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https://github.com/overte-org/overte.git
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made requested chnages
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parent
c3d57459d5
commit
bce9e9ea82
2 changed files with 110 additions and 90 deletions
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@ -45,20 +45,20 @@ static const char* MENU_PARENT = "Avatar";
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static const char* MENU_NAME = "Vive Controllers";
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static const char* MENU_PATH = "Avatar" ">" "Vive Controllers";
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static const char* RENDER_CONTROLLERS = "Render Hand Controllers";
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const quint64 CALIBRATION_TIMELAPSE = 3000000;
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static const int MIN_PUCK_COUNT = 2;
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static const int MIN_FEET_AND_HIPS = 3;
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static const int MIN_FEET_HIPS_CHEST = 4;
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const char* ViveControllerManager::NAME { "OpenVR" };
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glm::mat4 computeOffset(glm::mat4 defaultToReferenceMat, glm::mat4 defaultJointMat, controller::Pose puckPose) {
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static glm::mat4 computeOffset(glm::mat4 defaultToReferenceMat, glm::mat4 defaultJointMat, controller::Pose puckPose) {
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glm::mat4 poseMat = createMatFromQuatAndPos(puckPose.rotation, puckPose.translation);
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glm::mat4 referenceJointMat = defaultToReferenceMat * defaultJointMat;
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return glm::inverse(poseMat) * referenceJointMat;
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}
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bool sortPucksYPosition(std::pair<uint32_t, controller::Pose> firstPuck, std::pair<uint32_t, controller::Pose> secondPuck) {
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controller::Pose firstPose = firstPuck.second;
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controller::Pose secondPose = secondPuck.second;
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return (firstPose.translation.y < secondPose.translation.y);
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static bool sortPucksYPosition(std::pair<uint32_t, controller::Pose> firstPuck, std::pair<uint32_t, controller::Pose> secondPuck) {
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return (firstPuck.second.translation.y < firstPuck.second.translation.y);
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}
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bool ViveControllerManager::isSupported() const {
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@ -182,7 +182,16 @@ void ViveControllerManager::InputDevice::update(float deltaTime, const controlle
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numTrackedControllers++;
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}
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_trackedControllers = numTrackedControllers;
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calibrate(inputCalibrationData);
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if (checkForCalibrationEvent()) {
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if (!_triggersPressedHandled) {
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_triggersPressedHandled = true;
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calibrateOrUncalibrate(inputCalibrationData);
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}
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} else {
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_triggersPressedHandled = false;
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}
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updateCalibratedLimbs();
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}
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@ -211,102 +220,110 @@ void ViveControllerManager::InputDevice::handleTrackedObject(uint32_t deviceInde
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}
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}
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void ViveControllerManager::InputDevice::calibrate(const controller::InputCalibrationData& inputCalibration) {
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auto leftTrigger = _buttonPressedMap.find(controller::LT);
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auto rightTrigger = _buttonPressedMap.find(controller::RT);
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if ((leftTrigger != _buttonPressedMap.end()) && (rightTrigger != _buttonPressedMap.end())) {
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if (!_triggersPressedHandled) {
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_triggersPressedHandled = true;
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if (!_calibrated) {
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// conver the hmd head from sensor space to avatar space
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glm::mat4 hmdSensorFlippedMat = inputCalibration.hmdSensorMat * Matrices::Y_180;
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glm::mat4 sensorToAvatarMat = glm::inverse(inputCalibration.avatarMat) * inputCalibration.sensorToWorldMat;
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glm::mat4 hmdAvatarMat = sensorToAvatarMat * hmdSensorFlippedMat;
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// cancel the roll and pitch for the hmd head
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glm::quat hmdRotation = cancelOutRollAndPitch(glmExtractRotation(hmdAvatarMat));
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glm::vec3 hmdTranslation = extractTranslation(hmdAvatarMat);
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glm::mat4 currentHead = createMatFromQuatAndPos(hmdRotation, hmdTranslation);
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// calculate the offset from the centerOfEye to defaultHeadMat
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glm::mat4 defaultHeadOffset = glm::inverse(inputCalibration.defaultCenterEyeMat) * inputCalibration.defaultHeadMat;
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currentHead = currentHead * defaultHeadOffset;
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// calculate the defaultToRefrenceXform
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glm::mat4 defaultReferenceXform = currentHead * glm::inverse(inputCalibration.defaultHeadMat);
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auto puckCount = _validTrackedObjects.size();
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if (puckCount == 2) {
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_config = Config::Feet;
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} else if (puckCount == 3) {
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_config = Config::FeetAndHips;
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} else if (puckCount >= 4) {
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_config = Config::FeetHipsAndChest;
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} else {
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return;
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}
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std::sort(_validTrackedObjects.begin(), _validTrackedObjects.end(), sortPucksYPosition);
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auto firstFoot = _validTrackedObjects[0];
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auto secondFoot = _validTrackedObjects[1];
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controller::Pose firstFootPose = firstFoot.second;
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controller::Pose secondFootPose = secondFoot.second;
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if (firstFootPose.translation.x < secondFootPose.translation.x) {
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_jointToPuckMap[controller::LEFT_FOOT] = firstFoot.first;
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_pucksOffset[firstFoot.first] = computeOffset(defaultReferenceXform, inputCalibration.defaultLeftFoot, firstFootPose);
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_jointToPuckMap[controller::RIGHT_FOOT] = secondFoot.first;
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_pucksOffset[secondFoot.first] = computeOffset(defaultReferenceXform, inputCalibration.defaultRightFoot, secondFootPose);
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} else {
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_jointToPuckMap[controller::LEFT_FOOT] = secondFoot.first;
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_pucksOffset[secondFoot.first] = computeOffset(defaultReferenceXform, inputCalibration.defaultLeftFoot, secondFootPose);
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_jointToPuckMap[controller::RIGHT_FOOT] = firstFoot.first;
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_pucksOffset[firstFoot.first] = computeOffset(defaultReferenceXform, inputCalibration.defaultRightFoot, firstFootPose);
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}
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if (_config == Config::Feet) {
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// done
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} else if (_config == Config::FeetAndHips) {
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_jointToPuckMap[controller::HIPS] = _validTrackedObjects[2].first;
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_pucksOffset[_validTrackedObjects[2].first] = computeOffset(defaultReferenceXform, inputCalibration.defaultHips, _validTrackedObjects[2].second);
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} else if (_config == Config::FeetHipsAndChest) {
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_jointToPuckMap[controller::HIPS] = _validTrackedObjects[2].first;
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_pucksOffset[_validTrackedObjects[2].first] = computeOffset(defaultReferenceXform, inputCalibration.defaultHips, _validTrackedObjects[2].second);
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_jointToPuckMap[controller::SPINE2] = _validTrackedObjects[3].first;
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_pucksOffset[_validTrackedObjects[3].first] = computeOffset(defaultReferenceXform, inputCalibration.defaultSpine2, _validTrackedObjects[3].second);
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}
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_calibrated = true;
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} else {
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_pucksOffset.clear();
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_jointToPuckMap.clear();
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_calibrated = false;
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}
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}
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void ViveControllerManager::InputDevice::calibrateOrUncalibrate(const controller::InputCalibrationData& inputCalibration) {
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if (!_calibrated) {
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calibrate(inputCalibration);
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} else {
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_triggersPressedHandled = false;
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uncalibrate();
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}
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}
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bool ViveControllerManager::InputDevice::checkForCalibrationEvent() {
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auto& leftTrigger = _buttonPressedMap.find(controller::LT);
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auto& rightTrigger = _buttonPressedMap.find(controller::RT);
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return ((leftTrigger != _buttonPressedMap.end()) && (rightTrigger != _buttonPressedMap.end()));
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}
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void ViveControllerManager::InputDevice::calibrate(const controller::InputCalibrationData& inputCalibration) {
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// convert the hmd head from sensor space to avatar space
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glm::mat4 hmdSensorFlippedMat = inputCalibration.hmdSensorMat * Matrices::Y_180;
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glm::mat4 sensorToAvatarMat = glm::inverse(inputCalibration.avatarMat) * inputCalibration.sensorToWorldMat;
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glm::mat4 hmdAvatarMat = sensorToAvatarMat * hmdSensorFlippedMat;
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// cancel the roll and pitch for the hmd head
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glm::quat hmdRotation = cancelOutRollAndPitch(glmExtractRotation(hmdAvatarMat));
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glm::vec3 hmdTranslation = extractTranslation(hmdAvatarMat);
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glm::mat4 currentHmd = createMatFromQuatAndPos(hmdRotation, hmdTranslation);
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// calculate the offset from the centerOfEye to defaultHeadMat
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glm::mat4 defaultHeadOffset = glm::inverse(inputCalibration.defaultCenterEyeMat) * inputCalibration.defaultHeadMat;
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glm::mat4 currentHead = currentHmd * defaultHeadOffset;
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// calculate the defaultToRefrenceXform
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glm::mat4 defaultToReferenceMat = currentHead * glm::inverse(inputCalibration.defaultHeadMat);
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int puckCount = (int)_validTrackedObjects.size();
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if (puckCount == MIN_PUCK_COUNT) {
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_config = Config::Feet;
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} else if (puckCount == MIN_FEET_AND_HIPS) {
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_config = Config::FeetAndHips;
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} else if (puckCount >= MIN_FEET_HIPS_CHEST) {
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_config = Config::FeetHipsAndChest;
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} else {
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return;
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}
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std::sort(_validTrackedObjects.begin(), _validTrackedObjects.end(), sortPucksYPosition);
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int firstFootIndex = 0;
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int secondFootIndex = 1;
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auto& firstFoot = _validTrackedObjects[firstFootIndex];
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auto& secondFoot = _validTrackedObjects[secondFootIndex];
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controller::Pose& firstFootPose = firstFoot.second;
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controller::Pose& secondFootPose = secondFoot.second;
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if (firstFootPose.translation.x < secondFootPose.translation.x) {
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_jointToPuckMap[controller::LEFT_FOOT] = firstFoot.first;
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_pucksOffset[firstFoot.first] = computeOffset(defaultToReferenceMat, inputCalibration.defaultLeftFoot, firstFootPose);
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_jointToPuckMap[controller::RIGHT_FOOT] = secondFoot.first;
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_pucksOffset[secondFoot.first] = computeOffset(defaultToReferenceMat, inputCalibration.defaultRightFoot, secondFootPose);
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} else {
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_jointToPuckMap[controller::LEFT_FOOT] = secondFoot.first;
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_pucksOffset[secondFoot.first] = computeOffset(defaultToReferenceMat, inputCalibration.defaultLeftFoot, secondFootPose);
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_jointToPuckMap[controller::RIGHT_FOOT] = firstFoot.first;
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_pucksOffset[firstFoot.first] = computeOffset(defaultToReferenceMat, inputCalibration.defaultRightFoot, firstFootPose);
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}
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if (_config == Config::Feet) {
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// done
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} else if (_config == Config::FeetAndHips) {
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_jointToPuckMap[controller::HIPS] = _validTrackedObjects[2].first;
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_pucksOffset[_validTrackedObjects[2].first] = computeOffset(defaultToReferenceMat, inputCalibration.defaultHips, _validTrackedObjects[2].second);
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} else if (_config == Config::FeetHipsAndChest) {
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_jointToPuckMap[controller::HIPS] = _validTrackedObjects[2].first;
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_pucksOffset[_validTrackedObjects[2].first] = computeOffset(defaultToReferenceMat, inputCalibration.defaultHips, _validTrackedObjects[2].second);
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_jointToPuckMap[controller::SPINE2] = _validTrackedObjects[3].first;
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_pucksOffset[_validTrackedObjects[3].first] = computeOffset(defaultToReferenceMat, inputCalibration.defaultSpine2, _validTrackedObjects[3].second);
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}
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_calibrated = true;
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}
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void ViveControllerManager::InputDevice::uncalibrate() {
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_pucksOffset.clear();
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_jointToPuckMap.clear();
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_calibrated = false;
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}
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void ViveControllerManager::InputDevice::updateCalibratedLimbs() {
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_poseStateMap[controller::LEFT_FOOT] = addOffsetToPuckPose(controller::LEFT_FOOT);
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_poseStateMap[controller::LEFT_FOOT] = addOffsetToPuckPose(controller::LEFT_FOOT);
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_poseStateMap[controller::RIGHT_FOOT] = addOffsetToPuckPose(controller::RIGHT_FOOT);
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_poseStateMap[controller::HIPS] = addOffsetToPuckPose(controller::HIPS);
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_poseStateMap[controller::SPINE2] = addOffsetToPuckPose(controller::SPINE2);
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}
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controller::Pose ViveControllerManager::InputDevice::addOffsetToPuckPose(int joint) {
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controller::Pose ViveControllerManager::InputDevice::addOffsetToPuckPose(int joint) const {
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auto puck = _jointToPuckMap.find(joint);
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if (puck != _jointToPuckMap.end()) {
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uint32_t puckIndex = puck->second;
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controller::Pose puckPose = _poseStateMap[puckIndex];
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glm::mat4 puckOffset = _pucksOffset[puckIndex];
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controller::Pose newPose = puckPose.postTransform(puckOffset);
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return newPose;
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auto puckPose = _poseStateMap.find(puckIndex);
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auto puckOffset = _pucksOffset.find(puckIndex);
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if ((puckPose != _poseStateMap.end()) && (puckOffset != _pucksOffset.end())) {
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return puckPose->second.postTransform(puckOffset->second);
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}
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}
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return controller::Pose();
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}
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@ -60,9 +60,12 @@ private:
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bool triggerHapticPulse(float strength, float duration, controller::Hand hand) override;
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void hapticsHelper(float deltaTime, bool leftHand);
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void calibrateOrUncalibrate(const controller::InputCalibrationData& inputCalibration);
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void calibrate(const controller::InputCalibrationData& inputCalibration);
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controller::Pose addOffsetToPuckPose(int joint);
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void uncalibrate();
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controller::Pose addOffsetToPuckPose(int joint) const;
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void updateCalibratedLimbs();
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bool checkForCalibrationEvent();
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void handleHandController(float deltaTime, uint32_t deviceIndex, const controller::InputCalibrationData& inputCalibrationData, bool isLeftHand);
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void handleTrackedObject(uint32_t deviceIndex, const controller::InputCalibrationData& inputCalibrationData);
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void handleButtonEvent(float deltaTime, uint32_t button, bool pressed, bool touched, bool isLeftHand);
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