From be1bbc07c26de990ea3040a0a77269c5f7afec4b Mon Sep 17 00:00:00 2001 From: Simon Walton Date: Mon, 30 Jul 2018 10:20:55 -0700 Subject: [PATCH] Don't wait for (nonexistant) ES when in serverless mode --- interface/src/Application.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/interface/src/Application.cpp b/interface/src/Application.cpp index 6c5efee807..0037c9500f 100644 --- a/interface/src/Application.cpp +++ b/interface/src/Application.cpp @@ -5477,7 +5477,8 @@ void Application::update(float deltaTime) { quint64 now = usecTimestampNow(); // Check for flagged EntityData having arrived. auto entityTreeRenderer = getEntities(); - if (entityTreeRenderer && _octreeProcessor.octreeSequenceIsComplete(entityTreeRenderer->getLastOctreeMessageSequence()) ) { + if (isServerlessMode() || + (entityTreeRenderer && _octreeProcessor.octreeSequenceIsComplete(entityTreeRenderer->getLastOctreeMessageSequence()) )) { // we've received a new full-scene octree stats packet, or it's been long enough to try again anyway _lastPhysicsCheckTime = now; _fullSceneCounterAtLastPhysicsCheck = _fullSceneReceivedCounter;