From be650d5af0c9293791b315d87bfcc924c2c42d8f Mon Sep 17 00:00:00 2001 From: Wayne Chen Date: Wed, 12 Sep 2018 16:00:43 -0700 Subject: [PATCH] changing when to log - there is broken code in bodyLoader --- .../qml/LoginDialog/LinkAccountBody.qml | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/interface/resources/qml/LoginDialog/LinkAccountBody.qml b/interface/resources/qml/LoginDialog/LinkAccountBody.qml index 4196b7f168..6c0a7046e6 100644 --- a/interface/resources/qml/LoginDialog/LinkAccountBody.qml +++ b/interface/resources/qml/LoginDialog/LinkAccountBody.qml @@ -347,6 +347,12 @@ Item { onHandleLoginCompleted: { console.log("Login Succeeded, linking steam account") + if (Settings.getValue("loginDialogPoppedUp", false)) { + var data = { + "action": "user logged in" + }; + UserActivityLogger.logAction("encourageLoginDialog", data); + } if (loginDialog.isSteamRunning()) { loginDialog.linkSteam() } else { @@ -354,23 +360,17 @@ Item { bodyLoader.item.width = root.pane.width bodyLoader.item.height = root.pane.height } - if (Settings.getValue("loginDialogPoppedUp", false)) { - var data = { - "action": "user logged in" - }; - UserActivityLogger.logAction("encourageLoginDialog", data); - } } onHandleLoginFailed: { console.log("Login Failed") - mainTextContainer.visible = true - toggleLoading(false) if (Settings.getValue("loginDialogPoppedUp", false)) { var data = { "action": "user failed logging in" }; UserActivityLogger.logAction("encourageLoginDialog", data); } + mainTextContainer.visible = true + toggleLoading(false) } onHandleLinkCompleted: { console.log("Link Succeeded")