From bd9405aef82575972fa3340c2907c50ac45f9601 Mon Sep 17 00:00:00 2001 From: amantley Date: Thu, 10 Jan 2019 10:27:15 -0800 Subject: [PATCH] add arm ik class for cleanup of inverse kinematics --- libraries/animation/src/AnimArmIK.cpp | 40 +++++++++++++++++++ libraries/animation/src/AnimArmIK.h | 34 ++++++++++++++++ .../animation/src/AnimInverseKinematics.cpp | 4 +- 3 files changed, 77 insertions(+), 1 deletion(-) create mode 100644 libraries/animation/src/AnimArmIK.cpp create mode 100644 libraries/animation/src/AnimArmIK.h diff --git a/libraries/animation/src/AnimArmIK.cpp b/libraries/animation/src/AnimArmIK.cpp new file mode 100644 index 0000000000..202e8c8420 --- /dev/null +++ b/libraries/animation/src/AnimArmIK.cpp @@ -0,0 +1,40 @@ +// +// AnimArmIK.cpp +// +// Created by Angus Antley on 1/9/19. +// Copyright (c) 2019 High Fidelity, Inc. All rights reserved. +// +// Distributed under the Apache License, Version 2.0. +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html +// + +#include "AnimArmIK.h" + +#include + +#include "AnimationLogging.h" +#include "AnimUtil.h" + +AnimArmIK::AnimArmIK(const QString& id, float alpha, bool enabled, float interpDuration, + const QString& baseJointName, const QString& midJointName, + const QString& tipJointName, const glm::vec3& midHingeAxis, + const QString& alphaVar, const QString& enabledVar, + const QString& endEffectorRotationVarVar, const QString& endEffectorPositionVarVar) : + AnimTwoBoneIK(id, alpha, enabled, interpDuration, baseJointName, midJointName, tipJointName, midHingeAxis, alphaVar, enabledVar, endEffectorRotationVarVar, endEffectorPositionVarVar) { + +} + +AnimArmIK::~AnimArmIK() { + +} + +const AnimPoseVec& AnimArmIK::evaluate(const AnimVariantMap& animVars, const AnimContext& context, float dt, AnimVariantMap& triggersOut) { + qCDebug(animation) << "evaluating the arm IK"; + + assert(_children.size() == 1); + if (_children.size() != 1) { + return _poses; + } else { + return _poses; + } +} \ No newline at end of file diff --git a/libraries/animation/src/AnimArmIK.h b/libraries/animation/src/AnimArmIK.h new file mode 100644 index 0000000000..26f79a1b9c --- /dev/null +++ b/libraries/animation/src/AnimArmIK.h @@ -0,0 +1,34 @@ +// +// AnimArmIK.h +// +// Created by Angus Antley on 1/9/19. +// Copyright (c) 2019 High Fidelity, Inc. All rights reserved. +// +// Distributed under the Apache License, Version 2.0. +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html +// + +#ifndef hifi_AnimArmIK_h +#define hifi_AnimArmIK_h + +//#include "AnimNode.h" +#include "AnimTwoBoneIK.h" +//#include "AnimChain.h" + +// Simple two bone IK chain +class AnimArmIK : public AnimTwoBoneIK { +public: + AnimArmIK(const QString& id, float alpha, bool enabled, float interpDuration, + const QString& baseJointName, const QString& midJointName, + const QString& tipJointName, const glm::vec3& midHingeAxis, + const QString& alphaVar, const QString& enabledVar, + const QString& endEffectorRotationVarVar, const QString& endEffectorPositionVarVar); + virtual ~AnimArmIK(); + virtual const AnimPoseVec& evaluate(const AnimVariantMap& animVars, const AnimContext& context, float dt, AnimVariantMap& triggersOut) override; + +protected: + +}; + +#endif // hifi_AnimArmIK_h + diff --git a/libraries/animation/src/AnimInverseKinematics.cpp b/libraries/animation/src/AnimInverseKinematics.cpp index a1809f3438..a6dcf5b2d9 100644 --- a/libraries/animation/src/AnimInverseKinematics.cpp +++ b/libraries/animation/src/AnimInverseKinematics.cpp @@ -237,6 +237,7 @@ void AnimInverseKinematics::solve(const AnimContext& context, const std::vector< // solve all targets for (size_t i = 0; i < targets.size(); i++) { + qCDebug(animation) << "target id: " << targets[i].getIndex() << " and type " << (int)targets[i].getType(); switch (targets[i].getType()) { case IKTarget::Type::Unknown: break; @@ -859,6 +860,7 @@ void AnimInverseKinematics::solveTargetWithSpline(const AnimContext& context, co //virtual const AnimPoseVec& AnimInverseKinematics::evaluate(const AnimVariantMap& animVars, const AnimContext& context, float dt, AnimVariantMap& triggersOut) { // don't call this function, call overlay() instead + qCDebug(animation) << "called evaluate for inverse kinematics"; assert(false); return _relativePoses; } @@ -869,7 +871,7 @@ const AnimPoseVec& AnimInverseKinematics::overlay(const AnimVariantMap& animVars // disable IK on android return underPoses; #endif - + qCDebug(animation) << "called overlay for inverse kinematics"; // allows solutionSource to be overridden by an animVar auto solutionSource = animVars.lookup(_solutionSourceVar, (int)_solutionSource);