Adding per-palm penetration accumulator

This commit is contained in:
Andrew Meadows 2014-03-06 12:36:52 -08:00
parent 778bdec6d8
commit bca0ea1502
2 changed files with 10 additions and 5 deletions

View file

@ -67,11 +67,12 @@ void HandData::getLeftRightPalmIndices(int& leftPalmIndex, int& rightPalmIndex)
}
PalmData::PalmData(HandData* owningHandData) :
_rawRotation(0, 0, 0, 1),
_rawPosition(0, 0, 0),
_rawNormal(0, 1, 0),
_rawVelocity(0, 0, 0),
_rotationalVelocity(0, 0, 0),
_rawRotation(0.f, 0.f, 0.f, 1.f),
_rawPosition(0.f),
_rawNormal(0.f, 1.f, 0.f),
_rawVelocity(0.f),
_rotationalVelocity(0.f),
_totalPenetration(0.f),
_controllerButtons(0),
_isActive(false),
_leapID(LEAPID_INVALID),

View file

@ -168,6 +168,9 @@ public:
void setRawVelocity(const glm::vec3& velocity) { _rawVelocity = velocity; }
const glm::vec3& getRawVelocity() const { return _rawVelocity; }
void addToPosition(const glm::vec3& delta);
void addToPenetration(const glm::vec3& penetration) { _totalPenetration += penetration; }
void resolvePenetrations() { addToPosition(-_totalPenetration); _totalPenetration = glm::vec3(0.f); }
void setTipPosition(const glm::vec3& position) { _tipPosition = position; }
const glm::vec3 getTipPosition() const { return _owningHandData->leapPositionToWorldPosition(_tipPosition); }
@ -217,6 +220,7 @@ private:
glm::vec3 _tipPosition;
glm::vec3 _tipVelocity;
glm::vec3 _totalPenetration; // accumulator for per-frame penetrations
int _controllerButtons;
int _lastControllerButtons;
float _trigger;