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expose getVoxelEnclosingPoint() to JS, and clean up JS version of findRayIntersection()
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2 changed files with 36 additions and 15 deletions
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@ -84,21 +84,18 @@ void VoxelsScriptingInterface::eraseVoxel(float x, float y, float z, float scale
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RayToVoxelIntersectionResult VoxelsScriptingInterface::findRayIntersection(const PickRay& ray) {
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RayToVoxelIntersectionResult result;
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if (_tree) {
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if (_tree->tryLockForRead()) {
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OctreeElement* element;
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result.intersects = _tree->findRayIntersection(ray.origin, ray.direction, element, result.distance, result.face);
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if (result.intersects) {
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VoxelTreeElement* voxel = (VoxelTreeElement*)element;
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result.voxel.x = voxel->getCorner().x;
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result.voxel.y = voxel->getCorner().y;
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result.voxel.z = voxel->getCorner().z;
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result.voxel.s = voxel->getScale();
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result.voxel.red = voxel->getColor()[0];
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result.voxel.green = voxel->getColor()[1];
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result.voxel.blue = voxel->getColor()[2];
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result.intersection = ray.origin + (ray.direction * result.distance);
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}
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_tree->unlock();
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OctreeElement* element;
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result.intersects = _tree->findRayIntersection(ray.origin, ray.direction, element, result.distance, result.face);
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if (result.intersects) {
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VoxelTreeElement* voxel = (VoxelTreeElement*)element;
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result.voxel.x = voxel->getCorner().x;
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result.voxel.y = voxel->getCorner().y;
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result.voxel.z = voxel->getCorner().z;
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result.voxel.s = voxel->getScale();
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result.voxel.red = voxel->getColor()[0];
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result.voxel.green = voxel->getColor()[1];
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result.voxel.blue = voxel->getColor()[2];
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result.intersection = ray.origin + (ray.direction * result.distance);
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}
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}
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return result;
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@ -121,3 +118,22 @@ glm::vec3 VoxelsScriptingInterface::getFaceVector(const QString& face) {
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return glm::vec3(0, 0, 0); //error case
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}
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VoxelDetail VoxelsScriptingInterface::getVoxelEnclosingPoint(const glm::vec3& point) {
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VoxelDetail result = { 0.0f, 0.0f, 0.0f, 0.0f, 0, 0, 0 };
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if (_tree) {
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OctreeElement* element = _tree->getElementEnclosingPoint(point);
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if (element) {
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VoxelTreeElement* voxel = static_cast<VoxelTreeElement*>(element);
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result.x = voxel->getCorner().x;
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result.y = voxel->getCorner().y;
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result.z = voxel->getCorner().z;
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result.s = voxel->getScale();
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result.red = voxel->getColor()[0];
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result.green = voxel->getColor()[1];
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result.blue = voxel->getColor()[2];
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}
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}
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return result;
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}
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@ -70,6 +70,11 @@ public slots:
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/// returns a voxel space axis aligned vector for the face, useful in doing voxel math
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glm::vec3 getFaceVector(const QString& face);
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/// checks the local voxel tree for the smallest voxel enclosing the point
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/// \param point the x,y,z coordinates of the point (in meter units)
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/// \return VoxelDetail - if no voxel encloses the point then VoxelDetail items will be 0
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VoxelDetail getVoxelEnclosingPoint(const glm::vec3& point);
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private:
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void queueVoxelAdd(PacketType addPacketType, VoxelDetail& addVoxelDetails);
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