Merge pull request #4975 from huffman/scene-avatar

Team Teaching - Move avatar rendering to Scene pipeline
This commit is contained in:
Brad Hefta-Gaub 2015-05-27 17:13:10 -07:00
commit bcc24c9762
10 changed files with 104 additions and 95 deletions

View file

@ -2287,8 +2287,8 @@ void Application::updateMyAvatarLookAtPosition() {
}
} else {
AvatarSharedPointer lookingAt = _myAvatar->getLookAtTargetAvatar().toStrongRef();
if (lookingAt && _myAvatar != lookingAt.data()) {
AvatarSharedPointer lookingAt = _myAvatar->getLookAtTargetAvatar().lock();
if (lookingAt && _myAvatar != lookingAt.get()) {
isLookingAtSomeone = true;
// If I am looking at someone else, look directly at one of their eyes
@ -2296,17 +2296,17 @@ void Application::updateMyAvatarLookAtPosition() {
// If a face tracker is active, look at the eye for the side my gaze is biased toward
if (tracker->getEstimatedEyeYaw() > _myAvatar->getHead()->getFinalYaw()) {
// Look at their right eye
lookAtSpot = static_cast<Avatar*>(lookingAt.data())->getHead()->getRightEyePosition();
lookAtSpot = static_cast<Avatar*>(lookingAt.get())->getHead()->getRightEyePosition();
} else {
// Look at their left eye
lookAtSpot = static_cast<Avatar*>(lookingAt.data())->getHead()->getLeftEyePosition();
lookAtSpot = static_cast<Avatar*>(lookingAt.get())->getHead()->getLeftEyePosition();
}
} else {
// Need to add randomly looking back and forth between left and right eye for case with no tracker
if (_myAvatar->isLookingAtLeftEye()) {
lookAtSpot = static_cast<Avatar*>(lookingAt.data())->getHead()->getLeftEyePosition();
lookAtSpot = static_cast<Avatar*>(lookingAt.get())->getHead()->getLeftEyePosition();
} else {
lookAtSpot = static_cast<Avatar*>(lookingAt.data())->getHead()->getRightEyePosition();
lookAtSpot = static_cast<Avatar*>(lookingAt.get())->getHead()->getRightEyePosition();
}
}
} else {
@ -3027,11 +3027,6 @@ void Application::updateShadowMap(RenderArgs* renderArgs) {
glEnable(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(1.1f, 4.0f); // magic numbers courtesy http://www.eecs.berkeley.edu/~ravir/6160/papers/shadowmaps.ppt
{
PerformanceTimer perfTimer("avatarManager");
DependencyManager::get<AvatarManager>()->renderAvatars(renderArgs);
}
{
PerformanceTimer perfTimer("entities");
_entities.render(renderArgs);
@ -3410,15 +3405,6 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
DependencyManager::get<AmbientOcclusionEffect>()->render();
}
}
bool mirrorMode = (theCamera.getMode() == CAMERA_MODE_MIRROR);
{
PerformanceTimer perfTimer("avatars");
renderArgs->_renderMode = mirrorMode ? RenderArgs::MIRROR_RENDER_MODE : RenderArgs::NORMAL_RENDER_MODE;
DependencyManager::get<AvatarManager>()->renderAvatars(renderArgs, false, selfAvatarOnly);
renderArgs->_renderMode = RenderArgs::NORMAL_RENDER_MODE;
}
render::Scene::PendingChanges pendingChanges;
@ -3456,13 +3442,6 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
PerformanceTimer perfTimer("lighting");
DependencyManager::get<DeferredLightingEffect>()->render();
}
{
PerformanceTimer perfTimer("avatarsPostLighting");
renderArgs->_renderMode = mirrorMode ? RenderArgs::MIRROR_RENDER_MODE : RenderArgs::NORMAL_RENDER_MODE;
DependencyManager::get<AvatarManager>()->renderAvatars(renderArgs, true, selfAvatarOnly);
renderArgs->_renderMode = RenderArgs::NORMAL_RENDER_MODE;
}
//Render the sixense lasers
if (Menu::getInstance()->isOptionChecked(MenuOption::SixenseLasers)) {

View file

@ -352,6 +352,8 @@ public:
render::ScenePointer getMain3DScene() { return _main3DScene; }
render::EnginePointer getRenderEngine() { return _renderEngine; }
render::ScenePointer getMain3DScene() const { return _main3DScene; }
signals:
/// Fired when we're simulating; allows external parties to hook in.

View file

@ -60,6 +60,25 @@ const float DISPLAYNAME_FADE_FACTOR = pow(0.01f, 1.0f / DISPLAYNAME_FADE_TIME);
const float DISPLAYNAME_ALPHA = 0.95f;
const float DISPLAYNAME_BACKGROUND_ALPHA = 0.4f;
namespace render {
template <> const ItemKey payloadGetKey(const AvatarSharedPointer& avatar) {
return ItemKey::Builder::opaqueShape();
}
template <> const Item::Bound payloadGetBound(const AvatarSharedPointer& avatar) {
return static_cast<Avatar*>(avatar.get())->getBounds();
}
template <> void payloadRender(const AvatarSharedPointer& avatar, RenderArgs* args) {
Avatar* avatarPtr = static_cast<Avatar*>(avatar.get());
bool renderLookAtVectors = Menu::getInstance()->isOptionChecked(MenuOption::RenderLookAtVectors);
avatarPtr->setDisplayingLookatVectors(renderLookAtVectors);
if (avatarPtr->isInitialized() && args) {
avatarPtr->render(args, Application::getInstance()->getCamera()->getPosition());
args->_elementsTouched++;
}
}
}
Avatar::Avatar() :
AvatarData(),
_skeletonModel(this),
@ -116,6 +135,10 @@ glm::quat Avatar::getWorldAlignedOrientation () const {
return computeRotationFromBodyToWorldUp() * getOrientation();
}
AABox Avatar::getBounds() const {
return AABox();
}
float Avatar::getLODDistance() const {
return DependencyManager::get<LODManager>()->getAvatarLODDistanceMultiplier() *
glm::distance(qApp->getCamera()->getPosition(), _position) / _scale;

View file

@ -20,12 +20,20 @@
#include <AvatarData.h>
#include <ShapeInfo.h>
#include <render/Scene.h>
#include "Hand.h"
#include "Head.h"
#include "InterfaceConfig.h"
#include "SkeletonModel.h"
#include "world.h"
namespace render {
template <> const ItemKey payloadGetKey(const AvatarSharedPointer& avatar);
template <> const Item::Bound payloadGetBound(const AvatarSharedPointer& avatar);
template <> void payloadRender(const AvatarSharedPointer& avatar, RenderArgs* args);
}
static const float SCALING_RATIO = .05f;
static const float SMOOTHING_RATIO = .05f; // 0 < ratio < 1
static const float RESCALING_TOLERANCE = .02f;
@ -66,6 +74,10 @@ public:
Avatar();
~Avatar();
typedef render::Payload<AvatarData> Payload;
typedef std::shared_ptr<render::Item::PayloadInterface> PayloadPointer;
typedef Payload::DataPointer Pointer;
void init();
void simulate(float deltaTime);
@ -87,6 +99,8 @@ public:
Hand* getHand() { return static_cast<Hand*>(_handData); }
glm::quat getWorldAlignedOrientation() const;
AABox getBounds() const;
/// Returns the distance to use as a LOD parameter.
float getLODDistance() const;
@ -220,9 +234,10 @@ protected:
virtual void renderAttachments(RenderArgs* args);
virtual void updateJointMappings();
render::ItemID _renderItemID;
private:
bool _initialized;
NetworkTexturePointer _billboardTexture;
bool _shouldRenderBillboard;

View file

@ -55,12 +55,22 @@ AvatarManager::AvatarManager(QObject* parent) :
_avatarFades() {
// register a meta type for the weak pointer we'll use for the owning avatar mixer for each avatar
qRegisterMetaType<QWeakPointer<Node> >("NodeWeakPointer");
_myAvatar = QSharedPointer<MyAvatar>(new MyAvatar());
_myAvatar = std::shared_ptr<MyAvatar>(new MyAvatar());
}
void AvatarManager::init() {
_myAvatar->init();
_avatarHash.insert(MY_AVATAR_KEY, _myAvatar);
render::ScenePointer scene = Application::getInstance()->getMain3DScene();
auto avatarPayload = new render::Payload<AvatarData>(_myAvatar);
auto avatarPayloadPointer = Avatar::PayloadPointer(avatarPayload);
static_cast<Avatar*>(_myAvatar.get())->_renderItemID = scene->allocateID();
render::Scene::PendingChanges pendingChanges;
pendingChanges.resetItem(static_cast<Avatar*>(_myAvatar.get())->_renderItemID, avatarPayloadPointer);
scene->enqueuePendingChanges(pendingChanges);
}
void AvatarManager::updateMyAvatar(float deltaTime) {
@ -92,9 +102,9 @@ void AvatarManager::updateOtherAvatars(float deltaTime) {
// simulate avatars
AvatarHash::iterator avatarIterator = _avatarHash.begin();
while (avatarIterator != _avatarHash.end()) {
Avatar* avatar = reinterpret_cast<Avatar*>(avatarIterator.value().data());
Avatar* avatar = reinterpret_cast<Avatar*>(avatarIterator.value().get());
if (avatar == _myAvatar || !avatar->isInitialized()) {
if (avatar == _myAvatar.get() || !avatar->isInitialized()) {
// DO NOT update _myAvatar! Its update has already been done earlier in the main loop.
// DO NOT update or fade out uninitialized Avatars
++avatarIterator;
@ -111,32 +121,6 @@ void AvatarManager::updateOtherAvatars(float deltaTime) {
simulateAvatarFades(deltaTime);
}
void AvatarManager::renderAvatars(RenderArgs* renderArgs, bool postLighting, bool selfAvatarOnly) {
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
"Application::renderAvatars()");
bool renderLookAtVectors = Menu::getInstance()->isOptionChecked(MenuOption::RenderLookAtVectors);
glm::vec3 cameraPosition = Application::getInstance()->getCamera()->getPosition();
if (!selfAvatarOnly) {
if (DependencyManager::get<SceneScriptingInterface>()->shouldRenderAvatars()) {
foreach (const AvatarSharedPointer& avatarPointer, _avatarHash) {
Avatar* avatar = static_cast<Avatar*>(avatarPointer.data());
if (!avatar->isInitialized()) {
continue;
}
avatar->render(renderArgs, cameraPosition, postLighting);
avatar->setDisplayingLookatVectors(renderLookAtVectors);
}
renderAvatarFades(renderArgs, cameraPosition);
}
} else {
// just render myAvatar
_myAvatar->render(renderArgs, cameraPosition, postLighting);
_myAvatar->setDisplayingLookatVectors(renderLookAtVectors);
}
}
void AvatarManager::simulateAvatarFades(float deltaTime) {
QVector<AvatarSharedPointer>::iterator fadingIterator = _avatarFades.begin();
@ -144,7 +128,7 @@ void AvatarManager::simulateAvatarFades(float deltaTime) {
const float MIN_FADE_SCALE = 0.001f;
while (fadingIterator != _avatarFades.end()) {
Avatar* avatar = static_cast<Avatar*>(fadingIterator->data());
Avatar* avatar = static_cast<Avatar*>(fadingIterator->get());
avatar->setTargetScale(avatar->getScale() * SHRINK_RATE, true);
if (avatar->getTargetScale() < MIN_FADE_SCALE) {
fadingIterator = _avatarFades.erase(fadingIterator);
@ -155,18 +139,6 @@ void AvatarManager::simulateAvatarFades(float deltaTime) {
}
}
void AvatarManager::renderAvatarFades(RenderArgs* renderArgs, const glm::vec3& cameraPosition) {
// render avatar fades
Glower glower(renderArgs, renderArgs->_renderMode == RenderArgs::NORMAL_RENDER_MODE ? 1.0f : 0.0f);
foreach(const AvatarSharedPointer& fadingAvatar, _avatarFades) {
Avatar* avatar = static_cast<Avatar*>(fadingAvatar.data());
if (avatar != static_cast<Avatar*>(_myAvatar.data()) && avatar->isInitialized()) {
avatar->render(renderArgs, cameraPosition);
}
}
}
AvatarSharedPointer AvatarManager::newSharedAvatar() {
return AvatarSharedPointer(new Avatar());
}
@ -174,6 +146,17 @@ AvatarSharedPointer AvatarManager::newSharedAvatar() {
// virtual
AvatarSharedPointer AvatarManager::addAvatar(const QUuid& sessionUUID, const QWeakPointer<Node>& mixerWeakPointer) {
AvatarSharedPointer avatar = AvatarHashMap::addAvatar(sessionUUID, mixerWeakPointer);
render::ScenePointer scene = Application::getInstance()->getMain3DScene();
auto avatarPayload = new render::Payload<AvatarData>(avatar);
auto avatarPayloadPointer = Avatar::PayloadPointer(avatarPayload);
static_cast<Avatar*>(avatar.get())->_renderItemID = scene->allocateID();
render::Scene::PendingChanges pendingChanges;
pendingChanges.resetItem(static_cast<Avatar*>(avatar.get())->_renderItemID, avatarPayloadPointer);
scene->enqueuePendingChanges(pendingChanges);
return avatar;
}
@ -194,13 +177,18 @@ void AvatarManager::removeAvatarMotionState(Avatar* avatar) {
void AvatarManager::removeAvatar(const QUuid& sessionUUID) {
AvatarHash::iterator avatarIterator = _avatarHash.find(sessionUUID);
if (avatarIterator != _avatarHash.end()) {
Avatar* avatar = reinterpret_cast<Avatar*>(avatarIterator.value().data());
if (avatar != _myAvatar && avatar->isInitialized()) {
Avatar* avatar = reinterpret_cast<Avatar*>(avatarIterator.value().get());
if (avatar != _myAvatar.get() && avatar->isInitialized()) {
removeAvatarMotionState(avatar);
_avatarFades.push_back(avatarIterator.value());
_avatarHash.erase(avatarIterator);
}
render::ScenePointer scene = Application::getInstance()->getMain3DScene();
render::Scene::PendingChanges pendingChanges;
pendingChanges.removeItem(avatar->_renderItemID);
scene->enqueuePendingChanges(pendingChanges);
}
}
@ -208,8 +196,8 @@ void AvatarManager::clearOtherAvatars() {
// clear any avatars that came from an avatar-mixer
AvatarHash::iterator avatarIterator = _avatarHash.begin();
while (avatarIterator != _avatarHash.end()) {
Avatar* avatar = reinterpret_cast<Avatar*>(avatarIterator.value().data());
if (avatar == _myAvatar || !avatar->isInitialized()) {
Avatar* avatar = reinterpret_cast<Avatar*>(avatarIterator.value().get());
if (avatar == _myAvatar.get() || !avatar->isInitialized()) {
// don't remove myAvatar or uninitialized avatars from the list
++avatarIterator;
} else {
@ -276,7 +264,7 @@ void AvatarManager::handleCollisionEvents(CollisionEvents& collisionEvents) {
void AvatarManager::updateAvatarPhysicsShape(const QUuid& id) {
AvatarHash::iterator avatarItr = _avatarHash.find(id);
if (avatarItr != _avatarHash.end()) {
Avatar* avatar = static_cast<Avatar*>(avatarItr.value().data());
Avatar* avatar = static_cast<Avatar*>(avatarItr.value().get());
AvatarMotionState* motionState = avatar->_motionState;
if (motionState) {
motionState->addDirtyFlags(EntityItem::DIRTY_SHAPE);

View file

@ -35,11 +35,10 @@ public:
void init();
MyAvatar* getMyAvatar() { return _myAvatar.data(); }
MyAvatar* getMyAvatar() { return _myAvatar.get(); }
void updateMyAvatar(float deltaTime);
void updateOtherAvatars(float deltaTime);
void renderAvatars(RenderArgs* renderArgs, bool postLighting = false, bool selfAvatarOnly = false);
void clearOtherAvatars();
@ -70,7 +69,6 @@ private:
AvatarManager(const AvatarManager& other);
void simulateAvatarFades(float deltaTime);
void renderAvatarFades(RenderArgs* renderArgs, const glm::vec3& cameraPosition);
// virtual overrides
virtual AvatarSharedPointer newSharedAvatar();
@ -79,7 +77,7 @@ private:
virtual void removeAvatar(const QUuid& sessionUUID);
QVector<AvatarSharedPointer> _avatarFades;
QSharedPointer<MyAvatar> _myAvatar;
std::shared_ptr<MyAvatar> _myAvatar;
quint64 _lastSendAvatarDataTime = 0; // Controls MyAvatar send data rate.
QVector<AvatarManager::LocalLight> _localLights;

View file

@ -105,7 +105,7 @@ MyAvatar::MyAvatar() :
}
MyAvatar::~MyAvatar() {
_lookAtTargetAvatar.clear();
_lookAtTargetAvatar.reset();
}
QByteArray MyAvatar::toByteArray() {
@ -335,7 +335,7 @@ void MyAvatar::render(RenderArgs* renderArgs, const glm::vec3& cameraPosition, b
}
Avatar::render(renderArgs, cameraPosition, postLighting);
// don't display IK constraints in shadow mode
if (Menu::getInstance()->isOptionChecked(MenuOption::ShowIKConstraints) && postLighting) {
_skeletonModel.renderIKConstraints();
@ -856,7 +856,7 @@ void MyAvatar::updateLookAtTargetAvatar() {
//
// Look at the avatar whose eyes are closest to the ray in direction of my avatar's head
//
_lookAtTargetAvatar.clear();
_lookAtTargetAvatar.reset();
_targetAvatarPosition = glm::vec3(0.0f);
glm::vec3 lookForward = getHead()->getFinalOrientationInWorldFrame() * IDENTITY_FRONT;
@ -868,7 +868,7 @@ void MyAvatar::updateLookAtTargetAvatar() {
int howManyLookingAtMe = 0;
foreach (const AvatarSharedPointer& avatarPointer, DependencyManager::get<AvatarManager>()->getAvatarHash()) {
Avatar* avatar = static_cast<Avatar*>(avatarPointer.data());
Avatar* avatar = static_cast<Avatar*>(avatarPointer.get());
bool isCurrentTarget = avatar->getIsLookAtTarget();
float distanceTo = glm::length(avatar->getHead()->getEyePosition() - cameraPosition);
avatar->setIsLookAtTarget(false);
@ -896,13 +896,14 @@ void MyAvatar::updateLookAtTargetAvatar() {
}
}
}
if (_lookAtTargetAvatar) {
static_cast<Avatar*>(_lookAtTargetAvatar.data())->setIsLookAtTarget(true);
auto avatarPointer = _lookAtTargetAvatar.lock();
if (avatarPointer) {
static_cast<Avatar*>(avatarPointer.get())->setIsLookAtTarget(true);
}
}
void MyAvatar::clearLookAtTargetAvatar() {
_lookAtTargetAvatar.clear();
_lookAtTargetAvatar.reset();
}
bool MyAvatar::isLookingAtLeftEye() {

View file

@ -37,9 +37,9 @@ public:
void simulate(float deltaTime);
void updateFromTrackers(float deltaTime);
void render(RenderArgs* renderArgs, const glm::vec3& cameraPosition, bool postLighting = false);
void renderBody(RenderArgs* renderArgs, ViewFrustum* renderFrustum, bool postLighting, float glowLevel = 0.0f);
bool shouldRenderHead(const RenderArgs* renderArgs, const glm::vec3& cameraPosition) const override;
virtual void render(RenderArgs* renderArgs, const glm::vec3& cameraPosition, bool postLighting = false) override;
virtual void renderBody(RenderArgs* renderArgs, ViewFrustum* renderFrustum, bool postLighting, float glowLevel = 0.0f) override;
virtual bool shouldRenderHead(const RenderArgs* renderArgs, const glm::vec3& cameraPosition) const override;
void renderDebugBodyPoints();
// setters
@ -108,7 +108,7 @@ public:
Q_INVOKABLE glm::vec3 getEyePosition() const { return getHead()->getEyePosition(); }
Q_INVOKABLE glm::vec3 getTargetAvatarPosition() const { return _targetAvatarPosition; }
QWeakPointer<AvatarData> getLookAtTargetAvatar() const { return _lookAtTargetAvatar; }
AvatarWeakPointer getLookAtTargetAvatar() const { return _lookAtTargetAvatar; }
void updateLookAtTargetAvatar();
void clearLookAtTargetAvatar();
@ -226,7 +226,7 @@ private:
DynamicCharacterController _characterController;
QWeakPointer<AvatarData> _lookAtTargetAvatar;
AvatarWeakPointer _lookAtTargetAvatar;
glm::vec3 _targetAvatarPosition;
bool _shouldRender;
bool _billboardValid;

View file

@ -13,6 +13,7 @@
#define hifi_AvatarData_h
#include <string>
#include <memory>
/* VS2010 defines stdint.h, but not inttypes.h */
#if defined(_MSC_VER)
typedef signed char int8_t;
@ -57,6 +58,10 @@ typedef unsigned long long quint64;
#include "Recorder.h"
#include "Referential.h"
typedef std::shared_ptr<AvatarData> AvatarSharedPointer;
typedef std::weak_ptr<AvatarData> AvatarWeakPointer;
typedef QHash<QUuid, AvatarSharedPointer> AvatarHash;
// avatar motion behaviors
const quint32 AVATAR_MOTION_KEYBOARD_MOTOR_ENABLED = 1U << 0;
const quint32 AVATAR_MOTION_SCRIPTED_MOTOR_ENABLED = 1U << 1;

View file

@ -16,16 +16,14 @@
#include <QtCore/QSharedPointer>
#include <QtCore/QUuid>
#include <memory>
#include <DependencyManager.h>
#include <Node.h>
#include "AvatarData.h"
#include <glm/glm.hpp>
typedef QSharedPointer<AvatarData> AvatarSharedPointer;
typedef QWeakPointer<AvatarData> AvatarWeakPointer;
typedef QHash<QUuid, AvatarSharedPointer> AvatarHash;
class AvatarHashMap : public QObject, public Dependency {
Q_OBJECT
SINGLETON_DEPENDENCY