added findParticles() to JS api

This commit is contained in:
ZappoMan 2014-01-24 12:36:06 -08:00
parent dbde1a29fe
commit bcaafb25f0
8 changed files with 110 additions and 6 deletions

View file

@ -145,6 +145,7 @@ public:
};
Q_DECLARE_METATYPE(ParticleID);
Q_DECLARE_METATYPE(QVector<ParticleID>);
QScriptValue ParticleIDtoScriptValue(QScriptEngine* engine, const ParticleID& properties);
void ParticleIDfromScriptValue(const QScriptValue &object, ParticleID& properties);

View file

@ -160,6 +160,42 @@ const Particle* ParticleTree::findClosestParticle(glm::vec3 position, float targ
return args.closestParticle;
}
class FindAllNearPointArgs {
public:
glm::vec3 position;
float targetRadius;
QVector<const Particle*> particles;
};
bool ParticleTree::findInSphereOperation(OctreeElement* element, void* extraData) {
FindAllNearPointArgs* args = static_cast<FindAllNearPointArgs*>(extraData);
ParticleTreeElement* particleTreeElement = static_cast<ParticleTreeElement*>(element);
glm::vec3 penetration;
bool sphereIntersection = particleTreeElement->getAABox().findSpherePenetration(args->position,
args->targetRadius, penetration);
// If this particleTreeElement contains the point, then search it...
if (sphereIntersection) {
QVector<const Particle*> moreParticles = particleTreeElement->getParticles(args->position, args->targetRadius);
args->particles << moreParticles;
return true; // keep searching in case children have closer particles
}
// if this element doesn't contain the point, then none of it's children can contain the point, so stop searching
return false;
}
QVector<const Particle*> ParticleTree::findParticles(const glm::vec3& center, float radius) {
QVector<Particle*> result;
FindAllNearPointArgs args = { center, radius };
lockForRead();
recurseTreeWithOperation(findInSphereOperation, &args);
unlock();
return args.particles;
}
class FindByIDArgs {
public:
uint32_t id;

View file

@ -42,6 +42,7 @@ public:
void storeParticle(const Particle& particle, Node* senderNode = NULL);
const Particle* findClosestParticle(glm::vec3 position, float targetRadius);
const Particle* findParticleByID(uint32_t id, bool alreadyLocked = false);
QVector<const Particle*> findParticles(const glm::vec3& center, float radius);
void addNewlyCreatedHook(NewlyCreatedParticleHook* hook);
void removeNewlyCreatedHook(NewlyCreatedParticleHook* hook);
@ -58,6 +59,7 @@ private:
static bool updateOperation(OctreeElement* element, void* extraData);
static bool findAndUpdateOperation(OctreeElement* element, void* extraData);
static bool findNearPointOperation(OctreeElement* element, void* extraData);
static bool findInSphereOperation(OctreeElement* element, void* extraData);
static bool pruneOperation(OctreeElement* element, void* extraData);
static bool findByIDOperation(OctreeElement* element, void* extraData);
static bool findAndDeleteOperation(OctreeElement* element, void* extraData);

View file

@ -185,6 +185,23 @@ const Particle* ParticleTreeElement::getClosestParticle(glm::vec3 position) cons
return closestParticle;
}
QVector<const Particle*> ParticleTreeElement::getParticles(glm::vec3 searchPosition, float searchRadius) const {
QVector<const Particle*> results;
uint16_t numberOfParticles = _particles->size();
for (uint16_t i = 0; i < numberOfParticles; i++) {
const Particle* particle = &(*_particles)[i];
glm::vec3 particlePosition = particle->getPosition();
float particleRadius = particle->getRadius();
glm::vec3 penetration;
// check to see that the particle (penetrator) penetrates the search area
if (findSphereSpherePenetration(particlePosition, particleRadius, searchPosition, searchRadius, penetration)) {
results << particle;
}
}
return results;
}
const Particle* ParticleTreeElement::getParticleWithID(uint32_t id) const {
// NOTE: this lookup is O(N) but maybe we don't care? (guaranteed that num particles per elemen is small?)
const Particle* foundParticle = NULL;

View file

@ -89,6 +89,7 @@ public:
bool containsParticle(const Particle& particle) const;
bool updateParticle(const Particle& particle);
const Particle* getClosestParticle(glm::vec3 position) const;
QVector<const Particle*> getParticles(glm::vec3 position, float radius) const;
const Particle* getParticleWithID(uint32_t id) const;
bool removeParticleWithID(uint32_t id);

View file

@ -34,15 +34,28 @@ ParticleID ParticlesScriptingInterface::addParticle(const ParticleProperties& pr
return id;
}
void ParticlesScriptingInterface::editParticle(ParticleID particleID, const ParticleProperties& properties) {
ParticleID ParticlesScriptingInterface::identifyParticle(ParticleID particleID) {
uint32_t actualID = particleID.id;
if (!particleID.isKnownID) {
actualID = Particle::getIDfromCreatorTokenID(particleID.creatorTokenID);
// hmmm... we kind of want to bail if someone attempts to edit an unknown
if (actualID == UNKNOWN_PARTICLE_ID) {
//qDebug() << "ParticlesScriptingInterface::editParticle()... BAILING!!! particleID.creatorTokenID="
// << particleID.creatorTokenID;
return; // bailing early
return particleID; // bailing early
}
// found it!
particleID.id = actualID;
particleID.isKnownID = true;
}
return particleID;
}
ParticleID ParticlesScriptingInterface::editParticle(ParticleID particleID, const ParticleProperties& properties) {
uint32_t actualID = particleID.id;
if (!particleID.isKnownID) {
actualID = Particle::getIDfromCreatorTokenID(particleID.creatorTokenID);
if (actualID == UNKNOWN_PARTICLE_ID) {
return particleID; // bailing early
}
}
@ -71,6 +84,7 @@ void ParticlesScriptingInterface::editParticle(ParticleID particleID, const Part
}
}
queueParticleMessage(PACKET_TYPE_PARTICLE_ADD_OR_EDIT, particleID, properties);
return particleID;
}
@ -116,3 +130,17 @@ ParticleID ParticlesScriptingInterface::findClosestParticle(const glm::vec3& cen
return result;
}
QVector<ParticleID> ParticlesScriptingInterface::findParticles(const glm::vec3& center, float radius) const {
QVector<ParticleID> result;
if (_particleTree) {
QVector<const Particle*> particles = _particleTree->findParticles(center/(float)TREE_SCALE, radius/(float)TREE_SCALE);
foreach (const Particle* particle, particles) {
ParticleID thisParticleID(particle->getID(), UNKNOWN_TOKEN, true);
result << thisParticleID;
}
}
return result;
}

View file

@ -28,11 +28,29 @@ public:
ParticleTree* getParticleTree(ParticleTree*) { return _particleTree; }
public slots:
/// adds a particle with the specific properties
ParticleID addParticle(const ParticleProperties& properties);
void editParticle(ParticleID particleID, const ParticleProperties& properties);
/// identify a recently created particle to determine its true ID
ParticleID identifyParticle(ParticleID particleID);
/// edits a particle updating only the included properties, will return the identified ParticleID in case of
/// successful edit, if the input particleID is for an unknown particle this function will have no effect
ParticleID editParticle(ParticleID particleID, const ParticleProperties& properties);
/// deletes a particle
void deleteParticle(ParticleID particleID);
/// finds the closest particle to the center point, within the radius
/// will return a ParticleID.isKnownID = false if no particles are in the radius
/// this function will not find any particles in script engine contexts which don't have access to particles
ParticleID findClosestParticle(const glm::vec3& center, float radius) const;
/// finds particles within the search sphere specified by the center point and radius
/// this function will not find any particles in script engine contexts which don't have access to particles
QVector<ParticleID> findParticles(const glm::vec3& center, float radius) const;
private:
void queueParticleMessage(PACKET_TYPE packetType, ParticleID particleID, const ParticleProperties& properties);

View file

@ -118,6 +118,7 @@ void ScriptEngine::init() {
registerMetaTypes(&_engine);
qScriptRegisterMetaType(&_engine, ParticlePropertiesToScriptValue, ParticlePropertiesFromScriptValue);
qScriptRegisterMetaType(&_engine, ParticleIDtoScriptValue, ParticleIDfromScriptValue);
qScriptRegisterSequenceMetaType<QVector<ParticleID> >(&_engine);
QScriptValue agentValue = _engine.newQObject(this);
_engine.globalObject().setProperty("Agent", agentValue);