Not quite sure how this got here.
This commit is contained in:
Geenz 2016-05-23 09:53:22 -04:00
parent ff3fca3dc3
commit bd6f6d2eef

View file

@ -74,7 +74,7 @@ void main(void) {
vec4 shading = evalFragShading(fragNormal, fragLightDir, fragEyeDir, frag.metallic, frag.specular, frag.roughness);
// Eval attenuation
float radialAttenuation = evalLightAttenuation(light, fragLightDistance4);
float radialAttenuation = evalLightAttenuation(light, fragLightDistance);
float angularAttenuation = evalLightSpotAttenuation(light, cosSpotAngle);
// Final Lighting color