mirror of
https://github.com/overte-org/overte.git
synced 2025-08-07 20:13:40 +02:00
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
This commit is contained in:
commit
bda835361a
9 changed files with 261 additions and 127 deletions
|
@ -8,6 +8,7 @@
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#pragma once
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#pragma once
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#include "DisplayPlugin.h"
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#include "DisplayPlugin.h"
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#include <gl/Config.h>
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|
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#include <condition_variable>
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#include <condition_variable>
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#include <memory>
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#include <memory>
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@ -18,7 +19,6 @@
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#include <GLMHelpers.h>
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#include <GLMHelpers.h>
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#include <SimpleMovingAverage.h>
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#include <SimpleMovingAverage.h>
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#include <gl/GLEscrow.h>
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#include <shared/RateCounter.h>
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#include <shared/RateCounter.h>
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namespace gpu {
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namespace gpu {
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@ -35,7 +35,6 @@ protected:
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using Mutex = std::mutex;
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using Mutex = std::mutex;
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using Lock = std::unique_lock<Mutex>;
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using Lock = std::unique_lock<Mutex>;
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using Condition = std::condition_variable;
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using Condition = std::condition_variable;
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using TextureEscrow = GLEscrow<gpu::TexturePointer>;
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public:
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public:
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// These must be final to ensure proper ordering of operations
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// These must be final to ensure proper ordering of operations
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// between the main thread and the presentation thread
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// between the main thread and the presentation thread
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|
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@ -58,9 +58,13 @@ void WebEntityAPIHelper::emitWebEvent(const QVariant& message) {
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} else {
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} else {
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// special case to handle raising and lowering the virtual keyboard
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// special case to handle raising and lowering the virtual keyboard
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if (message.type() == QVariant::String && message.toString() == "_RAISE_KEYBOARD" && _renderableWebEntityItem) {
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if (message.type() == QVariant::String && message.toString() == "_RAISE_KEYBOARD" && _renderableWebEntityItem) {
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if (_renderableWebEntityItem) {
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_renderableWebEntityItem->setKeyboardRaised(true);
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_renderableWebEntityItem->setKeyboardRaised(true);
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}
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} else if (message.type() == QVariant::String && message.toString() == "_LOWER_KEYBOARD" && _renderableWebEntityItem) {
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} else if (message.type() == QVariant::String && message.toString() == "_LOWER_KEYBOARD" && _renderableWebEntityItem) {
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if (_renderableWebEntityItem) {
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_renderableWebEntityItem->setKeyboardRaised(false);
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_renderableWebEntityItem->setKeyboardRaised(false);
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}
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} else {
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} else {
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emit webEventReceived(message);
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emit webEventReceived(message);
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}
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}
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@ -388,6 +392,8 @@ static bool equals(const QByteArray& byteArray, const uint8_t* ptr) {
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}
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}
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|
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void RenderableWebEntityItem::synthesizeKeyPress(QString key) {
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void RenderableWebEntityItem::synthesizeKeyPress(QString key) {
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auto eventHandler = getEventHandler();
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if (eventHandler) {
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auto utf8Key = key.toUtf8();
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auto utf8Key = key.toUtf8();
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|
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int scanCode = (int)utf8Key[0];
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int scanCode = (int)utf8Key[0];
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@ -411,12 +417,15 @@ void RenderableWebEntityItem::synthesizeKeyPress(QString key) {
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|
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QKeyEvent* pressEvent = new QKeyEvent(QEvent::KeyPress, scanCode, Qt::NoModifier, keyString);
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QKeyEvent* pressEvent = new QKeyEvent(QEvent::KeyPress, scanCode, Qt::NoModifier, keyString);
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QKeyEvent* releaseEvent = new QKeyEvent(QEvent::KeyRelease, scanCode, Qt::NoModifier, keyString);
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QKeyEvent* releaseEvent = new QKeyEvent(QEvent::KeyRelease, scanCode, Qt::NoModifier, keyString);
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QCoreApplication::postEvent(getEventHandler(), pressEvent);
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QCoreApplication::postEvent(eventHandler, pressEvent);
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QCoreApplication::postEvent(getEventHandler(), releaseEvent);
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QCoreApplication::postEvent(eventHandler, releaseEvent);
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|
}
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}
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}
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|
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void RenderableWebEntityItem::emitScriptEvent(const QVariant& message) {
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void RenderableWebEntityItem::emitScriptEvent(const QVariant& message) {
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|
if (_webEntityAPIHelper) {
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_webEntityAPIHelper->emitScriptEvent(message);
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_webEntityAPIHelper->emitScriptEvent(message);
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}
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}
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}
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|
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void RenderableWebEntityItem::setKeyboardRaised(bool raised) {
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void RenderableWebEntityItem::setKeyboardRaised(bool raised) {
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@ -424,5 +433,10 @@ void RenderableWebEntityItem::setKeyboardRaised(bool raised) {
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// raise the keyboard only while in HMD mode and it's being requested.
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// raise the keyboard only while in HMD mode and it's being requested.
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bool value = AbstractViewStateInterface::instance()->isHMDMode() && raised;
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bool value = AbstractViewStateInterface::instance()->isHMDMode() && raised;
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|
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_webSurface->getRootItem()->setProperty("keyboardRaised", QVariant(value));
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if (_webSurface) {
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auto rootItem = _webSurface->getRootItem();
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|
if (rootItem) {
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rootItem->setProperty("keyboardRaised", QVariant(value));
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|
}
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|
}
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}
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}
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|
|
|
@ -6,7 +6,11 @@
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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//
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#include "OffscreenQmlSurface.h"
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#include "OffscreenQmlSurface.h"
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#include "OglplusHelpers.h"
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#include "Config.h"
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|
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#include <queue>
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#include <set>
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|
#include <map>
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|
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#include <QtWidgets/QWidget>
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#include <QtWidgets/QWidget>
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#include <QtQml/QtQml>
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#include <QtQml/QtQml>
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|
@ -116,6 +120,108 @@ static const QEvent::Type RENDER = QEvent::Type(QEvent::User + 2);
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static const QEvent::Type RESIZE = QEvent::Type(QEvent::User + 3);
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static const QEvent::Type RESIZE = QEvent::Type(QEvent::User + 3);
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static const QEvent::Type STOP = QEvent::Type(QEvent::User + 4);
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static const QEvent::Type STOP = QEvent::Type(QEvent::User + 4);
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class RawTextureRecycler {
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|
public:
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using TexturePtr = GLuint;
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RawTextureRecycler(bool useMipmaps) : _useMipmaps(useMipmaps) {}
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void setSize(const uvec2& size);
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void clear();
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TexturePtr getNextTexture();
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void recycleTexture(GLuint texture);
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private:
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struct TexInfo {
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TexturePtr _tex { 0 };
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uvec2 _size;
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bool _active { false };
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TexInfo() {}
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TexInfo(TexturePtr tex, const uvec2& size) : _tex(tex), _size(size) {}
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};
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using Map = std::map<GLuint, TexInfo>;
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using Queue = std::queue<TexturePtr>;
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Map _allTextures;
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Queue _readyTextures;
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uvec2 _size { 1920, 1080 };
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bool _useMipmaps;
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};
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void RawTextureRecycler::setSize(const uvec2& size) {
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|
if (size == _size) {
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|
return;
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|
}
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_size = size;
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while (!_readyTextures.empty()) {
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_readyTextures.pop();
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}
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std::set<Map::key_type> toDelete;
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std::for_each(_allTextures.begin(), _allTextures.end(), [&](Map::const_reference item) {
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|
if (!item.second._active && item.second._size != _size) {
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||||||
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toDelete.insert(item.first);
|
||||||
|
}
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||||||
|
});
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std::for_each(toDelete.begin(), toDelete.end(), [&](Map::key_type key) {
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_allTextures.erase(key);
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});
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}
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void RawTextureRecycler::clear() {
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while (!_readyTextures.empty()) {
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_readyTextures.pop();
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}
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_allTextures.clear();
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}
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||||||
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RawTextureRecycler::TexturePtr RawTextureRecycler::getNextTexture() {
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|
if (_readyTextures.empty()) {
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TexturePtr newTexture;
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glGenTextures(1, &newTexture);
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||||||
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glBindTexture(GL_TEXTURE_2D, newTexture);
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if (_useMipmaps) {
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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|
} else {
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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|
}
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 8.0f);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_LOD_BIAS, -0.2f);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 8.0f);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, _size.x, _size.y, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
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_allTextures[newTexture] = TexInfo { newTexture, _size };
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_readyTextures.push(newTexture);
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|
}
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|
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||||||
|
TexturePtr result = _readyTextures.front();
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|
_readyTextures.pop();
|
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|
auto& item = _allTextures[result];
|
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|
item._active = true;
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|
return result;
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|
}
|
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|
|
||||||
|
void RawTextureRecycler::recycleTexture(GLuint texture) {
|
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|
Q_ASSERT(_allTextures.count(texture));
|
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|
auto& item = _allTextures[texture];
|
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|
Q_ASSERT(item._active);
|
||||||
|
item._active = false;
|
||||||
|
if (item._size != _size) {
|
||||||
|
// Buh-bye
|
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|
_allTextures.erase(texture);
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||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
_readyTextures.push(item._tex);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
class OffscreenQmlRenderThread : public QThread {
|
class OffscreenQmlRenderThread : public QThread {
|
||||||
public:
|
public:
|
||||||
OffscreenQmlRenderThread(OffscreenQmlSurface* surface, QOpenGLContext* shareContext);
|
OffscreenQmlRenderThread(OffscreenQmlSurface* surface, QOpenGLContext* shareContext);
|
||||||
|
@ -165,9 +271,9 @@ private:
|
||||||
OffscreenQmlSurface* _surface{ nullptr };
|
OffscreenQmlSurface* _surface{ nullptr };
|
||||||
QQuickWindow* _quickWindow{ nullptr };
|
QQuickWindow* _quickWindow{ nullptr };
|
||||||
QMyQuickRenderControl* _renderControl{ nullptr };
|
QMyQuickRenderControl* _renderControl{ nullptr };
|
||||||
FramebufferPtr _fbo;
|
GLuint _fbo { 0 };
|
||||||
RenderbufferPtr _depthStencil;
|
GLuint _depthStencil { 0 };
|
||||||
TextureRecycler _textures { true };
|
RawTextureRecycler _textures { true };
|
||||||
GLTextureEscrow _escrow;
|
GLTextureEscrow _escrow;
|
||||||
|
|
||||||
uint64_t _lastRenderTime{ 0 };
|
uint64_t _lastRenderTime{ 0 };
|
||||||
|
@ -253,24 +359,23 @@ bool OffscreenQmlRenderThread::event(QEvent *e) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void OffscreenQmlRenderThread::setupFbo() {
|
void OffscreenQmlRenderThread::setupFbo() {
|
||||||
using namespace oglplus;
|
|
||||||
_textures.setSize(_size);
|
_textures.setSize(_size);
|
||||||
|
if (_depthStencil) {
|
||||||
try {
|
glDeleteRenderbuffers(1, &_depthStencil);
|
||||||
_depthStencil.reset(new Renderbuffer());
|
_depthStencil = 0;
|
||||||
Context::Bound(Renderbuffer::Target::Renderbuffer, *_depthStencil)
|
|
||||||
.Storage(
|
|
||||||
PixelDataInternalFormat::DepthComponent,
|
|
||||||
_size.x, _size.y);
|
|
||||||
|
|
||||||
_fbo.reset(new Framebuffer());
|
|
||||||
_fbo->Bind(Framebuffer::Target::Draw);
|
|
||||||
_fbo->AttachRenderbuffer(Framebuffer::Target::Draw,
|
|
||||||
FramebufferAttachment::Depth, *_depthStencil);
|
|
||||||
DefaultFramebuffer().Bind(Framebuffer::Target::Draw);
|
|
||||||
} catch (oglplus::Error& error) {
|
|
||||||
qWarning() << "OpenGL error in QML render setup: " << error.what();
|
|
||||||
}
|
}
|
||||||
|
glGenRenderbuffers(1, &_depthStencil);
|
||||||
|
glBindRenderbuffer(GL_RENDERBUFFER, _depthStencil);
|
||||||
|
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, _size.x, _size.y);
|
||||||
|
|
||||||
|
if (_fbo) {
|
||||||
|
glDeleteFramebuffers(1, &_fbo);
|
||||||
|
_fbo = 0;
|
||||||
|
}
|
||||||
|
glGenFramebuffers(1, &_fbo);
|
||||||
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, _fbo);
|
||||||
|
glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, _depthStencil);
|
||||||
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
QJsonObject OffscreenQmlRenderThread::getGLContextData() {
|
QJsonObject OffscreenQmlRenderThread::getGLContextData() {
|
||||||
|
@ -309,8 +414,15 @@ void OffscreenQmlRenderThread::init() {
|
||||||
void OffscreenQmlRenderThread::cleanup() {
|
void OffscreenQmlRenderThread::cleanup() {
|
||||||
_renderControl->invalidate();
|
_renderControl->invalidate();
|
||||||
|
|
||||||
_fbo.reset();
|
if (_depthStencil) {
|
||||||
_depthStencil.reset();
|
glDeleteRenderbuffers(1, &_depthStencil);
|
||||||
|
_depthStencil = 0;
|
||||||
|
}
|
||||||
|
if (_fbo) {
|
||||||
|
glDeleteFramebuffers(1, &_fbo);
|
||||||
|
_fbo = 0;
|
||||||
|
}
|
||||||
|
|
||||||
_textures.clear();
|
_textures.clear();
|
||||||
|
|
||||||
_canvas.doneCurrent();
|
_canvas.doneCurrent();
|
||||||
|
@ -371,42 +483,22 @@ void OffscreenQmlRenderThread::render() {
|
||||||
releaseMainThread.trigger();
|
releaseMainThread.trigger();
|
||||||
}
|
}
|
||||||
|
|
||||||
using namespace oglplus;
|
_quickWindow->setRenderTarget(_fbo, QSize(_size.x, _size.y));
|
||||||
|
|
||||||
_quickWindow->setRenderTarget(GetName(*_fbo), QSize(_size.x, _size.y));
|
|
||||||
|
|
||||||
try {
|
try {
|
||||||
PROFILE_RANGE("qml_render")
|
GLuint texture = _textures.getNextTexture();
|
||||||
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, _fbo);
|
||||||
TexturePtr texture = _textures.getNextTexture();
|
glFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture, 0);
|
||||||
|
|
||||||
try {
|
|
||||||
_fbo->Bind(Framebuffer::Target::Draw);
|
|
||||||
_fbo->AttachTexture(Framebuffer::Target::Draw, FramebufferAttachment::Color, *texture, 0);
|
|
||||||
_fbo->Complete(Framebuffer::Target::Draw);
|
|
||||||
} catch (oglplus::Error& error) {
|
|
||||||
qWarning() << "OpenGL error in QML render: " << error.what();
|
|
||||||
|
|
||||||
// In case we are failing from a failed setupFbo, reset fbo before next render
|
|
||||||
setupFbo();
|
|
||||||
throw;
|
|
||||||
}
|
|
||||||
|
|
||||||
{
|
|
||||||
PROFILE_RANGE("qml_render->rendercontrol")
|
PROFILE_RANGE("qml_render->rendercontrol")
|
||||||
_renderControl->render();
|
_renderControl->render();
|
||||||
// FIXME The web browsers seem to be leaving GL in an error state.
|
|
||||||
// Need a debug context with sync logging to figure out why.
|
|
||||||
// for now just clear the errors
|
|
||||||
glGetError();
|
|
||||||
}
|
|
||||||
|
|
||||||
Context::Bound(oglplus::Texture::Target::_2D, *texture).GenerateMipmap();
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
|
||||||
|
glBindTexture(GL_TEXTURE_2D, texture);
|
||||||
|
glGenerateMipmap(GL_TEXTURE_2D);
|
||||||
|
glBindTexture(GL_TEXTURE_2D, 0);
|
||||||
|
|
||||||
// FIXME probably unecessary
|
|
||||||
DefaultFramebuffer().Bind(Framebuffer::Target::Draw);
|
|
||||||
_quickWindow->resetOpenGLState();
|
_quickWindow->resetOpenGLState();
|
||||||
_escrow.submit(GetName(*texture));
|
_escrow.submit(texture);
|
||||||
_lastRenderTime = usecTimestampNow();
|
_lastRenderTime = usecTimestampNow();
|
||||||
} catch (std::runtime_error& error) {
|
} catch (std::runtime_error& error) {
|
||||||
qWarning() << "Failed to render QML: " << error.what();
|
qWarning() << "Failed to render QML: " << error.what();
|
||||||
|
|
|
@ -377,9 +377,11 @@ void GeometryResource::deleter() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void GeometryResource::setTextures() {
|
void GeometryResource::setTextures() {
|
||||||
|
if (_fbxGeometry) {
|
||||||
for (const FBXMaterial& material : _fbxGeometry->materials) {
|
for (const FBXMaterial& material : _fbxGeometry->materials) {
|
||||||
_materials.push_back(std::make_shared<NetworkMaterial>(material, _textureBaseUrl));
|
_materials.push_back(std::make_shared<NetworkMaterial>(material, _textureBaseUrl));
|
||||||
}
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void GeometryResource::resetTextures() {
|
void GeometryResource::resetTextures() {
|
||||||
|
@ -457,7 +459,9 @@ model::TextureMapPointer NetworkMaterial::fetchTextureMap(const QUrl& baseUrl, c
|
||||||
_textures[channel] = Texture { fbxTexture.name, texture };
|
_textures[channel] = Texture { fbxTexture.name, texture };
|
||||||
|
|
||||||
auto map = std::make_shared<model::TextureMap>();
|
auto map = std::make_shared<model::TextureMap>();
|
||||||
|
if (texture) {
|
||||||
map->setTextureSource(texture->_textureSource);
|
map->setTextureSource(texture->_textureSource);
|
||||||
|
}
|
||||||
map->setTextureTransform(fbxTexture.transform);
|
map->setTextureTransform(fbxTexture.transform);
|
||||||
|
|
||||||
return map;
|
return map;
|
||||||
|
|
|
@ -44,8 +44,11 @@ Material::Material(const Material& material) :
|
||||||
}
|
}
|
||||||
|
|
||||||
Material& Material::operator= (const Material& material) {
|
Material& Material::operator= (const Material& material) {
|
||||||
|
QMutexLocker locker(&_textureMapsMutex);
|
||||||
|
|
||||||
_key = (material._key);
|
_key = (material._key);
|
||||||
_textureMaps = (material._textureMaps);
|
_textureMaps = (material._textureMaps);
|
||||||
|
_hasCalculatedTextureInfo = false;
|
||||||
|
|
||||||
// copied: create the Buffer to store the properties, avoid holding a ref to the old Buffer
|
// copied: create the Buffer to store the properties, avoid holding a ref to the old Buffer
|
||||||
Schema schema;
|
Schema schema;
|
||||||
|
@ -112,6 +115,8 @@ void Material::setScattering(float scattering) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Material::setTextureMap(MapChannel channel, const TextureMapPointer& textureMap) {
|
void Material::setTextureMap(MapChannel channel, const TextureMapPointer& textureMap) {
|
||||||
|
QMutexLocker locker(&_textureMapsMutex);
|
||||||
|
|
||||||
if (textureMap) {
|
if (textureMap) {
|
||||||
_key.setMapChannel(channel, (true));
|
_key.setMapChannel(channel, (true));
|
||||||
_textureMaps[channel] = textureMap;
|
_textureMaps[channel] = textureMap;
|
||||||
|
@ -119,6 +124,7 @@ void Material::setTextureMap(MapChannel channel, const TextureMapPointer& textur
|
||||||
_key.setMapChannel(channel, (false));
|
_key.setMapChannel(channel, (false));
|
||||||
_textureMaps.erase(channel);
|
_textureMaps.erase(channel);
|
||||||
}
|
}
|
||||||
|
_hasCalculatedTextureInfo = false;
|
||||||
|
|
||||||
_schemaBuffer.edit<Schema>()._key = (uint32)_key._flags.to_ulong();
|
_schemaBuffer.edit<Schema>()._key = (uint32)_key._flags.to_ulong();
|
||||||
|
|
||||||
|
@ -173,6 +179,8 @@ void Material::resetOpacityMap() const {
|
||||||
|
|
||||||
|
|
||||||
const TextureMapPointer Material::getTextureMap(MapChannel channel) const {
|
const TextureMapPointer Material::getTextureMap(MapChannel channel) const {
|
||||||
|
QMutexLocker locker(&_textureMapsMutex);
|
||||||
|
|
||||||
auto result = _textureMaps.find(channel);
|
auto result = _textureMaps.find(channel);
|
||||||
if (result != _textureMaps.end()) {
|
if (result != _textureMaps.end()) {
|
||||||
return (result->second);
|
return (result->second);
|
||||||
|
@ -180,3 +188,37 @@ const TextureMapPointer Material::getTextureMap(MapChannel channel) const {
|
||||||
return TextureMapPointer();
|
return TextureMapPointer();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
bool Material::calculateMaterialInfo() const {
|
||||||
|
if (!_hasCalculatedTextureInfo) {
|
||||||
|
QMutexLocker locker(&_textureMapsMutex);
|
||||||
|
|
||||||
|
bool allTextures = true; // assume we got this...
|
||||||
|
_textureSize = 0;
|
||||||
|
_textureCount = 0;
|
||||||
|
|
||||||
|
for (auto const &textureMapItem : _textureMaps) {
|
||||||
|
auto textureMap = textureMapItem.second;
|
||||||
|
if (textureMap) {
|
||||||
|
auto textureSoure = textureMap->getTextureSource();
|
||||||
|
if (textureSoure) {
|
||||||
|
auto texture = textureSoure->getGPUTexture();
|
||||||
|
if (texture) {
|
||||||
|
auto size = texture->getSize();
|
||||||
|
_textureSize += size;
|
||||||
|
_textureCount++;
|
||||||
|
} else {
|
||||||
|
allTextures = false;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
allTextures = false;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
allTextures = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
_hasCalculatedTextureInfo = allTextures;
|
||||||
|
}
|
||||||
|
return _hasCalculatedTextureInfo;
|
||||||
|
}
|
||||||
|
|
|
@ -11,6 +11,8 @@
|
||||||
#ifndef hifi_model_Material_h
|
#ifndef hifi_model_Material_h
|
||||||
#define hifi_model_Material_h
|
#define hifi_model_Material_h
|
||||||
|
|
||||||
|
#include <QMutex>
|
||||||
|
|
||||||
#include <bitset>
|
#include <bitset>
|
||||||
#include <map>
|
#include <map>
|
||||||
|
|
||||||
|
@ -324,7 +326,7 @@ public:
|
||||||
|
|
||||||
// The texture map to channel association
|
// The texture map to channel association
|
||||||
void setTextureMap(MapChannel channel, const TextureMapPointer& textureMap);
|
void setTextureMap(MapChannel channel, const TextureMapPointer& textureMap);
|
||||||
const TextureMaps& getTextureMaps() const { return _textureMaps; }
|
const TextureMaps& getTextureMaps() const { return _textureMaps; } // FIXME - not thread safe...
|
||||||
const TextureMapPointer getTextureMap(MapChannel channel) const;
|
const TextureMapPointer getTextureMap(MapChannel channel) const;
|
||||||
|
|
||||||
// Albedo maps cannot have opacity detected until they are loaded
|
// Albedo maps cannot have opacity detected until they are loaded
|
||||||
|
@ -344,12 +346,25 @@ public:
|
||||||
};
|
};
|
||||||
|
|
||||||
const UniformBufferView& getTexMapArrayBuffer() const { return _texMapArrayBuffer; }
|
const UniformBufferView& getTexMapArrayBuffer() const { return _texMapArrayBuffer; }
|
||||||
|
|
||||||
|
int getTextureCount() const { calculateMaterialInfo(); return _textureCount; }
|
||||||
|
size_t getTextureSize() const { calculateMaterialInfo(); return _textureSize; }
|
||||||
|
bool hasTextureInfo() const { return _hasCalculatedTextureInfo; }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
mutable MaterialKey _key;
|
mutable MaterialKey _key;
|
||||||
mutable UniformBufferView _schemaBuffer;
|
mutable UniformBufferView _schemaBuffer;
|
||||||
mutable UniformBufferView _texMapArrayBuffer;
|
mutable UniformBufferView _texMapArrayBuffer;
|
||||||
|
|
||||||
TextureMaps _textureMaps;
|
TextureMaps _textureMaps;
|
||||||
|
|
||||||
|
mutable QMutex _textureMapsMutex { QMutex::Recursive };
|
||||||
|
mutable size_t _textureSize { 0 };
|
||||||
|
mutable int _textureCount { 0 };
|
||||||
|
mutable bool _hasCalculatedTextureInfo { false };
|
||||||
|
bool calculateMaterialInfo() const;
|
||||||
|
|
||||||
|
|
||||||
};
|
};
|
||||||
typedef std::shared_ptr< Material > MaterialPointer;
|
typedef std::shared_ptr< Material > MaterialPointer;
|
||||||
|
|
||||||
|
|
|
@ -71,39 +71,8 @@ void MeshPartPayload::updateTransform(const Transform& transform, const Transfor
|
||||||
|
|
||||||
void MeshPartPayload::updateMaterial(model::MaterialPointer drawMaterial) {
|
void MeshPartPayload::updateMaterial(model::MaterialPointer drawMaterial) {
|
||||||
_drawMaterial = drawMaterial;
|
_drawMaterial = drawMaterial;
|
||||||
calculateMaterialSize();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
bool MeshPartPayload::calculateMaterialSize() {
|
|
||||||
bool allTextures = true; // assume we got this...
|
|
||||||
_materialTextureSize = 0;
|
|
||||||
_materialTextureCount = 0;
|
|
||||||
auto textureMaps = _drawMaterial->getTextureMaps();
|
|
||||||
for (auto const &textureMapItem : textureMaps) {
|
|
||||||
auto textureMap = textureMapItem.second;
|
|
||||||
if (textureMap) {
|
|
||||||
auto textureSoure = textureMap->getTextureSource();
|
|
||||||
if (textureSoure) {
|
|
||||||
auto texture = textureSoure->getGPUTexture();
|
|
||||||
if (texture) {
|
|
||||||
//auto storedSize = texture->getStoredSize();
|
|
||||||
auto size = texture->getSize();
|
|
||||||
_materialTextureSize += size;
|
|
||||||
_materialTextureCount++;
|
|
||||||
} else {
|
|
||||||
allTextures = false;
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
allTextures = false;
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
allTextures = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return allTextures;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
ItemKey MeshPartPayload::getKey() const {
|
ItemKey MeshPartPayload::getKey() const {
|
||||||
ItemKey::Builder builder;
|
ItemKey::Builder builder;
|
||||||
builder.withTypeShape();
|
builder.withTypeShape();
|
||||||
|
@ -378,7 +347,6 @@ void ModelMeshPartPayload::initCache() {
|
||||||
auto networkMaterial = _model->getGeometry()->getShapeMaterial(_shapeID);
|
auto networkMaterial = _model->getGeometry()->getShapeMaterial(_shapeID);
|
||||||
if (networkMaterial) {
|
if (networkMaterial) {
|
||||||
_drawMaterial = networkMaterial;
|
_drawMaterial = networkMaterial;
|
||||||
calculateMaterialSize();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -429,7 +397,12 @@ ItemKey ModelMeshPartPayload::getKey() const {
|
||||||
}
|
}
|
||||||
|
|
||||||
ShapeKey ModelMeshPartPayload::getShapeKey() const {
|
ShapeKey ModelMeshPartPayload::getShapeKey() const {
|
||||||
assert(_model->isLoaded());
|
|
||||||
|
// guard against partially loaded meshes
|
||||||
|
if (!_model || !_model->isLoaded() || !_model->getGeometry()) {
|
||||||
|
return ShapeKey::Builder::invalid();
|
||||||
|
}
|
||||||
|
|
||||||
const FBXGeometry& geometry = _model->getFBXGeometry();
|
const FBXGeometry& geometry = _model->getFBXGeometry();
|
||||||
const auto& networkMeshes = _model->getGeometry()->getMeshes();
|
const auto& networkMeshes = _model->getGeometry()->getMeshes();
|
||||||
|
|
||||||
|
|
|
@ -66,13 +66,9 @@ public:
|
||||||
bool _hasColorAttrib = false;
|
bool _hasColorAttrib = false;
|
||||||
|
|
||||||
size_t getVerticesCount() const { return _drawMesh ? _drawMesh->getNumVertices() : 0; }
|
size_t getVerticesCount() const { return _drawMesh ? _drawMesh->getNumVertices() : 0; }
|
||||||
size_t getMaterialTextureSize() { return _materialTextureSize; }
|
size_t getMaterialTextureSize() { return _drawMaterial ? _drawMaterial->getTextureSize() : 0; }
|
||||||
int getMaterialTextureCount() { return _materialTextureCount; }
|
int getMaterialTextureCount() { return _drawMaterial ? _drawMaterial->getTextureCount() : 0; }
|
||||||
bool calculateMaterialSize();
|
bool hasTextureInfo() const { return _drawMaterial ? _drawMaterial->hasTextureInfo() : false; }
|
||||||
|
|
||||||
protected:
|
|
||||||
size_t _materialTextureSize { 0 };
|
|
||||||
int _materialTextureCount { 0 };
|
|
||||||
};
|
};
|
||||||
|
|
||||||
namespace render {
|
namespace render {
|
||||||
|
|
|
@ -168,10 +168,9 @@ void Model::calculateTextureInfo() {
|
||||||
bool allTexturesLoaded = true;
|
bool allTexturesLoaded = true;
|
||||||
foreach(auto renderItem, _modelMeshRenderItemsSet) {
|
foreach(auto renderItem, _modelMeshRenderItemsSet) {
|
||||||
auto meshPart = renderItem.get();
|
auto meshPart = renderItem.get();
|
||||||
bool allTexturesForThisMesh = meshPart->calculateMaterialSize();
|
|
||||||
allTexturesLoaded = allTexturesLoaded & allTexturesForThisMesh;
|
|
||||||
textureSize += meshPart->getMaterialTextureSize();
|
textureSize += meshPart->getMaterialTextureSize();
|
||||||
textureCount += meshPart->getMaterialTextureCount();
|
textureCount += meshPart->getMaterialTextureCount();
|
||||||
|
allTexturesLoaded = allTexturesLoaded & meshPart->hasTextureInfo();
|
||||||
}
|
}
|
||||||
_renderInfoTextureSize = textureSize;
|
_renderInfoTextureSize = textureSize;
|
||||||
_renderInfoTextureCount = textureCount;
|
_renderInfoTextureCount = textureCount;
|
||||||
|
|
Loading…
Reference in a new issue