mirror of
https://github.com/overte-org/overte.git
synced 2025-08-06 11:41:17 +02:00
Merge branch 'master' into bug-fix/web3doverlay-rendering
This commit is contained in:
commit
be6e401e9a
26 changed files with 559 additions and 218 deletions
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@ -141,18 +141,88 @@ ScrollingWindow {
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||||||
}
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}
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||||||
|
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function addToWorld() {
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function addToWorld() {
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var url = assetProxyModel.data(treeView.selection.currentIndex, 0x103);
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var defaultURL = assetProxyModel.data(treeView.selection.currentIndex, 0x103);
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||||||
|
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if (!url || !canAddToWorld(url)) {
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if (!defaultURL || !canAddToWorld(defaultURL)) {
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return;
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return;
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}
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}
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|
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var name = assetProxyModel.data(treeView.selection.currentIndex);
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var SHAPE_TYPE_NONE = 0;
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var SHAPE_TYPE_SIMPLE_HULL = 1;
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var SHAPE_TYPE_SIMPLE_COMPOUND = 2;
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var SHAPE_TYPE_STATIC_MESH = 3;
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console.log("Asset browser - adding asset " + url + " (" + name + ") to world.");
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var SHAPE_TYPES = [];
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SHAPE_TYPES[SHAPE_TYPE_NONE] = "No Collision";
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SHAPE_TYPES[SHAPE_TYPE_SIMPLE_HULL] = "Basic - Whole model";
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SHAPE_TYPES[SHAPE_TYPE_SIMPLE_COMPOUND] = "Good - Sub-meshes";
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SHAPE_TYPES[SHAPE_TYPE_STATIC_MESH] = "Exact - All polygons";
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var addPosition = Vec3.sum(MyAvatar.position, Vec3.multiply(2, Quat.getFront(MyAvatar.orientation)));
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var SHAPE_TYPE_DEFAULT = SHAPE_TYPE_STATIC_MESH;
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Entities.addModelEntity(name, url, addPosition);
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var DYNAMIC_DEFAULT = false;
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var prompt = desktop.customInputDialog({
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textInput: {
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label: "Model URL",
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text: defaultURL
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},
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comboBox: {
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label: "Automatic Collisions",
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index: SHAPE_TYPE_DEFAULT,
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items: SHAPE_TYPES
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},
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checkBox: {
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label: "Dynamic",
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checked: DYNAMIC_DEFAULT,
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disableForItems: [
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SHAPE_TYPE_STATIC_MESH
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],
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checkStateOnDisable: false,
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warningOnDisable: "Models with automatic collisions set to 'Exact' cannot be dynamic"
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}
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});
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prompt.selected.connect(function (jsonResult) {
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if (jsonResult) {
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var result = JSON.parse(jsonResult);
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var url = result.textInput;
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var shapeType;
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switch (result.comboBox) {
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case SHAPE_TYPE_SIMPLE_HULL:
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shapeType = "simple-hull";
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break;
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case SHAPE_TYPE_SIMPLE_COMPOUND:
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shapeType = "simple-compound";
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break;
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case SHAPE_TYPE_STATIC_MESH:
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shapeType = "static-mesh";
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break;
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default:
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shapeType = "none";
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}
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var dynamic = result.checkBox !== null ? result.checkBox : DYNAMIC_DEFAULT;
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if (shapeType === "static-mesh" && dynamic) {
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// The prompt should prevent this case
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print("Error: model cannot be both static mesh and dynamic. This should never happen.");
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} else if (url) {
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var name = assetProxyModel.data(treeView.selection.currentIndex);
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var addPosition = Vec3.sum(MyAvatar.position, Vec3.multiply(2, Quat.getFront(MyAvatar.orientation)));
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var gravity;
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if (dynamic) {
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// Create a vector <0, -10, 0>. { x: 0, y: -10, z: 0 } won't work because Qt is dumb and this is a
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// different scripting engine from QTScript.
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gravity = Vec3.multiply(Vec3.fromPolar(Math.PI / 2, 0), 10);
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} else {
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gravity = Vec3.multiply(Vec3.fromPolar(Math.PI / 2, 0), 0);
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||||||
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}
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print("Asset browser - adding asset " + url + " (" + name + ") to world.");
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// Entities.addEntity doesn't work from QML, so we use this.
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Entities.addModelEntity(name, url, shapeType, dynamic, addPosition, gravity);
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}
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}
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||||||
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});
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}
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}
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||||||
|
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function copyURLToClipboard(index) {
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function copyURLToClipboard(index) {
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|
|
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@ -1,4 +1,4 @@
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import QtQuick 2.3
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import QtQuick 2.5
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import QtQuick.Controls 1.2
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import QtQuick.Controls 1.2
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import QtWebEngine 1.1
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import QtWebEngine 1.1
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@ -16,6 +16,7 @@ ScrollingWindow {
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destroyOnHidden: true
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destroyOnHidden: true
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width: 800
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width: 800
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height: 600
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height: 600
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property variant permissionsBar: {'securityOrigin':'none','feature':'none'}
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property alias url: webview.url
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property alias url: webview.url
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property alias webView: webview
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property alias webView: webview
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x: 100
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x: 100
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@ -33,6 +34,19 @@ ScrollingWindow {
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}
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}
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}
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}
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||||||
|
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||||||
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function showPermissionsBar(){
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permissionsContainer.visible=true;
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}
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function hidePermissionsBar(){
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permissionsContainer.visible=false;
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}
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function allowPermissions(){
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webview.grantFeaturePermission(permissionsBar.securityOrigin, permissionsBar.feature, true);
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hidePermissionsBar();
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}
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|
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Item {
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Item {
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id:item
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id:item
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width: pane.contentWidth
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width: pane.contentWidth
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@ -71,6 +85,7 @@ ScrollingWindow {
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size: 48
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size: 48
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MouseArea { anchors.fill: parent; onClicked: webview.goForward() }
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MouseArea { anchors.fill: parent; onClicked: webview.goForward() }
|
||||||
}
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}
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||||||
|
|
||||||
}
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}
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Item {
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Item {
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||||||
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@ -117,6 +132,7 @@ ScrollingWindow {
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||||||
if (text.indexOf("http") != 0) {
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if (text.indexOf("http") != 0) {
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text = "http://" + text
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text = "http://" + text
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}
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}
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root.hidePermissionsBar();
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webview.url = text
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webview.url = text
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break;
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break;
|
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}
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}
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@ -124,14 +140,76 @@ ScrollingWindow {
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||||||
}
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}
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}
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}
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Rectangle {
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id:permissionsContainer
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visible:false
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color: "#000000"
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width: parent.width
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anchors.top: buttons.bottom
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height:40
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z:100
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gradient: Gradient {
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GradientStop { position: 0.0; color: "black" }
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GradientStop { position: 1.0; color: "grey" }
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||||||
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}
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||||||
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||||||
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RalewayLight {
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||||||
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id: permissionsInfo
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||||||
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anchors.right:permissionsRow.left
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anchors.rightMargin: 32
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anchors.topMargin:8
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anchors.top:parent.top
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text: "This site wants to use your microphone/camera"
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size: 18
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color: hifi.colors.white
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}
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||||||
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|
||||||
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Row {
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id: permissionsRow
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spacing: 4
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anchors.top:parent.top
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anchors.topMargin: 8
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anchors.right: parent.right
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visible: true
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z:101
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||||||
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|
||||||
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Button {
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id:allow
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text: "Allow"
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||||||
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color: hifi.buttons.blue
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colorScheme: root.colorScheme
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||||||
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width: 120
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enabled: true
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||||||
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onClicked: root.allowPermissions();
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||||||
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z:101
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||||||
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}
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||||||
|
|
||||||
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Button {
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||||||
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id:block
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text: "Block"
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||||||
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color: hifi.buttons.red
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colorScheme: root.colorScheme
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||||||
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width: 120
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enabled: true
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||||||
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onClicked: root.hidePermissionsBar();
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||||||
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z:101
|
||||||
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}
|
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}
|
||||||
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}
|
||||||
|
|
||||||
WebEngineView {
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WebEngineView {
|
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id: webview
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id: webview
|
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url: "http://highfidelity.com"
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url: "https://highfidelity.com"
|
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anchors.top: buttons.bottom
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anchors.top: buttons.bottom
|
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anchors.topMargin: 8
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anchors.topMargin: 8
|
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anchors.bottom: parent.bottom
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anchors.bottom: parent.bottom
|
||||||
anchors.left: parent.left
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anchors.left: parent.left
|
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anchors.right: parent.right
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anchors.right: parent.right
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||||||
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onFeaturePermissionRequested: {
|
||||||
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permissionsBar.securityOrigin = securityOrigin;
|
||||||
|
permissionsBar.feature = feature;
|
||||||
|
root.showPermissionsBar();
|
||||||
|
}
|
||||||
onLoadingChanged: {
|
onLoadingChanged: {
|
||||||
if (loadRequest.status === WebEngineView.LoadSucceededStatus) {
|
if (loadRequest.status === WebEngineView.LoadSucceededStatus) {
|
||||||
addressBar.text = loadRequest.url
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addressBar.text = loadRequest.url
|
||||||
|
@ -140,9 +218,12 @@ ScrollingWindow {
|
||||||
onIconChanged: {
|
onIconChanged: {
|
||||||
console.log("New icon: " + icon)
|
console.log("New icon: " + icon)
|
||||||
}
|
}
|
||||||
|
onNewViewRequested:{
|
||||||
|
var component = Qt.createComponent("Browser.qml");
|
||||||
|
var newWindow = component.createObject(desktop);
|
||||||
|
request.openIn(newWindow.webView)
|
||||||
|
}
|
||||||
//profile: desktop.browserProfile
|
//profile: desktop.browserProfile
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
} // item
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} // item
|
||||||
|
@ -158,4 +239,4 @@ ScrollingWindow {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
} // dialog
|
} // dialog
|
|
@ -15,7 +15,7 @@ WebEngineView {
|
||||||
id: root
|
id: root
|
||||||
property var newUrl;
|
property var newUrl;
|
||||||
|
|
||||||
profile.httpUserAgent: "Mozilla/5.0 Chrome (HighFidelityInterface)"
|
profile.httpUserAgent: "Mozilla/5.0 Chrome/38.0 (HighFidelityInterface)"
|
||||||
|
|
||||||
Component.onCompleted: {
|
Component.onCompleted: {
|
||||||
console.log("Connecting JS messaging to Hifi Logging")
|
console.log("Connecting JS messaging to Hifi Logging")
|
||||||
|
@ -48,10 +48,6 @@ WebEngineView {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
onFeaturePermissionRequested: {
|
|
||||||
grantFeaturePermission(securityOrigin, feature, true);
|
|
||||||
}
|
|
||||||
|
|
||||||
onLoadingChanged: {
|
onLoadingChanged: {
|
||||||
// Required to support clicking on "hifi://" links
|
// Required to support clicking on "hifi://" links
|
||||||
if (WebEngineView.LoadStartedStatus == loadRequest.status) {
|
if (WebEngineView.LoadStartedStatus == loadRequest.status) {
|
||||||
|
|
|
@ -1689,6 +1689,17 @@ void Application::paintGL() {
|
||||||
renderArgs._context->syncCache();
|
renderArgs._context->syncCache();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
auto framebufferCache = DependencyManager::get<FramebufferCache>();
|
||||||
|
// Final framebuffer that will be handled to the display-plugin
|
||||||
|
auto finalFramebuffer = framebufferCache->getFramebuffer();
|
||||||
|
|
||||||
|
_gpuContext->beginFrame(finalFramebuffer, getHMDSensorPose());
|
||||||
|
// Reset the gpu::Context Stages
|
||||||
|
// Back to the default framebuffer;
|
||||||
|
gpu::doInBatch(_gpuContext, [&](gpu::Batch& batch) {
|
||||||
|
batch.resetStages();
|
||||||
|
});
|
||||||
|
|
||||||
auto inputs = AvatarInputs::getInstance();
|
auto inputs = AvatarInputs::getInstance();
|
||||||
if (inputs->mirrorVisible()) {
|
if (inputs->mirrorVisible()) {
|
||||||
PerformanceTimer perfTimer("Mirror");
|
PerformanceTimer perfTimer("Mirror");
|
||||||
|
@ -1711,10 +1722,6 @@ void Application::paintGL() {
|
||||||
QSize size = getDeviceSize();
|
QSize size = getDeviceSize();
|
||||||
renderArgs._viewport = glm::ivec4(0, 0, size.width(), size.height());
|
renderArgs._viewport = glm::ivec4(0, 0, size.width(), size.height());
|
||||||
_applicationOverlay.renderOverlay(&renderArgs);
|
_applicationOverlay.renderOverlay(&renderArgs);
|
||||||
auto overlayTexture = _applicationOverlay.acquireOverlay();
|
|
||||||
if (overlayTexture) {
|
|
||||||
displayPlugin->submitOverlayTexture(overlayTexture);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
glm::vec3 boomOffset;
|
glm::vec3 boomOffset;
|
||||||
|
@ -1816,12 +1823,8 @@ void Application::paintGL() {
|
||||||
getApplicationCompositor().setFrameInfo(_frameCount, _myCamera.getTransform());
|
getApplicationCompositor().setFrameInfo(_frameCount, _myCamera.getTransform());
|
||||||
|
|
||||||
// Primary rendering pass
|
// Primary rendering pass
|
||||||
auto framebufferCache = DependencyManager::get<FramebufferCache>();
|
|
||||||
const QSize size = framebufferCache->getFrameBufferSize();
|
const QSize size = framebufferCache->getFrameBufferSize();
|
||||||
|
|
||||||
// Final framebuffer that will be handled to the display-plugin
|
|
||||||
auto finalFramebuffer = framebufferCache->getFramebuffer();
|
|
||||||
|
|
||||||
{
|
{
|
||||||
PROFILE_RANGE(__FUNCTION__ "/mainRender");
|
PROFILE_RANGE(__FUNCTION__ "/mainRender");
|
||||||
PerformanceTimer perfTimer("mainRender");
|
PerformanceTimer perfTimer("mainRender");
|
||||||
|
@ -1880,6 +1883,13 @@ void Application::paintGL() {
|
||||||
renderArgs._context->enableStereo(false);
|
renderArgs._context->enableStereo(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
_gpuContext->endFrame();
|
||||||
|
|
||||||
|
gpu::TexturePointer overlayTexture = _applicationOverlay.acquireOverlay();
|
||||||
|
if (overlayTexture) {
|
||||||
|
displayPlugin->submitOverlayTexture(overlayTexture);
|
||||||
|
}
|
||||||
|
|
||||||
// deliver final composited scene to the display plugin
|
// deliver final composited scene to the display plugin
|
||||||
{
|
{
|
||||||
PROFILE_RANGE(__FUNCTION__ "/pluginOutput");
|
PROFILE_RANGE(__FUNCTION__ "/pluginOutput");
|
||||||
|
@ -1900,11 +1910,6 @@ void Application::paintGL() {
|
||||||
|
|
||||||
{
|
{
|
||||||
Stats::getInstance()->setRenderDetails(renderArgs._details);
|
Stats::getInstance()->setRenderDetails(renderArgs._details);
|
||||||
// Reset the gpu::Context Stages
|
|
||||||
// Back to the default framebuffer;
|
|
||||||
gpu::doInBatch(renderArgs._context, [&](gpu::Batch& batch) {
|
|
||||||
batch.resetStages();
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
uint64_t lastPaintDuration = usecTimestampNow() - lastPaintBegin;
|
uint64_t lastPaintDuration = usecTimestampNow() - lastPaintBegin;
|
||||||
|
@ -4678,6 +4683,11 @@ void Application::packetSent(quint64 length) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Application::registerScriptEngineWithApplicationServices(ScriptEngine* scriptEngine) {
|
void Application::registerScriptEngineWithApplicationServices(ScriptEngine* scriptEngine) {
|
||||||
|
|
||||||
|
scriptEngine->setEmitScriptUpdatesFunction([this]() {
|
||||||
|
return isPhysicsEnabled();
|
||||||
|
});
|
||||||
|
|
||||||
// setup the packet senders and jurisdiction listeners of the script engine's scripting interfaces so
|
// setup the packet senders and jurisdiction listeners of the script engine's scripting interfaces so
|
||||||
// we can use the same ones from the application.
|
// we can use the same ones from the application.
|
||||||
auto entityScriptingInterface = DependencyManager::get<EntityScriptingInterface>();
|
auto entityScriptingInterface = DependencyManager::get<EntityScriptingInterface>();
|
||||||
|
|
|
@ -215,6 +215,7 @@ public:
|
||||||
qint64 getCurrentSessionRuntime() const { return _sessionRunTimer.elapsed(); }
|
qint64 getCurrentSessionRuntime() const { return _sessionRunTimer.elapsed(); }
|
||||||
|
|
||||||
bool isAboutToQuit() const { return _aboutToQuit; }
|
bool isAboutToQuit() const { return _aboutToQuit; }
|
||||||
|
bool isPhysicsEnabled() const { return _physicsEnabled; }
|
||||||
|
|
||||||
// the isHMDMode is true whenever we use the interface from an HMD and not a standard flat display
|
// the isHMDMode is true whenever we use the interface from an HMD and not a standard flat display
|
||||||
// rendering of several elements depend on that
|
// rendering of several elements depend on that
|
||||||
|
|
|
@ -256,6 +256,8 @@ QByteArray AvatarData::toByteArray(bool cullSmallChanges, bool sendAll) {
|
||||||
destinationBuffer += _headData->_blendshapeCoefficients.size() * sizeof(float);
|
destinationBuffer += _headData->_blendshapeCoefficients.size() * sizeof(float);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
QReadLocker readLock(&_jointDataLock);
|
||||||
|
|
||||||
// joint rotation data
|
// joint rotation data
|
||||||
*destinationBuffer++ = _jointData.size();
|
*destinationBuffer++ = _jointData.size();
|
||||||
unsigned char* validityPosition = destinationBuffer;
|
unsigned char* validityPosition = destinationBuffer;
|
||||||
|
@ -378,6 +380,7 @@ QByteArray AvatarData::toByteArray(bool cullSmallChanges, bool sendAll) {
|
||||||
|
|
||||||
void AvatarData::doneEncoding(bool cullSmallChanges) {
|
void AvatarData::doneEncoding(bool cullSmallChanges) {
|
||||||
// The server has finished sending this version of the joint-data to other nodes. Update _lastSentJointData.
|
// The server has finished sending this version of the joint-data to other nodes. Update _lastSentJointData.
|
||||||
|
QReadLocker readLock(&_jointDataLock);
|
||||||
_lastSentJointData.resize(_jointData.size());
|
_lastSentJointData.resize(_jointData.size());
|
||||||
for (int i = 0; i < _jointData.size(); i ++) {
|
for (int i = 0; i < _jointData.size(); i ++) {
|
||||||
const JointData& data = _jointData[ i ];
|
const JointData& data = _jointData[ i ];
|
||||||
|
@ -551,8 +554,6 @@ int AvatarData::parseDataFromBuffer(const QByteArray& buffer) {
|
||||||
PACKET_READ_CHECK(NumJoints, sizeof(uint8_t));
|
PACKET_READ_CHECK(NumJoints, sizeof(uint8_t));
|
||||||
int numJoints = *sourceBuffer++;
|
int numJoints = *sourceBuffer++;
|
||||||
|
|
||||||
_jointData.resize(numJoints);
|
|
||||||
|
|
||||||
const int bytesOfValidity = (int)ceil((float)numJoints / (float)BITS_IN_BYTE);
|
const int bytesOfValidity = (int)ceil((float)numJoints / (float)BITS_IN_BYTE);
|
||||||
PACKET_READ_CHECK(JointRotationValidityBits, bytesOfValidity);
|
PACKET_READ_CHECK(JointRotationValidityBits, bytesOfValidity);
|
||||||
|
|
||||||
|
@ -576,6 +577,9 @@ int AvatarData::parseDataFromBuffer(const QByteArray& buffer) {
|
||||||
}
|
}
|
||||||
|
|
||||||
// each joint rotation is stored in 6 bytes.
|
// each joint rotation is stored in 6 bytes.
|
||||||
|
QWriteLocker writeLock(&_jointDataLock);
|
||||||
|
_jointData.resize(numJoints);
|
||||||
|
|
||||||
const int COMPRESSED_QUATERNION_SIZE = 6;
|
const int COMPRESSED_QUATERNION_SIZE = 6;
|
||||||
PACKET_READ_CHECK(JointRotations, numValidJointRotations * COMPRESSED_QUATERNION_SIZE);
|
PACKET_READ_CHECK(JointRotations, numValidJointRotations * COMPRESSED_QUATERNION_SIZE);
|
||||||
for (int i = 0; i < numJoints; i++) {
|
for (int i = 0; i < numJoints; i++) {
|
||||||
|
@ -653,6 +657,7 @@ void AvatarData::setRawJointData(QVector<JointData> data) {
|
||||||
QMetaObject::invokeMethod(this, "setRawJointData", Q_ARG(QVector<JointData>, data));
|
QMetaObject::invokeMethod(this, "setRawJointData", Q_ARG(QVector<JointData>, data));
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
QWriteLocker writeLock(&_jointDataLock);
|
||||||
_jointData = data;
|
_jointData = data;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -664,6 +669,7 @@ void AvatarData::setJointData(int index, const glm::quat& rotation, const glm::v
|
||||||
QMetaObject::invokeMethod(this, "setJointData", Q_ARG(int, index), Q_ARG(const glm::quat&, rotation));
|
QMetaObject::invokeMethod(this, "setJointData", Q_ARG(int, index), Q_ARG(const glm::quat&, rotation));
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
QWriteLocker writeLock(&_jointDataLock);
|
||||||
if (_jointData.size() <= index) {
|
if (_jointData.size() <= index) {
|
||||||
_jointData.resize(index + 1);
|
_jointData.resize(index + 1);
|
||||||
}
|
}
|
||||||
|
@ -682,6 +688,8 @@ void AvatarData::clearJointData(int index) {
|
||||||
QMetaObject::invokeMethod(this, "clearJointData", Q_ARG(int, index));
|
QMetaObject::invokeMethod(this, "clearJointData", Q_ARG(int, index));
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
QWriteLocker writeLock(&_jointDataLock);
|
||||||
|
// FIXME: I don't understand how this "clears" the joint data at index
|
||||||
if (_jointData.size() <= index) {
|
if (_jointData.size() <= index) {
|
||||||
_jointData.resize(index + 1);
|
_jointData.resize(index + 1);
|
||||||
}
|
}
|
||||||
|
@ -710,6 +718,7 @@ glm::quat AvatarData::getJointRotation(int index) const {
|
||||||
Q_RETURN_ARG(glm::quat, result), Q_ARG(int, index));
|
Q_RETURN_ARG(glm::quat, result), Q_ARG(int, index));
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
QReadLocker readLock(&_jointDataLock);
|
||||||
return index < _jointData.size() ? _jointData.at(index).rotation : glm::quat();
|
return index < _jointData.size() ? _jointData.at(index).rotation : glm::quat();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -724,6 +733,7 @@ glm::vec3 AvatarData::getJointTranslation(int index) const {
|
||||||
Q_RETURN_ARG(glm::vec3, result), Q_ARG(int, index));
|
Q_RETURN_ARG(glm::vec3, result), Q_ARG(int, index));
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
QReadLocker readLock(&_jointDataLock);
|
||||||
return index < _jointData.size() ? _jointData.at(index).translation : glm::vec3();
|
return index < _jointData.size() ? _jointData.at(index).translation : glm::vec3();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -771,6 +781,7 @@ void AvatarData::setJointRotation(int index, const glm::quat& rotation) {
|
||||||
QMetaObject::invokeMethod(this, "setJointRotation", Q_ARG(int, index), Q_ARG(const glm::quat&, rotation));
|
QMetaObject::invokeMethod(this, "setJointRotation", Q_ARG(int, index), Q_ARG(const glm::quat&, rotation));
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
QWriteLocker writeLock(&_jointDataLock);
|
||||||
if (_jointData.size() <= index) {
|
if (_jointData.size() <= index) {
|
||||||
_jointData.resize(index + 1);
|
_jointData.resize(index + 1);
|
||||||
}
|
}
|
||||||
|
@ -787,6 +798,7 @@ void AvatarData::setJointTranslation(int index, const glm::vec3& translation) {
|
||||||
QMetaObject::invokeMethod(this, "setJointTranslation", Q_ARG(int, index), Q_ARG(const glm::vec3&, translation));
|
QMetaObject::invokeMethod(this, "setJointTranslation", Q_ARG(int, index), Q_ARG(const glm::vec3&, translation));
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
QWriteLocker writeLock(&_jointDataLock);
|
||||||
if (_jointData.size() <= index) {
|
if (_jointData.size() <= index) {
|
||||||
_jointData.resize(index + 1);
|
_jointData.resize(index + 1);
|
||||||
}
|
}
|
||||||
|
@ -831,6 +843,7 @@ QVector<glm::quat> AvatarData::getJointRotations() const {
|
||||||
Q_RETURN_ARG(QVector<glm::quat>, result));
|
Q_RETURN_ARG(QVector<glm::quat>, result));
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
QReadLocker readLock(&_jointDataLock);
|
||||||
QVector<glm::quat> jointRotations(_jointData.size());
|
QVector<glm::quat> jointRotations(_jointData.size());
|
||||||
for (int i = 0; i < _jointData.size(); ++i) {
|
for (int i = 0; i < _jointData.size(); ++i) {
|
||||||
jointRotations[i] = _jointData[i].rotation;
|
jointRotations[i] = _jointData[i].rotation;
|
||||||
|
@ -845,6 +858,7 @@ void AvatarData::setJointRotations(QVector<glm::quat> jointRotations) {
|
||||||
"setJointRotations", Qt::BlockingQueuedConnection,
|
"setJointRotations", Qt::BlockingQueuedConnection,
|
||||||
Q_ARG(QVector<glm::quat>, jointRotations));
|
Q_ARG(QVector<glm::quat>, jointRotations));
|
||||||
}
|
}
|
||||||
|
QWriteLocker writeLock(&_jointDataLock);
|
||||||
if (_jointData.size() < jointRotations.size()) {
|
if (_jointData.size() < jointRotations.size()) {
|
||||||
_jointData.resize(jointRotations.size());
|
_jointData.resize(jointRotations.size());
|
||||||
}
|
}
|
||||||
|
@ -862,6 +876,7 @@ void AvatarData::setJointTranslations(QVector<glm::vec3> jointTranslations) {
|
||||||
"setJointTranslations", Qt::BlockingQueuedConnection,
|
"setJointTranslations", Qt::BlockingQueuedConnection,
|
||||||
Q_ARG(QVector<glm::vec3>, jointTranslations));
|
Q_ARG(QVector<glm::vec3>, jointTranslations));
|
||||||
}
|
}
|
||||||
|
QWriteLocker writeLock(&_jointDataLock);
|
||||||
if (_jointData.size() < jointTranslations.size()) {
|
if (_jointData.size() < jointTranslations.size()) {
|
||||||
_jointData.resize(jointTranslations.size());
|
_jointData.resize(jointTranslations.size());
|
||||||
}
|
}
|
||||||
|
@ -873,11 +888,23 @@ void AvatarData::setJointTranslations(QVector<glm::vec3> jointTranslations) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void AvatarData::clearJointsData() {
|
void AvatarData::clearJointsData() {
|
||||||
|
// FIXME: this method is terribly inefficient and probably doesn't even work
|
||||||
|
// (see implementation of clearJointData(index))
|
||||||
for (int i = 0; i < _jointData.size(); ++i) {
|
for (int i = 0; i < _jointData.size(); ++i) {
|
||||||
clearJointData(i);
|
clearJointData(i);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
int AvatarData::getJointIndex(const QString& name) const {
|
||||||
|
QReadLocker readLock(&_jointDataLock);
|
||||||
|
return _jointIndices.value(name) - 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
QStringList AvatarData::getJointNames() const {
|
||||||
|
QReadLocker readLock(&_jointDataLock);
|
||||||
|
return _jointNames;
|
||||||
|
}
|
||||||
|
|
||||||
void AvatarData::parseAvatarIdentityPacket(const QByteArray& data, Identity& identityOut) {
|
void AvatarData::parseAvatarIdentityPacket(const QByteArray& data, Identity& identityOut) {
|
||||||
QDataStream packetStream(data);
|
QDataStream packetStream(data);
|
||||||
|
|
||||||
|
@ -1027,38 +1054,41 @@ void AvatarData::detachAll(const QString& modelURL, const QString& jointName) {
|
||||||
void AvatarData::setJointMappingsFromNetworkReply() {
|
void AvatarData::setJointMappingsFromNetworkReply() {
|
||||||
QNetworkReply* networkReply = static_cast<QNetworkReply*>(sender());
|
QNetworkReply* networkReply = static_cast<QNetworkReply*>(sender());
|
||||||
|
|
||||||
QByteArray line;
|
{
|
||||||
while (!(line = networkReply->readLine()).isEmpty()) {
|
QWriteLocker writeLock(&_jointDataLock);
|
||||||
line = line.trimmed();
|
QByteArray line;
|
||||||
if (line.startsWith("filename")) {
|
while (!(line = networkReply->readLine()).isEmpty()) {
|
||||||
int filenameIndex = line.indexOf('=') + 1;
|
line = line.trimmed();
|
||||||
if (filenameIndex > 0) {
|
if (line.startsWith("filename")) {
|
||||||
_skeletonFBXURL = _skeletonModelURL.resolved(QString(line.mid(filenameIndex).trimmed()));
|
int filenameIndex = line.indexOf('=') + 1;
|
||||||
|
if (filenameIndex > 0) {
|
||||||
|
_skeletonFBXURL = _skeletonModelURL.resolved(QString(line.mid(filenameIndex).trimmed()));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
if (!line.startsWith("jointIndex")) {
|
||||||
|
continue;
|
||||||
}
|
}
|
||||||
if (!line.startsWith("jointIndex")) {
|
int jointNameIndex = line.indexOf('=') + 1;
|
||||||
continue;
|
if (jointNameIndex == 0) {
|
||||||
}
|
continue;
|
||||||
int jointNameIndex = line.indexOf('=') + 1;
|
}
|
||||||
if (jointNameIndex == 0) {
|
int secondSeparatorIndex = line.indexOf('=', jointNameIndex);
|
||||||
continue;
|
if (secondSeparatorIndex == -1) {
|
||||||
}
|
continue;
|
||||||
int secondSeparatorIndex = line.indexOf('=', jointNameIndex);
|
}
|
||||||
if (secondSeparatorIndex == -1) {
|
QString jointName = line.mid(jointNameIndex, secondSeparatorIndex - jointNameIndex).trimmed();
|
||||||
continue;
|
bool ok;
|
||||||
}
|
int jointIndex = line.mid(secondSeparatorIndex + 1).trimmed().toInt(&ok);
|
||||||
QString jointName = line.mid(jointNameIndex, secondSeparatorIndex - jointNameIndex).trimmed();
|
if (ok) {
|
||||||
bool ok;
|
while (_jointNames.size() < jointIndex + 1) {
|
||||||
int jointIndex = line.mid(secondSeparatorIndex + 1).trimmed().toInt(&ok);
|
_jointNames.append(QString());
|
||||||
if (ok) {
|
}
|
||||||
while (_jointNames.size() < jointIndex + 1) {
|
_jointNames[jointIndex] = jointName;
|
||||||
_jointNames.append(QString());
|
|
||||||
}
|
}
|
||||||
_jointNames[jointIndex] = jointName;
|
|
||||||
}
|
}
|
||||||
}
|
for (int i = 0; i < _jointNames.size(); i++) {
|
||||||
for (int i = 0; i < _jointNames.size(); i++) {
|
_jointIndices.insert(_jointNames.at(i), i + 1);
|
||||||
_jointIndices.insert(_jointNames.at(i), i + 1);
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
networkReply->deleteLater();
|
networkReply->deleteLater();
|
||||||
|
@ -1101,16 +1131,19 @@ void AvatarData::sendIdentityPacket() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void AvatarData::updateJointMappings() {
|
void AvatarData::updateJointMappings() {
|
||||||
_jointIndices.clear();
|
{
|
||||||
_jointNames.clear();
|
QWriteLocker writeLock(&_jointDataLock);
|
||||||
_jointData.clear();
|
_jointIndices.clear();
|
||||||
|
_jointNames.clear();
|
||||||
|
_jointData.clear();
|
||||||
|
}
|
||||||
|
|
||||||
if (_skeletonModelURL.fileName().toLower().endsWith(".fst")) {
|
if (_skeletonModelURL.fileName().toLower().endsWith(".fst")) {
|
||||||
QNetworkAccessManager& networkAccessManager = NetworkAccessManager::getInstance();
|
QNetworkAccessManager& networkAccessManager = NetworkAccessManager::getInstance();
|
||||||
QNetworkRequest networkRequest = QNetworkRequest(_skeletonModelURL);
|
QNetworkRequest networkRequest = QNetworkRequest(_skeletonModelURL);
|
||||||
networkRequest.setHeader(QNetworkRequest::UserAgentHeader, HIGH_FIDELITY_USER_AGENT);
|
networkRequest.setHeader(QNetworkRequest::UserAgentHeader, HIGH_FIDELITY_USER_AGENT);
|
||||||
QNetworkReply* networkReply = networkAccessManager.get(networkRequest);
|
QNetworkReply* networkReply = networkAccessManager.get(networkRequest);
|
||||||
connect(networkReply, SIGNAL(finished()), this, SLOT(setJointMappingsFromNetworkReply()));
|
connect(networkReply, &QNetworkReply::finished, this, &AvatarData::setJointMappingsFromNetworkReply);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -271,9 +271,9 @@ public:
|
||||||
Q_INVOKABLE virtual void clearJointsData();
|
Q_INVOKABLE virtual void clearJointsData();
|
||||||
|
|
||||||
/// Returns the index of the joint with the specified name, or -1 if not found/unknown.
|
/// Returns the index of the joint with the specified name, or -1 if not found/unknown.
|
||||||
Q_INVOKABLE virtual int getJointIndex(const QString& name) const { return _jointIndices.value(name) - 1; }
|
Q_INVOKABLE virtual int getJointIndex(const QString& name) const;
|
||||||
|
|
||||||
Q_INVOKABLE virtual QStringList getJointNames() const { return _jointNames; }
|
Q_INVOKABLE virtual QStringList getJointNames() const;
|
||||||
|
|
||||||
Q_INVOKABLE void setBlendshape(QString name, float val) { _headData->setBlendshape(name, val); }
|
Q_INVOKABLE void setBlendshape(QString name, float val) { _headData->setBlendshape(name, val); }
|
||||||
|
|
||||||
|
@ -374,6 +374,7 @@ protected:
|
||||||
|
|
||||||
QVector<JointData> _jointData; ///< the state of the skeleton joints
|
QVector<JointData> _jointData; ///< the state of the skeleton joints
|
||||||
QVector<JointData> _lastSentJointData; ///< the state of the skeleton joints last time we transmitted
|
QVector<JointData> _lastSentJointData; ///< the state of the skeleton joints last time we transmitted
|
||||||
|
mutable QReadWriteLock _jointDataLock;
|
||||||
|
|
||||||
// key state
|
// key state
|
||||||
KeyState _keyState;
|
KeyState _keyState;
|
||||||
|
|
|
@ -198,12 +198,16 @@ QUuid EntityScriptingInterface::addEntity(const EntityItemProperties& properties
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
QUuid EntityScriptingInterface::addModelEntity(const QString& name, const QString& modelUrl, const glm::vec3& position) {
|
QUuid EntityScriptingInterface::addModelEntity(const QString& name, const QString& modelUrl, const QString& shapeType,
|
||||||
|
bool dynamic, const glm::vec3& position, const glm::vec3& gravity) {
|
||||||
EntityItemProperties properties;
|
EntityItemProperties properties;
|
||||||
properties.setType(EntityTypes::Model);
|
properties.setType(EntityTypes::Model);
|
||||||
properties.setName(name);
|
properties.setName(name);
|
||||||
properties.setModelURL(modelUrl);
|
properties.setModelURL(modelUrl);
|
||||||
|
properties.setShapeTypeFromString(shapeType);
|
||||||
|
properties.setDynamic(dynamic);
|
||||||
properties.setPosition(position);
|
properties.setPosition(position);
|
||||||
|
properties.setGravity(gravity);
|
||||||
return addEntity(properties);
|
return addEntity(properties);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -86,7 +86,8 @@ public slots:
|
||||||
Q_INVOKABLE QUuid addEntity(const EntityItemProperties& properties, bool clientOnly = false);
|
Q_INVOKABLE QUuid addEntity(const EntityItemProperties& properties, bool clientOnly = false);
|
||||||
|
|
||||||
/// temporary method until addEntity can be used from QJSEngine
|
/// temporary method until addEntity can be used from QJSEngine
|
||||||
Q_INVOKABLE QUuid addModelEntity(const QString& name, const QString& modelUrl, const glm::vec3& position);
|
Q_INVOKABLE QUuid addModelEntity(const QString& name, const QString& modelUrl, const QString& shapeType, bool dynamic,
|
||||||
|
const glm::vec3& position, const glm::vec3& gravity);
|
||||||
|
|
||||||
/// gets the current model properties for a specific model
|
/// gets the current model properties for a specific model
|
||||||
/// this function will not find return results in script engine contexts which don't have access to models
|
/// this function will not find return results in script engine contexts which don't have access to models
|
||||||
|
|
|
@ -158,69 +158,76 @@ void GLBackend::do_setStateDepthBias(Vec2 bias) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void GLBackend::do_setStateDepthTest(State::DepthTest test) {
|
void GLBackend::do_setStateDepthTest(State::DepthTest test) {
|
||||||
if (_pipeline._stateCache.depthTest != test) {
|
const auto& current = _pipeline._stateCache.depthTest;
|
||||||
|
if (current != test) {
|
||||||
if (test.isEnabled()) {
|
if (test.isEnabled()) {
|
||||||
glEnable(GL_DEPTH_TEST);
|
glEnable(GL_DEPTH_TEST);
|
||||||
glDepthMask(test.getWriteMask());
|
|
||||||
glDepthFunc(COMPARISON_TO_GL[test.getFunction()]);
|
|
||||||
} else {
|
} else {
|
||||||
glDisable(GL_DEPTH_TEST);
|
glDisable(GL_DEPTH_TEST);
|
||||||
}
|
}
|
||||||
|
if (test.getWriteMask() != current.getWriteMask()) {
|
||||||
|
glDepthMask(test.getWriteMask());
|
||||||
|
}
|
||||||
|
if (test.getFunction() != current.getFunction()) {
|
||||||
|
glDepthFunc(COMPARISON_TO_GL[test.getFunction()]);
|
||||||
|
}
|
||||||
if (CHECK_GL_ERROR()) {
|
if (CHECK_GL_ERROR()) {
|
||||||
qDebug() << "DepthTest" << (test.isEnabled() ? "Enabled" : "Disabled")
|
qDebug() << "DepthTest" << (test.isEnabled() ? "Enabled" : "Disabled")
|
||||||
<< "Mask=" << (test.getWriteMask() ? "Write" : "no Write")
|
<< "Mask=" << (test.getWriteMask() ? "Write" : "no Write")
|
||||||
<< "Func=" << test.getFunction()
|
<< "Func=" << test.getFunction()
|
||||||
<< "Raw=" << test.getRaw();
|
<< "Raw=" << test.getRaw();
|
||||||
}
|
}
|
||||||
|
|
||||||
_pipeline._stateCache.depthTest = test;
|
_pipeline._stateCache.depthTest = test;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void GLBackend::do_setStateStencil(State::StencilActivation activation, State::StencilTest frontTest, State::StencilTest backTest) {
|
void GLBackend::do_setStateStencil(State::StencilActivation activation, State::StencilTest testFront, State::StencilTest testBack) {
|
||||||
|
const auto& currentActivation = _pipeline._stateCache.stencilActivation;
|
||||||
if ((_pipeline._stateCache.stencilActivation != activation)
|
const auto& currentTestFront = _pipeline._stateCache.stencilTestFront;
|
||||||
|| (_pipeline._stateCache.stencilTestFront != frontTest)
|
const auto& currentTestBack = _pipeline._stateCache.stencilTestBack;
|
||||||
|| (_pipeline._stateCache.stencilTestBack != backTest)) {
|
if ((currentActivation != activation)
|
||||||
|
|| (currentTestFront != testFront)
|
||||||
|
|| (currentTestBack != testBack)) {
|
||||||
|
|
||||||
if (activation.isEnabled()) {
|
if (activation.isEnabled()) {
|
||||||
glEnable(GL_STENCIL_TEST);
|
glEnable(GL_STENCIL_TEST);
|
||||||
|
|
||||||
if (activation.getWriteMaskFront() != activation.getWriteMaskBack()) {
|
|
||||||
glStencilMaskSeparate(GL_FRONT, activation.getWriteMaskFront());
|
|
||||||
glStencilMaskSeparate(GL_BACK, activation.getWriteMaskBack());
|
|
||||||
} else {
|
|
||||||
glStencilMask(activation.getWriteMaskFront());
|
|
||||||
}
|
|
||||||
|
|
||||||
static GLenum STENCIL_OPS[] = {
|
|
||||||
GL_KEEP,
|
|
||||||
GL_ZERO,
|
|
||||||
GL_REPLACE,
|
|
||||||
GL_INCR_WRAP,
|
|
||||||
GL_DECR_WRAP,
|
|
||||||
GL_INVERT,
|
|
||||||
GL_INCR,
|
|
||||||
GL_DECR };
|
|
||||||
|
|
||||||
if (frontTest != backTest) {
|
|
||||||
glStencilOpSeparate(GL_FRONT, STENCIL_OPS[frontTest.getFailOp()], STENCIL_OPS[frontTest.getPassOp()], STENCIL_OPS[frontTest.getDepthFailOp()]);
|
|
||||||
glStencilFuncSeparate(GL_FRONT, COMPARISON_TO_GL[frontTest.getFunction()], frontTest.getReference(), frontTest.getReadMask());
|
|
||||||
|
|
||||||
glStencilOpSeparate(GL_BACK, STENCIL_OPS[backTest.getFailOp()], STENCIL_OPS[backTest.getPassOp()], STENCIL_OPS[backTest.getDepthFailOp()]);
|
|
||||||
glStencilFuncSeparate(GL_BACK, COMPARISON_TO_GL[backTest.getFunction()], backTest.getReference(), backTest.getReadMask());
|
|
||||||
} else {
|
|
||||||
glStencilOp(STENCIL_OPS[frontTest.getFailOp()], STENCIL_OPS[frontTest.getPassOp()], STENCIL_OPS[frontTest.getDepthFailOp()]);
|
|
||||||
glStencilFunc(COMPARISON_TO_GL[frontTest.getFunction()], frontTest.getReference(), frontTest.getReadMask());
|
|
||||||
}
|
|
||||||
} else {
|
} else {
|
||||||
glDisable(GL_STENCIL_TEST);
|
glDisable(GL_STENCIL_TEST);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (activation.getWriteMaskFront() != activation.getWriteMaskBack()) {
|
||||||
|
glStencilMaskSeparate(GL_FRONT, activation.getWriteMaskFront());
|
||||||
|
glStencilMaskSeparate(GL_BACK, activation.getWriteMaskBack());
|
||||||
|
} else {
|
||||||
|
glStencilMask(activation.getWriteMaskFront());
|
||||||
|
}
|
||||||
|
|
||||||
|
static GLenum STENCIL_OPS[State::NUM_STENCIL_OPS] = {
|
||||||
|
GL_KEEP,
|
||||||
|
GL_ZERO,
|
||||||
|
GL_REPLACE,
|
||||||
|
GL_INCR_WRAP,
|
||||||
|
GL_DECR_WRAP,
|
||||||
|
GL_INVERT,
|
||||||
|
GL_INCR,
|
||||||
|
GL_DECR };
|
||||||
|
|
||||||
|
if (testFront != testBack) {
|
||||||
|
glStencilOpSeparate(GL_FRONT, STENCIL_OPS[testFront.getFailOp()], STENCIL_OPS[testFront.getPassOp()], STENCIL_OPS[testFront.getDepthFailOp()]);
|
||||||
|
glStencilFuncSeparate(GL_FRONT, COMPARISON_TO_GL[testFront.getFunction()], testFront.getReference(), testFront.getReadMask());
|
||||||
|
|
||||||
|
glStencilOpSeparate(GL_BACK, STENCIL_OPS[testBack.getFailOp()], STENCIL_OPS[testBack.getPassOp()], STENCIL_OPS[testBack.getDepthFailOp()]);
|
||||||
|
glStencilFuncSeparate(GL_BACK, COMPARISON_TO_GL[testBack.getFunction()], testBack.getReference(), testBack.getReadMask());
|
||||||
|
} else {
|
||||||
|
glStencilOp(STENCIL_OPS[testFront.getFailOp()], STENCIL_OPS[testFront.getPassOp()], STENCIL_OPS[testFront.getDepthFailOp()]);
|
||||||
|
glStencilFunc(COMPARISON_TO_GL[testFront.getFunction()], testFront.getReference(), testFront.getReadMask());
|
||||||
|
}
|
||||||
|
|
||||||
(void)CHECK_GL_ERROR();
|
(void)CHECK_GL_ERROR();
|
||||||
|
|
||||||
_pipeline._stateCache.stencilActivation = activation;
|
_pipeline._stateCache.stencilActivation = activation;
|
||||||
_pipeline._stateCache.stencilTestFront = frontTest;
|
_pipeline._stateCache.stencilTestFront = testFront;
|
||||||
_pipeline._stateCache.stencilTestBack = backTest;
|
_pipeline._stateCache.stencilTestBack = testBack;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -46,6 +46,33 @@ Batch::Batch() {
|
||||||
_drawCallInfos.reserve(_drawCallInfosMax);
|
_drawCallInfos.reserve(_drawCallInfosMax);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Batch::Batch(const Batch& batch_) {
|
||||||
|
Batch& batch = *const_cast<Batch*>(&batch_);
|
||||||
|
_commands.swap(batch._commands);
|
||||||
|
_commandOffsets.swap(batch._commandOffsets);
|
||||||
|
_params.swap(batch._params);
|
||||||
|
_data.swap(batch._data);
|
||||||
|
_invalidModel = batch._invalidModel;
|
||||||
|
_currentModel = batch._currentModel;
|
||||||
|
_objects.swap(batch._objects);
|
||||||
|
_currentNamedCall = batch._currentNamedCall;
|
||||||
|
|
||||||
|
_buffers._items.swap(batch._buffers._items);
|
||||||
|
_textures._items.swap(batch._textures._items);
|
||||||
|
_streamFormats._items.swap(batch._streamFormats._items);
|
||||||
|
_transforms._items.swap(batch._transforms._items);
|
||||||
|
_pipelines._items.swap(batch._pipelines._items);
|
||||||
|
_framebuffers._items.swap(batch._framebuffers._items);
|
||||||
|
_drawCallInfos.swap(batch._drawCallInfos);
|
||||||
|
_queries._items.swap(batch._queries._items);
|
||||||
|
_lambdas._items.swap(batch._lambdas._items);
|
||||||
|
_profileRanges._items.swap(batch._profileRanges._items);
|
||||||
|
_names._items.swap(batch._names._items);
|
||||||
|
_namedData.swap(batch._namedData);
|
||||||
|
_enableStereo = batch._enableStereo;
|
||||||
|
_enableSkybox = batch._enableSkybox;
|
||||||
|
}
|
||||||
|
|
||||||
Batch::~Batch() {
|
Batch::~Batch() {
|
||||||
_commandsMax = std::max(_commands.size(), _commandsMax);
|
_commandsMax = std::max(_commands.size(), _commandsMax);
|
||||||
_commandOffsetsMax = std::max(_commandOffsets.size(), _commandOffsetsMax);
|
_commandOffsetsMax = std::max(_commandOffsets.size(), _commandOffsetsMax);
|
||||||
|
|
|
@ -9,7 +9,7 @@
|
||||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||||
//
|
//
|
||||||
#include "Context.h"
|
#include "Context.h"
|
||||||
|
#include "Frame.h"
|
||||||
using namespace gpu;
|
using namespace gpu;
|
||||||
|
|
||||||
Context::CreateBackend Context::_createBackendCallback = nullptr;
|
Context::CreateBackend Context::_createBackendCallback = nullptr;
|
||||||
|
@ -20,6 +20,13 @@ Context::Context() {
|
||||||
if (_createBackendCallback) {
|
if (_createBackendCallback) {
|
||||||
_backend.reset(_createBackendCallback());
|
_backend.reset(_createBackendCallback());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
_frameHandler = [this](Frame& frame){
|
||||||
|
for (size_t i = 0; i < frame.batches.size(); ++i) {
|
||||||
|
_backend->_stereo = frame.stereoStates[i];
|
||||||
|
_backend->render(frame.batches[i]);
|
||||||
|
}
|
||||||
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
Context::Context(const Context& context) {
|
Context::Context(const Context& context) {
|
||||||
|
@ -28,6 +35,43 @@ Context::Context(const Context& context) {
|
||||||
Context::~Context() {
|
Context::~Context() {
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Context::setFrameHandler(FrameHandler handler) {
|
||||||
|
_frameHandler = handler;
|
||||||
|
}
|
||||||
|
|
||||||
|
#define DEFERRED_RENDERING
|
||||||
|
|
||||||
|
void Context::beginFrame(const FramebufferPointer& outputFramebuffer, const glm::mat4& renderPose) {
|
||||||
|
_currentFrame = Frame();
|
||||||
|
_currentFrame.framebuffer = outputFramebuffer;
|
||||||
|
_currentFrame.pose = renderPose;
|
||||||
|
_frameActive = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Context::append(Batch& batch) {
|
||||||
|
if (!_frameActive) {
|
||||||
|
qWarning() << "Batch executed outside of frame boundaries";
|
||||||
|
}
|
||||||
|
#ifdef DEFERRED_RENDERING
|
||||||
|
_currentFrame.batches.emplace_back(batch);
|
||||||
|
_currentFrame.stereoStates.emplace_back(_stereo);
|
||||||
|
#else
|
||||||
|
_backend->_stereo = _stereo;
|
||||||
|
_backend->render(batch);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
void Context::endFrame() {
|
||||||
|
#ifdef DEFERRED_RENDERING
|
||||||
|
if (_frameHandler) {
|
||||||
|
_frameHandler(_currentFrame);
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
_currentFrame = Frame();
|
||||||
|
_frameActive = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
bool Context::makeProgram(Shader& shader, const Shader::BindingSet& bindings) {
|
bool Context::makeProgram(Shader& shader, const Shader::BindingSet& bindings) {
|
||||||
if (shader.isProgram() && _makeProgramCallback) {
|
if (shader.isProgram() && _makeProgramCallback) {
|
||||||
return _makeProgramCallback(shader, bindings);
|
return _makeProgramCallback(shader, bindings);
|
||||||
|
@ -35,36 +79,38 @@ bool Context::makeProgram(Shader& shader, const Shader::BindingSet& bindings) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Context::render(Batch& batch) {
|
|
||||||
PROFILE_RANGE(__FUNCTION__);
|
|
||||||
_backend->render(batch);
|
|
||||||
}
|
|
||||||
|
|
||||||
void Context::enableStereo(bool enable) {
|
void Context::enableStereo(bool enable) {
|
||||||
_backend->enableStereo(enable);
|
_stereo._enable = enable;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Context::isStereo() {
|
bool Context::isStereo() {
|
||||||
return _backend->isStereo();
|
return _stereo._enable;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Context::setStereoProjections(const mat4 eyeProjections[2]) {
|
void Context::setStereoProjections(const mat4 eyeProjections[2]) {
|
||||||
_backend->setStereoProjections(eyeProjections);
|
for (int i = 0; i < 2; ++i) {
|
||||||
|
_stereo._eyeProjections[i] = eyeProjections[i];
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Context::setStereoViews(const mat4 eyeViews[2]) {
|
void Context::setStereoViews(const mat4 views[2]) {
|
||||||
_backend->setStereoViews(eyeViews);
|
for (int i = 0; i < 2; ++i) {
|
||||||
|
_stereo._eyeViews[i] = views[i];
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Context::getStereoProjections(mat4* eyeProjections) const {
|
void Context::getStereoProjections(mat4* eyeProjections) const {
|
||||||
_backend->getStereoProjections(eyeProjections);
|
for (int i = 0; i < 2; ++i) {
|
||||||
|
eyeProjections[i] = _stereo._eyeProjections[i];
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Context::getStereoViews(mat4* eyeViews) const {
|
void Context::getStereoViews(mat4* eyeViews) const {
|
||||||
_backend->getStereoViews(eyeViews);
|
for (int i = 0; i < 2; ++i) {
|
||||||
|
eyeViews[i] = _stereo._eyeViews[i];
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void Context::syncCache() {
|
void Context::syncCache() {
|
||||||
PROFILE_RANGE(__FUNCTION__);
|
PROFILE_RANGE(__FUNCTION__);
|
||||||
_backend->syncCache();
|
_backend->syncCache();
|
||||||
|
@ -103,12 +149,12 @@ Backend::TransformCamera Backend::TransformCamera::getEyeCamera(int eye, const S
|
||||||
if (!_stereo._skybox) {
|
if (!_stereo._skybox) {
|
||||||
offsetTransform.postTranslate(-Vec3(_stereo._eyeViews[eye][3]));
|
offsetTransform.postTranslate(-Vec3(_stereo._eyeViews[eye][3]));
|
||||||
} else {
|
} else {
|
||||||
// FIXME: If "skybox" the ipd is set to 0 for now, let s try to propose a better solution for this in the future
|
// FIXME: If "skybox" the ipd is set to 0 for now, let s try to propose a better solution for this in the future
|
||||||
}
|
}
|
||||||
result._projection = _stereo._eyeProjections[eye];
|
result._projection = _stereo._eyeProjections[eye];
|
||||||
result.recomputeDerived(offsetTransform);
|
result.recomputeDerived(offsetTransform);
|
||||||
|
|
||||||
result._stereoInfo = Vec4(1.0f, (float) eye, 0.0f, 0.0f);
|
result._stereoInfo = Vec4(1.0f, (float)eye, 0.0f, 0.0f);
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
@ -125,7 +171,7 @@ std::atomic<uint32_t> Context::_textureGPUTransferCount{ 0 };
|
||||||
void Context::incrementBufferGPUCount() {
|
void Context::incrementBufferGPUCount() {
|
||||||
_bufferGPUCount++;
|
_bufferGPUCount++;
|
||||||
}
|
}
|
||||||
void Context::decrementBufferGPUCount() {
|
void Context::decrementBufferGPUCount() {
|
||||||
_bufferGPUCount--;
|
_bufferGPUCount--;
|
||||||
}
|
}
|
||||||
void Context::updateBufferGPUMemoryUsage(Size prevObjectSize, Size newObjectSize) {
|
void Context::updateBufferGPUMemoryUsage(Size prevObjectSize, Size newObjectSize) {
|
||||||
|
|
|
@ -16,12 +16,13 @@
|
||||||
|
|
||||||
#include <GLMHelpers.h>
|
#include <GLMHelpers.h>
|
||||||
|
|
||||||
|
#include "Forward.h"
|
||||||
#include "Batch.h"
|
#include "Batch.h"
|
||||||
|
|
||||||
#include "Resource.h"
|
#include "Resource.h"
|
||||||
#include "Texture.h"
|
#include "Texture.h"
|
||||||
#include "Pipeline.h"
|
#include "Pipeline.h"
|
||||||
#include "Framebuffer.h"
|
#include "Framebuffer.h"
|
||||||
|
#include "Frame.h"
|
||||||
|
|
||||||
class QImage;
|
class QImage;
|
||||||
|
|
||||||
|
@ -46,51 +47,11 @@ public:
|
||||||
ContextStats(const ContextStats& stats) = default;
|
ContextStats(const ContextStats& stats) = default;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct StereoState {
|
|
||||||
bool _enable{ false };
|
|
||||||
bool _skybox{ false };
|
|
||||||
// 0 for left eye, 1 for right eye
|
|
||||||
uint8_t _pass{ 0 };
|
|
||||||
mat4 _eyeViews[2];
|
|
||||||
mat4 _eyeProjections[2];
|
|
||||||
};
|
|
||||||
|
|
||||||
class Backend {
|
class Backend {
|
||||||
public:
|
public:
|
||||||
virtual~ Backend() {};
|
virtual~ Backend() {};
|
||||||
|
|
||||||
virtual void render(Batch& batch) = 0;
|
virtual void render(Batch& batch) = 0;
|
||||||
virtual void enableStereo(bool enable) {
|
|
||||||
_stereo._enable = enable;
|
|
||||||
}
|
|
||||||
|
|
||||||
virtual bool isStereo() {
|
|
||||||
return _stereo._enable;
|
|
||||||
}
|
|
||||||
|
|
||||||
void setStereoProjections(const mat4 eyeProjections[2]) {
|
|
||||||
for (int i = 0; i < 2; ++i) {
|
|
||||||
_stereo._eyeProjections[i] = eyeProjections[i];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void setStereoViews(const mat4 views[2]) {
|
|
||||||
for (int i = 0; i < 2; ++i) {
|
|
||||||
_stereo._eyeViews[i] = views[i];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void getStereoProjections(mat4* eyeProjections) const {
|
|
||||||
for (int i = 0; i < 2; ++i) {
|
|
||||||
eyeProjections[i] = _stereo._eyeProjections[i];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void getStereoViews(mat4* eyeViews) const {
|
|
||||||
for (int i = 0; i < 2; ++i) {
|
|
||||||
eyeViews[i] = _stereo._eyeViews[i];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
virtual void syncCache() = 0;
|
virtual void syncCache() = 0;
|
||||||
virtual void downloadFramebuffer(const FramebufferPointer& srcFramebuffer, const Vec4i& region, QImage& destImage) = 0;
|
virtual void downloadFramebuffer(const FramebufferPointer& srcFramebuffer, const Vec4i& region, QImage& destImage) = 0;
|
||||||
|
@ -137,8 +98,25 @@ public:
|
||||||
static void decrementTextureGPUTransferCount();
|
static void decrementTextureGPUTransferCount();
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
StereoState _stereo;
|
virtual bool isStereo() {
|
||||||
|
return _stereo._enable;
|
||||||
|
}
|
||||||
|
|
||||||
|
void getStereoProjections(mat4* eyeProjections) const {
|
||||||
|
for (int i = 0; i < 2; ++i) {
|
||||||
|
eyeProjections[i] = _stereo._eyeProjections[i];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void getStereoViews(mat4* eyeViews) const {
|
||||||
|
for (int i = 0; i < 2; ++i) {
|
||||||
|
eyeViews[i] = _stereo._eyeViews[i];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
friend class Context;
|
||||||
ContextStats _stats;
|
ContextStats _stats;
|
||||||
|
StereoState _stereo;
|
||||||
};
|
};
|
||||||
|
|
||||||
class Context {
|
class Context {
|
||||||
|
@ -161,7 +139,10 @@ public:
|
||||||
Context();
|
Context();
|
||||||
~Context();
|
~Context();
|
||||||
|
|
||||||
void render(Batch& batch);
|
void setFrameHandler(FrameHandler handler);
|
||||||
|
void beginFrame(const FramebufferPointer& outputFramebuffer, const glm::mat4& renderPose = glm::mat4());
|
||||||
|
void append(Batch& batch);
|
||||||
|
void endFrame();
|
||||||
|
|
||||||
void enableStereo(bool enable = true);
|
void enableStereo(bool enable = true);
|
||||||
bool isStereo();
|
bool isStereo();
|
||||||
|
@ -191,6 +172,10 @@ protected:
|
||||||
Context(const Context& context);
|
Context(const Context& context);
|
||||||
|
|
||||||
std::unique_ptr<Backend> _backend;
|
std::unique_ptr<Backend> _backend;
|
||||||
|
bool _frameActive { false };
|
||||||
|
Frame _currentFrame;
|
||||||
|
FrameHandler _frameHandler;
|
||||||
|
StereoState _stereo;
|
||||||
|
|
||||||
// This function can only be called by "static Shader::makeProgram()"
|
// This function can only be called by "static Shader::makeProgram()"
|
||||||
// makeProgramShader(...) make a program shader ready to be used in a Batch.
|
// makeProgramShader(...) make a program shader ready to be used in a Batch.
|
||||||
|
@ -234,7 +219,7 @@ template<typename F>
|
||||||
void doInBatch(std::shared_ptr<gpu::Context> context, F f) {
|
void doInBatch(std::shared_ptr<gpu::Context> context, F f) {
|
||||||
gpu::Batch batch;
|
gpu::Batch batch;
|
||||||
f(batch);
|
f(batch);
|
||||||
context->render(batch);
|
context->append(batch);
|
||||||
}
|
}
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
|
@ -12,6 +12,7 @@
|
||||||
#include <stdint.h>
|
#include <stdint.h>
|
||||||
#include <memory>
|
#include <memory>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
#include <functional>
|
||||||
|
|
||||||
#include <glm/glm.hpp>
|
#include <glm/glm.hpp>
|
||||||
|
|
||||||
|
@ -21,6 +22,9 @@ namespace gpu {
|
||||||
class Context;
|
class Context;
|
||||||
using ContextPointer = std::shared_ptr<Context>;
|
using ContextPointer = std::shared_ptr<Context>;
|
||||||
class GPUObject;
|
class GPUObject;
|
||||||
|
class Frame;
|
||||||
|
using FramePointer = std::shared_ptr<Frame>;
|
||||||
|
using FrameHandler = std::function<void(Frame& frame)>;
|
||||||
|
|
||||||
using Stamp = int;
|
using Stamp = int;
|
||||||
using uint32 = uint32_t;
|
using uint32 = uint32_t;
|
||||||
|
@ -82,6 +86,15 @@ namespace gpu {
|
||||||
class TextureView;
|
class TextureView;
|
||||||
using TextureViews = std::vector<TextureView>;
|
using TextureViews = std::vector<TextureView>;
|
||||||
|
|
||||||
|
struct StereoState {
|
||||||
|
bool _enable{ false };
|
||||||
|
bool _skybox{ false };
|
||||||
|
// 0 for left eye, 1 for right eye
|
||||||
|
uint8 _pass{ 0 };
|
||||||
|
Mat4 _eyeViews[2];
|
||||||
|
Mat4 _eyeProjections[2];
|
||||||
|
};
|
||||||
|
|
||||||
namespace gl {
|
namespace gl {
|
||||||
class GLBuffer;
|
class GLBuffer;
|
||||||
}
|
}
|
||||||
|
|
29
libraries/gpu/src/gpu/Frame.h
Normal file
29
libraries/gpu/src/gpu/Frame.h
Normal file
|
@ -0,0 +1,29 @@
|
||||||
|
//
|
||||||
|
// Created by Bradley Austin Davis on 2016/07/26
|
||||||
|
// Copyright 2013-2016 High Fidelity, Inc.
|
||||||
|
//
|
||||||
|
// Distributed under the Apache License, Version 2.0.
|
||||||
|
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||||
|
//
|
||||||
|
#ifndef hifi_gpu_Frame_h
|
||||||
|
#define hifi_gpu_Frame_h
|
||||||
|
|
||||||
|
#include "Forward.h"
|
||||||
|
|
||||||
|
namespace gpu {
|
||||||
|
|
||||||
|
class Frame {
|
||||||
|
public:
|
||||||
|
/// The sensor pose used for rendering the frame, only applicable for HMDs
|
||||||
|
glm::mat4 pose;
|
||||||
|
/// The collection of batches which make up the frame
|
||||||
|
std::vector<Batch> batches;
|
||||||
|
std::vector<StereoState> stereoStates;
|
||||||
|
/// The destination framebuffer in which the results will be placed
|
||||||
|
FramebufferPointer framebuffer;
|
||||||
|
};
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
#endif
|
|
@ -11,34 +11,25 @@
|
||||||
|
|
||||||
#include "FramebufferCache.h"
|
#include "FramebufferCache.h"
|
||||||
|
|
||||||
#include <mutex>
|
|
||||||
|
|
||||||
#include <glm/glm.hpp>
|
#include <glm/glm.hpp>
|
||||||
|
#include <gpu/Format.h>
|
||||||
|
#include <gpu/Framebuffer.h>
|
||||||
|
|
||||||
#include <QMap>
|
|
||||||
#include <QQueue>
|
|
||||||
#include <gpu/Batch.h>
|
|
||||||
#include "RenderUtilsLogging.h"
|
#include "RenderUtilsLogging.h"
|
||||||
|
|
||||||
static QQueue<gpu::FramebufferPointer> _cachedFramebuffers;
|
|
||||||
|
|
||||||
FramebufferCache::FramebufferCache() {
|
|
||||||
}
|
|
||||||
|
|
||||||
FramebufferCache::~FramebufferCache() {
|
|
||||||
_cachedFramebuffers.clear();
|
|
||||||
}
|
|
||||||
|
|
||||||
void FramebufferCache::setFrameBufferSize(QSize frameBufferSize) {
|
void FramebufferCache::setFrameBufferSize(QSize frameBufferSize) {
|
||||||
//If the size changed, we need to delete our FBOs
|
//If the size changed, we need to delete our FBOs
|
||||||
if (_frameBufferSize != frameBufferSize) {
|
if (_frameBufferSize != frameBufferSize) {
|
||||||
_frameBufferSize = frameBufferSize;
|
_frameBufferSize = frameBufferSize;
|
||||||
_selfieFramebuffer.reset();
|
_selfieFramebuffer.reset();
|
||||||
_cachedFramebuffers.clear();
|
|
||||||
_occlusionFramebuffer.reset();
|
_occlusionFramebuffer.reset();
|
||||||
_occlusionTexture.reset();
|
_occlusionTexture.reset();
|
||||||
_occlusionBlurredFramebuffer.reset();
|
_occlusionBlurredFramebuffer.reset();
|
||||||
_occlusionBlurredTexture.reset();
|
_occlusionBlurredTexture.reset();
|
||||||
|
{
|
||||||
|
std::unique_lock<std::mutex> lock(_mutex);
|
||||||
|
_cachedFramebuffers.clear();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -55,8 +46,6 @@ void FramebufferCache::createPrimaryFramebuffer() {
|
||||||
|
|
||||||
auto smoothSampler = gpu::Sampler(gpu::Sampler::FILTER_MIN_MAG_MIP_LINEAR);
|
auto smoothSampler = gpu::Sampler(gpu::Sampler::FILTER_MIN_MAG_MIP_LINEAR);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
resizeAmbientOcclusionBuffers();
|
resizeAmbientOcclusionBuffers();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -87,7 +76,8 @@ void FramebufferCache::resizeAmbientOcclusionBuffers() {
|
||||||
|
|
||||||
|
|
||||||
gpu::FramebufferPointer FramebufferCache::getFramebuffer() {
|
gpu::FramebufferPointer FramebufferCache::getFramebuffer() {
|
||||||
if (_cachedFramebuffers.isEmpty()) {
|
std::unique_lock<std::mutex> lock(_mutex);
|
||||||
|
if (_cachedFramebuffers.empty()) {
|
||||||
_cachedFramebuffers.push_back(gpu::FramebufferPointer(gpu::Framebuffer::create(gpu::Element::COLOR_SRGBA_32, _frameBufferSize.width(), _frameBufferSize.height())));
|
_cachedFramebuffers.push_back(gpu::FramebufferPointer(gpu::Framebuffer::create(gpu::Element::COLOR_SRGBA_32, _frameBufferSize.width(), _frameBufferSize.height())));
|
||||||
}
|
}
|
||||||
gpu::FramebufferPointer result = _cachedFramebuffers.front();
|
gpu::FramebufferPointer result = _cachedFramebuffers.front();
|
||||||
|
@ -96,6 +86,7 @@ gpu::FramebufferPointer FramebufferCache::getFramebuffer() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void FramebufferCache::releaseFramebuffer(const gpu::FramebufferPointer& framebuffer) {
|
void FramebufferCache::releaseFramebuffer(const gpu::FramebufferPointer& framebuffer) {
|
||||||
|
std::unique_lock<std::mutex> lock(_mutex);
|
||||||
if (QSize(framebuffer->getSize().x, framebuffer->getSize().y) == _frameBufferSize) {
|
if (QSize(framebuffer->getSize().x, framebuffer->getSize().y) == _frameBufferSize) {
|
||||||
_cachedFramebuffers.push_back(framebuffer);
|
_cachedFramebuffers.push_back(framebuffer);
|
||||||
}
|
}
|
||||||
|
|
|
@ -11,13 +11,10 @@
|
||||||
|
|
||||||
#include <QSize>
|
#include <QSize>
|
||||||
|
|
||||||
#include <gpu/Framebuffer.h>
|
#include <mutex>
|
||||||
|
#include <gpu/Forward.h>
|
||||||
#include <DependencyManager.h>
|
#include <DependencyManager.h>
|
||||||
|
|
||||||
namespace gpu {
|
|
||||||
class Batch;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Stores cached textures, including render-to-texture targets.
|
/// Stores cached textures, including render-to-texture targets.
|
||||||
class FramebufferCache : public Dependency {
|
class FramebufferCache : public Dependency {
|
||||||
SINGLETON_DEPENDENCY
|
SINGLETON_DEPENDENCY
|
||||||
|
@ -47,9 +44,6 @@ public:
|
||||||
void releaseFramebuffer(const gpu::FramebufferPointer& framebuffer);
|
void releaseFramebuffer(const gpu::FramebufferPointer& framebuffer);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
FramebufferCache();
|
|
||||||
virtual ~FramebufferCache();
|
|
||||||
|
|
||||||
void createPrimaryFramebuffer();
|
void createPrimaryFramebuffer();
|
||||||
|
|
||||||
gpu::FramebufferPointer _shadowFramebuffer;
|
gpu::FramebufferPointer _shadowFramebuffer;
|
||||||
|
@ -65,6 +59,9 @@ private:
|
||||||
QSize _frameBufferSize{ 100, 100 };
|
QSize _frameBufferSize{ 100, 100 };
|
||||||
int _AOResolutionLevel = 1; // AO perform at half res
|
int _AOResolutionLevel = 1; // AO perform at half res
|
||||||
|
|
||||||
|
std::mutex _mutex;
|
||||||
|
std::list<gpu::FramebufferPointer> _cachedFramebuffers;
|
||||||
|
|
||||||
// Resize/reallocate the buffers used for AO
|
// Resize/reallocate the buffers used for AO
|
||||||
// the size of the AO buffers is scaled by the AOResolutionScale;
|
// the size of the AO buffers is scaled by the AOResolutionScale;
|
||||||
void resizeAmbientOcclusionBuffers();
|
void resizeAmbientOcclusionBuffers();
|
||||||
|
|
|
@ -1192,6 +1192,8 @@ void Model::deleteGeometry() {
|
||||||
_meshStates.clear();
|
_meshStates.clear();
|
||||||
_rig->destroyAnimGraph();
|
_rig->destroyAnimGraph();
|
||||||
_blendedBlendshapeCoefficients.clear();
|
_blendedBlendshapeCoefficients.clear();
|
||||||
|
_renderGeometry.reset();
|
||||||
|
_collisionGeometry.reset();
|
||||||
}
|
}
|
||||||
|
|
||||||
AABox Model::getRenderableMeshBound() const {
|
AABox Model::getRenderableMeshBound() const {
|
||||||
|
|
|
@ -347,10 +347,10 @@ void DrawOverlay3D::run(const SceneContextPointer& sceneContext, const RenderCon
|
||||||
// Needs to be distinct from the other batch because using the clear call
|
// Needs to be distinct from the other batch because using the clear call
|
||||||
// while stereo is enabled triggers a warning
|
// while stereo is enabled triggers a warning
|
||||||
if (_opaquePass) {
|
if (_opaquePass) {
|
||||||
gpu::Batch batch;
|
gpu::doInBatch(args->_context, [&](gpu::Batch& batch){
|
||||||
batch.enableStereo(false);
|
batch.enableStereo(false);
|
||||||
batch.clearFramebuffer(gpu::Framebuffer::BUFFER_DEPTH, glm::vec4(), 1.f, 0, true);
|
batch.clearFramebuffer(gpu::Framebuffer::BUFFER_DEPTH, glm::vec4(), 1.f, 0, true);
|
||||||
args->_context->render(batch);
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
// Render the items
|
// Render the items
|
||||||
|
|
|
@ -20,7 +20,7 @@ struct Grid {
|
||||||
};
|
};
|
||||||
|
|
||||||
uniform gridBuffer { Grid grid; };
|
uniform gridBuffer { Grid grid; };
|
||||||
Grid getGrid() { return grid; };
|
Grid getGrid() { return grid; }
|
||||||
|
|
||||||
in vec2 varTexCoord0;
|
in vec2 varTexCoord0;
|
||||||
in vec4 varColor;
|
in vec4 varColor;
|
||||||
|
|
|
@ -828,24 +828,44 @@ void ScriptEngine::run() {
|
||||||
|
|
||||||
_lastUpdate = usecTimestampNow();
|
_lastUpdate = usecTimestampNow();
|
||||||
|
|
||||||
|
std::chrono::microseconds totalUpdates;
|
||||||
|
|
||||||
// TODO: Integrate this with signals/slots instead of reimplementing throttling for ScriptEngine
|
// TODO: Integrate this with signals/slots instead of reimplementing throttling for ScriptEngine
|
||||||
while (!_isFinished) {
|
while (!_isFinished) {
|
||||||
|
auto beforeSleep = clock::now();
|
||||||
|
|
||||||
// Throttle to SCRIPT_FPS
|
// Throttle to SCRIPT_FPS
|
||||||
|
// We'd like to try to keep the script at a solid SCRIPT_FPS update rate. And so we will
|
||||||
|
// calculate a sleepUntil to be the time from our start time until the original target
|
||||||
|
// sleepUntil for this frame.
|
||||||
const std::chrono::microseconds FRAME_DURATION(USECS_PER_SECOND / SCRIPT_FPS + 1);
|
const std::chrono::microseconds FRAME_DURATION(USECS_PER_SECOND / SCRIPT_FPS + 1);
|
||||||
clock::time_point sleepTime(startTime + thisFrame++ * FRAME_DURATION);
|
clock::time_point sleepUntil(startTime + thisFrame++ * FRAME_DURATION);
|
||||||
std::this_thread::sleep_until(sleepTime);
|
|
||||||
|
// However, if our sleepUntil is not at least our average update time into the future
|
||||||
|
// it means our script is taking too long in it's updates, and we want to punish the
|
||||||
|
// script a little bit. So we will force the sleepUntil to be at least our averageUpdate
|
||||||
|
// time into the future.
|
||||||
|
auto wouldSleep = (sleepUntil - clock::now());
|
||||||
|
auto avgerageUpdate = totalUpdates / thisFrame;
|
||||||
|
|
||||||
|
if (wouldSleep < avgerageUpdate) {
|
||||||
|
sleepUntil = beforeSleep + avgerageUpdate;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::this_thread::sleep_until(sleepUntil);
|
||||||
|
|
||||||
#ifdef SCRIPT_DELAY_DEBUG
|
#ifdef SCRIPT_DELAY_DEBUG
|
||||||
{
|
{
|
||||||
auto now = clock::now();
|
auto actuallySleptUntil = clock::now();
|
||||||
uint64_t seconds = std::chrono::duration_cast<std::chrono::seconds>(now - startTime).count();
|
uint64_t seconds = std::chrono::duration_cast<std::chrono::seconds>(actuallySleptUntil - startTime).count();
|
||||||
if (seconds > 0) { // avoid division by zero and time travel
|
if (seconds > 0) { // avoid division by zero and time travel
|
||||||
uint64_t fps = thisFrame / seconds;
|
uint64_t fps = thisFrame / seconds;
|
||||||
// Overreporting artificially reduces the reported rate
|
// Overreporting artificially reduces the reported rate
|
||||||
if (thisFrame % SCRIPT_FPS == 0) {
|
if (thisFrame % SCRIPT_FPS == 0) {
|
||||||
qCDebug(scriptengine) <<
|
qCDebug(scriptengine) <<
|
||||||
"Frame:" << thisFrame <<
|
"Frame:" << thisFrame <<
|
||||||
"Slept (us):" << std::chrono::duration_cast<std::chrono::microseconds>(now - sleepTime).count() <<
|
"Slept (us):" << std::chrono::duration_cast<std::chrono::microseconds>(actuallySleptUntil - beforeSleep).count() <<
|
||||||
|
"Avg Updates (us):" << avgerageUpdate.count() <<
|
||||||
"FPS:" << fps;
|
"FPS:" << fps;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -874,10 +894,14 @@ void ScriptEngine::run() {
|
||||||
qint64 now = usecTimestampNow();
|
qint64 now = usecTimestampNow();
|
||||||
|
|
||||||
// we check for 'now' in the past in case people set their clock back
|
// we check for 'now' in the past in case people set their clock back
|
||||||
if (_lastUpdate < now) {
|
if (_emitScriptUpdates() && _lastUpdate < now) {
|
||||||
float deltaTime = (float) (now - _lastUpdate) / (float) USECS_PER_SECOND;
|
float deltaTime = (float) (now - _lastUpdate) / (float) USECS_PER_SECOND;
|
||||||
if (!_isFinished) {
|
if (!_isFinished) {
|
||||||
|
auto preUpdate = clock::now();
|
||||||
emit update(deltaTime);
|
emit update(deltaTime);
|
||||||
|
auto postUpdate = clock::now();
|
||||||
|
auto elapsed = (postUpdate - preUpdate);
|
||||||
|
totalUpdates += std::chrono::duration_cast<std::chrono::microseconds>(elapsed);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
_lastUpdate = now;
|
_lastUpdate = now;
|
||||||
|
|
|
@ -168,6 +168,8 @@ public:
|
||||||
// NOTE - this is used by the TypedArray implemetation. we need to review this for thread safety
|
// NOTE - this is used by the TypedArray implemetation. we need to review this for thread safety
|
||||||
ArrayBufferClass* getArrayBufferClass() { return _arrayBufferClass; }
|
ArrayBufferClass* getArrayBufferClass() { return _arrayBufferClass; }
|
||||||
|
|
||||||
|
void setEmitScriptUpdatesFunction(std::function<bool()> func) { _emitScriptUpdates = func; }
|
||||||
|
|
||||||
public slots:
|
public slots:
|
||||||
void callAnimationStateHandler(QScriptValue callback, AnimVariantMap parameters, QStringList names, bool useNames, AnimVariantResultHandler resultHandler);
|
void callAnimationStateHandler(QScriptValue callback, AnimVariantMap parameters, QStringList names, bool useNames, AnimVariantResultHandler resultHandler);
|
||||||
void updateMemoryCost(const qint64&);
|
void updateMemoryCost(const qint64&);
|
||||||
|
@ -236,6 +238,9 @@ protected:
|
||||||
QUrl currentSandboxURL {}; // The toplevel url string for the entity script that loaded the code being executed, else empty.
|
QUrl currentSandboxURL {}; // The toplevel url string for the entity script that loaded the code being executed, else empty.
|
||||||
void doWithEnvironment(const EntityItemID& entityID, const QUrl& sandboxURL, std::function<void()> operation);
|
void doWithEnvironment(const EntityItemID& entityID, const QUrl& sandboxURL, std::function<void()> operation);
|
||||||
void callWithEnvironment(const EntityItemID& entityID, const QUrl& sandboxURL, QScriptValue function, QScriptValue thisObject, QScriptValueList args);
|
void callWithEnvironment(const EntityItemID& entityID, const QUrl& sandboxURL, QScriptValue function, QScriptValue thisObject, QScriptValueList args);
|
||||||
|
|
||||||
|
std::function<bool()> _emitScriptUpdates{ [](){ return true; } };
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // hifi_ScriptEngine_h
|
#endif // hifi_ScriptEngine_h
|
||||||
|
|
|
@ -349,12 +349,8 @@ QVariant OffscreenUi::getCustomInfo(const Icon icon, const QString& title, const
|
||||||
}
|
}
|
||||||
|
|
||||||
QVariant result = DependencyManager::get<OffscreenUi>()->customInputDialog(icon, title, config);
|
QVariant result = DependencyManager::get<OffscreenUi>()->customInputDialog(icon, title, config);
|
||||||
if (result.isValid()) {
|
if (ok && result.isValid()) {
|
||||||
// We get a JSON encoded result, so we unpack it into a QVariant wrapping a QVariantMap
|
*ok = true;
|
||||||
result = QVariant(QJsonDocument::fromJson(result.toString().toUtf8()).object().toVariantMap());
|
|
||||||
if (ok) {
|
|
||||||
*ok = true;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
|
@ -386,7 +382,13 @@ QVariant OffscreenUi::customInputDialog(const Icon icon, const QString& title, c
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
return waitForInputDialogResult(createCustomInputDialog(icon, title, config));
|
QVariant result = waitForInputDialogResult(createCustomInputDialog(icon, title, config));
|
||||||
|
if (result.isValid()) {
|
||||||
|
// We get a JSON encoded result, so we unpack it into a QVariant wrapping a QVariantMap
|
||||||
|
result = QVariant(QJsonDocument::fromJson(result.toString().toUtf8()).object().toVariantMap());
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
void OffscreenUi::togglePinned() {
|
void OffscreenUi::togglePinned() {
|
||||||
|
|
|
@ -19,6 +19,8 @@ var CONTROLLER_DEAD_SPOT = 0.25;
|
||||||
var TRIGGER_SMOOTH_TIMESCALE = 0.1;
|
var TRIGGER_SMOOTH_TIMESCALE = 0.1;
|
||||||
var OVERLAY_RAMP_RATE = 8.0;
|
var OVERLAY_RAMP_RATE = 8.0;
|
||||||
|
|
||||||
|
var animStateHandlerID;
|
||||||
|
|
||||||
function clamp(val, min, max) {
|
function clamp(val, min, max) {
|
||||||
return Math.min(Math.max(val, min), max);
|
return Math.min(Math.max(val, min), max);
|
||||||
}
|
}
|
||||||
|
@ -33,8 +35,10 @@ function lerp(a, b, alpha) {
|
||||||
|
|
||||||
function init() {
|
function init() {
|
||||||
Script.update.connect(update);
|
Script.update.connect(update);
|
||||||
MyAvatar.addAnimationStateHandler(animStateHandler, ["leftHandOverlayAlpha", "rightHandOverlayAlpha",
|
animStateHandlerID = MyAvatar.addAnimationStateHandler(
|
||||||
"leftHandGraspAlpha", "rightHandGraspAlpha"]);
|
animStateHandler,
|
||||||
|
["leftHandOverlayAlpha", "rightHandOverlayAlpha", "leftHandGraspAlpha", "rightHandGraspAlpha"]
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
function animStateHandler(props) {
|
function animStateHandler(props) {
|
||||||
|
@ -72,7 +76,7 @@ function update(dt) {
|
||||||
|
|
||||||
function shutdown() {
|
function shutdown() {
|
||||||
Script.update.disconnect(update);
|
Script.update.disconnect(update);
|
||||||
MyAvatar.removeAnimationStateHandler(animStateHandler);
|
MyAvatar.removeAnimationStateHandler(animStateHandlerID);
|
||||||
}
|
}
|
||||||
|
|
||||||
Script.scriptEnding.connect(shutdown);
|
Script.scriptEnding.connect(shutdown);
|
||||||
|
|
|
@ -403,7 +403,12 @@ private:
|
||||||
renderArgs._blitFramebuffer = finalFramebuffer;
|
renderArgs._blitFramebuffer = finalFramebuffer;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
_gpuContext->beginFrame(renderArgs._blitFramebuffer);
|
||||||
|
gpu::doInBatch(renderArgs._context, [&](gpu::Batch& batch) {
|
||||||
|
batch.resetStages();
|
||||||
|
});
|
||||||
render(&renderArgs);
|
render(&renderArgs);
|
||||||
|
_gpuContext->endFrame();
|
||||||
GLuint glTex;
|
GLuint glTex;
|
||||||
{
|
{
|
||||||
auto gpuTex = renderArgs._blitFramebuffer->getRenderBuffer(0);
|
auto gpuTex = renderArgs._blitFramebuffer->getRenderBuffer(0);
|
||||||
|
@ -428,9 +433,6 @@ private:
|
||||||
_offscreenContext->makeCurrent();
|
_offscreenContext->makeCurrent();
|
||||||
framebufferCache->releaseFramebuffer(renderArgs._blitFramebuffer);
|
framebufferCache->releaseFramebuffer(renderArgs._blitFramebuffer);
|
||||||
renderArgs._blitFramebuffer.reset();
|
renderArgs._blitFramebuffer.reset();
|
||||||
gpu::doInBatch(renderArgs._context, [&](gpu::Batch& batch) {
|
|
||||||
batch.resetStages();
|
|
||||||
});
|
|
||||||
_fpsCounter.increment();
|
_fpsCounter.increment();
|
||||||
static size_t _frameCount { 0 };
|
static size_t _frameCount { 0 };
|
||||||
++_frameCount;
|
++_frameCount;
|
||||||
|
|
|
@ -18,11 +18,22 @@
|
||||||
busy: false,
|
busy: false,
|
||||||
preload: function(entityID) {
|
preload: function(entityID) {
|
||||||
this.entityID = entityID;
|
this.entityID = entityID;
|
||||||
|
Entities.editEntity(entityID, {
|
||||||
|
userData: JSON.stringify({
|
||||||
|
grabbableKey: {
|
||||||
|
grabbable: false,
|
||||||
|
wantsTrigger: true
|
||||||
|
}
|
||||||
|
})
|
||||||
|
});
|
||||||
Script.update.connect(this.update);
|
Script.update.connect(this.update);
|
||||||
},
|
},
|
||||||
clickReleaseOnEntity: function() {
|
clickReleaseOnEntity: function() {
|
||||||
this.createSupplies();
|
this.createSupplies();
|
||||||
},
|
},
|
||||||
|
startFarTrigger: function() {
|
||||||
|
this.createSupplies();
|
||||||
|
},
|
||||||
update: function() {
|
update: function() {
|
||||||
if (_this.busy === true) {
|
if (_this.busy === true) {
|
||||||
return;
|
return;
|
||||||
|
@ -45,7 +56,6 @@
|
||||||
}, 2000)
|
}, 2000)
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
|
||||||
createSupplies: function() {
|
createSupplies: function() {
|
||||||
var myProperties = Entities.getEntityProperties(this.entityID);
|
var myProperties = Entities.getEntityProperties(this.entityID);
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue