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small fix
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64392d0a78
commit
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1 changed files with 8 additions and 8 deletions
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@ -63,17 +63,17 @@ Head::Head() :
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_eyeContact(1),
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_browAudioLift(0.0f),
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_gravity(0.0f, -1.0f, 0.0f),
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_returnSpringScale(1.0f)
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_lastLoudness(0.0f),
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_averageLoudness(0.0f),
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_audioAttack(0.0f),
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_returnSpringScale(1.0f),
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_bodyYaw(0.0f),
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_eyeContactTarget(LEFT_EYE)
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{
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_eyebrowPitch[0] = -30;
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_eyebrowPitch[1] = -30;
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_eyebrowRoll [0] = 20;
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_eyebrowRoll [0] = 20;
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_eyebrowRoll [1] = -20;
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_bodyYaw = 0.0f;
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_audioAttack = 0.0f;
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_averageLoudness = 0.0f;
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_lastLoudness = 0.0f;
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_eyeContactTarget = LEFT_EYE;
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}
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@ -224,6 +224,7 @@ void Head::updateEyePositions() {
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+ _orientation.getFront() * frontShift;
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}
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void Head::setLooking(bool looking) {
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_lookingAtSomething = looking;
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@ -330,7 +331,6 @@ void Head::render(bool lookingInMirror) {
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glPopMatrix();
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//a new version of eyeballs that has the ability to look at specific targets in the world (algo still not finished yet)
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renderEyeBalls();
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/*
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