new version of voxel encoding and sending

This commit is contained in:
ZappoMan 2013-04-26 12:16:41 -07:00
parent 8445790183
commit bcdc4d6654

View file

@ -122,22 +122,30 @@ void eraseVoxelTreeAndCleanupAgentVisitData() {
::randomTree.eraseAllVoxels();
// enumerate the agents clean up their marker nodes
for (AgentList::iterator agent = AgentList::getInstance()->begin(); agent != AgentList::getInstance()->end(); agent++) {
for (int i = 0; i < AgentList::getInstance()->getAgents().size(); i++) {
//printf("eraseVoxelTreeAndCleanupAgentVisitData() agent[%d]\n",i);
VoxelAgentData *agentData = (VoxelAgentData *)agent->getLinkedData();
Agent *thisAgent = (Agent *)&AgentList::getInstance()->getAgents()[i];
VoxelAgentData *agentData = (VoxelAgentData *)(thisAgent->getLinkedData());
// lock this agent's delete mutex so that the delete thread doesn't
// kill the agent while we are working with it
pthread_mutex_lock(thisAgent->deleteMutex);
// clean up the agent visit data
delete agentData->rootMarkerNode;
agentData->rootMarkerNode = new MarkerNode();
// unlock the delete mutex so the other thread can
// kill the agent if it has dissapeared
pthread_mutex_unlock(thisAgent->deleteMutex);
}
}
void *distributeVoxelsToListeners(void *args) {
AgentList* agentList = AgentList::getInstance();
AgentList *agentList = AgentList::getInstance();
timeval lastSendTime;
unsigned char *stopOctal;
@ -145,36 +153,107 @@ void *distributeVoxelsToListeners(void *args) {
int totalBytesSent;
unsigned char *voxelPacket = new unsigned char[MAX_VOXEL_PACKET_SIZE];
unsigned char *voxelPacketEnd;
float treeRoot[3] = {0, 0, 0};
while (true) {
gettimeofday(&lastSendTime, NULL);
// enumerate the agents to send 3 packets to each
for (AgentList::iterator agent = agentList->begin(); agent != agentList->end(); agent++) {
VoxelAgentData *agentData = (VoxelAgentData *)agent->getLinkedData();
for (int i = 0; i < agentList->getAgents().size(); i++) {
ViewFrustum viewFrustum;
// get position and orientation details from the camera
viewFrustum.setPosition(agentData->getCameraPosition());
viewFrustum.setOrientation(agentData->getCameraDirection(), agentData->getCameraUp(), agentData->getCameraRight());
Agent* thisAgent = (Agent *)&agentList->getAgents()[i];
// Also make sure it's got the correct lens details from the camera
viewFrustum.setFieldOfView(agentData->getCameraFov());
viewFrustum.setAspectRatio(agentData->getCameraAspectRatio());
viewFrustum.setNearClip(agentData->getCameraNearClip());
viewFrustum.setFarClip(agentData->getCameraFarClip());
// lock this agent's delete mutex so that the delete thread doesn't
// kill the agent while we are working with it
pthread_mutex_lock(thisAgent->deleteMutex);
viewFrustum.calculate();
VoxelAgentData* agentData = (VoxelAgentData *)(thisAgent->getLinkedData());
// debug for fun!!
if (::debugViewFrustum) {
viewFrustum.dump();
// If we don't have nodes already in our agent's node bag, then fill the node bag
if (agentData->nodeBag.isEmpty()) {
ViewFrustum viewFrustum;
// get position and orientation details from the camera
viewFrustum.setPosition(agentData->getCameraPosition());
viewFrustum.setOrientation(agentData->getCameraDirection(), agentData->getCameraUp(), agentData->getCameraRight());
// Also make sure it's got the correct lens details from the camera
viewFrustum.setFieldOfView(agentData->getCameraFov());
viewFrustum.setAspectRatio(agentData->getCameraAspectRatio());
viewFrustum.setNearClip(agentData->getCameraNearClip());
viewFrustum.setFarClip(agentData->getCameraFarClip());
viewFrustum.calculate();
randomTree.searchForColoredNodes(randomTree.rootNode, viewFrustum, agentData->nodeBag);
}
// If we have something in our nodeBag, then turn them into packets and send them out...
if (!agentData->nodeBag.isEmpty()) {
unsigned char* tempOutputBuffer = new unsigned char[MAX_VOXEL_PACKET_SIZE-1]; // save 1 for "V" in final
int bytesWritten = 0;
// NOTE: we can assume the voxelPacket has already been set up with a "V"
int packetsSentThisInterval = 0;
while (packetsSentThisInterval < PACKETS_PER_CLIENT_PER_INTERVAL) {
if (!agentData->nodeBag.isEmpty()) {
VoxelNode* subTree = agentData->nodeBag.extract();
// Only let this guy create at largest packets equal to the amount of space we have left in our final???
// Or let it create the largest possible size (minus 1 for the "V")
bytesWritten = randomTree.encodeTreeBitstream(subTree, viewFrustum,
tempOutputBuffer, MAX_VOXEL_PACKET_SIZE-1, agentData->nodeBag);
//printf("this tree size=%d\n", bytesWritten);
// if we have room in our final packet, add this buffer to the final packet
if (agentData->getAvailable() >= bytesWritten) {
agentData->writeToPacket(tempOutputBuffer, bytesWritten);
} else {
// otherwise "send" the packet because it's as full as we can make it for now
//outputBufferBits(agentData->getPacket(), agentData->getPacketLength(), true);
agentList->getAgentSocket().send(thisAgent->getActiveSocket(),
agentData->getPacket(), agentData->getPacketLength());
// keep track that we sent it
packetsSentThisInterval++;
// reset our finalOutputBuffer (keep the 'V')
agentData->resetVoxelPacket();
// we also need to stick the last created partial packet in here!!
agentData->writeToPacket(tempOutputBuffer, bytesWritten);
}
} else {
// we're here, if there are no more nodes in our bag waiting to be sent.
// If we have a partial packet ready, then send it...
if (agentData->isPacketWaiting()) {
//outputBufferBits(agentData->getPacket(), agentData->getPacketLength(), true);
agentList->getAgentSocket().send(thisAgent->getActiveSocket(),
agentData->getPacket(), agentData->getPacketLength());
}
// and we're done now for this interval, because we know we have not nodes in our
// bag, and we just sent the last waiting packet if we had one, so tell ourselves
// we done for the interval
packetsSentThisInterval = PACKETS_PER_CLIENT_PER_INTERVAL;
}
}
// end
delete[] tempOutputBuffer;
}
/***
unsigned char *voxelPacket = new unsigned char[MAX_VOXEL_PACKET_SIZE];
unsigned char *voxelPacketEnd;
stopOctal = NULL;
packetCount = 0;
totalBytesSent = 0;
@ -191,7 +270,7 @@ void *distributeVoxelsToListeners(void *args) {
::viewFrustumCulling,
stopOctal);
agentList->getAgentSocket().send(agent->getActiveSocket(), voxelPacket, voxelPacketEnd - voxelPacket);
agentList->getAgentSocket().send(thisAgent->getActiveSocket(), voxelPacket, voxelPacketEnd - voxelPacket);
packetCount++;
totalBytesSent += voxelPacketEnd - voxelPacket;
@ -212,6 +291,11 @@ void *distributeVoxelsToListeners(void *args) {
delete agentData->rootMarkerNode;
agentData->rootMarkerNode = new MarkerNode();
}
***/
// unlock the delete mutex so the other thread can
// kill the agent if it has dissapeared
pthread_mutex_unlock(thisAgent->deleteMutex);
}
// dynamically sleep until we need to fire off the next set of voxels
@ -236,7 +320,7 @@ void attachVoxelAgentDataToAgent(Agent *newAgent) {
int main(int argc, const char * argv[])
{
AgentList* agentList = AgentList::createInstance(AGENT_TYPE_VOXEL, VOXEL_LISTEN_PORT);
AgentList *agentList = AgentList::createInstance(AGENT_TYPE_VOXEL, VOXEL_LISTEN_PORT);
setvbuf(stdout, NULL, _IOLBF, 0);
// Handle Local Domain testing with the --local command line