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synced 2025-04-20 18:23:54 +02:00
add rotate support to movable.js
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parent
35b5dd520e
commit
bc4e7ab662
1 changed files with 219 additions and 5 deletions
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@ -13,6 +13,28 @@
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this.entityID = null;
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this.properties = null;
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this.graboffset = null;
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this.clickedAt = null;
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this.firstHolding = true;
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this.clickedX = -1;
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this.clickedY = -1;
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this.rotateOverlayTarget = null;
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this.rotateOverlayInner = null;
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this.rotateOverlayOuter = null;
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this.rotateOverlayCurrent = null;
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this.rotateMode = false;
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this.originalRotation = null;
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var rotateOverlayTargetSize = 10000; // really big target
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var innerSnapAngle = 22.5; // the angle which we snap to on the inner rotation tool
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var innerRadius;
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var outerRadius;
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var yawCenter;
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var yawZero;
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var rotationNormal;
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var yawNormal;
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var debug = true;
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// Pr, Vr are respectively the Ray's Point of origin and Vector director
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// Pp, Np are respectively the Plane's Point of origin and Normal vector
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@ -40,7 +62,6 @@
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var intersection = this.rayPlaneIntersection(pickRay.origin, pickRay.direction,
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this.properties.position, upVector);
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this.graboffset = Vec3.subtract(this.properties.position, intersection);
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this.updatePosition(mouseEvent);
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};
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this.move = function(mouseEvent) {
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@ -51,6 +72,56 @@
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this.updatePosition(mouseEvent);
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};
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this.rotate = function(mouseEvent) {
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var pickRay = Camera.computePickRay(mouseEvent.x, mouseEvent.y)
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var result = Overlays.findRayIntersection(pickRay);
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if (result.intersects) {
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var center = yawCenter;
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var zero = yawZero;
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var centerToZero = Vec3.subtract(center, zero);
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var centerToIntersect = Vec3.subtract(center, result.intersection);
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var angleFromZero = Vec3.orientedAngle(centerToZero, centerToIntersect, rotationNormal);
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var distanceFromCenter = Vec3.distance(center, result.intersection);
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var snapToInner = false;
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// var innerRadius = (Vec3.length(selectionManager.worldDimensions) / 2) * 1.1;
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if (distanceFromCenter < innerRadius) {
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angleFromZero = Math.floor(angleFromZero/innerSnapAngle) * innerSnapAngle;
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snapToInner = true;
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}
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var yawChange = Quat.fromVec3Degrees({ x: 0, y: angleFromZero, z: 0 });
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Entities.editEntity(this.entityID, { rotation: Quat.multiply(yawChange, this.originalRotation) });
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// update the rotation display accordingly...
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var startAtCurrent = 360-angleFromZero;
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var endAtCurrent = 360;
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var startAtRemainder = 0;
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var endAtRemainder = 360-angleFromZero;
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if (angleFromZero < 0) {
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startAtCurrent = 0;
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endAtCurrent = -angleFromZero;
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startAtRemainder = -angleFromZero;
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endAtRemainder = 360;
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}
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if (snapToInner) {
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Overlays.editOverlay(this.rotateOverlayOuter, { startAt: 0, endAt: 360 });
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Overlays.editOverlay(this.rotateOverlayInner, { startAt: startAtRemainder, endAt: endAtRemainder });
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Overlays.editOverlay(this.rotateOverlayCurrent, { startAt: startAtCurrent, endAt: endAtCurrent, size: innerRadius,
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majorTickMarksAngle: innerSnapAngle, minorTickMarksAngle: 0,
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majorTickMarksLength: -0.25, minorTickMarksLength: 0, });
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} else {
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Overlays.editOverlay(this.rotateOverlayInner, { startAt: 0, endAt: 360 });
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Overlays.editOverlay(this.rotateOverlayOuter, { startAt: startAtRemainder, endAt: endAtRemainder });
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Overlays.editOverlay(this.rotateOverlayCurrent, { startAt: startAtCurrent, endAt: endAtCurrent, size: outerRadius,
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majorTickMarksAngle: 45.0, minorTickMarksAngle: 5,
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majorTickMarksLength: 0.25, minorTickMarksLength: 0.1, });
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}
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}
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};
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// All callbacks start by updating the properties
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this.updateProperties = function(entityID) {
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if (this.entityID === null || !this.entityID.isKnownID) {
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@ -58,7 +129,109 @@
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}
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this.properties = Entities.getEntityProperties(this.entityID);
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};
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this.cleanupRotateOverlay = function() {
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Overlays.deleteOverlay(this.rotateOverlayTarget);
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Overlays.deleteOverlay(this.rotateOverlayInner);
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Overlays.deleteOverlay(this.rotateOverlayOuter);
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Overlays.deleteOverlay(this.rotateOverlayCurrent);
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this.rotateOverlayTarget = null;
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this.rotateOverlayInner = null;
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this.rotateOverlayOuter = null;
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this.rotateOverlayCurrent = null;
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}
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this.displayRotateOverlay = function(mouseEvent) {
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var yawOverlayAngles = { x: 90, y: 0, z: 0 };
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var yawOverlayRotation = Quat.fromVec3Degrees(yawOverlayAngles);
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yawNormal = { x: 0, y: 1, z: 0 };
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yawCenter = this.properties.position;
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rotationNormal = yawNormal;
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// Size the overlays to the current selection size
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var diagonal = (Vec3.length(this.properties.dimensions) / 2) * 1.1;
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var halfDimensions = Vec3.multiply(this.properties.dimensions, 0.5);
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innerRadius = diagonal;
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outerRadius = diagonal * 1.15;
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var innerAlpha = 0.2;
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var outerAlpha = 0.2;
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this.rotateOverlayTarget = Overlays.addOverlay("circle3d", {
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position: this.properties.position,
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size: 10000,
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color: { red: 0, green: 0, blue: 0 },
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alpha: 0.0,
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solid: true,
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visible: true,
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rotation: yawOverlayRotation,
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ignoreRayIntersection: false
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});
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this.rotateOverlayInner = Overlays.addOverlay("circle3d", {
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position: this.properties.position,
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size: innerRadius,
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innerRadius: 0.9,
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alpha: innerAlpha,
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color: { red: 51, green: 152, blue: 203 },
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solid: true,
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visible: true,
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rotation: yawOverlayRotation,
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hasTickMarks: true,
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majorTickMarksAngle: innerSnapAngle,
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minorTickMarksAngle: 0,
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majorTickMarksLength: -0.25,
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minorTickMarksLength: 0,
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majorTickMarksColor: { red: 0, green: 0, blue: 0 },
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minorTickMarksColor: { red: 0, green: 0, blue: 0 },
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ignoreRayIntersection: true, // always ignore this
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});
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this.rotateOverlayOuter = Overlays.addOverlay("circle3d", {
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position: this.properties.position,
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size: outerRadius,
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innerRadius: 0.9,
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startAt: 0,
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endAt: 360,
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alpha: outerAlpha,
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color: { red: 51, green: 152, blue: 203 },
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solid: true,
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visible: true,
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rotation: yawOverlayRotation,
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hasTickMarks: true,
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majorTickMarksAngle: 45.0,
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minorTickMarksAngle: 5,
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majorTickMarksLength: 0.25,
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minorTickMarksLength: 0.1,
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majorTickMarksColor: { red: 0, green: 0, blue: 0 },
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minorTickMarksColor: { red: 0, green: 0, blue: 0 },
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ignoreRayIntersection: true, // always ignore this
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});
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this.rotateOverlayCurrent = Overlays.addOverlay("circle3d", {
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position: this.properties.position,
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size: outerRadius,
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startAt: 0,
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endAt: 0,
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innerRadius: 0.9,
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color: { red: 224, green: 67, blue: 36},
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alpha: 0.8,
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solid: true,
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visible: true,
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rotation: yawOverlayRotation,
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ignoreRayIntersection: true, // always ignore this
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hasTickMarks: true,
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majorTickMarksColor: { red: 0, green: 0, blue: 0 },
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minorTickMarksColor: { red: 0, green: 0, blue: 0 },
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});
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var pickRay = Camera.computePickRay(mouseEvent.x, mouseEvent.y)
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var result = Overlays.findRayIntersection(pickRay);
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yawZero = result.intersection;
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};
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this.preload = function(entityID) {
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this.updateProperties(entityID); // All callbacks start by updating the properties
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};
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@ -66,15 +239,56 @@
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this.clickDownOnEntity = function(entityID, mouseEvent) {
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this.updateProperties(entityID); // All callbacks start by updating the properties
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this.grab(mouseEvent);
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var d = new Date();
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this.clickedAt = d.getTime();
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this.firstHolding = true;
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this.clickedX = mouseEvent.x;
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this.clickedY = mouseEvent.y;
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};
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this.holdingClickOnEntity = function(entityID, mouseEvent) {
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this.updateProperties(entityID); // All callbacks start by updating the properties
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this.move(mouseEvent);
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if (this.firstHolding) {
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// if we haven't moved yet...
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if (this.clickedX == mouseEvent.x && this.clickedY == mouseEvent.y) {
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var d = new Date();
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var now = d.getTime();
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if (now - this.clickedAt > 500) {
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this.displayRotateOverlay(mouseEvent);
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this.firstHolding = false;
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this.rotateMode = true;
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this.originalRotation = this.properties.rotation;
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}
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} else {
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this.firstHolding = false;
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}
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}
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if (this.rotateMode) {
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this.rotate(mouseEvent);
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} else {
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this.move(mouseEvent);
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}
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};
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this.clickReleaseOnEntity = function(entityID, mouseEvent) {
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this.updateProperties(entityID); // All callbacks start by updating the properties
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this.release(mouseEvent);
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if (this.rotateMode) {
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this.rotate(mouseEvent);
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} else {
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this.release(mouseEvent);
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}
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if (this.rotateOverlayTarget != null) {
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this.cleanupRotateOverlay();
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this.rotateMode = false;
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}
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this.firstHolding = false;
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};
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})
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