diff --git a/libraries/animation/src/SwingTwistConstraint.cpp b/libraries/animation/src/SwingTwistConstraint.cpp index 12d7e618e5..3d0e4e7c5f 100644 --- a/libraries/animation/src/SwingTwistConstraint.cpp +++ b/libraries/animation/src/SwingTwistConstraint.cpp @@ -388,7 +388,7 @@ void SwingTwistConstraint::dynamicallyAdjustLimits(const glm::quat& rotation) { glm::vec3 swungY = swingRotation * Vectors::UNIT_Y; glm::vec3 swingAxis = glm::cross(Vectors::UNIT_Y, swungY); float theta = atan2f(-swingAxis.z, swingAxis.x); - if (glm::isnan(theta)) { + if (isnan(theta)) { // atan2f() will only return NaN if either of its arguments is NaN, which can only // happen if we've been given a bad rotation. Since a NaN value here could potentially // cause a crash (we use the value of theta to compute indices into a std::vector) diff --git a/libraries/shared/src/PIDController.cpp b/libraries/shared/src/PIDController.cpp index 647dd578e9..78aa31e4c7 100644 --- a/libraries/shared/src/PIDController.cpp +++ b/libraries/shared/src/PIDController.cpp @@ -34,7 +34,7 @@ float PIDController::update(float measuredValue, float dt, bool resetAccumulator if (getIsLogging()) { // if logging/reporting updateHistory(measuredValue, dt, error, accumulatedError, changeInError, p, i, d, computedValue); } - Q_ASSERT(!glm::isnan(computedValue)); + Q_ASSERT(!isnan(computedValue)); // update state for next time _lastError = error; diff --git a/libraries/shared/src/SettingHandle.cpp b/libraries/shared/src/SettingHandle.cpp index 951d004318..4a2c0cf04b 100644 --- a/libraries/shared/src/SettingHandle.cpp +++ b/libraries/shared/src/SettingHandle.cpp @@ -18,7 +18,7 @@ void Settings::getFloatValueIfValid(const QString& name, float& floatValue) { const QVariant badDefaultValue = NAN; bool ok = true; float tempFloat = value(name, badDefaultValue).toFloat(&ok); - if (ok && !glm::isnan(tempFloat)) { + if (ok && !isnan(tempFloat)) { floatValue = tempFloat; } } @@ -47,7 +47,7 @@ void Settings::getVec3ValueIfValid(const QString& name, glm::vec3& vecValue) { float x = value(QString("x"), badDefaultValue).toFloat(&ok); float y = value(QString("y"), badDefaultValue).toFloat(&ok); float z = value(QString("z"), badDefaultValue).toFloat(&ok); - if (ok && (!glm::isnan(x) && !glm::isnan(y) && !glm::isnan(z))) { + if (ok && (!isnan(x) && !isnan(y) && !isnan(z))) { vecValue = glm::vec3(x, y, z); } } @@ -74,7 +74,7 @@ void Settings::getQuatValueIfValid(const QString& name, glm::quat& quatValue) { float y = value(QString("y"), badDefaultValue).toFloat(&ok); float z = value(QString("z"), badDefaultValue).toFloat(&ok); float w = value(QString("w"), badDefaultValue).toFloat(&ok); - if (ok && (!glm::isnan(x) && !glm::isnan(y) && !glm::isnan(z) && !glm::isnan(w))) { + if (ok && (!isnan(x) && !isnan(y) && !isnan(z) && !isnan(w))) { quatValue = glm::quat(w, x, y, z); } }