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code review, remove some unneeded automoc includes
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parent
cb04894e33
commit
bbe9b5c26f
8 changed files with 3 additions and 14 deletions
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@ -445,5 +445,3 @@ void GraphicsScriptingInterface::registerMetaTypes(QScriptEngine* engine) {
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Q_UNUSED(metaTypeIds);
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Q_UNUSED(metaTypeIds);
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}
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}
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#include "GraphicsScriptingInterface.moc"
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@ -401,6 +401,3 @@ scriptable::ScriptableMesh::~ScriptableMesh() {
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#endif
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#endif
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strongMesh.reset();
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strongMesh.reset();
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}
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}
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#include "ScriptableMesh.moc"
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@ -240,5 +240,3 @@ glm::uint32 scriptable::ScriptableModel::forEachVertexAttribute(QScriptValue cal
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return result;
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return result;
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}
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}
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#endif
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#endif
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#include "ScriptableModel.moc"
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@ -207,7 +207,7 @@ bool OffscreenUi::isPointOnDesktopWindow(QVariant point) {
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void OffscreenUi::hide(const QString& name) {
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void OffscreenUi::hide(const QString& name) {
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auto rootItem = getRootItem();
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auto rootItem = getRootItem();
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if (rootItem) {
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if (rootItem) {
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QQuickItem* item = getRootItem()->findChild<QQuickItem*>(name);
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QQuickItem* item = rootItem->findChild<QQuickItem*>(name);
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if (item) {
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if (item) {
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QQmlProperty(item, OFFSCREEN_VISIBILITY_PROPERTY).write(false);
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QQmlProperty(item, OFFSCREEN_VISIBILITY_PROPERTY).write(false);
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}
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}
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@ -169,5 +169,3 @@ int main(int argc, char** argv) {
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qDebug() << (duration / 1000.0f);
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qDebug() << (duration / 1000.0f);
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return 0;
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return 0;
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}
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}
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#include "main.moc"
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@ -85,7 +85,7 @@ class MyTestWindow : public TestWindow {
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void updateCamera() {
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void updateCamera() {
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float t = _time.elapsed() * 1e-3f;
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float t = _time.elapsed() * 1e-3f;
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glm::vec3 up{ 0.0f, 1.0f, 0.0f };
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static const glm::vec3 up{ 0.0f, 1.0f, 0.0f };
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float distance = 3.0f;
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float distance = 3.0f;
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glm::vec3 camera_position{ distance * sinf(t), 0.5f, distance * cosf(t) };
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glm::vec3 camera_position{ distance * sinf(t), 0.5f, distance * cosf(t) };
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@ -102,7 +102,7 @@ class MyTestWindow : public TestWindow {
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#ifdef INTERACTIVE
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#ifdef INTERACTIVE
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t = _time.elapsed() * 1e-3f;
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t = _time.elapsed() * 1e-3f;
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#endif
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#endif
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glm::vec3 up { 0.0f, 1.0f, 0.0f };
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static const glm::vec3 up { 0.0f, 1.0f, 0.0f };
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float distance = 3.0f;
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float distance = 3.0f;
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glm::vec3 camera_position { distance * sinf(t), 0.5f, distance * cosf(t) };
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glm::vec3 camera_position { distance * sinf(t), 0.5f, distance * cosf(t) };
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@ -1103,5 +1103,3 @@ int main(int argc, char** argv) {
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app.exec();
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app.exec();
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return 0;
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return 0;
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}
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}
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#include "main.moc"
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