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Typo.
Not quite sure how this got here.
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@ -74,7 +74,7 @@ void main(void) {
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vec4 shading = evalFragShading(fragNormal, fragLightDir, fragEyeDir, frag.metallic, frag.specular, frag.roughness);
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// Eval attenuation
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float radialAttenuation = evalLightAttenuation(light, fragLightDistance4);
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float radialAttenuation = evalLightAttenuation(light, fragLightDistance);
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float angularAttenuation = evalLightSpotAttenuation(light, cosSpotAngle);
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// Final Lighting color
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