This commit is contained in:
Jeffrey Ventrella 2013-05-16 11:18:32 -07:00
commit be7be4ad99
37 changed files with 757 additions and 1099 deletions

View file

@ -94,11 +94,16 @@ int main(int argc, const char* argv[]) {
sockaddr* agentAddress = new sockaddr;
// make sure our agent socket is non-blocking
agentList->getAgentSocket().setBlocking(false);
agentList->getAgentSocket()->setBlocking(false);
int nextFrame = 0;
timeval startTime;
unsigned char clientPacket[BUFFER_LENGTH_BYTES + 1];
clientPacket[0] = PACKET_HEADER_MIXED_AUDIO;
int16_t clientSamples[BUFFER_LENGTH_SAMPLES_PER_CHANNEL * 2] = {};
gettimeofday(&startTime, NULL);
while (true) {
@ -109,10 +114,10 @@ int main(int argc, const char* argv[]) {
if (agentBuffer->getEndOfLastWrite()) {
if (!agentBuffer->isStarted()
&& agentBuffer->diffLastWriteNextOutput() <= BUFFER_LENGTH_SAMPLES_PER_CHANNEL + JITTER_BUFFER_SAMPLES) {
printf("Held back buffer for agent with ID %d.\n", agent->getAgentId());
printf("Held back buffer for agent with ID %d.\n", agent->getAgentID());
agentBuffer->setShouldBeAddedToMix(false);
} else if (agentBuffer->diffLastWriteNextOutput() < BUFFER_LENGTH_SAMPLES_PER_CHANNEL) {
printf("Buffer from agent with ID %d starved.\n", agent->getAgentId());
printf("Buffer from agent with ID %d starved.\n", agent->getAgentID());
agentBuffer->setStarted(false);
agentBuffer->setShouldBeAddedToMix(false);
} else {
@ -129,8 +134,9 @@ int main(int argc, const char* argv[]) {
for (AgentList::iterator agent = agentList->begin(); agent != agentList->end(); agent++) {
AudioRingBuffer* agentRingBuffer = (AudioRingBuffer*) agent->getLinkedData();
int16_t clientMix[BUFFER_LENGTH_SAMPLES_PER_CHANNEL * 2] = {};
// zero out the client mix for this agent
memset(clientSamples, 0, sizeof(clientSamples));
for (AgentList::iterator otherAgent = agentList->begin(); otherAgent != agentList->end(); otherAgent++) {
if (otherAgent != agent || (otherAgent == agent && agentRingBuffer->shouldLoopbackForAgent())) {
@ -143,9 +149,7 @@ int main(int argc, const char* argv[]) {
int numSamplesDelay = 0;
float weakChannelAmplitudeRatio = 1.f;
if (otherAgent != agent) {
printf("DEBUG: The bearing for this agent is %f\n", agentRingBuffer->getBearing());
if (otherAgent != agent) {
Position agentPosition = agentRingBuffer->getPosition();
Position otherAgentPosition = otherAgentBuffer->getPosition();
@ -219,11 +223,11 @@ int main(int argc, const char* argv[]) {
}
int16_t* goodChannel = bearingRelativeAngleToSource > 0.0f
? clientMix + BUFFER_LENGTH_SAMPLES_PER_CHANNEL
: clientMix;
? clientSamples + BUFFER_LENGTH_SAMPLES_PER_CHANNEL
: clientSamples;
int16_t* delayedChannel = bearingRelativeAngleToSource > 0.0f
? clientMix
: clientMix + BUFFER_LENGTH_SAMPLES_PER_CHANNEL;
? clientSamples
: clientSamples + BUFFER_LENGTH_SAMPLES_PER_CHANNEL;
int16_t* delaySamplePointer = otherAgentBuffer->getNextOutput() == otherAgentBuffer->getBuffer()
? otherAgentBuffer->getBuffer() + RING_BUFFER_SAMPLES - numSamplesDelay
@ -249,7 +253,8 @@ int main(int argc, const char* argv[]) {
}
}
agentList->getAgentSocket().send(agent->getPublicSocket(), clientMix, BUFFER_LENGTH_BYTES);
memcpy(clientPacket + 1, clientSamples, sizeof(clientSamples));
agentList->getAgentSocket()->send(agent->getPublicSocket(), clientPacket, BUFFER_LENGTH_BYTES + 1);
}
// push forward the next output pointers for any audio buffers we used
@ -267,10 +272,13 @@ int main(int argc, const char* argv[]) {
}
// pull any new audio data from agents off of the network stack
while (agentList->getAgentSocket().receive(agentAddress, packetData, &receivedBytes)) {
if (packetData[0] == PACKET_HEADER_INJECT_AUDIO) {
while (agentList->getAgentSocket()->receive(agentAddress, packetData, &receivedBytes)) {
if (packetData[0] == PACKET_HEADER_INJECT_AUDIO || packetData[0] == PACKET_HEADER_MICROPHONE_AUDIO) {
char agentType = (packetData[0] == PACKET_HEADER_MICROPHONE_AUDIO)
? AGENT_TYPE_AVATAR
: AGENT_TYPE_AUDIO_INJECTOR;
if (agentList->addOrUpdateAgent(agentAddress, agentAddress, packetData[0], agentList->getLastAgentID())) {
if (agentList->addOrUpdateAgent(agentAddress, agentAddress, agentType, agentList->getLastAgentID())) {
agentList->increaseAgentID();
}

View file

@ -37,7 +37,7 @@
const int AVATAR_LISTEN_PORT = 55444;
unsigned char *addAgentToBroadcastPacket(unsigned char *currentPosition, Agent *agentToAdd) {
currentPosition += packAgentId(currentPosition, agentToAdd->getAgentId());
currentPosition += packAgentId(currentPosition, agentToAdd->getAgentID());
AvatarData *agentData = (AvatarData *)agentToAdd->getLinkedData();
currentPosition += agentData->getBroadcastData(currentPosition);
@ -72,7 +72,7 @@ int main(int argc, const char* argv[]) {
uint16_t agentID = 0;
while (true) {
if (agentList->getAgentSocket().receive(agentAddress, packetData, &receivedBytes)) {
if (agentList->getAgentSocket()->receive(agentAddress, packetData, &receivedBytes)) {
switch (packetData[0]) {
case PACKET_HEADER_HEAD_DATA:
// grab the agent ID from the packet
@ -93,7 +93,7 @@ int main(int argc, const char* argv[]) {
}
}
agentList->getAgentSocket().send(agentAddress, broadcastPacket, currentBufferPosition - broadcastPacket);
agentList->getAgentSocket()->send(agentAddress, broadcastPacket, currentBufferPosition - broadcastPacket);
break;
case PACKET_HEADER_DOMAIN:

View file

@ -50,7 +50,7 @@ int lastActiveCount = 0;
unsigned char* addAgentToBroadcastPacket(unsigned char* currentPosition, Agent* agentToAdd) {
*currentPosition++ = agentToAdd->getType();
currentPosition += packAgentId(currentPosition, agentToAdd->getAgentId());
currentPosition += packAgentId(currentPosition, agentToAdd->getAgentID());
currentPosition += packSocket(currentPosition, agentToAdd->getPublicSocket());
currentPosition += packSocket(currentPosition, agentToAdd->getLocalSocket());
@ -97,7 +97,7 @@ int main(int argc, const char * argv[])
uint16_t packetAgentID = 0;
while (true) {
if (agentList->getAgentSocket().receive((sockaddr *)&agentPublicAddress, packetData, &receivedBytes) &&
if (agentList->getAgentSocket()->receive((sockaddr *)&agentPublicAddress, packetData, &receivedBytes) &&
(packetData[0] == PACKET_HEADER_DOMAIN_RFD || packetData[0] == PACKET_HEADER_DOMAIN_LIST_REQUEST)) {
std::map<char, Agent *> newestSoloAgents;
@ -149,7 +149,7 @@ int main(int argc, const char * argv[])
agent->setLastHeardMicrostamp(timeNow);
// grab the ID for this agent so we can send it back with the packet
packetAgentID = agent->getAgentId();
packetAgentID = agent->getAgentID();
if (packetData[0] == PACKET_HEADER_DOMAIN_RFD
&& memchr(SOLO_AGENT_TYPES, agentType, sizeof(SOLO_AGENT_TYPES))) {
@ -169,7 +169,7 @@ int main(int argc, const char * argv[])
currentBufferPos += packAgentId(currentBufferPos, packetAgentID);
// send the constructed list back to this agent
agentList->getAgentSocket().send((sockaddr*) &agentPublicAddress,
agentList->getAgentSocket()->send((sockaddr*) &agentPublicAddress,
broadcastPacket,
(currentBufferPos - startPointer) + 1);
}

View file

@ -6,7 +6,9 @@
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
//
#include <cstring>
#include <sys/time.h>
#include <cstring>
#include <SharedUtil.h>
#include <AgentTypes.h>
@ -34,10 +36,6 @@ const float EVE_PELVIS_HEIGHT = 0.565925f;
const float AUDIO_INJECT_PROXIMITY = 0.4f;
bool stopReceiveAgentDataThread;
bool injectAudioThreadRunning = false;
int TEMP_AUDIO_LISTEN_PORT = 55439;
UDPSocket audioSocket(TEMP_AUDIO_LISTEN_PORT);
void *receiveAgentData(void *args) {
sockaddr senderAddress;
@ -47,7 +45,7 @@ void *receiveAgentData(void *args) {
AgentList* agentList = AgentList::getInstance();
while (!::stopReceiveAgentDataThread) {
if (agentList->getAgentSocket().receive(&senderAddress, incomingPacket, &bytesReceived)) {
if (agentList->getAgentSocket()->receive(&senderAddress, incomingPacket, &bytesReceived)) {
switch (incomingPacket[0]) {
case PACKET_HEADER_BULK_AVATAR_DATA:
// this is the positional data for other agents
@ -67,29 +65,6 @@ void *receiveAgentData(void *args) {
return NULL;
}
void *injectAudio(void *args) {
::injectAudioThreadRunning = true;
AudioInjector* eveAudioInjector = (AudioInjector *)args;
// look for an audio mixer in our agent list
Agent* audioMixer = AgentList::getInstance()->soloAgentOfType(AGENT_TYPE_AUDIO_MIXER);
if (audioMixer) {
// until the audio mixer is setup for ping-reply, activate the public socket if it's not active
if (!audioMixer->getActiveSocket()) {
audioMixer->activatePublicSocket();
}
// we have an active audio mixer we can send data to
eveAudioInjector->injectAudio(&::audioSocket, audioMixer->getActiveSocket());
}
::injectAudioThreadRunning = false;
pthread_exit(0);
return NULL;
}
void createAvatarDataForAgent(Agent* agent) {
if (!agent->getLinkedData()) {
agent->setLinkedData(new AvatarData());
@ -138,6 +113,14 @@ int main(int argc, const char* argv[]) {
// lower Eve's volume by setting the attentuation modifier (this is a value out of 255)
eveAudioInjector.setAttenuationModifier(190);
// pass the agentList UDPSocket pointer to the audio injector
eveAudioInjector.setInjectorSocket(agentList->getAgentSocket());
// set the position of the audio injector
float injectorPosition[3];
memcpy(injectorPosition, &eve.getPosition(), sizeof(injectorPosition));
eveAudioInjector.setPosition(injectorPosition);
// register the callback for agent data creation
agentList->linkedDataCreateCallback = createAvatarDataForAgent;
@ -146,8 +129,6 @@ int main(int argc, const char* argv[]) {
timeval thisSend;
double numMicrosecondsSleep = 0;
pthread_t injectAudioThread;
int handStateTimer = 0;
@ -167,10 +148,10 @@ int main(int argc, const char* argv[]) {
packetPosition += eve.getBroadcastData(packetPosition);
// use the UDPSocket instance attached to our agent list to send avatar data to mixer
agentList->getAgentSocket().send(avatarMixer->getActiveSocket(), broadcastPacket, packetPosition - broadcastPacket);
}
agentList->getAgentSocket()->send(avatarMixer->getActiveSocket(), broadcastPacket, packetPosition - broadcastPacket);
}
if (!::injectAudioThreadRunning) {
if (!eveAudioInjector.isInjectingAudio()) {
// enumerate the other agents to decide if one is close enough that eve should talk
for (AgentList::iterator agent = agentList->begin(); agent != agentList->end(); agent++) {
AvatarData* avatarData = (AvatarData*) agent->getLinkedData();
@ -180,7 +161,20 @@ int main(int argc, const char* argv[]) {
float squareDistance = glm::dot(tempVector, tempVector);
if (squareDistance <= AUDIO_INJECT_PROXIMITY) {
pthread_create(&injectAudioThread, NULL, injectAudio, (void*) &eveAudioInjector);
// look for an audio mixer in our agent list
Agent* audioMixer = AgentList::getInstance()->soloAgentOfType(AGENT_TYPE_AUDIO_MIXER);
if (audioMixer) {
// until the audio mixer is setup for ping-reply, activate the public socket if it's not active
if (!audioMixer->getActiveSocket()) {
audioMixer->activatePublicSocket();
}
eveAudioInjector.setDestinationSocket(audioMixer->getActiveSocket());
// we have an active audio mixer we can send data to
eveAudioInjector.threadInjectionOfAudio();
}
}
}
}

View file

@ -104,6 +104,7 @@ int main(int argc, char* argv[]) {
mixerSocket.sin_family = AF_INET;
mixerSocket.sin_addr.s_addr = inet_addr(EC2_WEST_AUDIO_SERVER);
mixerSocket.sin_port = htons((uint16_t)AUDIO_UDP_LISTEN_PORT);
if (processParameters(argc, argv)) {
if (::sourceAudioFile == NULL) {
@ -111,6 +112,8 @@ int main(int argc, char* argv[]) {
exit(-1);
} else {
AudioInjector injector(sourceAudioFile);
injector.setInjectorSocket(&streamSocket);
injector.setDestinationSocket((sockaddr*) &mixerSocket);
injector.setPosition(::floatArguments);
injector.setBearing(*(::floatArguments + 3));
@ -120,7 +123,7 @@ int main(int argc, char* argv[]) {
int usecDelay = 0;
while (true) {
injector.injectAudio(&streamSocket, (sockaddr*) &mixerSocket);
injector.injectAudio();
if (!::loopAudio) {
delay = randFloatInRange(::sleepIntervalMin, ::sleepIntervalMax);

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@ -1,3 +1,5 @@
#version 120
//
// For licensing information, see http://http.developer.nvidia.com/GPUGems/gpugems_app01.html:
//
@ -30,8 +32,6 @@
// Copyright (c) 2004 Sean O'Neil
//
#version 120
uniform vec3 v3LightPos;
uniform float g;
uniform float g2;

View file

@ -1,3 +1,5 @@
#version 120
//
// For licensing information, see http://http.developer.nvidia.com/GPUGems/gpugems_app01.html:
//
@ -30,8 +32,6 @@
// Copyright (c) 2004 Sean O'Neil
//
#version 120
uniform vec3 v3CameraPos; // The camera's current position
uniform vec3 v3LightPos; // The direction vector to the light source
uniform vec3 v3InvWavelength; // 1 / pow(wavelength, 4) for the red, green, and blue channels

View file

@ -1,3 +1,5 @@
#version 120
//
// For licensing information, see http://http.developer.nvidia.com/GPUGems/gpugems_app01.html:
//
@ -30,8 +32,6 @@
// Copyright (c) 2004 Sean O'Neil
//
#version 120
uniform vec3 v3LightPos;
uniform float g;
uniform float g2;

View file

@ -1,3 +1,5 @@
#version 120
//
// For licensing information, see http://http.developer.nvidia.com/GPUGems/gpugems_app01.html:
//
@ -30,8 +32,6 @@
// Copyright (c) 2004 Sean O'Neil
//
#version 120
uniform vec3 v3CameraPos; // The camera's current position
uniform vec3 v3LightPos; // The direction vector to the light source
uniform vec3 v3InvWavelength; // 1 / pow(wavelength, 4) for the red, green, and blue channels

View file

@ -18,6 +18,7 @@
#include <ifaddrs.h>
#endif
#include <QActionGroup>
#include <QColorDialog>
#include <QDesktopWidget>
#include <QGLWidget>
@ -143,18 +144,16 @@ Application::Application(int& argc, char** argv) :
_mouseX(0),
_mouseY(0),
_mousePressed(false),
_mouseMode(NO_EDIT_MODE),
_mouseVoxelScale(1.0f / 1024.0f),
_paintOn(false),
_dominantColor(0),
_perfStatsOn(false),
_destructiveAddVoxel(false),
_chatEntryOn(false),
_oculusTextureID(0),
_oculusProgram(0),
_oculusDistortionScale(1.25),
#ifndef _WIN32
_audio(&_audioScope, &_myAvatar),
_audio(&_audioScope),
#endif
_stopNetworkReceiveThread(false),
_packetCount(0),
@ -180,7 +179,7 @@ Application::Application(int& argc, char** argv) :
AgentList::createInstance(AGENT_TYPE_AVATAR, listenPort);
_enableNetworkThread = !cmdOptionExists(argc, constArgv, "--nonblocking");
if (!_enableNetworkThread) {
AgentList::getInstance()->getAgentSocket().setBlocking(false);
AgentList::getInstance()->getAgentSocket()->setBlocking(false);
}
const char* domainIP = getCmdOption(argc, constArgv, "--domain");
@ -202,10 +201,6 @@ Application::Application(int& argc, char** argv) :
// the callback for our instance of AgentList is attachNewHeadToAgent
AgentList::getInstance()->linkedDataCreateCallback = &attachNewHeadToAgent;
#ifndef _WIN32
AgentList::getInstance()->audioMixerSocketUpdate = &audioMixerUpdate;
#endif
#ifdef _WIN32
WSADATA WsaData;
int wsaresult = WSAStartup(MAKEWORD(2,2), &WsaData);
@ -235,8 +230,11 @@ Application::Application(int& argc, char** argv) :
void Application::initializeGL() {
printLog( "Created Display Window.\n" );
// initialize glut for shape drawing; Qt apparently initializes it on OS X
#ifndef __APPLE__
int argc = 0;
glutInit(&argc, 0);
#endif
#ifdef _WIN32
glewInit();
@ -375,7 +373,8 @@ void Application::paintGL() {
glEnable(GL_COLOR_MATERIAL);
glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
GLfloat light_position0[] = { 1.0, 1.0, 0.0, 0.0 };
glm::vec3 relativeSunLoc = glm::normalize(_environment.getSunLocation() - whichCamera.getPosition());
GLfloat light_position0[] = { relativeSunLoc.x, relativeSunLoc.y, relativeSunLoc.z, 0.0 };
glLightfv(GL_LIGHT0, GL_POSITION, light_position0);
GLfloat ambient_color[] = { 0.7, 0.7, 0.8 };
glLightfv(GL_LIGHT0, GL_AMBIENT, ambient_color);
@ -547,30 +546,6 @@ void Application::keyPressEvent(QKeyEvent* event) {
case Qt::Key_Percent:
sendVoxelServerAddScene();
break;
case Qt::Key_1:
_mouseMode = (_mouseMode == ADD_VOXEL_MODE) ? NO_EDIT_MODE : ADD_VOXEL_MODE;
break;
case Qt::Key_2:
_mouseMode = (_mouseMode == DELETE_VOXEL_MODE) ? NO_EDIT_MODE : DELETE_VOXEL_MODE;
break;
case Qt::Key_3:
_mouseMode = (_mouseMode == COLOR_VOXEL_MODE) ? NO_EDIT_MODE : COLOR_VOXEL_MODE;
break;
case Qt::Key_4:
addVoxelInFrontOfAvatar();
break;
case Qt::Key_5:
_mouseVoxelScale /= 2;
break;
case Qt::Key_6:
_mouseVoxelScale *= 2;
break;
case Qt::Key_L:
_displayLevels = !_displayLevels;
@ -694,6 +669,12 @@ void Application::keyReleaseEvent(QKeyEvent* event) {
void Application::mouseMoveEvent(QMouseEvent* event) {
_mouseX = event->x();
_mouseY = event->y();
// detect drag
glm::vec3 mouseVoxelPos(_mouseVoxel.x, _mouseVoxel.y, _mouseVoxel.z);
if (_colorVoxelMode->isChecked() && event->buttons().testFlag(Qt::LeftButton) && mouseVoxelPos != _lastMouseVoxelPos) {
addVoxelUnderCursor();
}
}
void Application::mousePressEvent(QMouseEvent* event) {
@ -702,13 +683,13 @@ void Application::mousePressEvent(QMouseEvent* event) {
_mouseY = event->y();
_mousePressed = true;
if (_mouseMode == ADD_VOXEL_MODE || _mouseMode == COLOR_VOXEL_MODE) {
if (_addVoxelMode->isChecked() || _colorVoxelMode->isChecked()) {
addVoxelUnderCursor();
} else if (_mouseMode == DELETE_VOXEL_MODE) {
} else if (_deleteVoxelMode->isChecked()) {
deleteVoxelUnderCursor();
}
} else if (event->button() == Qt::RightButton && _mouseMode != NO_EDIT_MODE) {
} else if (event->button() == Qt::RightButton && checkedVoxelModeAction() != 0) {
deleteVoxelUnderCursor();
}
}
@ -722,14 +703,14 @@ void Application::mouseReleaseEvent(QMouseEvent* event) {
}
void Application::wheelEvent(QWheelEvent* event) {
if (_mouseMode == NO_EDIT_MODE) {
if (checkedVoxelModeAction() == 0) {
event->ignore();
return;
}
if (event->delta() > 0) {
_mouseVoxelScale *= 2;
increaseVoxelSize();
} else {
_mouseVoxelScale /= 2;
decreaseVoxelSize();
}
}
@ -819,48 +800,57 @@ void Application::idle() {
// tell my avatar the posiion and direction of the ray projected ino the world based on the mouse position
_myAvatar.setMouseRay(mouseRayOrigin, mouseRayDirection);
float distance;
BoxFace face;
_mouseVoxel.s = 0.0f;
if (_mouseMode != NO_EDIT_MODE && _voxels.findRayIntersection(
mouseRayOrigin, mouseRayDirection, _mouseVoxel, distance, face)) {
// find the nearest voxel with the desired scale
if (_mouseVoxelScale > _mouseVoxel.s) {
// choose the larger voxel that encompasses the one selected
_mouseVoxel.x = _mouseVoxelScale * floorf(_mouseVoxel.x / _mouseVoxelScale);
_mouseVoxel.y = _mouseVoxelScale * floorf(_mouseVoxel.y / _mouseVoxelScale);
_mouseVoxel.z = _mouseVoxelScale * floorf(_mouseVoxel.z / _mouseVoxelScale);
_mouseVoxel.s = _mouseVoxelScale;
} else {
glm::vec3 faceVector = getFaceVector(face);
if (_mouseVoxelScale < _mouseVoxel.s) {
// find the closest contained voxel
glm::vec3 pt = (mouseRayOrigin + mouseRayDirection * distance) / (float)TREE_SCALE -
faceVector * (_mouseVoxelScale * 0.5f);
_mouseVoxel.x = _mouseVoxelScale * floorf(pt.x / _mouseVoxelScale);
_mouseVoxel.y = _mouseVoxelScale * floorf(pt.y / _mouseVoxelScale);
_mouseVoxel.z = _mouseVoxelScale * floorf(pt.z / _mouseVoxelScale);
if (checkedVoxelModeAction() != 0) {
float distance;
BoxFace face;
if (_voxels.findRayIntersection(mouseRayOrigin, mouseRayDirection, _mouseVoxel, distance, face)) {
// find the nearest voxel with the desired scale
if (_mouseVoxelScale > _mouseVoxel.s) {
// choose the larger voxel that encompasses the one selected
_mouseVoxel.x = _mouseVoxelScale * floorf(_mouseVoxel.x / _mouseVoxelScale);
_mouseVoxel.y = _mouseVoxelScale * floorf(_mouseVoxel.y / _mouseVoxelScale);
_mouseVoxel.z = _mouseVoxelScale * floorf(_mouseVoxel.z / _mouseVoxelScale);
_mouseVoxel.s = _mouseVoxelScale;
}
if (_mouseMode == ADD_VOXEL_MODE) {
// use the face to determine the side on which to create a neighbor
_mouseVoxel.x += faceVector.x * _mouseVoxel.s;
_mouseVoxel.y += faceVector.y * _mouseVoxel.s;
_mouseVoxel.z += faceVector.z * _mouseVoxel.s;
}
}
if (_mouseMode == COLOR_VOXEL_MODE) {
} else {
glm::vec3 faceVector = getFaceVector(face);
if (_mouseVoxelScale < _mouseVoxel.s) {
// find the closest contained voxel
glm::vec3 pt = (mouseRayOrigin + mouseRayDirection * distance) / (float)TREE_SCALE -
faceVector * (_mouseVoxelScale * 0.5f);
_mouseVoxel.x = _mouseVoxelScale * floorf(pt.x / _mouseVoxelScale);
_mouseVoxel.y = _mouseVoxelScale * floorf(pt.y / _mouseVoxelScale);
_mouseVoxel.z = _mouseVoxelScale * floorf(pt.z / _mouseVoxelScale);
_mouseVoxel.s = _mouseVoxelScale;
}
if (_addVoxelMode->isChecked()) {
// use the face to determine the side on which to create a neighbor
_mouseVoxel.x += faceVector.x * _mouseVoxel.s;
_mouseVoxel.y += faceVector.y * _mouseVoxel.s;
_mouseVoxel.z += faceVector.z * _mouseVoxel.s;
}
}
} else if (_addVoxelMode->isChecked()) {
// place the voxel a fixed distance away
float worldMouseVoxelScale = _mouseVoxelScale * TREE_SCALE;
glm::vec3 pt = mouseRayOrigin + mouseRayDirection * (2.0f + worldMouseVoxelScale * 0.5f);
_mouseVoxel.x = _mouseVoxelScale * floorf(pt.x / worldMouseVoxelScale);
_mouseVoxel.y = _mouseVoxelScale * floorf(pt.y / worldMouseVoxelScale);
_mouseVoxel.z = _mouseVoxelScale * floorf(pt.z / worldMouseVoxelScale);
_mouseVoxel.s = _mouseVoxelScale;
}
if (_deleteVoxelMode->isChecked()) {
// red indicates deletion
_mouseVoxel.red = 255;
_mouseVoxel.green = _mouseVoxel.blue = 0;
} else { // _addVoxelMode->isChecked() || _colorVoxelMode->isChecked()
QColor paintColor = _voxelPaintColor->data().value<QColor>();
_mouseVoxel.red = paintColor.red();
_mouseVoxel.green = paintColor.green();
_mouseVoxel.blue = paintColor.blue();
} else if (_mouseMode == DELETE_VOXEL_MODE) {
// red indicates deletion
_mouseVoxel.red = 255;
_mouseVoxel.green = _mouseVoxel.blue = 0;
}
}
@ -914,11 +904,7 @@ void Application::terminate() {
// Close serial port
// close(serial_fd);
_myAvatar.writeAvatarDataToFile();
#ifndef _WIN32
_audio.terminate();
#endif
_myAvatar.writeAvatarDataToFile();
if (_enableNetworkThread) {
_stopNetworkReceiveThread = true;
@ -994,10 +980,6 @@ void Application::cycleFrustumRenderMode() {
updateFrustumRenderModeAction();
}
void Application::setDestructivePaint(bool destructive) {
_destructiveAddVoxel = destructive;
}
void Application::setRenderWarnings(bool renderWarnings) {
_voxels.setRenderPipelineWarnings(renderWarnings);
}
@ -1050,6 +1032,56 @@ void Application::setWantsDelta(bool wantsDelta) {
_myAvatar.setWantDelta(wantsDelta);
}
void Application::updateVoxelModeActions() {
// only the sender can be checked
foreach (QAction* action, _voxelModeActions->actions()) {
if (action->isChecked() && action != sender()) {
action->setChecked(false);
}
}
}
static void sendVoxelEditMessage(PACKET_HEADER header, VoxelDetail& detail) {
unsigned char* bufferOut;
int sizeOut;
if (createVoxelEditMessage(header, 0, 1, &detail, bufferOut, sizeOut)){
AgentList::getInstance()->broadcastToAgents(bufferOut, sizeOut, &AGENT_TYPE_VOXEL, 1);
delete bufferOut;
}
}
void Application::addVoxelInFrontOfAvatar() {
VoxelDetail detail;
glm::vec3 position = (_myAvatar.getPosition() + _myAvatar.getCameraDirection()) * (1.0f / TREE_SCALE);
detail.s = _mouseVoxelScale;
detail.x = detail.s * floor(position.x / detail.s);
detail.y = detail.s * floor(position.y / detail.s);
detail.z = detail.s * floor(position.z / detail.s);
QColor paintColor = _voxelPaintColor->data().value<QColor>();
detail.red = paintColor.red();
detail.green = paintColor.green();
detail.blue = paintColor.blue();
PACKET_HEADER message = (_destructiveAddVoxel->isChecked() ?
PACKET_HEADER_SET_VOXEL_DESTRUCTIVE : PACKET_HEADER_SET_VOXEL);
sendVoxelEditMessage(message, detail);
// create the voxel locally so it appears immediately
_voxels.createVoxel(detail.x, detail.y, detail.z, detail.s,
detail.red, detail.green, detail.blue, _destructiveAddVoxel->isChecked());
}
void Application::decreaseVoxelSize() {
_mouseVoxelScale /= 2;
}
void Application::increaseVoxelSize() {
_mouseVoxelScale *= 2;
}
static QIcon createSwatchIcon(const QColor& color) {
QPixmap map(16, 16);
map.fill(color);
@ -1102,11 +1134,29 @@ void Application::initMenu() {
_renderStatsOn->setShortcut(Qt::Key_Slash);
(_logOn = toolsMenu->addAction("Log"))->setCheckable(true);
_logOn->setChecked(true);
_voxelPaintColor = toolsMenu->addAction("Voxel Paint Color", this, SLOT(chooseVoxelPaintColor()), Qt::Key_7);
QMenu* voxelMenu = menuBar->addMenu("Voxels");
_voxelModeActions = new QActionGroup(this);
_voxelModeActions->setExclusive(false); // exclusivity implies one is always checked
(_addVoxelMode = voxelMenu->addAction(
"Add Voxel Mode", this, SLOT(updateVoxelModeActions()), Qt::Key_1))->setCheckable(true);
_voxelModeActions->addAction(_addVoxelMode);
(_deleteVoxelMode = voxelMenu->addAction(
"Delete Voxel Mode", this, SLOT(updateVoxelModeActions()), Qt::Key_2))->setCheckable(true);
_voxelModeActions->addAction(_deleteVoxelMode);
(_colorVoxelMode = voxelMenu->addAction(
"Color Voxel Mode", this, SLOT(updateVoxelModeActions()), Qt::Key_3))->setCheckable(true);
_voxelModeActions->addAction(_colorVoxelMode);
voxelMenu->addAction("Place Voxel", this, SLOT(addVoxelInFrontOfAvatar()), Qt::Key_4);
voxelMenu->addAction("Decrease Voxel Size", this, SLOT(decreaseVoxelSize()), Qt::Key_5);
voxelMenu->addAction("Increase Voxel Size", this, SLOT(increaseVoxelSize()), Qt::Key_6);
_voxelPaintColor = voxelMenu->addAction("Voxel Paint Color", this, SLOT(chooseVoxelPaintColor()), Qt::Key_7);
QColor paintColor(128, 128, 128);
_voxelPaintColor->setData(paintColor);
_voxelPaintColor->setIcon(createSwatchIcon(paintColor));
toolsMenu->addAction("Create Voxel is Destructive", this, SLOT(setDestructivePaint(bool)))->setCheckable(true);
(_destructiveAddVoxel = voxelMenu->addAction("Create Voxel is Destructive"))->setCheckable(true);
QMenu* frustumMenu = menuBar->addMenu("Frustum");
(_frustumOn = frustumMenu->addAction("Display Frustum"))->setCheckable(true);
@ -1193,16 +1243,6 @@ void Application::init() {
gettimeofday(&_lastTimeIdle, NULL);
}
static void sendVoxelEditMessage(PACKET_HEADER header, VoxelDetail& detail) {
unsigned char* bufferOut;
int sizeOut;
if (createVoxelEditMessage(header, 0, 1, &detail, bufferOut, sizeOut)){
AgentList::getInstance()->broadcastToAgents(bufferOut, sizeOut, &AGENT_TYPE_VOXEL, 1);
delete bufferOut;
}
}
void Application::updateAvatar(float deltaTime) {
// Update my avatar's head position from gyros
_myAvatar.updateHeadFromGyros(deltaTime, &_serialPort, &_gravity);
@ -1279,7 +1319,7 @@ void Application::updateAvatar(float deltaTime) {
// Get audio loudness data from audio input device
#ifndef _WIN32
_myAvatar.setLoudness(_audio.getInputLoudness());
_myAvatar.setLoudness(_audio.getLastInputLoudness());
#endif
// Update Avatar with latest camera and view frustum data...
@ -1327,7 +1367,8 @@ void Application::updateAvatar(float deltaTime) {
_paintingVoxel.y >= 0.0 && _paintingVoxel.y <= 1.0 &&
_paintingVoxel.z >= 0.0 && _paintingVoxel.z <= 1.0) {
PACKET_HEADER message = (_destructiveAddVoxel ? PACKET_HEADER_SET_VOXEL_DESTRUCTIVE : PACKET_HEADER_SET_VOXEL);
PACKET_HEADER message = (_destructiveAddVoxel->isChecked() ?
PACKET_HEADER_SET_VOXEL_DESTRUCTIVE : PACKET_HEADER_SET_VOXEL);
sendVoxelEditMessage(message, _paintingVoxel);
}
}
@ -1459,15 +1500,15 @@ void Application::displayOculus(Camera& whichCamera) {
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
_oculusProgram = new ProgramObject();
_oculusProgram->attachFromSourceCode(GL_FRAGMENT_SHADER_ARB, DISTORTION_FRAGMENT_SHADER);
_oculusProgram->addShaderFromSourceCode(QGLShader::Fragment, DISTORTION_FRAGMENT_SHADER);
_oculusProgram->link();
_textureLocation = _oculusProgram->getUniformLocation("texture");
_lensCenterLocation = _oculusProgram->getUniformLocation("lensCenter");
_screenCenterLocation = _oculusProgram->getUniformLocation("screenCenter");
_scaleLocation = _oculusProgram->getUniformLocation("scale");
_scaleInLocation = _oculusProgram->getUniformLocation("scaleIn");
_hmdWarpParamLocation = _oculusProgram->getUniformLocation("hmdWarpParam");
_textureLocation = _oculusProgram->uniformLocation("texture");
_lensCenterLocation = _oculusProgram->uniformLocation("lensCenter");
_screenCenterLocation = _oculusProgram->uniformLocation("screenCenter");
_scaleLocation = _oculusProgram->uniformLocation("scale");
_scaleInLocation = _oculusProgram->uniformLocation("scaleIn");
_hmdWarpParamLocation = _oculusProgram->uniformLocation("hmdWarpParam");
} else {
glBindTexture(GL_TEXTURE_2D, _oculusTextureID);
@ -1488,12 +1529,12 @@ void Application::displayOculus(Camera& whichCamera) {
glDisable(GL_BLEND);
glEnable(GL_TEXTURE_2D);
_oculusProgram->bind();
_oculusProgram->setUniform(_textureLocation, 0);
_oculusProgram->setUniform(_lensCenterLocation, 0.287994, 0.5); // see SDK docs, p. 29
_oculusProgram->setUniform(_screenCenterLocation, 0.25, 0.5);
_oculusProgram->setUniform(_scaleLocation, 0.25 * scaleFactor, 0.5 * scaleFactor * aspectRatio);
_oculusProgram->setUniform(_scaleInLocation, 4, 2 / aspectRatio);
_oculusProgram->setUniform(_hmdWarpParamLocation, 1.0, 0.22, 0.24, 0);
_oculusProgram->setUniformValue(_textureLocation, 0);
_oculusProgram->setUniformValue(_lensCenterLocation, 0.287994, 0.5); // see SDK docs, p. 29
_oculusProgram->setUniformValue(_screenCenterLocation, 0.25, 0.5);
_oculusProgram->setUniformValue(_scaleLocation, 0.25 * scaleFactor, 0.5 * scaleFactor * aspectRatio);
_oculusProgram->setUniformValue(_scaleInLocation, 4, 2 / aspectRatio);
_oculusProgram->setUniformValue(_hmdWarpParamLocation, 1.0, 0.22, 0.24, 0);
glColor3f(1, 0, 1);
glBegin(GL_QUADS);
@ -1507,8 +1548,8 @@ void Application::displayOculus(Camera& whichCamera) {
glVertex2f(0, _glWidget->height());
glEnd();
_oculusProgram->setUniform(_lensCenterLocation, 0.787994, 0.5);
_oculusProgram->setUniform(_screenCenterLocation, 0.75, 0.5);
_oculusProgram->setUniformValue(_lensCenterLocation, 0.787994, 0.5);
_oculusProgram->setUniformValue(_screenCenterLocation, 0.75, 0.5);
glBegin(GL_QUADS);
glTexCoord2f(0.5, 0);
@ -1577,8 +1618,9 @@ void Application::displaySide(Camera& whichCamera) {
// indicate what we'll be adding/removing in mouse mode, if anything
if (_mouseVoxel.s != 0) {
glDisable(GL_LIGHTING);
glPushMatrix();
if (_mouseMode == ADD_VOXEL_MODE) {
if (_addVoxelMode->isChecked()) {
// use a contrasting color so that we can see what we're doing
glColor3ub(_mouseVoxel.red + 128, _mouseVoxel.green + 128, _mouseVoxel.blue + 128);
} else {
@ -1592,6 +1634,7 @@ void Application::displaySide(Camera& whichCamera) {
glutWireCube(_mouseVoxel.s);
glLineWidth(1.0f);
glPopMatrix();
glEnable(GL_LIGHTING);
}
if (_renderAvatarsOn->isChecked()) {
@ -1896,35 +1939,18 @@ void Application::shiftPaintingColor() {
_paintingVoxel.blue = (_dominantColor == 2) ? randIntInRange(200, 255) : randIntInRange(40, 100);
}
void Application::addVoxelInFrontOfAvatar() {
VoxelDetail detail;
glm::vec3 position = (_myAvatar.getPosition() + _myAvatar.getCameraDirection()) * (1.0f / TREE_SCALE);
detail.s = _mouseVoxelScale;
detail.x = detail.s * floor(position.x / detail.s);
detail.y = detail.s * floor(position.y / detail.s);
detail.z = detail.s * floor(position.z / detail.s);
QColor paintColor = _voxelPaintColor->data().value<QColor>();
detail.red = paintColor.red();
detail.green = paintColor.green();
detail.blue = paintColor.blue();
PACKET_HEADER message = (_destructiveAddVoxel ? PACKET_HEADER_SET_VOXEL_DESTRUCTIVE : PACKET_HEADER_SET_VOXEL);
sendVoxelEditMessage(message, detail);
// create the voxel locally so it appears immediately
_voxels.createVoxel(detail.x, detail.y, detail.z, detail.s, detail.red, detail.green, detail.blue, _destructiveAddVoxel);
}
void Application::addVoxelUnderCursor() {
if (_mouseVoxel.s != 0) {
PACKET_HEADER message = (_destructiveAddVoxel ? PACKET_HEADER_SET_VOXEL_DESTRUCTIVE : PACKET_HEADER_SET_VOXEL);
PACKET_HEADER message = (_destructiveAddVoxel->isChecked() ?
PACKET_HEADER_SET_VOXEL_DESTRUCTIVE : PACKET_HEADER_SET_VOXEL);
sendVoxelEditMessage(message, _mouseVoxel);
// create the voxel locally so it appears immediately
_voxels.createVoxel(_mouseVoxel.x, _mouseVoxel.y, _mouseVoxel.z, _mouseVoxel.s,
_mouseVoxel.red, _mouseVoxel.green, _mouseVoxel.blue, _destructiveAddVoxel);
_mouseVoxel.red, _mouseVoxel.green, _mouseVoxel.blue, _destructiveAddVoxel->isChecked());
// remember the position for drag detection
_lastMouseVoxelPos = glm::vec3(_mouseVoxel.x, _mouseVoxel.y, _mouseVoxel.z);
}
}
@ -1934,6 +1960,9 @@ void Application::deleteVoxelUnderCursor() {
// delete the voxel locally so it disappears immediately
_voxels.deleteVoxelAt(_mouseVoxel.x, _mouseVoxel.y, _mouseVoxel.z, _mouseVoxel.s);
// remember the position for drag detection
_lastMouseVoxelPos = glm::vec3(_mouseVoxel.x, _mouseVoxel.y, _mouseVoxel.z);
}
}
@ -1967,18 +1996,23 @@ void Application::setMenuShortcutsEnabled(bool enabled) {
setShortcutsEnabled(_window->menuBar(), enabled);
}
// when QActionGroup is set to non-exclusive, it doesn't return anything as checked;
// hence, we must check ourselves
QAction* Application::checkedVoxelModeAction() const {
foreach (QAction* action, _voxelModeActions->actions()) {
if (action->isChecked()) {
return action;
}
}
return 0;
}
void Application::attachNewHeadToAgent(Agent *newAgent) {
if (newAgent->getLinkedData() == NULL) {
newAgent->setLinkedData(new Avatar(false));
}
}
#ifndef _WIN32
void Application::audioMixerUpdate(in_addr_t newMixerAddress, in_port_t newMixerPort) {
static_cast<Application*>(QCoreApplication::instance())->_audio.updateMixerParams(newMixerAddress, newMixerPort);
}
#endif
// Receive packets from other agents/servers and decide what to do with them!
void* Application::networkReceive(void* args) {
sockaddr senderAddress;
@ -1992,7 +2026,7 @@ void* Application::networkReceive(void* args) {
app->_wantToKillLocalVoxels = false;
}
if (AgentList::getInstance()->getAgentSocket().receive(&senderAddress, app->_incomingPacket, &bytesReceived)) {
if (AgentList::getInstance()->getAgentSocket()->receive(&senderAddress, app->_incomingPacket, &bytesReceived)) {
app->_packetCount++;
app->_bytesCount += bytesReceived;
@ -2010,6 +2044,9 @@ void* Application::networkReceive(void* args) {
printf("The rotation: %f, %f, %f\n", rotationRates[0], rotationRates[1], rotationRates[2]);
break;
case PACKET_HEADER_MIXED_AUDIO:
app->_audio.addReceivedAudioToBuffer(app->_incomingPacket, bytesReceived);
break;
case PACKET_HEADER_VOXEL_DATA:
case PACKET_HEADER_VOXEL_DATA_MONOCHROME:
case PACKET_HEADER_Z_COMMAND:

View file

@ -30,6 +30,7 @@
#include "ui/ChatEntry.h"
class QAction;
class QActionGroup;
class QGLWidget;
class QKeyEvent;
class QMainWindow;
@ -57,6 +58,8 @@ public:
void mouseReleaseEvent(QMouseEvent* event);
void wheelEvent(QWheelEvent* event);
Avatar* getAvatar() { return &_myAvatar; }
private slots:
@ -76,7 +79,6 @@ private slots:
void setFrustumOffset(bool frustumOffset);
void cycleFrustumRenderMode();
void setDestructivePaint(bool destructive);
void setRenderWarnings(bool renderWarnings);
void doKillLocalVoxels();
void doRandomizeVoxelColors();
@ -89,6 +91,10 @@ private slots:
void setWantsMonochrome(bool wantsMonochrome);
void setWantsResIn(bool wantsResIn);
void setWantsDelta(bool wantsDelta);
void updateVoxelModeActions();
void addVoxelInFrontOfAvatar();
void decreaseVoxelSize();
void increaseVoxelSize();
void chooseVoxelPaintColor();
private:
@ -110,7 +116,6 @@ private:
void setupPaintingVoxel();
void shiftPaintingColor();
void addVoxelInFrontOfAvatar();
void addVoxelUnderCursor();
void deleteVoxelUnderCursor();
@ -118,10 +123,9 @@ private:
void setMenuShortcutsEnabled(bool enabled);
QAction* checkedVoxelModeAction() const;
static void attachNewHeadToAgent(Agent *newAgent);
#ifndef _WIN32
static void audioMixerUpdate(in_addr_t newMixerAddress, in_port_t newMixerPort);
#endif
static void* networkReceive(void* args);
QMainWindow* _window;
@ -135,8 +139,13 @@ private:
QAction* _renderAvatarsOn; // Whether to render avatars
QAction* _oculusOn; // Whether to configure the display for the Oculus Rift
QAction* _renderStatsOn; // Whether to show onscreen text overlay with stats
QAction* _logOn; // Whether to show on-screen log
QAction* _logOn; // Whether to show on-screen log
QActionGroup* _voxelModeActions; // The group of voxel edit mode actions
QAction* _addVoxelMode; // Whether add voxel mode is enabled
QAction* _deleteVoxelMode; // Whether delete voxel mode is enabled
QAction* _colorVoxelMode; // Whether color voxel mode is enabled
QAction* _voxelPaintColor; // The color with which to paint voxels
QAction* _destructiveAddVoxel; // when doing voxel editing do we want them to be destructive
QAction* _frustumOn; // Whether or not to display the debug view frustum
QAction* _viewFrustumFromOffset; // Whether or not to offset the view of the frustum
QAction* _cameraFrustum; // which frustum to look at
@ -192,18 +201,15 @@ private:
int _mouseY;
bool _mousePressed; // true if mouse has been pressed (clear when finished)
// The current mode for mouse interaction
enum MouseMode { NO_EDIT_MODE, ADD_VOXEL_MODE, DELETE_VOXEL_MODE, COLOR_VOXEL_MODE };
MouseMode _mouseMode;
VoxelDetail _mouseVoxel; // details of the voxel under the mouse cursor
float _mouseVoxelScale; // the scale for adding/removing voxels
VoxelDetail _mouseVoxel; // details of the voxel under the mouse cursor
float _mouseVoxelScale; // the scale for adding/removing voxels
glm::vec3 _lastMouseVoxelPos; // the position of the last mouse voxel edit
bool _paintOn; // Whether to paint voxels as you fly around
unsigned char _dominantColor; // The dominant color of the voxel we're painting
VoxelDetail _paintingVoxel; // The voxel we're painting if we're painting
bool _perfStatsOn; // Do we want to display perfStats?
bool _destructiveAddVoxel; // when doing voxel editing do we want them to be destructive
ChatEntry _chatEntry; // chat entry field
bool _chatEntryOn; // Whether to show the chat entry

View file

@ -10,19 +10,21 @@
#include <iostream>
#include <fstream>
#include <pthread.h>
#include <sys/stat.h>
#include <cstring>
#include <StdDev.h>
#include <UDPSocket.h>
#include <SharedUtil.h>
#include <PacketHeaders.h>
#include <AgentList.h>
#include <AgentTypes.h>
#include "Application.h"
#include "Audio.h"
#include "Util.h"
#include "Log.h"
Oscilloscope * scope;
const int NUM_AUDIO_CHANNELS = 2;
const int PACKET_LENGTH_BYTES = 1024;
@ -55,15 +57,8 @@ const float AUDIO_CALLBACK_MSECS = (float)BUFFER_LENGTH_SAMPLES / (float)SAMPLE_
const int AGENT_LOOPBACK_MODIFIER = 307;
const char LOCALHOST_MIXER[] = "0.0.0.0";
const char WORKCLUB_MIXER[] = "192.168.1.19";
const char EC2_WEST_MIXER[] = "54.241.92.53";
const int AUDIO_UDP_LISTEN_PORT = 55444;
int starve_counter = 0;
int numStarves = 0;
StDev stdev;
bool stopAudioReceiveThread = false;
int samplesLeftForFlange = 0;
int lastYawMeasuredMaximum = 0;
@ -71,43 +66,31 @@ float flangeIntensity = 0;
float flangeRate = 0;
float flangeWeight = 0;
timeval firstPlaybackTimer;
int packetsReceivedThisPlayback = 0;
float usecsAtStartup = 0;
/**
* Audio callback used by portaudio.
* Communicates with Audio via a shared pointer to Audio::data.
* Writes input audio channels (if they exist) into Audio::data->buffer,
multiplied by Audio::data->inputGain.
* Then writes Audio::data->buffer into output audio channels, and clears
the portion of Audio::data->buffer that has been read from for reuse.
*
* @param[in] inputBuffer A pointer to an internal portaudio data buffer containing data read by portaudio.
* @param[out] outputBuffer A pointer to an internal portaudio data buffer to be read by the configured output device.
* @param[in] frames Number of frames that portaudio requests to be read/written.
(Valid size of input/output buffers = frames * number of channels (2) * sizeof data type (float)).
* @param[in] timeInfo Portaudio time info. Currently unused.
* @param[in] statusFlags Portaudio status flags. Currently unused.
* @param[in] userData Pointer to supplied user data (in this case, a pointer to Audio::data).
Used to communicate with external code (since portaudio calls this function from another thread).
* @return Should be of type PaStreamCallbackResult. Return paComplete to end the stream, or paContinue to continue (default).
Can be used to end the stream from within the callback.
*/
int audioCallback (const void *inputBuffer,
void *outputBuffer,
// inputBuffer A pointer to an internal portaudio data buffer containing data read by portaudio.
// outputBuffer A pointer to an internal portaudio data buffer to be read by the configured output device.
// frames Number of frames that portaudio requests to be read/written.
// timeInfo Portaudio time info. Currently unused.
// statusFlags Portaudio status flags. Currently unused.
// userData Pointer to supplied user data (in this case, a pointer to the parent Audio object
int audioCallback (const void* inputBuffer,
void* outputBuffer,
unsigned long frames,
const PaStreamCallbackTimeInfo *timeInfo,
PaStreamCallbackFlags statusFlags,
void *userData)
{
AudioData *data = (AudioData *) userData;
void* userData) {
Audio* parentAudio = (Audio*) userData;
AgentList* agentList = AgentList::getInstance();
Application* interface = (Application*) QCoreApplication::instance();
Avatar* interfaceAvatar = interface->getAvatar();
int16_t *inputLeft = ((int16_t **) inputBuffer)[0];
// Add Procedural effects to input samples
data->addProceduralSounds(inputLeft, BUFFER_LENGTH_SAMPLES);
parentAudio->addProceduralSounds(inputLeft, BUFFER_LENGTH_SAMPLES);
if (inputLeft != NULL) {
@ -118,35 +101,32 @@ int audioCallback (const void *inputBuffer,
}
loudness /= BUFFER_LENGTH_SAMPLES;
data->lastInputLoudness = loudness;
parentAudio->_lastInputLoudness = loudness;
// add data to the scope
scope->addSamples(0, inputLeft, BUFFER_LENGTH_SAMPLES);
parentAudio->_scope->addSamples(0, inputLeft, BUFFER_LENGTH_SAMPLES);
if (data->mixerAddress != 0) {
sockaddr_in audioMixerSocket;
audioMixerSocket.sin_family = AF_INET;
audioMixerSocket.sin_addr.s_addr = data->mixerAddress;
audioMixerSocket.sin_port = data->mixerPort;
Agent* audioMixer = agentList->soloAgentOfType(AGENT_TYPE_AUDIO_MIXER);
if (audioMixer) {
int leadingBytes = 2 + (sizeof(float) * 4);
// we need the amount of bytes in the buffer + 1 for type
// + 12 for 3 floats for position + float for bearing + 1 attenuation byte
unsigned char dataPacket[BUFFER_LENGTH_BYTES + leadingBytes];
dataPacket[0] = PACKET_HEADER_INJECT_AUDIO;
dataPacket[0] = PACKET_HEADER_MICROPHONE_AUDIO;
unsigned char *currentPacketPtr = dataPacket + 1;
// memcpy the three float positions
memcpy(currentPacketPtr, &data->linkedAvatar->getHeadPosition(), sizeof(float) * 3);
memcpy(currentPacketPtr, &interfaceAvatar->getHeadPosition(), sizeof(float) * 3);
currentPacketPtr += (sizeof(float) * 3);
// tell the mixer not to add additional attenuation to our source
*(currentPacketPtr++) = 255;
// memcpy the corrected render yaw
float correctedYaw = fmodf(-1 * data->linkedAvatar->getAbsoluteHeadYaw(), 360);
float correctedYaw = fmodf(-1 * interfaceAvatar->getAbsoluteHeadYaw(), 360);
if (correctedYaw > 180) {
correctedYaw -= 360;
@ -154,29 +134,30 @@ int audioCallback (const void *inputBuffer,
correctedYaw += 360;
}
if (data->mixerLoopbackFlag) {
if (parentAudio->_mixerLoopbackFlag) {
correctedYaw = correctedYaw > 0
? correctedYaw + AGENT_LOOPBACK_MODIFIER
: correctedYaw - AGENT_LOOPBACK_MODIFIER;
? correctedYaw + AGENT_LOOPBACK_MODIFIER
: correctedYaw - AGENT_LOOPBACK_MODIFIER;
}
memcpy(currentPacketPtr, &correctedYaw, sizeof(float));
currentPacketPtr += sizeof(float);
currentPacketPtr += sizeof(float);
// copy the audio data to the last BUFFER_LENGTH_BYTES bytes of the data packet
memcpy(currentPacketPtr, inputLeft, BUFFER_LENGTH_BYTES);
data->audioSocket->send((sockaddr *)&audioMixerSocket, dataPacket, BUFFER_LENGTH_BYTES + leadingBytes);
agentList->getAgentSocket()->send(audioMixer->getActiveSocket(), dataPacket, BUFFER_LENGTH_BYTES + leadingBytes);
}
}
int16_t *outputLeft = ((int16_t **) outputBuffer)[0];
int16_t *outputRight = ((int16_t **) outputBuffer)[1];
int16_t* outputLeft = ((int16_t**) outputBuffer)[0];
int16_t* outputRight = ((int16_t**) outputBuffer)[1];
memset(outputLeft, 0, PACKET_LENGTH_BYTES_PER_CHANNEL);
memset(outputRight, 0, PACKET_LENGTH_BYTES_PER_CHANNEL);
AudioRingBuffer *ringBuffer = data->ringBuffer;
AudioRingBuffer* ringBuffer = &parentAudio->_ringBuffer;
// if we've been reset, and there isn't any new packets yet
// just play some silence
@ -184,15 +165,16 @@ int audioCallback (const void *inputBuffer,
if (ringBuffer->getEndOfLastWrite() != NULL) {
if (!ringBuffer->isStarted() && ringBuffer->diffLastWriteNextOutput() < PACKET_LENGTH_SAMPLES + JITTER_BUFFER_SAMPLES) {
//printLog("Held back, buffer has %d of %d samples required.\n", ringBuffer->diffLastWriteNextOutput(), PACKET_LENGTH_SAMPLES + JITTER_BUFFER_SAMPLES);
//printLog("Held back, buffer has %d of %d samples required.\n",
// ringBuffer->diffLastWriteNextOutput(), PACKET_LENGTH_SAMPLES + JITTER_BUFFER_SAMPLES);
} else if (ringBuffer->diffLastWriteNextOutput() < PACKET_LENGTH_SAMPLES) {
ringBuffer->setStarted(false);
starve_counter++;
packetsReceivedThisPlayback = 0;
::numStarves++;
parentAudio->_packetsReceivedThisPlayback = 0;
// printLog("Starved #%d\n", starve_counter);
data->wasStarved = 10; // Frames to render the indication that the system was starved.
parentAudio->_wasStarved = 10; // Frames to render the indication that the system was starved.
} else {
if (!ringBuffer->isStarted()) {
ringBuffer->setStarted(true);
@ -206,21 +188,22 @@ int audioCallback (const void *inputBuffer,
// if we haven't fired off the flange effect, check if we should
// TODO: lastMeasuredHeadYaw is now relative to body - check if this still works.
int lastYawMeasured = fabsf(data->linkedAvatar->getLastMeasuredHeadYaw());
int lastYawMeasured = fabsf(interfaceAvatar->getLastMeasuredHeadYaw());
if (!samplesLeftForFlange && lastYawMeasured > MIN_FLANGE_EFFECT_THRESHOLD) {
if (!::samplesLeftForFlange && lastYawMeasured > MIN_FLANGE_EFFECT_THRESHOLD) {
// we should flange for one second
if ((lastYawMeasuredMaximum = std::max(lastYawMeasuredMaximum, lastYawMeasured)) != lastYawMeasured) {
lastYawMeasuredMaximum = std::min(lastYawMeasuredMaximum, MIN_FLANGE_EFFECT_THRESHOLD);
if ((::lastYawMeasuredMaximum = std::max(::lastYawMeasuredMaximum, lastYawMeasured)) != lastYawMeasured) {
::lastYawMeasuredMaximum = std::min(::lastYawMeasuredMaximum, MIN_FLANGE_EFFECT_THRESHOLD);
samplesLeftForFlange = SAMPLE_RATE;
::samplesLeftForFlange = SAMPLE_RATE;
flangeIntensity = MIN_FLANGE_INTENSITY +
((lastYawMeasuredMaximum - MIN_FLANGE_EFFECT_THRESHOLD) / (float)(MAX_FLANGE_EFFECT_THRESHOLD - MIN_FLANGE_EFFECT_THRESHOLD)) *
::flangeIntensity = MIN_FLANGE_INTENSITY +
((::lastYawMeasuredMaximum - MIN_FLANGE_EFFECT_THRESHOLD) /
(float)(MAX_FLANGE_EFFECT_THRESHOLD - MIN_FLANGE_EFFECT_THRESHOLD)) *
(1 - MIN_FLANGE_INTENSITY);
flangeRate = FLANGE_BASE_RATE * flangeIntensity;
flangeWeight = MAX_FLANGE_SAMPLE_WEIGHT * flangeIntensity;
::flangeRate = FLANGE_BASE_RATE * ::flangeIntensity;
::flangeWeight = MAX_FLANGE_SAMPLE_WEIGHT * ::flangeIntensity;
}
}
@ -229,13 +212,14 @@ int audioCallback (const void *inputBuffer,
int leftSample = ringBuffer->getNextOutput()[s];
int rightSample = ringBuffer->getNextOutput()[s + PACKET_LENGTH_SAMPLES_PER_CHANNEL];
if (samplesLeftForFlange > 0) {
float exponent = (SAMPLE_RATE - samplesLeftForFlange - (SAMPLE_RATE / flangeRate)) / (SAMPLE_RATE / flangeRate);
int sampleFlangeDelay = (SAMPLE_RATE / (1000 * flangeIntensity)) * powf(2, exponent);
if (::samplesLeftForFlange > 0) {
float exponent = (SAMPLE_RATE - ::samplesLeftForFlange - (SAMPLE_RATE / ::flangeRate)) /
(SAMPLE_RATE / ::flangeRate);
int sampleFlangeDelay = (SAMPLE_RATE / (1000 * ::flangeIntensity)) * powf(2, exponent);
if (samplesLeftForFlange != SAMPLE_RATE || s >= (SAMPLE_RATE / 2000)) {
if (::samplesLeftForFlange != SAMPLE_RATE || s >= (SAMPLE_RATE / 2000)) {
// we have a delayed sample to add to this sample
int16_t *flangeFrame = ringBuffer->getNextOutput();
int flangeIndex = s - sampleFlangeDelay;
@ -251,13 +235,13 @@ int audioCallback (const void *inputBuffer,
int16_t leftFlangeSample = flangeFrame[flangeIndex];
int16_t rightFlangeSample = flangeFrame[flangeIndex + PACKET_LENGTH_SAMPLES_PER_CHANNEL];
leftSample = (1 - flangeWeight) * leftSample + (flangeWeight * leftFlangeSample);
rightSample = (1 - flangeWeight) * rightSample + (flangeWeight * rightFlangeSample);
leftSample = (1 - ::flangeWeight) * leftSample + (::flangeWeight * leftFlangeSample);
rightSample = (1 - ::flangeWeight) * rightSample + (::flangeWeight * rightFlangeSample);
samplesLeftForFlange--;
::samplesLeftForFlange--;
if (samplesLeftForFlange == 0) {
lastYawMeasuredMaximum = 0;
if (::samplesLeftForFlange == 0) {
::lastYawMeasuredMaximum = 0;
}
}
}
@ -267,8 +251,8 @@ int audioCallback (const void *inputBuffer,
}
// add data to the scope
scope->addSamples(1, outputLeft, PACKET_LENGTH_SAMPLES_PER_CHANNEL);
scope->addSamples(2, outputRight, PACKET_LENGTH_SAMPLES_PER_CHANNEL);
parentAudio->_scope->addSamples(1, outputLeft, PACKET_LENGTH_SAMPLES_PER_CHANNEL);
parentAudio->_scope->addSamples(2, outputRight, PACKET_LENGTH_SAMPLES_PER_CHANNEL);
ringBuffer->setNextOutput(ringBuffer->getNextOutput() + PACKET_LENGTH_SAMPLES);
@ -278,140 +262,108 @@ int audioCallback (const void *inputBuffer,
}
}
gettimeofday(&data->lastCallback, NULL);
gettimeofday(&parentAudio->_lastCallbackTime, NULL);
return paContinue;
}
void Audio::updateMixerParams(in_addr_t newMixerAddress, in_port_t newMixerPort) {
audioData->mixerAddress = newMixerAddress;
audioData->mixerPort = newMixerPort;
}
struct AudioRecThreadStruct {
AudioData *sharedAudioData;
};
void *receiveAudioViaUDP(void *args) {
AudioRecThreadStruct *threadArgs = (AudioRecThreadStruct *) args;
AudioData *sharedAudioData = threadArgs->sharedAudioData;
int16_t *receivedData = new int16_t[PACKET_LENGTH_SAMPLES];
ssize_t receivedBytes;
// Init Jitter timer values
timeval previousReceiveTime, currentReceiveTime = {};
gettimeofday(&previousReceiveTime, NULL);
gettimeofday(&currentReceiveTime, NULL);
int totalPacketsReceived = 0;
stdev.reset();
while (!stopAudioReceiveThread) {
if (sharedAudioData->audioSocket->receive((void *)receivedData, &receivedBytes)) {
gettimeofday(&currentReceiveTime, NULL);
totalPacketsReceived++;
double tDiff = diffclock(&previousReceiveTime, &currentReceiveTime);
//printLog("tDiff %4.1f\n", tDiff);
// Discard first few received packets for computing jitter (often they pile up on start)
if (totalPacketsReceived > 3) stdev.addValue(tDiff);
if (stdev.getSamples() > 500) {
sharedAudioData->measuredJitter = stdev.getStDev();
//printLog("Avg: %4.2f, Stdev: %4.2f\n", stdev.getAverage(), sharedAudioData->measuredJitter);
stdev.reset();
}
AudioRingBuffer *ringBuffer = sharedAudioData->ringBuffer;
if (!ringBuffer->isStarted()) {
packetsReceivedThisPlayback++;
}
else {
//printLog("Audio packet received at %6.0f\n", usecTimestampNow()/1000);
}
if (packetsReceivedThisPlayback == 1) gettimeofday(&firstPlaybackTimer, NULL);
ringBuffer->parseData((unsigned char *)receivedData, PACKET_LENGTH_BYTES);
previousReceiveTime = currentReceiveTime;
}
void outputPortAudioError(PaError error) {
if (error != paNoError) {
printLog("-- portaudio termination error --\n");
printLog("PortAudio error (%d): %s\n", error, Pa_GetErrorText(error));
}
pthread_exit(0);
}
void Audio::setMixerLoopbackFlag(bool newMixerLoopbackFlag) {
audioData->mixerLoopbackFlag = newMixerLoopbackFlag;
}
bool Audio::getMixerLoopbackFlag() {
return audioData->mixerLoopbackFlag;
}
/**
* Initialize portaudio and start an audio stream.
* Should be called at the beginning of program exection.
* @seealso Audio::terminate
* @return Returns true if successful or false if an error occurred.
Use Audio::getError() to retrieve the error code.
*/
Audio::Audio(Oscilloscope* s, Avatar* linkedAvatar) {
paError = Pa_Initialize();
if (paError != paNoError) goto error;
scope = s;
audioData = new AudioData();
audioData->linkedAvatar = linkedAvatar;
// setup a UDPSocket
audioData->audioSocket = new UDPSocket(AUDIO_UDP_LISTEN_PORT);
audioData->ringBuffer = new AudioRingBuffer(RING_BUFFER_SAMPLES, PACKET_LENGTH_SAMPLES);
AudioRecThreadStruct threadArgs;
threadArgs.sharedAudioData = audioData;
pthread_create(&audioReceiveThread, NULL, receiveAudioViaUDP, (void *) &threadArgs);
paError = Pa_OpenDefaultStream(&stream,
2, // input channels
2, // output channels
(paInt16 | paNonInterleaved), // sample format
SAMPLE_RATE, // sample rate (hz)
BUFFER_LENGTH_SAMPLES, // frames per buffer
audioCallback, // callback function
(void *) audioData); // user data to be passed to callback
if (paError != paNoError) goto error;
initialized = true;
Audio::Audio(Oscilloscope* scope) :
_stream(NULL),
_ringBuffer(RING_BUFFER_SAMPLES, PACKET_LENGTH_SAMPLES),
_scope(scope),
_averagedLatency(0.0),
_measuredJitter(0),
_wasStarved(0),
_lastInputLoudness(0),
_mixerLoopbackFlag(false),
_lastVelocity(0),
_lastAcceleration(0),
_totalPacketsReceived(0),
_firstPlaybackTime(),
_packetsReceivedThisPlayback(0)
{
outputPortAudioError(Pa_Initialize());
outputPortAudioError(Pa_OpenDefaultStream(&_stream,
2,
2,
(paInt16 | paNonInterleaved),
SAMPLE_RATE,
BUFFER_LENGTH_SAMPLES,
audioCallback,
(void*) this));
// start the stream now that sources are good to go
Pa_StartStream(stream);
if (paError != paNoError) goto error;
return;
error:
printLog("-- Failed to initialize portaudio --\n");
printLog("PortAudio error (%d): %s\n", paError, Pa_GetErrorText(paError));
initialized = false;
delete[] audioData;
outputPortAudioError(Pa_StartStream(_stream));
gettimeofday(&_lastReceiveTime, NULL);
}
float Audio::getInputLoudness() const {
return audioData->lastInputLoudness;
Audio::~Audio() {
if (_stream) {
outputPortAudioError(Pa_CloseStream(_stream));
outputPortAudioError(Pa_Terminate());
}
}
void Audio::render(int screenWidth, int screenHeight)
{
if (initialized) {
// Take a pointer to the acquired microphone input samples and add procedural sounds
void Audio::addProceduralSounds(int16_t* inputBuffer, int numSamples) {
const float MAX_AUDIBLE_VELOCITY = 6.0;
const float MIN_AUDIBLE_VELOCITY = 0.1;
const int VOLUME_BASELINE = 400;
const float SOUND_PITCH = 8.f;
float speed = glm::length(_lastVelocity);
float volume = VOLUME_BASELINE * (1.f - speed / MAX_AUDIBLE_VELOCITY);
// Add a noise-modulated sinewave with volume that tapers off with speed increasing
if ((speed > MIN_AUDIBLE_VELOCITY) && (speed < MAX_AUDIBLE_VELOCITY)) {
for (int i = 0; i < numSamples; i++) {
inputBuffer[i] += (int16_t)((cosf((float) i / SOUND_PITCH * speed) * randFloat()) * volume * speed);
}
}
}
void Audio::addReceivedAudioToBuffer(unsigned char* receivedData, int receivedBytes) {
const int NUM_INITIAL_PACKETS_DISCARD = 3;
timeval currentReceiveTime;
gettimeofday(&currentReceiveTime, NULL);
_totalPacketsReceived++;
double timeDiff = diffclock(&_lastReceiveTime, &currentReceiveTime);
// Discard first few received packets for computing jitter (often they pile up on start)
if (_totalPacketsReceived > NUM_INITIAL_PACKETS_DISCARD) {
::stdev.addValue(timeDiff);
}
if (::stdev.getSamples() > 500) {
_measuredJitter = ::stdev.getStDev();
//printLog("Avg: %4.2f, Stdev: %4.2f\n", stdev.getAverage(), sharedAudioData->measuredJitter);
::stdev.reset();
}
if (!_ringBuffer.isStarted()) {
_packetsReceivedThisPlayback++;
}
if (_packetsReceivedThisPlayback == 1) {
gettimeofday(&_firstPlaybackTime, NULL);
}
_ringBuffer.parseData((unsigned char *)receivedData, PACKET_LENGTH_BYTES);
_lastReceiveTime = currentReceiveTime;
}
void Audio::render(int screenWidth, int screenHeight) {
if (_stream) {
glLineWidth(2.0);
glBegin(GL_LINES);
glColor3f(1,1,1);
@ -438,25 +390,23 @@ void Audio::render(int screenWidth, int screenHeight)
}
glEnd();
// Show a bar with the amount of audio remaining in ring buffer beyond current playback
float remainingBuffer = 0;
timeval currentTime;
gettimeofday(&currentTime, NULL);
float timeLeftInCurrentBuffer = 0;
if (audioData->lastCallback.tv_usec > 0) {
timeLeftInCurrentBuffer = AUDIO_CALLBACK_MSECS - diffclock(&audioData->lastCallback, &currentTime);
if (_lastCallbackTime.tv_usec > 0) {
timeLeftInCurrentBuffer = AUDIO_CALLBACK_MSECS - diffclock(&_lastCallbackTime, &currentTime);
}
// /(1000.0*(float)BUFFER_LENGTH_SAMPLES/(float)SAMPLE_RATE) * frameWidth
if (audioData->ringBuffer->getEndOfLastWrite() != NULL)
remainingBuffer = audioData->ringBuffer->diffLastWriteNextOutput() / PACKET_LENGTH_SAMPLES * AUDIO_CALLBACK_MSECS;
if (_ringBuffer.getEndOfLastWrite() != NULL)
remainingBuffer = _ringBuffer.diffLastWriteNextOutput() / PACKET_LENGTH_SAMPLES * AUDIO_CALLBACK_MSECS;
if (audioData->wasStarved == 0) glColor3f(0, 1, 0);
else {
glColor3f(0.5 + (float)audioData->wasStarved/20.0, 0, 0);
audioData->wasStarved--;
if (_wasStarved == 0) {
glColor3f(0, 1, 0);
} else {
glColor3f(0.5 + (_wasStarved / 20.0f), 0, 0);
_wasStarved--;
}
glBegin(GL_QUADS);
@ -466,26 +416,29 @@ void Audio::render(int screenWidth, int screenHeight)
glVertex2f(startX, bottomY - 2);
glEnd();
if (audioData->averagedLatency == 0.0) audioData->averagedLatency = remainingBuffer + timeLeftInCurrentBuffer;
else audioData->averagedLatency = 0.99*audioData->averagedLatency + 0.01*((float)remainingBuffer + (float)timeLeftInCurrentBuffer);
if (_averagedLatency == 0.0) {
_averagedLatency = remainingBuffer + timeLeftInCurrentBuffer;
} else {
_averagedLatency = 0.99f * _averagedLatency + 0.01f * (remainingBuffer + timeLeftInCurrentBuffer);
}
// Show a yellow bar with the averaged msecs latency you are hearing (from time of packet receipt)
glColor3f(1,1,0);
glBegin(GL_QUADS);
glVertex2f(startX + audioData->averagedLatency/AUDIO_CALLBACK_MSECS*frameWidth - 2, topY - 2);
glVertex2f(startX + audioData->averagedLatency/AUDIO_CALLBACK_MSECS*frameWidth + 2, topY - 2);
glVertex2f(startX + audioData->averagedLatency/AUDIO_CALLBACK_MSECS*frameWidth + 2, bottomY + 2);
glVertex2f(startX + audioData->averagedLatency/AUDIO_CALLBACK_MSECS*frameWidth - 2, bottomY + 2);
glVertex2f(startX + _averagedLatency / AUDIO_CALLBACK_MSECS * frameWidth - 2, topY - 2);
glVertex2f(startX + _averagedLatency / AUDIO_CALLBACK_MSECS * frameWidth + 2, topY - 2);
glVertex2f(startX + _averagedLatency / AUDIO_CALLBACK_MSECS * frameWidth + 2, bottomY + 2);
glVertex2f(startX + _averagedLatency / AUDIO_CALLBACK_MSECS * frameWidth - 2, bottomY + 2);
glEnd();
char out[40];
sprintf(out, "%3.0f\n", audioData->averagedLatency);
drawtext(startX + audioData->averagedLatency/AUDIO_CALLBACK_MSECS*frameWidth - 10, topY-10, 0.10, 0, 1, 0, out, 1,1,0);
sprintf(out, "%3.0f\n", _averagedLatency);
drawtext(startX + _averagedLatency / AUDIO_CALLBACK_MSECS * frameWidth - 10, topY - 10, 0.10, 0, 1, 0, out, 1,1,0);
//drawtext(startX + 0, topY-10, 0.08, 0, 1, 0, out, 1,1,0);
// Show a Cyan bar with the most recently measured jitter stdev
int jitterPels = (float) audioData->measuredJitter/ ((1000.0*(float)PACKET_LENGTH_SAMPLES/(float)SAMPLE_RATE)) * (float)frameWidth;
int jitterPels = _measuredJitter / ((1000.0f * PACKET_LENGTH_SAMPLES / SAMPLE_RATE)) * frameWidth;
glColor3f(0,1,1);
glBegin(GL_QUADS);
@ -495,7 +448,7 @@ void Audio::render(int screenWidth, int screenHeight)
glVertex2f(startX + jitterPels - 2, bottomY + 2);
glEnd();
sprintf(out,"%3.1f\n", audioData->measuredJitter);
sprintf(out,"%3.1f\n", _measuredJitter);
drawtext(startX + jitterPels - 5, topY-10, 0.10, 0, 1, 0, out, 0,1,1);
sprintf(out, "%3.1fms\n", JITTER_BUFFER_LENGTH_MSECS);
@ -503,34 +456,4 @@ void Audio::render(int screenWidth, int screenHeight)
}
}
/**
* Close the running audio stream, and deinitialize portaudio.
* Should be called at the end of program execution.
* @return Returns true if the initialization was successful, or false if an error occured.
The error code may be retrieved by Audio::getError().
*/
bool Audio::terminate() {
stopAudioReceiveThread = true;
pthread_join(audioReceiveThread, NULL);
if (initialized) {
initialized = false;
paError = Pa_CloseStream(stream);
if (paError != paNoError) goto error;
paError = Pa_Terminate();
if (paError != paNoError) goto error;
}
delete audioData;
return true;
error:
printLog("-- portaudio termination error --\n");
printLog("PortAudio error (%d): %s\n", paError, Pa_GetErrorText(paError));
return false;
}
#endif

View file

@ -10,44 +10,46 @@
#define __interface__Audio__
#include <portaudio.h>
#include "AudioData.h"
#include <AudioRingBuffer.h>
#include "Oscilloscope.h"
#include "Avatar.h"
class Audio {
public:
// initializes audio I/O
Audio(Oscilloscope *s, Avatar *linkedAvatar);
void render();
Audio(Oscilloscope* scope);
~Audio();
void render(int screenWidth, int screenHeight);
bool getMixerLoopbackFlag();
void setMixerLoopbackFlag(bool newMixerLoopbackFlag);
void setMixerLoopbackFlag(bool mixerLoopbackFlag) { _mixerLoopbackFlag = mixerLoopbackFlag; }
float getInputLoudness() const;
void updateMixerParams(in_addr_t mixerAddress, in_port_t mixerPort);
float getLastInputLoudness() const { return _lastInputLoudness; };
void setLastAcceleration(glm::vec3 a) { audioData->setLastAcceleration(a); };
void setLastVelocity(glm::vec3 v) { audioData->setLastVelocity(v); };
void setLastAcceleration(glm::vec3 lastAcceleration) { _lastAcceleration = lastAcceleration; };
void setLastVelocity(glm::vec3 lastVelocity) { _lastVelocity = lastVelocity; };
// terminates audio I/O
bool terminate();
void addProceduralSounds(int16_t* inputBuffer, int numSamples);
void addReceivedAudioToBuffer(unsigned char* receivedData, int receivedBytes);
private:
bool initialized;
AudioData *audioData;
// protects constructor so that public init method is used
Audio();
// hold potential error returned from PortAudio functions
PaError paError;
// audio stream handle
PaStream *stream;
// audio receive thread
pthread_t audioReceiveThread;
PaStream* _stream;
AudioRingBuffer _ringBuffer;
Oscilloscope* _scope;
timeval _lastCallbackTime;
timeval _lastReceiveTime;
float _averagedLatency;
float _measuredJitter;
int _wasStarved;
float _lastInputLoudness;
bool _mixerLoopbackFlag;
glm::vec3 _lastVelocity;
glm::vec3 _lastAcceleration;
int _totalPacketsReceived;
timeval _firstPlaybackTime;
int _packetsReceivedThisPlayback;
// give access to AudioData class from audioCallback
friend int audioCallback (const void*, void*, unsigned long, const PaStreamCallbackTimeInfo*, PaStreamCallbackFlags, void*);

View file

@ -1,48 +0,0 @@
//
// AudioData.cpp
// interface
//
// Created by Stephen Birarda on 1/29/13.
// Copyright (c) 2013 HighFidelity, Inc. All rights reserved.
//
#ifndef _WIN32
#include "AudioData.h"
AudioData::AudioData() {
mixerAddress = 0;
mixerPort = 0;
averagedLatency = 0.0;
lastCallback.tv_usec = 0;
wasStarved = 0;
measuredJitter = 0;
jitterBuffer = 0;
mixerLoopbackFlag = false;
audioSocket = NULL;
}
AudioData::~AudioData() {
delete audioSocket;
}
// Take a pointer to the acquired microphone input samples and add procedural sounds
void AudioData::addProceduralSounds(int16_t* inputBuffer, int numSamples) {
const float MAX_AUDIBLE_VELOCITY = 6.0;
const float MIN_AUDIBLE_VELOCITY = 0.1;
float speed = glm::length(_lastVelocity);
float volume = 400 * (1.f - speed/MAX_AUDIBLE_VELOCITY);
// Add a noise-modulated sinewave with volume that tapers off with speed increasing
if ((speed > MIN_AUDIBLE_VELOCITY) && (speed < MAX_AUDIBLE_VELOCITY)) {
for (int i = 0; i < numSamples; i++) {
inputBuffer[i] += (int16_t) ((cosf((float)i / 8.f * speed) * randFloat()) * volume * speed) ;
}
}
return;
}
#endif

View file

@ -1,54 +0,0 @@
//
// AudioData.h
// interface
//
// Created by Stephen Birarda on 1/29/13.
// Copyright (c) 2013 HighFidelity, Inc. All rights reserved.
//
#ifndef __interface__AudioData__
#define __interface__AudioData__
#include <stdint.h>
#include <glm/glm.hpp>
#include "AudioRingBuffer.h"
#include "UDPSocket.h"
#include "Avatar.h"
class AudioData {
public:
AudioData();
~AudioData();
AudioRingBuffer *ringBuffer;
UDPSocket *audioSocket;
Avatar *linkedAvatar;
// store current mixer address and port
in_addr_t mixerAddress;
in_port_t mixerPort;
timeval lastCallback;
float averagedLatency;
float measuredJitter;
float jitterBuffer;
int wasStarved;
float lastInputLoudness;
bool mixerLoopbackFlag;
// Added avatar acceleration and velocity for procedural effects sounds from client
void setLastVelocity(glm::vec3 v) { _lastVelocity = v; };
void setLastAcceleration(glm::vec3 a) { _lastAcceleration = a; };
void addProceduralSounds(int16_t* inputBuffer, int numSamples);
private:
glm::vec3 _lastVelocity;
glm::vec3 _lastAcceleration;
};
#endif /* defined(__interface__AudioData__) */

View file

@ -12,7 +12,6 @@
#include "Camera.h"
#include "Environment.h"
#include "renderer/ProgramObject.h"
#include "renderer/ShaderObject.h"
#include "world.h"
void Environment::init() {
@ -57,24 +56,24 @@ void Environment::renderAtmosphere(Camera& camera) {
program->setUniform(locations[CAMERA_POS_LOCATION], relativeCameraPos);
glm::vec3 lightDirection = glm::normalize(getSunLocation());
program->setUniform(locations[LIGHT_POS_LOCATION], lightDirection);
program->setUniform(locations[INV_WAVELENGTH_LOCATION],
program->setUniformValue(locations[INV_WAVELENGTH_LOCATION],
1 / powf(getScatteringWavelengths().r, 4.0f),
1 / powf(getScatteringWavelengths().g, 4.0f),
1 / powf(getScatteringWavelengths().b, 4.0f));
program->setUniform(locations[CAMERA_HEIGHT2_LOCATION], height * height);
program->setUniform(locations[OUTER_RADIUS_LOCATION], getAtmosphereOuterRadius());
program->setUniform(locations[OUTER_RADIUS2_LOCATION], getAtmosphereOuterRadius() * getAtmosphereOuterRadius());
program->setUniform(locations[INNER_RADIUS_LOCATION], getAtmosphereInnerRadius());
program->setUniform(locations[KR_ESUN_LOCATION], getRayleighScattering() * getSunBrightness());
program->setUniform(locations[KM_ESUN_LOCATION], getMieScattering() * getSunBrightness());
program->setUniform(locations[KR_4PI_LOCATION], getRayleighScattering() * 4.0f * PIf);
program->setUniform(locations[KM_4PI_LOCATION], getMieScattering() * 4.0f * PIf);
program->setUniform(locations[SCALE_LOCATION], 1.0f / (getAtmosphereOuterRadius() - getAtmosphereInnerRadius()));
program->setUniform(locations[SCALE_DEPTH_LOCATION], 0.25f);
program->setUniform(locations[SCALE_OVER_SCALE_DEPTH_LOCATION],
program->setUniformValue(locations[CAMERA_HEIGHT2_LOCATION], height * height);
program->setUniformValue(locations[OUTER_RADIUS_LOCATION], getAtmosphereOuterRadius());
program->setUniformValue(locations[OUTER_RADIUS2_LOCATION], getAtmosphereOuterRadius() * getAtmosphereOuterRadius());
program->setUniformValue(locations[INNER_RADIUS_LOCATION], getAtmosphereInnerRadius());
program->setUniformValue(locations[KR_ESUN_LOCATION], getRayleighScattering() * getSunBrightness());
program->setUniformValue(locations[KM_ESUN_LOCATION], getMieScattering() * getSunBrightness());
program->setUniformValue(locations[KR_4PI_LOCATION], getRayleighScattering() * 4.0f * PIf);
program->setUniformValue(locations[KM_4PI_LOCATION], getMieScattering() * 4.0f * PIf);
program->setUniformValue(locations[SCALE_LOCATION], 1.0f / (getAtmosphereOuterRadius() - getAtmosphereInnerRadius()));
program->setUniformValue(locations[SCALE_DEPTH_LOCATION], 0.25f);
program->setUniformValue(locations[SCALE_OVER_SCALE_DEPTH_LOCATION],
(1.0f / (getAtmosphereOuterRadius() - getAtmosphereInnerRadius())) / 0.25f);
program->setUniform(locations[G_LOCATION], -0.990f);
program->setUniform(locations[G2_LOCATION], -0.990f * -0.990f);
program->setUniformValue(locations[G_LOCATION], -0.990f);
program->setUniformValue(locations[G2_LOCATION], -0.990f * -0.990f);
glDepthMask(GL_FALSE);
glDisable(GL_DEPTH_TEST);
@ -92,26 +91,26 @@ void Environment::renderAtmosphere(Camera& camera) {
ProgramObject* Environment::createSkyProgram(const char* from, int* locations) {
ProgramObject* program = new ProgramObject();
QByteArray prefix = QByteArray("resources/shaders/SkyFrom") + from;
program->attachFromSourceFile(GL_VERTEX_SHADER_ARB, prefix + ".vert");
program->attachFromSourceFile(GL_FRAGMENT_SHADER_ARB, prefix + ".frag");
program->addShaderFromSourceFile(QGLShader::Vertex, prefix + ".vert");
program->addShaderFromSourceFile(QGLShader::Fragment, prefix + ".frag");
program->link();
locations[CAMERA_POS_LOCATION] = program->getUniformLocation("v3CameraPos");
locations[LIGHT_POS_LOCATION] = program->getUniformLocation("v3LightPos");
locations[INV_WAVELENGTH_LOCATION] = program->getUniformLocation("v3InvWavelength");
locations[CAMERA_HEIGHT2_LOCATION] = program->getUniformLocation("fCameraHeight2");
locations[OUTER_RADIUS_LOCATION] = program->getUniformLocation("fOuterRadius");
locations[OUTER_RADIUS2_LOCATION] = program->getUniformLocation("fOuterRadius2");
locations[INNER_RADIUS_LOCATION] = program->getUniformLocation("fInnerRadius");
locations[KR_ESUN_LOCATION] = program->getUniformLocation("fKrESun");
locations[KM_ESUN_LOCATION] = program->getUniformLocation("fKmESun");
locations[KR_4PI_LOCATION] = program->getUniformLocation("fKr4PI");
locations[KM_4PI_LOCATION] = program->getUniformLocation("fKm4PI");
locations[SCALE_LOCATION] = program->getUniformLocation("fScale");
locations[SCALE_DEPTH_LOCATION] = program->getUniformLocation("fScaleDepth");
locations[SCALE_OVER_SCALE_DEPTH_LOCATION] = program->getUniformLocation("fScaleOverScaleDepth");
locations[G_LOCATION] = program->getUniformLocation("g");
locations[G2_LOCATION] = program->getUniformLocation("g2");
locations[CAMERA_POS_LOCATION] = program->uniformLocation("v3CameraPos");
locations[LIGHT_POS_LOCATION] = program->uniformLocation("v3LightPos");
locations[INV_WAVELENGTH_LOCATION] = program->uniformLocation("v3InvWavelength");
locations[CAMERA_HEIGHT2_LOCATION] = program->uniformLocation("fCameraHeight2");
locations[OUTER_RADIUS_LOCATION] = program->uniformLocation("fOuterRadius");
locations[OUTER_RADIUS2_LOCATION] = program->uniformLocation("fOuterRadius2");
locations[INNER_RADIUS_LOCATION] = program->uniformLocation("fInnerRadius");
locations[KR_ESUN_LOCATION] = program->uniformLocation("fKrESun");
locations[KM_ESUN_LOCATION] = program->uniformLocation("fKmESun");
locations[KR_4PI_LOCATION] = program->uniformLocation("fKr4PI");
locations[KM_4PI_LOCATION] = program->uniformLocation("fKm4PI");
locations[SCALE_LOCATION] = program->uniformLocation("fScale");
locations[SCALE_DEPTH_LOCATION] = program->uniformLocation("fScaleDepth");
locations[SCALE_OVER_SCALE_DEPTH_LOCATION] = program->uniformLocation("fScaleOverScaleDepth");
locations[G_LOCATION] = program->uniformLocation("g");
locations[G2_LOCATION] = program->uniformLocation("g2");
return program;
}

View file

@ -19,7 +19,7 @@ const int PAIRING_SERVER_PORT = 7247;
void PairingHandler::sendPairRequest() {
// grab the agent socket from the AgentList singleton
UDPSocket *agentSocket = &AgentList::getInstance()->getAgentSocket();
UDPSocket *agentSocket = AgentList::getInstance()->getAgentSocket();
// prepare the pairing request packet

View file

@ -6,114 +6,15 @@
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
#include "ProgramObject.h"
#include "ShaderObject.h"
ProgramObject::ProgramObject() : _handle(glCreateProgramObjectARB()) {
}
ProgramObject::~ProgramObject() {
glDeleteObjectARB(_handle);
}
void ProgramObject::attach(ShaderObject* shader) {
glAttachObjectARB(_handle, shader->getHandle());
}
bool ProgramObject::attachFromSourceCode(int type, const char* source) {
ShaderObject* shader = new ShaderObject(type);
if (shader->compileSourceCode(source)) {
attach(shader);
return true;
} else {
delete shader;
return false;
}
}
bool ProgramObject::attachFromSourceFile(int type, const char* filename) {
ShaderObject* shader = new ShaderObject(type);
if (shader->compileSourceFile(filename)) {
attach(shader);
return true;
} else {
delete shader;
return false;
}
}
bool ProgramObject::link() {
glLinkProgramARB(_handle);
int status;
glGetObjectParameterivARB(_handle, GL_OBJECT_LINK_STATUS_ARB, &status);
return status;
}
QByteArray ProgramObject::getLog() const {
int length;
glGetObjectParameterivARB(_handle, GL_OBJECT_INFO_LOG_LENGTH_ARB, &length);
QByteArray log(length, 0);
glGetInfoLogARB(_handle, length, 0, log.data());
return log;
}
void ProgramObject::bind() const {
glUseProgramObjectARB(_handle);
}
void ProgramObject::release() const {
glUseProgramObjectARB(0);
}
int ProgramObject::getUniformLocation(const char* name) const {
return glGetUniformLocationARB(_handle, name);
}
void ProgramObject::setUniform(int location, int value) {
glUniform1iARB(location, value);
}
void ProgramObject::setUniform(const char* name, int value) {
setUniform(getUniformLocation(name), value);
}
void ProgramObject::setUniform(int location, float value) {
glUniform1fARB(location, value);
}
void ProgramObject::setUniform(const char* name, float value) {
setUniform(getUniformLocation(name), value);
}
void ProgramObject::setUniform(int location, float x, float y) {
glUniform2fARB(location, x, y);
}
void ProgramObject::setUniform(const char* name, float x, float y) {
setUniform(getUniformLocation(name), x, y);
ProgramObject::ProgramObject(QObject* parent) : QGLShaderProgram(parent) {
}
void ProgramObject::setUniform(int location, const glm::vec3& value) {
glUniform3fARB(location, value.x, value.y, value.z);
setUniformValue(location, value.x, value.y, value.z);
}
void ProgramObject::setUniform(const char* name, const glm::vec3& value) {
setUniform(getUniformLocation(name), value);
setUniformValue(name, value.x, value.y, value.z);
}
void ProgramObject::setUniform(int location, float x, float y, float z) {
glUniform3fARB(location, x, y, z);
}
void ProgramObject::setUniform(const char* name, float x, float y, float z) {
setUniform(getUniformLocation(name), x, y, z);
}
void ProgramObject::setUniform(int location, float x, float y, float z, float w) {
glUniform4fARB(location, x, y, z, w);
}
void ProgramObject::setUniform(const char* name, float x, float y, float z, float w) {
setUniform(getUniformLocation(name), x, y, z, w);
}

View file

@ -9,58 +9,17 @@
#ifndef __interface__ProgramObject__
#define __interface__ProgramObject__
#include <QObject>
#include <QGLShaderProgram>
#include <glm/glm.hpp>
#include "InterfaceConfig.h"
class ShaderObject;
class ProgramObject {
class ProgramObject : public QGLShaderProgram {
public:
ProgramObject();
~ProgramObject();
GLhandleARB getHandle() const { return _handle; }
ProgramObject(QObject* parent = 0);
void attach(ShaderObject* shader);
bool attachFromSourceCode(int type, const char* source);
bool attachFromSourceFile(int type, const char* filename);
bool link();
QByteArray getLog() const;
void bind() const;
void release() const;
int getUniformLocation(const char* name) const;
void setUniform(int location, int value);
void setUniform(const char* name, int value);
void setUniform(int location, float value);
void setUniform(const char* name, float value);
void setUniform(int location, float x, float y);
void setUniform(const char* name, float x, float y);
void setUniform(int location, const glm::vec3& value);
void setUniform(const char* name, const glm::vec3& value);
void setUniform(int location, float x, float y, float z);
void setUniform(const char* name, float x, float y, float z);
void setUniform(int location, float x, float y, float z, float w);
void setUniform(const char* name, float x, float y, float z, float w);
private:
Q_DISABLE_COPY(ProgramObject)
GLhandleARB _handle;
};
#endif /* defined(__interface__ProgramObject__) */

View file

@ -1,39 +0,0 @@
//
// ShaderObject.cpp
// interface
//
// Created by Andrzej Kapolka on 5/7/13.
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
#include <QFile>
#include "ShaderObject.h"
ShaderObject::ShaderObject(int type)
: _handle(glCreateShaderObjectARB(type)) {
}
ShaderObject::~ShaderObject() {
glDeleteObjectARB(_handle);
}
bool ShaderObject::compileSourceCode(const char* data) {
glShaderSourceARB(_handle, 1, &data, 0);
glCompileShaderARB(_handle);
int status;
glGetObjectParameterivARB(_handle, GL_OBJECT_COMPILE_STATUS_ARB, &status);
return status;
}
bool ShaderObject::compileSourceFile(const char* filename) {
QFile file(filename);
return file.open(QIODevice::ReadOnly) && compileSourceCode(file.readAll().constData());
}
QByteArray ShaderObject::getLog() const {
int length;
glGetObjectParameterivARB(_handle, GL_OBJECT_INFO_LOG_LENGTH_ARB, &length);
QByteArray log(length, 0);
glGetInfoLogARB(_handle, length, 0, log.data());
return log;
}

View file

@ -1,36 +0,0 @@
//
// ShaderObject.h
// interface
//
// Created by Andrzej Kapolka on 5/7/13.
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
//
#ifndef __interface__ShaderObject__
#define __interface__ShaderObject__
#include <QObject>
#include "InterfaceConfig.h"
class ShaderObject {
public:
ShaderObject(int type);
~ShaderObject();
GLhandleARB getHandle() const { return _handle; }
bool compileSourceCode(const char* data);
bool compileSourceFile(const char* filename);
QByteArray getLog() const;
private:
Q_DISABLE_COPY(ShaderObject)
GLhandleARB _handle;
};
#endif /* defined(__interface__ShaderObject__) */

View file

@ -13,6 +13,8 @@
#error "This is an implementation file - not intended for direct inclusion."
#endif
#include <locale.h>
#include "Config.h"
#include "starfield/data/InputVertex.h"
@ -99,6 +101,7 @@ namespace starfield {
// parse
float azi, alt;
unsigned c;
setlocale(LC_NUMERIC, "C");
if (sscanf(line, " %f %f #%x", & azi, & alt, & c) == 3) {
if (spaceFor( getBrightness(c) )) {

View file

@ -478,15 +478,15 @@ namespace starfield {
" gl_PointSize = s;\n"
"}\n";
_objProgram.attachFromSourceCode(GL_VERTEX_SHADER, VERTEX_SHADER);
_objProgram.addShaderFromSourceCode(QGLShader::Vertex, VERTEX_SHADER);
GLchar const* const FRAGMENT_SHADER =
"#version 120\n"
"void main(void) {\n"
" gl_FragColor = gl_Color;\n"
"}\n";
_objProgram.attachFromSourceCode(GL_FRAGMENT_SHADER, FRAGMENT_SHADER);
_objProgram.addShaderFromSourceCode(QGLShader::Fragment, FRAGMENT_SHADER);
_objProgram.link();
_alphaLocation = _objProgram.getUniformLocation("alpha");
_alphaLocation = _objProgram.uniformLocation("alpha");
glGenBuffersARB(1, & _hndVertexArray);
}
@ -534,7 +534,7 @@ namespace starfield {
// select shader and vertex array
_objProgram.bind();
_objProgram.setUniform(_alphaLocation, alpha);
_objProgram.setUniformValue(_alphaLocation, alpha);
glBindBufferARB(GL_ARRAY_BUFFER, _hndVertexArray);
glInterleavedArrays(GL_C4UB_V3F, sizeof(GpuVertex), 0l);

View file

@ -22,79 +22,70 @@
using shared_lib::printLog;
int unpackAgentId(unsigned char *packedData, uint16_t *agentId) {
int unpackAgentId(unsigned char* packedData, uint16_t* agentId) {
memcpy(agentId, packedData, sizeof(uint16_t));
return sizeof(uint16_t);
}
int packAgentId(unsigned char *packStore, uint16_t agentId) {
int packAgentId(unsigned char* packStore, uint16_t agentId) {
memcpy(packStore, &agentId, sizeof(uint16_t));
return sizeof(uint16_t);
}
Agent::Agent(sockaddr *agentPublicSocket, sockaddr *agentLocalSocket, char agentType, uint16_t thisAgentId) :
Agent::Agent(sockaddr* publicSocket, sockaddr* localSocket, char type, uint16_t agentID) :
_type(type),
_agentID(agentID),
_wakeMicrostamp(usecTimestampNow()),
_lastHeardMicrostamp(usecTimestampNow()),
_activeSocket(NULL),
_bytesReceivedMovingAverage(NULL),
_linkedData(NULL),
_isAlive(true)
{
if (agentPublicSocket != NULL) {
publicSocket = new sockaddr;
memcpy(publicSocket, agentPublicSocket, sizeof(sockaddr));
if (publicSocket) {
_publicSocket = new sockaddr(*publicSocket);
} else {
publicSocket = NULL;
_publicSocket = NULL;
}
if (agentLocalSocket != NULL) {
localSocket = new sockaddr;
memcpy(localSocket, agentLocalSocket, sizeof(sockaddr));
if (localSocket) {
_localSocket = new sockaddr(*localSocket);
} else {
localSocket = NULL;
_localSocket = NULL;
}
type = agentType;
agentId = thisAgentId;
_wakeMicrostamp = usecTimestampNow();
_lastHeardMicrostamp = usecTimestampNow();
activeSocket = NULL;
linkedData = NULL;
_bytesReceivedMovingAverage = NULL;
}
Agent::Agent(const Agent &otherAgent) {
_isAlive = otherAgent._isAlive;
if (otherAgent.publicSocket != NULL) {
publicSocket = new sockaddr;
memcpy(publicSocket, otherAgent.publicSocket, sizeof(sockaddr));
Agent::Agent(const Agent &otherAgent) :
_type(otherAgent._type),
_agentID(otherAgent._agentID),
_wakeMicrostamp(otherAgent._wakeMicrostamp),
_lastHeardMicrostamp(otherAgent._lastHeardMicrostamp),
_isAlive(otherAgent._isAlive)
{
if (otherAgent._publicSocket) {
_publicSocket = new sockaddr(*otherAgent._localSocket);
} else {
publicSocket = NULL;
_publicSocket = NULL;
}
if (otherAgent.localSocket != NULL) {
localSocket = new sockaddr;
memcpy(localSocket, otherAgent.localSocket, sizeof(sockaddr));
if (otherAgent._localSocket) {
_localSocket = new sockaddr(*otherAgent._localSocket);
} else {
localSocket = NULL;
_localSocket = NULL;
}
agentId = otherAgent.agentId;
if (otherAgent.activeSocket == otherAgent.publicSocket) {
activeSocket = publicSocket;
} else if (otherAgent.activeSocket == otherAgent.localSocket) {
activeSocket = localSocket;
if (otherAgent._activeSocket == otherAgent._publicSocket) {
_activeSocket = _publicSocket;
} else if (otherAgent._activeSocket == otherAgent._localSocket) {
_activeSocket = _localSocket;
} else {
activeSocket = NULL;
_activeSocket = NULL;
}
_wakeMicrostamp = otherAgent._wakeMicrostamp;
_lastHeardMicrostamp = otherAgent._lastHeardMicrostamp;
type = otherAgent.type;
if (otherAgent.linkedData != NULL) {
linkedData = otherAgent.linkedData->clone();
if (otherAgent._linkedData) {
_linkedData = otherAgent._linkedData->clone();
} else {
linkedData = NULL;
_linkedData = NULL;
}
if (otherAgent._bytesReceivedMovingAverage != NULL) {
@ -114,115 +105,69 @@ void Agent::swap(Agent &first, Agent &second) {
using std::swap;
swap(first._isAlive, second._isAlive);
swap(first.publicSocket, second.publicSocket);
swap(first.localSocket, second.localSocket);
swap(first.activeSocket, second.activeSocket);
swap(first.type, second.type);
swap(first.linkedData, second.linkedData);
swap(first.agentId, second.agentId);
swap(first._publicSocket, second._publicSocket);
swap(first._localSocket, second._localSocket);
swap(first._activeSocket, second._activeSocket);
swap(first._type, second._type);
swap(first._linkedData, second._linkedData);
swap(first._agentID, second._agentID);
swap(first._wakeMicrostamp, second._wakeMicrostamp);
swap(first._lastHeardMicrostamp, second._lastHeardMicrostamp);
swap(first._bytesReceivedMovingAverage, second._bytesReceivedMovingAverage);
}
Agent::~Agent() {
delete publicSocket;
delete localSocket;
delete linkedData;
delete _publicSocket;
delete _localSocket;
delete _linkedData;
delete _bytesReceivedMovingAverage;
}
char Agent::getType() const {
return type;
}
// Names of Agent Types
const char* AGENT_TYPE_NAME_DOMAIN = "Domain";
const char* AGENT_TYPE_NAME_VOXEL = "Voxel Server";
const char* AGENT_TYPE_NAME_INTERFACE = "Client Interface";
const char* AGENT_TYPE_NAME_AUDIO_MIXER = "Audio Mixer";
const char* AGENT_TYPE_NAME_AVATAR_MIXER = "Avatar Mixer";
const char* AGENT_TYPE_NAME_AUDIO_INJECTOR = "Audio Injector";
const char* AGENT_TYPE_NAME_UNKNOWN = "Unknown";
const char* Agent::getTypeName() const {
const char* name = AGENT_TYPE_NAME_UNKNOWN;
switch (this->type) {
switch (this->_type) {
case AGENT_TYPE_DOMAIN:
name = AGENT_TYPE_NAME_DOMAIN;
break;
return AGENT_TYPE_NAME_DOMAIN;
case AGENT_TYPE_VOXEL:
name = AGENT_TYPE_NAME_VOXEL;
break;
return AGENT_TYPE_NAME_VOXEL;
case AGENT_TYPE_AVATAR:
name = AGENT_TYPE_NAME_INTERFACE;
break;
return AGENT_TYPE_NAME_INTERFACE;
case AGENT_TYPE_AUDIO_MIXER:
name = AGENT_TYPE_NAME_AUDIO_MIXER;
break;
return AGENT_TYPE_NAME_AUDIO_MIXER;
case AGENT_TYPE_AVATAR_MIXER:
name = AGENT_TYPE_NAME_AVATAR_MIXER;
break;
return AGENT_TYPE_NAME_AVATAR_MIXER;
case AGENT_TYPE_AUDIO_INJECTOR:
return AGENT_TYPE_NAME_AUDIO_INJECTOR;
default:
return AGENT_TYPE_NAME_UNKNOWN;
}
return name;
}
void Agent::setType(char newType) {
type = newType;
}
uint16_t Agent::getAgentId() {
return agentId;
}
void Agent::setAgentId(uint16_t thisAgentId) {
agentId = thisAgentId;
}
sockaddr* Agent::getPublicSocket() {
return publicSocket;
}
void Agent::setPublicSocket(sockaddr *newSocket) {
publicSocket = newSocket;
}
sockaddr* Agent::getLocalSocket() {
return localSocket;
}
void Agent::setLocalSocket(sockaddr *newSocket) {
publicSocket = newSocket;
}
sockaddr* Agent::getActiveSocket() {
return activeSocket;
}
void Agent::activateLocalSocket() {
activeSocket = localSocket;
_activeSocket = _localSocket;
}
void Agent::activatePublicSocket() {
activeSocket = publicSocket;
}
AgentData* Agent::getLinkedData() {
return linkedData;
}
void Agent::setLinkedData(AgentData *newData) {
linkedData = newData;
_activeSocket = _publicSocket;
}
bool Agent::operator==(const Agent& otherAgent) {
return matches(otherAgent.publicSocket, otherAgent.localSocket, otherAgent.type);
return matches(otherAgent._publicSocket, otherAgent._localSocket, otherAgent._type);
}
bool Agent::matches(sockaddr *otherPublicSocket, sockaddr *otherLocalSocket, char otherAgentType) {
// checks if two agent objects are the same agent (same type + local + public address)
return type == otherAgentType
&& socketMatch(publicSocket, otherPublicSocket)
&& socketMatch(localSocket, otherLocalSocket);
return _type == otherAgentType
&& socketMatch(_publicSocket, otherPublicSocket)
&& socketMatch(_localSocket, otherLocalSocket);
}
void Agent::recordBytesReceived(int bytesReceived) {
@ -252,15 +197,15 @@ float Agent::getAverageKilobitsPerSecond() {
void Agent::printLog(Agent const& agent) {
char publicAddressBuffer[16] = {'\0'};
unsigned short publicAddressPort = loadBufferWithSocketInfo(publicAddressBuffer, agent.publicSocket);
unsigned short publicAddressPort = loadBufferWithSocketInfo(publicAddressBuffer, agent._publicSocket);
//char localAddressBuffer[16] = {'\0'};
//unsigned short localAddressPort = loadBufferWithSocketInfo(localAddressBuffer, agent.localSocket);
::printLog("# %d %s (%c) @ %s:%d\n",
agent.agentId,
agent._agentID,
agent.getTypeName(),
agent.type,
agent._type,
publicAddressBuffer,
publicAddressPort);
}

View file

@ -23,20 +23,20 @@
class Agent {
public:
Agent(sockaddr *agentPublicSocket, sockaddr *agentLocalSocket, char agentType, uint16_t thisAgentId);
Agent(sockaddr* publicSocket, sockaddr* localSocket, char type, uint16_t agentID);
Agent(const Agent &otherAgent);
~Agent();
Agent& operator=(Agent otherAgent);
bool operator==(const Agent& otherAgent);
bool matches(sockaddr *otherPublicSocket, sockaddr *otherLocalSocket, char otherAgentType);
bool matches(sockaddr* otherPublicSocket, sockaddr* otherLocalSocket, char otherAgentType);
char getType() const;
char getType() const { return _type; }
void setType(char type) { _type = type; }
const char* getTypeName() const;
void setType(char newType);
uint16_t getAgentId();
void setAgentId(uint16_t thisAgentId);
uint16_t getAgentID() const { return _agentID; }
void setAgentID(uint16_t agentID) { _agentID = agentID;}
double getWakeMicrostamp() const { return _wakeMicrostamp; }
void setWakeMicrostamp(double wakeMicrostamp) { _wakeMicrostamp = wakeMicrostamp; }
@ -44,17 +44,18 @@ public:
double getLastHeardMicrostamp() const { return _lastHeardMicrostamp; }
void setLastHeardMicrostamp(double lastHeardMicrostamp) { _lastHeardMicrostamp = lastHeardMicrostamp; }
sockaddr* getPublicSocket();
void setPublicSocket(sockaddr *newSocket);
sockaddr* getLocalSocket();
void setLocalSocket(sockaddr *newSocket);
sockaddr* getActiveSocket();
sockaddr* getPublicSocket() const { return _publicSocket; }
void setPublicSocket(sockaddr* publicSocket) { _publicSocket = publicSocket; }
sockaddr* getLocalSocket() const { return _localSocket; }
void setLocalSocket(sockaddr* localSocket) { _localSocket = localSocket; }
sockaddr* getActiveSocket() const { return _activeSocket; }
void activatePublicSocket();
void activateLocalSocket();
AgentData* getLinkedData();
void setLinkedData(AgentData *newData);
AgentData* getLinkedData() const { return _linkedData; }
void setLinkedData(AgentData* linkedData) { _linkedData = linkedData; }
bool isAlive() const { return _isAlive; };
void setAlive(bool isAlive) { _isAlive = isAlive; };
@ -67,13 +68,15 @@ public:
private:
void swap(Agent &first, Agent &second);
sockaddr *publicSocket, *localSocket, *activeSocket;
char type;
uint16_t agentId;
char _type;
uint16_t _agentID;
double _wakeMicrostamp;
double _lastHeardMicrostamp;
sockaddr* _publicSocket;
sockaddr* _localSocket;
sockaddr* _activeSocket;
SimpleMovingAverage* _bytesReceivedMovingAverage;
AgentData* linkedData;
AgentData* _linkedData;
bool _isAlive;
};

View file

@ -78,10 +78,6 @@ AgentList::~AgentList() {
pthread_mutex_destroy(&mutex);
}
UDPSocket& AgentList::getAgentSocket() {
return agentSocket;
}
unsigned int AgentList::getSocketListenPort() {
return socketListenPort;
}
@ -184,7 +180,7 @@ Agent* AgentList::agentWithAddress(sockaddr *senderAddress) {
Agent* AgentList::agentWithID(uint16_t agentID) {
for(AgentList::iterator agent = begin(); agent != end(); agent++) {
if (agent->getAgentId() == agentID) {
if (agent->getAgentID() == agentID) {
return &(*agent);
}
}
@ -243,14 +239,10 @@ bool AgentList::addOrUpdateAgent(sockaddr *publicSocket, sockaddr *localSocket,
// set the agent active right away
newAgent->activatePublicSocket();
}
if (newAgent->getType() == AGENT_TYPE_AUDIO_MIXER && audioMixerSocketUpdate != NULL) {
// this is an audio mixer
// for now that means we need to tell the audio class
// to use the local socket information the domain server gave us
sockaddr_in *publicSocketIn = (sockaddr_in *)publicSocket;
audioMixerSocketUpdate(publicSocketIn->sin_addr.s_addr, publicSocketIn->sin_port);
} else if (newAgent->getType() == AGENT_TYPE_VOXEL || newAgent->getType() == AGENT_TYPE_AVATAR_MIXER) {
if (newAgent->getType() == AGENT_TYPE_VOXEL ||
newAgent->getType() == AGENT_TYPE_AVATAR_MIXER ||
newAgent->getType() == AGENT_TYPE_AUDIO_MIXER) {
// this is currently the cheat we use to talk directly to our test servers on EC2
// to be removed when we have a proper identification strategy
newAgent->activatePublicSocket();
@ -341,8 +333,8 @@ void *pingUnknownAgents(void *args) {
&& (agent->getPublicSocket() != NULL && agent->getLocalSocket() != NULL)) {
// ping both of the sockets for the agent so we can figure out
// which socket we can use
agentList->getAgentSocket().send(agent->getPublicSocket(), &PACKET_HEADER_PING, 1);
agentList->getAgentSocket().send(agent->getLocalSocket(), &PACKET_HEADER_PING, 1);
agentList->getAgentSocket()->send(agent->getPublicSocket(), &PACKET_HEADER_PING, 1);
agentList->getAgentSocket()->send(agent->getLocalSocket(), &PACKET_HEADER_PING, 1);
}
}
@ -437,7 +429,7 @@ void *checkInWithDomainServer(void *args) {
packSocket(packet + 2, localAddress, htons(parentAgentList->getSocketListenPort()));
parentAgentList->getAgentSocket().send(DOMAIN_IP, DOMAINSERVER_PORT, packet, sizeof(packet));
parentAgentList->getAgentSocket()->send(DOMAIN_IP, DOMAINSERVER_PORT, packet, sizeof(packet));
packet[0] = PACKET_HEADER_DOMAIN_LIST_REQUEST;

View file

@ -46,11 +46,10 @@ public:
AgentListIterator end() const;
void(*linkedDataCreateCallback)(Agent *);
void(*audioMixerSocketUpdate)(in_addr_t, in_port_t);
int size() { return _numAgents; }
UDPSocket& getAgentSocket();
UDPSocket* getAgentSocket() { return &agentSocket; }
void lock() { pthread_mutex_lock(&mutex); }
void unlock() { pthread_mutex_unlock(&mutex); }

View file

@ -20,8 +20,9 @@
// Agent Type Codes
const char AGENT_TYPE_DOMAIN = 'D';
const char AGENT_TYPE_VOXEL = 'V';
const char AGENT_TYPE_AVATAR = 'I'; // could also be injector???
const char AGENT_TYPE_AVATAR = 'I';
const char AGENT_TYPE_AUDIO_MIXER = 'M';
const char AGENT_TYPE_AVATAR_MIXER = 'W';
const char AGENT_TYPE_AUDIO_INJECTOR = 'A';
#endif

View file

@ -21,33 +21,43 @@ const float SAMPLE_RATE = 22050.0f;
const float BUFFER_SEND_INTERVAL_USECS = (BUFFER_LENGTH_SAMPLES / SAMPLE_RATE) * 1000000;
AudioInjector::AudioInjector(const char* filename) :
_numTotalBytesAudio(0),
_position(),
_bearing(0),
_attenuationModifier(255)
_attenuationModifier(255),
_indexOfNextSlot(0),
_isInjectingAudio(false)
{
_position[0] = 0.0f;
_position[1] = 0.0f;
_position[2] = 0.0f;
std::fstream sourceFile;
sourceFile.open(filename, std::ios::in | std::ios::binary);
sourceFile.seekg(0, std::ios::end);
_numTotalBytesAudio = sourceFile.tellg();
if (_numTotalBytesAudio == -1) {
int totalBytes = sourceFile.tellg();
if (totalBytes == -1) {
printf("Error reading audio data from file %s\n", filename);
_audioSampleArray = NULL;
} else {
printf("Read %d bytes from audio file\n", _numTotalBytesAudio);
printf("Read %d bytes from audio file\n", totalBytes);
sourceFile.seekg(0, std::ios::beg);
long sizeOfShortArray = _numTotalBytesAudio / 2;
_audioSampleArray = new int16_t[sizeOfShortArray];
_numTotalSamples = totalBytes / 2;
_audioSampleArray = new int16_t[_numTotalSamples];
sourceFile.read((char *)_audioSampleArray, _numTotalBytesAudio);
sourceFile.read((char *)_audioSampleArray, totalBytes);
}
}
AudioInjector::AudioInjector(int maxNumSamples) :
_numTotalSamples(maxNumSamples),
_position(),
_bearing(0),
_attenuationModifier(255),
_indexOfNextSlot(0),
_isInjectingAudio(false)
{
_audioSampleArray = new int16_t[maxNumSamples];
memset(_audioSampleArray, 0, _numTotalSamples * sizeof(int16_t));
}
AudioInjector::~AudioInjector() {
delete[] _audioSampleArray;
}
@ -58,8 +68,25 @@ void AudioInjector::setPosition(float* position) {
_position[2] = position[2];
}
void AudioInjector::injectAudio(UDPSocket* injectorSocket, sockaddr* destinationSocket) const {
if (_audioSampleArray != NULL) {
void AudioInjector::addSample(const int16_t sample) {
if (_indexOfNextSlot != _numTotalSamples) {
// only add this sample if we actually have space for it
_audioSampleArray[_indexOfNextSlot++] = sample;
}
}
void AudioInjector::addSamples(int16_t* sampleBuffer, int numSamples) {
if (_audioSampleArray + _indexOfNextSlot + numSamples <= _audioSampleArray + (_numTotalSamples / sizeof(int16_t))) {
// only copy the audio from the sample buffer if there's space
memcpy(_audioSampleArray + _indexOfNextSlot, sampleBuffer, numSamples * sizeof(int16_t));
_indexOfNextSlot += numSamples;
}
}
void AudioInjector::injectAudio() {
if (_audioSampleArray) {
_isInjectingAudio = true;
timeval startTime;
// one byte for header, 3 positional floats, 1 bearing float, 1 attenuation modifier byte
@ -80,24 +107,38 @@ void AudioInjector::injectAudio(UDPSocket* injectorSocket, sockaddr* destination
memcpy(currentPacketPtr, &_bearing, sizeof(float));
currentPacketPtr += sizeof(float);
for (int i = 0; i < _numTotalBytesAudio; i += BUFFER_LENGTH_BYTES) {
for (int i = 0; i < _numTotalSamples; i += BUFFER_LENGTH_SAMPLES) {
gettimeofday(&startTime, NULL);
int numBytesToCopy = BUFFER_LENGTH_BYTES;
int numSamplesToCopy = BUFFER_LENGTH_SAMPLES;
if (_numTotalBytesAudio - i < BUFFER_LENGTH_BYTES) {
numBytesToCopy = _numTotalBytesAudio - i;
memset(currentPacketPtr + numBytesToCopy, 0, BUFFER_LENGTH_BYTES - numBytesToCopy);
if (_numTotalSamples - i < BUFFER_LENGTH_SAMPLES) {
numSamplesToCopy = _numTotalSamples - i;
memset(currentPacketPtr + numSamplesToCopy, 0, BUFFER_LENGTH_BYTES - (numSamplesToCopy * sizeof(int16_t)));
}
memcpy(currentPacketPtr, _audioSampleArray + (i / 2), numBytesToCopy);
memcpy(currentPacketPtr, _audioSampleArray + i, numSamplesToCopy * sizeof(int16_t));
injectorSocket->send(destinationSocket, dataPacket, sizeof(dataPacket));
_injectorSocket->send(&_destinationSocket, dataPacket, sizeof(dataPacket));
double usecToSleep = BUFFER_SEND_INTERVAL_USECS - (usecTimestampNow() - usecTimestamp(&startTime));
if (usecToSleep > 0) {
usleep(usecToSleep);
}
}
_isInjectingAudio = false;
}
}
void* injectAudioViaThread(void* args) {
AudioInjector* parentInjector = (AudioInjector*) args;
parentInjector->injectAudio();
pthread_exit(0);
}
void AudioInjector::threadInjectionOfAudio() {
pthread_t audioInjectThread;
pthread_create(&audioInjectThread, NULL, injectAudioViaThread, (void*) this);
}

View file

@ -17,19 +17,32 @@
class AudioInjector {
public:
AudioInjector(const char* filename);
AudioInjector(int maxNumSamples);
~AudioInjector();
bool isInjectingAudio() const { return _isInjectingAudio; }
void setPosition(float* position);
void setBearing(float bearing) { _bearing = bearing; }
void setAttenuationModifier(unsigned char attenuationModifier) { _attenuationModifier = attenuationModifier; }
void setInjectorSocket(UDPSocket* injectorSocket) { _injectorSocket = injectorSocket; }
void setDestinationSocket(sockaddr* destinationSocket) { _destinationSocket = *destinationSocket; }
void injectAudio(UDPSocket* injectorSocket, sockaddr* destinationSocket) const;
void addSample(const int16_t sample);
void addSamples(int16_t* sampleBuffer, int numSamples);
void injectAudio();
void threadInjectionOfAudio();
private:
int16_t* _audioSampleArray;
int _numTotalBytesAudio;
int _numTotalSamples;
float _position[3];
float _bearing;
unsigned char _attenuationModifier;
int _indexOfNextSlot;
UDPSocket* _injectorSocket;
sockaddr _destinationSocket;
bool _isInjectingAudio;
};
#endif /* defined(__hifi__AudioInjector__) */

View file

@ -7,6 +7,9 @@
//
#include <cstring>
#include "PacketHeaders.h"
#include "AudioRingBuffer.h"
AudioRingBuffer::AudioRingBuffer(int ringSamples, int bufferSamples) :
@ -46,18 +49,22 @@ AudioRingBuffer* AudioRingBuffer::clone() const {
const int AGENT_LOOPBACK_MODIFIER = 307;
int AudioRingBuffer::parseData(unsigned char* sourceBuffer, int numBytes) {
if (numBytes > (_bufferLengthSamples * sizeof(int16_t))) {
unsigned char* dataBuffer = sourceBuffer + 1;
if (sourceBuffer[0] == PACKET_HEADER_INJECT_AUDIO ||
sourceBuffer[0] == PACKET_HEADER_MICROPHONE_AUDIO) {
// if this came from an injector or interface client
// there's data required for spatialization to pull out
unsigned char *dataPtr = sourceBuffer + 1;
memcpy(&_position, dataBuffer, sizeof(_position));
dataBuffer += (sizeof(_position));
memcpy(&_position, dataPtr, sizeof(_position));
dataPtr += (sizeof(_position));
unsigned int attenuationByte = *(dataPtr++);
unsigned int attenuationByte = *(dataBuffer++);
_attenuationRatio = attenuationByte / 255.0f;
memcpy(&_bearing, dataPtr, sizeof(float));
dataPtr += sizeof(_bearing);
memcpy(&_bearing, dataBuffer, sizeof(float));
dataBuffer += sizeof(_bearing);
if (_bearing > 180 || _bearing < -180) {
// we were passed an invalid bearing because this agent wants loopback (pressed the H key)
@ -70,8 +77,6 @@ int AudioRingBuffer::parseData(unsigned char* sourceBuffer, int numBytes) {
} else {
_shouldLoopbackForAgent = false;
}
sourceBuffer = dataPtr;
}
if (!_endOfLastWrite) {
@ -82,7 +87,7 @@ int AudioRingBuffer::parseData(unsigned char* sourceBuffer, int numBytes) {
_started = false;
}
memcpy(_endOfLastWrite, sourceBuffer, _bufferLengthSamples * sizeof(int16_t));
memcpy(_endOfLastWrite, dataBuffer, _bufferLengthSamples * sizeof(int16_t));
_endOfLastWrite += _bufferLengthSamples;

View file

@ -20,6 +20,8 @@ const PACKET_HEADER PACKET_HEADER_PING_REPLY = 'R';
const PACKET_HEADER PACKET_HEADER_HEAD_DATA = 'H';
const PACKET_HEADER PACKET_HEADER_Z_COMMAND = 'Z';
const PACKET_HEADER PACKET_HEADER_INJECT_AUDIO = 'I';
const PACKET_HEADER PACKET_HEADER_MIXED_AUDIO = 'A';
const PACKET_HEADER PACKET_HEADER_MICROPHONE_AUDIO = 'M';
const PACKET_HEADER PACKET_HEADER_SET_VOXEL = 'S';
const PACKET_HEADER PACKET_HEADER_SET_VOXEL_DESTRUCTIVE = 'O';
const PACKET_HEADER PACKET_HEADER_ERASE_VOXEL = 'E';

View file

@ -27,7 +27,7 @@ using shared_lib::printLog;
sockaddr_in destSockaddr, senderAddress;
bool socketMatch(sockaddr *first, sockaddr *second) {
bool socketMatch(sockaddr* first, sockaddr* second) {
if (first != NULL && second != NULL) {
// utility function that indicates if two sockets are equivalent
@ -51,7 +51,7 @@ bool socketMatch(sockaddr *first, sockaddr *second) {
}
}
int packSocket(unsigned char *packStore, in_addr_t inAddress, in_port_t networkOrderPort) {
int packSocket(unsigned char* packStore, in_addr_t inAddress, in_port_t networkOrderPort) {
packStore[0] = inAddress >> 24;
packStore[1] = inAddress >> 16;
packStore[2] = inAddress >> 8;
@ -63,12 +63,12 @@ int packSocket(unsigned char *packStore, in_addr_t inAddress, in_port_t networkO
return 6; // could be dynamically more if we need IPv6
}
int packSocket(unsigned char *packStore, sockaddr *socketToPack) {
return packSocket(packStore, ((sockaddr_in *) socketToPack)->sin_addr.s_addr, ((sockaddr_in *) socketToPack)->sin_port);
int packSocket(unsigned char* packStore, sockaddr* socketToPack) {
return packSocket(packStore, ((sockaddr_in*) socketToPack)->sin_addr.s_addr, ((sockaddr_in*) socketToPack)->sin_port);
}
int unpackSocket(unsigned char *packedData, sockaddr *unpackDestSocket) {
sockaddr_in *destinationSocket = (sockaddr_in *) unpackDestSocket;
int unpackSocket(unsigned char* packedData, sockaddr* unpackDestSocket) {
sockaddr_in* destinationSocket = (sockaddr_in*) unpackDestSocket;
destinationSocket->sin_addr.s_addr = (packedData[0] << 24) + (packedData[1] << 16) + (packedData[2] << 8) + packedData[3];
destinationSocket->sin_port = (packedData[4] << 8) + packedData[5];
return 6; // this could be more if we ever need IPv6
@ -76,8 +76,8 @@ int unpackSocket(unsigned char *packedData, sockaddr *unpackDestSocket) {
int getLocalAddress() {
// get this agent's local address so we can pass that to DS
struct ifaddrs * ifAddrStruct = NULL;
struct ifaddrs * ifa = NULL;
struct ifaddrs* ifAddrStruct = NULL;
struct ifaddrs* ifa = NULL;
int family;
int localAddress = 0;
@ -107,9 +107,9 @@ int getLocalAddress() {
return localAddress;
}
unsigned short loadBufferWithSocketInfo(char *addressBuffer, sockaddr *socket) {
unsigned short loadBufferWithSocketInfo(char* addressBuffer, sockaddr* socket) {
if (socket != NULL) {
char *copyBuffer = inet_ntoa(((sockaddr_in*) socket)->sin_addr);
char* copyBuffer = inet_ntoa(((sockaddr_in*) socket)->sin_addr);
memcpy(addressBuffer, copyBuffer, strlen(copyBuffer));
return htons(((sockaddr_in*) socket)->sin_port);
} else {
@ -204,13 +204,12 @@ void UDPSocket::setBlocking(bool blocking) {
}
// Receive data on this socket with retrieving address of sender
bool UDPSocket::receive(void *receivedData, ssize_t *receivedBytes) {
return receive((sockaddr *)&senderAddress, receivedData, receivedBytes);
bool UDPSocket::receive(void* receivedData, ssize_t* receivedBytes) const {
return receive((sockaddr*) &senderAddress, receivedData, receivedBytes);
}
// Receive data on this socket with the address of the sender
bool UDPSocket::receive(sockaddr *recvAddress, void *receivedData, ssize_t *receivedBytes) {
bool UDPSocket::receive(sockaddr* recvAddress, void* receivedData, ssize_t* receivedBytes) const {
#ifdef _WIN32
int addressSize = sizeof(*recvAddress);
@ -223,7 +222,7 @@ bool UDPSocket::receive(sockaddr *recvAddress, void *receivedData, ssize_t *rece
return (*receivedBytes > 0);
}
int UDPSocket::send(sockaddr *destAddress, const void *data, size_t byteLength) {
int UDPSocket::send(sockaddr* destAddress, const void* data, size_t byteLength) const {
// send data via UDP
int sent_bytes = sendto(handle, (const char*)data, byteLength,
0, (sockaddr *) destAddress, sizeof(sockaddr_in));
@ -236,7 +235,7 @@ int UDPSocket::send(sockaddr *destAddress, const void *data, size_t byteLength)
return sent_bytes;
}
int UDPSocket::send(char * destAddress, int destPort, const void *data, size_t byteLength) {
int UDPSocket::send(char* destAddress, int destPort, const void* data, size_t byteLength) const {
// change address and port on reusable global to passed variables
destSockaddr.sin_addr.s_addr = inet_addr(destAddress);

View file

@ -19,26 +19,26 @@
#define MAX_BUFFER_LENGTH_BYTES 1500
class UDPSocket {
public:
UDPSocket(int listening_port);
~UDPSocket();
bool init();
void setBlocking(bool blocking);
bool isBlocking() { return blocking; }
int send(sockaddr *destAddress, const void *data, size_t byteLength);
int send(char *destAddress, int destPort, const void *data, size_t byteLength);
bool receive(void *receivedData, ssize_t *receivedBytes);
bool receive(sockaddr *recvAddress, void *receivedData, ssize_t *receivedBytes);
private:
int handle;
bool blocking;
public:
UDPSocket(int listening_port);
~UDPSocket();
bool init();
void setBlocking(bool blocking);
bool isBlocking() { return blocking; }
int send(sockaddr* destAddress, const void* data, size_t byteLength) const;
int send(char* destAddress, int destPort, const void* data, size_t byteLength) const;
bool receive(void* receivedData, ssize_t* receivedBytes) const;
bool receive(sockaddr* recvAddress, void* receivedData, ssize_t* receivedBytes) const;
private:
int handle;
bool blocking;
};
bool socketMatch(sockaddr *first, sockaddr *second);
int packSocket(unsigned char *packStore, in_addr_t inAddress, in_port_t networkOrderPort);
int packSocket(unsigned char *packStore, sockaddr *socketToPack);
int unpackSocket(unsigned char *packedData, sockaddr *unpackDestSocket);
bool socketMatch(sockaddr* first, sockaddr* second);
int packSocket(unsigned char* packStore, in_addr_t inAddress, in_port_t networkOrderPort);
int packSocket(unsigned char* packStore, sockaddr* socketToPack);
int unpackSocket(unsigned char* packedData, sockaddr* unpackDestSocket);
int getLocalAddress();
unsigned short loadBufferWithSocketInfo(char *addressBuffer, sockaddr *socket);
unsigned short loadBufferWithSocketInfo(char* addressBuffer, sockaddr* socket);
#endif /* defined(__interface__UDPSocket__) */

View file

@ -168,7 +168,7 @@ void resInVoxelDistributor(AgentList* agentList,
if (agentData->getAvailable() >= bytesWritten) {
agentData->writeToPacket(&tempOutputBuffer[0], bytesWritten);
} else {
agentList->getAgentSocket().send(agent->getActiveSocket(),
agentList->getAgentSocket()->send(agent->getActiveSocket(),
agentData->getPacket(), agentData->getPacketLength());
trueBytesSent += agentData->getPacketLength();
truePacketsSent++;
@ -178,8 +178,8 @@ void resInVoxelDistributor(AgentList* agentList,
}
} else {
if (agentData->isPacketWaiting()) {
agentList->getAgentSocket().send(agent->getActiveSocket(),
agentData->getPacket(), agentData->getPacketLength());
agentList->getAgentSocket()->send(agent->getActiveSocket(),
agentData->getPacket(), agentData->getPacketLength());
trueBytesSent += agentData->getPacketLength();
truePacketsSent++;
agentData->resetVoxelPacket();
@ -190,7 +190,7 @@ void resInVoxelDistributor(AgentList* agentList,
}
// send the environment packet
int envPacketLength = environmentData.getBroadcastData(tempOutputBuffer);
agentList->getAgentSocket().send(agent->getActiveSocket(), tempOutputBuffer, envPacketLength);
agentList->getAgentSocket()->send(agent->getActiveSocket(), tempOutputBuffer, envPacketLength);
trueBytesSent += envPacketLength;
truePacketsSent++;
@ -288,7 +288,7 @@ void deepestLevelVoxelDistributor(AgentList* agentList,
if (agentData->getAvailable() >= bytesWritten) {
agentData->writeToPacket(&tempOutputBuffer[0], bytesWritten);
} else {
agentList->getAgentSocket().send(agent->getActiveSocket(),
agentList->getAgentSocket()->send(agent->getActiveSocket(),
agentData->getPacket(), agentData->getPacketLength());
trueBytesSent += agentData->getPacketLength();
truePacketsSent++;
@ -298,7 +298,7 @@ void deepestLevelVoxelDistributor(AgentList* agentList,
}
} else {
if (agentData->isPacketWaiting()) {
agentList->getAgentSocket().send(agent->getActiveSocket(),
agentList->getAgentSocket()->send(agent->getActiveSocket(),
agentData->getPacket(), agentData->getPacketLength());
trueBytesSent += agentData->getPacketLength();
truePacketsSent++;
@ -310,7 +310,7 @@ void deepestLevelVoxelDistributor(AgentList* agentList,
}
// send the environment packet
int envPacketLength = environmentData.getBroadcastData(tempOutputBuffer);
agentList->getAgentSocket().send(agent->getActiveSocket(), tempOutputBuffer, envPacketLength);
agentList->getAgentSocket()->send(agent->getActiveSocket(), tempOutputBuffer, envPacketLength);
trueBytesSent += envPacketLength;
truePacketsSent++;
@ -501,7 +501,7 @@ int main(int argc, const char * argv[])
// check to see if we need to persist our voxel state
persistVoxelsWhenDirty();
if (agentList->getAgentSocket().receive(&agentPublicAddress, packetData, &receivedBytes)) {
if (agentList->getAgentSocket()->receive(&agentPublicAddress, packetData, &receivedBytes)) {
// XXXBHG: Hacked in support for 'S' SET command
if (packetData[0] == PACKET_HEADER_SET_VOXEL || packetData[0] == PACKET_HEADER_SET_VOXEL_DESTRUCTIVE) {
bool destructive = (packetData[0] == PACKET_HEADER_SET_VOXEL_DESTRUCTIVE);