fixed lighting when in frustum render mode

This commit is contained in:
ZappoMan 2013-04-13 16:16:10 -07:00
parent 531e294052
commit bd837862de

View file

@ -649,8 +649,9 @@ void render_view_frustum() {
glVertex3f(vf.getNearTopLeft().x, vf.getNearTopLeft().y, vf.getNearTopLeft().z);
glVertex3f(vf.getFarTopLeft().x, vf.getFarTopLeft().y, vf.getFarTopLeft().z);
}
glEnd();
glEnable(GL_LIGHTING);
}