another clang error fix

This commit is contained in:
Anthony J. Thibault 2017-07-27 10:26:10 -07:00
parent 778c8bf9a7
commit bcb4cc32d2

View file

@ -113,9 +113,9 @@ void MySkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
};
for (auto pair : secondaryControllers) {
auto pose = myAvatar->getControllerPoseInAvatarFrame(pair.first);
if (pose.isValid()) {
AnimPose pose(pose.getRotation(), pose.getTranslation());
auto controllerPose = myAvatar->getControllerPoseInAvatarFrame(pair.first);
if (controllerPose.isValid()) {
AnimPose pose(controllerPose.getRotation(), controllerPose.getTranslation());
params.secondaryControllerPoses[pair.second] = avatarToRigPose * pose;
params.secondaryControllerActiveFlags[pair.second] = true;
} else {