenderer* _myRenderer;
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QString _currentTextures;
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QStringList _originalTextures;
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bool _originalTexturesRead;
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};
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#endif // hifi_RenderableModelEntityItem_h
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@ -734,6 +734,32 @@ void NetworkGeometry::setTextureWithNameToURL(const QString& name, const QUrl& u
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}
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}
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QStringList NetworkGeometry::getTextureNames() const {
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QStringList result;
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for (int i = 0; i < _meshes.size(); i++) {
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const NetworkMesh& mesh = _meshes[i];
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for (int j = 0; j < mesh.parts.size(); j++) {
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const NetworkMeshPart& part = mesh.parts[j];
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if (!part.diffuseTextureName.isEmpty()) {
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QString textureURL = part.diffuseTexture->getURL().toString();
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result << part.diffuseTextureName + ":" + textureURL;
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}
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if (!part.normalTextureName.isEmpty()) {
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QString textureURL = part.normalTexture->getURL().toString();
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result << part.normalTextureName + ":" + textureURL;
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}
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if (!part.specularTextureName.isEmpty()) {
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QString textureURL = part.specularTexture->getURL().toString();
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result << part.specularTextureName + ":" + textureURL;
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}
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}
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}
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return result;
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}
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/// Reads geometry in a worker thread.
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class GeometryReader : public QRunnable {
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public:
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|
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@ -112,6 +112,7 @@ public:
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virtual void clearLoadPriority(const QPointer<QObject>& owner);
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void setTextureWithNameToURL(const QString& name, const QUrl& url);
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QStringList getTextureNames() const;
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protected:
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|
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@ -14,6 +14,8 @@
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#include <QtCore/QObject>
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#include "AudioInjectorOptions.h"
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class AbstractAudioInterface : public QObject {
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Q_OBJECT
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public:
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|
@ -22,7 +24,7 @@ public:
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virtual void startCollisionSound(float magnitude, float frequency, float noise, float duration, bool flashScreen) = 0;
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virtual void startDrumSound(float volume, float frequency, float duration, float decay) = 0;
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public slots:
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virtual void handleAudioByteArray(const QByteArray& audioByteArray) = 0;
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virtual void handleAudioByteArray(const QByteArray& audioByteArray, const AudioInjectorOptions& options) = 0;
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};
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Q_DECLARE_METATYPE(AbstractAudioInterface*)
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|
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@ -62,14 +62,6 @@ void AudioInjector::injectAudio() {
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// make sure we actually have samples downloaded to inject
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if (soundByteArray.size()) {
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// give our sample byte array to the local audio interface, if we have it, so it can be handled locally
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if (_options.getLoopbackAudioInterface()) {
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// assume that localAudioInterface could be on a separate thread, use Qt::AutoConnection to handle properly
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QMetaObject::invokeMethod(_options.getLoopbackAudioInterface(), "handleAudioByteArray",
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Qt::AutoConnection,
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Q_ARG(QByteArray, soundByteArray));
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}
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// setup the packet for injected audio
|
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QByteArray injectAudioPacket = byteArrayWithPopulatedHeader(PacketTypeInjectAudio);
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|
@ -86,7 +78,7 @@ void AudioInjector::injectAudio() {
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packetStream << _options.isStereo();
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// pack the flag for loopback
|
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uchar loopbackFlag = (uchar) (!_options.getLoopbackAudioInterface());
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uchar loopbackFlag = (uchar) true;
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packetStream << loopbackFlag;
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|
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// pack the position for injected audio
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|
|
|
@ -18,8 +18,7 @@ AudioInjectorOptions::AudioInjectorOptions(QObject* parent) :
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_loop(false),
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_orientation(glm::vec3(0.0f, 0.0f, 0.0f)),
|
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_isStereo(false),
|
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_ignorePenumbra(false),
|
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_loopbackAudioInterface(NULL)
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_ignorePenumbra(false)
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{
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}
|
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|
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|
@ -30,7 +29,6 @@ AudioInjectorOptions::AudioInjectorOptions(const AudioInjectorOptions& other) {
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_orientation = other._orientation;
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_isStereo = other._isStereo;
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_ignorePenumbra = other._ignorePenumbra;
|
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_loopbackAudioInterface = other._loopbackAudioInterface;
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}
|
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|
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void AudioInjectorOptions::operator=(const AudioInjectorOptions& other) {
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|
@ -40,5 +38,4 @@ void AudioInjectorOptions::operator=(const AudioInjectorOptions& other) {
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_orientation = other._orientation;
|
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_isStereo = other._isStereo;
|
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_ignorePenumbra = other._ignorePenumbra;
|
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_loopbackAudioInterface = other._loopbackAudioInterface;
|
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}
|
|
@ -19,8 +19,6 @@
|
|||
|
||||
#include <RegisteredMetaTypes.h>
|
||||
|
||||
#include "AbstractAudioInterface.h"
|
||||
|
||||
class AudioInjectorOptions : public QObject {
|
||||
Q_OBJECT
|
||||
|
||||
|
@ -53,9 +51,6 @@ public:
|
|||
const bool ignorePenumbra() const {return _ignorePenumbra; }
|
||||
void setIgnorePenumbra(bool ignorePenumbra) { _ignorePenumbra = ignorePenumbra; }
|
||||
|
||||
AbstractAudioInterface* getLoopbackAudioInterface() const { return _loopbackAudioInterface; }
|
||||
void setLoopbackAudioInterface(AbstractAudioInterface* loopbackAudioInterface)
|
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{ _loopbackAudioInterface = loopbackAudioInterface; }
|
||||
private:
|
||||
glm::vec3 _position;
|
||||
float _volume;
|
||||
|
@ -63,7 +58,8 @@ private:
|
|||
glm::quat _orientation;
|
||||
bool _isStereo;
|
||||
bool _ignorePenumbra;
|
||||
AbstractAudioInterface* _loopbackAudioInterface;
|
||||
};
|
||||
|
||||
Q_DECLARE_METATYPE(AudioInjectorOptions)
|
||||
|
||||
#endif // hifi_AudioInjectorOptions_h
|
||||
|
|
|
@ -16,6 +16,12 @@ AudioScriptingInterface& AudioScriptingInterface::getInstance() {
|
|||
return staticInstance;
|
||||
}
|
||||
|
||||
AudioScriptingInterface::AudioScriptingInterface() :
|
||||
_localLoopbackInterface(NULL)
|
||||
{
|
||||
qRegisterMetaType<AudioInjectorOptions>("AudioInjectorOptions");
|
||||
}
|
||||
|
||||
void AudioScriptingInterface::stopAllInjectors() {
|
||||
QList<QPointer<AudioInjector> >::iterator injector = _activeInjectors.begin();
|
||||
while (injector != _activeInjectors.end()) {
|
||||
|
@ -31,6 +37,18 @@ void AudioScriptingInterface::stopAllInjectors() {
|
|||
}
|
||||
}
|
||||
|
||||
void AudioScriptingInterface::playLocalSound(Sound* sound, const AudioInjectorOptions* injectorOptions) {
|
||||
if (sound->isStereo()) {
|
||||
const_cast<AudioInjectorOptions*>(injectorOptions)->setIsStereo(true);
|
||||
}
|
||||
|
||||
// assume that localAudioInterface could be on a separate thread, use Qt::AutoConnection to handle properly
|
||||
QMetaObject::invokeMethod(_localLoopbackInterface, "handleAudioByteArray",
|
||||
Qt::AutoConnection,
|
||||
Q_ARG(QByteArray, sound->getByteArray()),
|
||||
Q_ARG(const AudioInjectorOptions&, *injectorOptions));
|
||||
}
|
||||
|
||||
AudioInjector* AudioScriptingInterface::playSound(Sound* sound, const AudioInjectorOptions* injectorOptions) {
|
||||
|
||||
if (sound->isStereo()) {
|
||||
|
|
|
@ -14,6 +14,7 @@
|
|||
|
||||
#include <qpointer.h>
|
||||
|
||||
#include "AbstractAudioInterface.h"
|
||||
#include "AudioInjector.h"
|
||||
#include "Sound.h"
|
||||
|
||||
|
@ -25,20 +26,23 @@ public:
|
|||
static AudioScriptingInterface& getInstance();
|
||||
|
||||
void stopAllInjectors();
|
||||
|
||||
void setLocalLoopbackInterface(AbstractAudioInterface* audioInterface) { _localLoopbackInterface = audioInterface; }
|
||||
public slots:
|
||||
|
||||
static float getLoudness(AudioInjector* injector);
|
||||
|
||||
void playLocalSound(Sound *sound, const AudioInjectorOptions* injectorOptions = NULL);
|
||||
AudioInjector* playSound(Sound* sound, const AudioInjectorOptions* injectorOptions = NULL);
|
||||
|
||||
void stopInjector(AudioInjector* injector);
|
||||
bool isInjectorPlaying(AudioInjector* injector);
|
||||
|
||||
void injectorStopped();
|
||||
|
||||
private:
|
||||
AudioScriptingInterface() {};
|
||||
AudioScriptingInterface();
|
||||
QList< QPointer<AudioInjector> > _activeInjectors;
|
||||
|
||||
|
||||
AbstractAudioInterface* _localLoopbackInterface;
|
||||
};
|
||||
#endif // hifi_AudioScriptingInterface_h
|
||||
|
|
|
@ -243,6 +243,9 @@ QScriptValue EntityItemProperties::copyToScriptValue(QScriptEngine* engine) cons
|
|||
boundingBox.setProperty("dimensions", boundingBoxDimensions);
|
||||
COPY_PROPERTY_TO_QSCRIPTVALUE_GETTER(boundingBox, boundingBox); // gettable, but not settable
|
||||
|
||||
QString textureNamesList = _textureNames.join(",\n");
|
||||
COPY_PROPERTY_TO_QSCRIPTVALUE_GETTER(originalTextures, textureNamesList); // gettable, but not settable
|
||||
|
||||
return properties;
|
||||
}
|
||||
|
||||
|
|
|
@ -285,6 +285,9 @@ public:
|
|||
|
||||
const QString& getTextures() const { return _textures; }
|
||||
void setTextures(const QString& value) { _textures = value; _texturesChanged = true; }
|
||||
|
||||
const QStringList& getTextureNames() const { return _textureNames; }
|
||||
void setTextureNames(const QStringList& value) { _textureNames = value; }
|
||||
|
||||
void setLastEdited(quint64 usecTime) { _lastEdited = usecTime; }
|
||||
|
||||
|
@ -381,6 +384,7 @@ private:
|
|||
// properties of model geometry. But these properties are not serialized like other properties.
|
||||
QVector<SittingPoint> _sittingPoints;
|
||||
glm::vec3 _naturalDimensions;
|
||||
QStringList _textureNames;
|
||||
};
|
||||
Q_DECLARE_METATYPE(EntityItemProperties);
|
||||
QScriptValue EntityItemPropertiesToScriptValue(QScriptEngine* engine, const EntityItemProperties& properties);
|
||||
|
|
|
@ -185,6 +185,8 @@ void EntityTree::trackDeletedEntity(const EntityItemID& entityID) {
|
|||
}
|
||||
|
||||
void EntityTree::deleteEntity(const EntityItemID& entityID) {
|
||||
emit deletingEntity(entityID);
|
||||
|
||||
// NOTE: callers must lock the tree before using this method
|
||||
DeleteEntityOperator theOperator(this, entityID);
|
||||
recurseTreeWithOperator(&theOperator);
|
||||
|
@ -197,6 +199,7 @@ void EntityTree::deleteEntities(QSet<EntityItemID> entityIDs) {
|
|||
foreach(const EntityItemID& entityID, entityIDs) {
|
||||
// tell our delete operator about this entityID
|
||||
theOperator.addEntityIDToDeleteList(entityID);
|
||||
emit deletingEntity(entityID);
|
||||
}
|
||||
|
||||
recurseTreeWithOperator(&theOperator);
|
||||
|
|
|
@ -141,6 +141,9 @@ public:
|
|||
void trackDeletedEntity(const EntityItemID& entityID);
|
||||
|
||||
QList<EntityItem*>& getMovingEntities() { return _movingEntities; }
|
||||
|
||||
signals:
|
||||
void deletingEntity(const EntityItemID& entityID);
|
||||
|
||||
private:
|
||||
|
||||
|
|
|
@ -123,6 +123,8 @@ public:
|
|||
void setCache(ResourceCache* cache) { _cache = cache; }
|
||||
|
||||
Q_INVOKABLE void allReferencesCleared();
|
||||
|
||||
const QUrl& getURL() const { return _url; }
|
||||
|
||||
signals:
|
||||
|
||||
|
|
Loading…
Reference in a new issue