diff --git a/interface/src/starfield/renderer/Renderer.h b/interface/src/starfield/renderer/Renderer.h index 9d363a6262..8e9c45bc78 100644 --- a/interface/src/starfield/renderer/Renderer.h +++ b/interface/src/starfield/renderer/Renderer.h @@ -459,11 +459,6 @@ namespace starfield { private: // gl API handling -#ifdef __APPLE__ -# define glBindVertexArray glBindVertexArrayAPPLE -# define glGenVertexArrays glGenVertexArraysAPPLE -# define glDeleteVertexArrays glDeleteVertexArraysAPPLE -#endif void glAlloc() { GLchar const* const VERTEX_SHADER = @@ -487,26 +482,21 @@ namespace starfield { _objProgram.addShader(GL_FRAGMENT_SHADER, FRAGMENT_SHADER); _objProgram.link(); - glGenVertexArrays(1, & _hndVertexArray); + glGenBuffersARB(1, & _hndVertexArray); } void glFree() { - glDeleteVertexArrays(1, & _hndVertexArray); + glDeleteBuffersARB(1, & _hndVertexArray); } void glUpload(GLsizei n) { - - GLuint vbo; - glGenBuffers(1, & vbo); - - glBindVertexArray(_hndVertexArray); - glBindBuffer(GL_ARRAY_BUFFER, vbo); + glBindBufferARB(GL_ARRAY_BUFFER, _hndVertexArray); glBufferData(GL_ARRAY_BUFFER, n * sizeof(GpuVertex), _arrData, GL_STATIC_DRAW); - glInterleavedArrays(GL_C4UB_V3F, sizeof(GpuVertex), 0l); + //glInterleavedArrays(GL_C4UB_V3F, sizeof(GpuVertex), 0l); - glBindVertexArray(0); + glBindBufferARB(GL_ARRAY_BUFFER, 0); } void glBatch(GLfloat const* matrix, GLsizei n_ranges) { @@ -538,14 +528,15 @@ namespace starfield { // select shader and vertex array _objProgram.activate(); - glBindVertexArray(_hndVertexArray); - + glBindBufferARB(GL_ARRAY_BUFFER, _hndVertexArray); + glInterleavedArrays(GL_C4UB_V3F, sizeof(GpuVertex), 0l); + // render glMultiDrawArrays(GL_POINTS, _arrBatchOffs, _arrBatchCount, n_ranges); // restore state - glBindVertexArray(0); + glBindBufferARB(GL_ARRAY_BUFFER, 0); glUseProgram(0); glDisable(GL_VERTEX_PROGRAM_POINT_SIZE); glDisable(GL_POINT_SMOOTH); @@ -553,11 +544,6 @@ namespace starfield { glMatrixMode(GL_MODELVIEW); glPopMatrix(); } -#ifdef __APPLE__ -# undef glBindVertexArray -# undef glGenVertexArrays -# undef glDeleteVertexArrays -#endif }; } // anonymous namespace