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threads for persist and packet processing
This commit is contained in:
parent
e524ed889e
commit
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6 changed files with 332 additions and 243 deletions
37
voxel-server/src/VoxelPersistThread.cpp
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37
voxel-server/src/VoxelPersistThread.cpp
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//
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// VoxelPersistThread.cpp
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// voxel-server
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//
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// Created by Brad Hefta-Gaub on 8/12/13.
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// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
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//
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// Threaded or non-threaded voxel persistance
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//
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#include <NodeList.h>
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#include <SharedUtil.h>
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#include "VoxelPersistThread.h"
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#include "VoxelServer.h"
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VoxelPersistThread::VoxelPersistThread(VoxelTree* tree, const char* filename, int persistInterval) :
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_tree(tree),
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_filename(filename),
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_persistInterval(persistInterval) {
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}
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bool VoxelPersistThread::process() {
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uint64_t MSECS_TO_USECS = 1000;
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usleep(_persistInterval * MSECS_TO_USECS);
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// check the dirty bit and persist here...
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if (_tree->isDirty()) {
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printf("saving voxels to file %s...\n",_filename);
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_tree->writeToSVOFile(_filename);
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_tree->clearDirtyBit(); // tree is clean after saving
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printf("DONE saving voxels to file...\n");
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}
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return isStillRunning(); // keep running till they terminate us
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}
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33
voxel-server/src/VoxelPersistThread.h
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33
voxel-server/src/VoxelPersistThread.h
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//
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// VoxelPersistThread.h
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// shared
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//
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// Created by Brad Hefta-Gaub on 8/12/13.
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// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
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//
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// Threaded or non-threaded received packet processor.
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//
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#ifndef __shared__VoxelPersistThread__
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#define __shared__VoxelPersistThread__
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#include <GenericThread.h>
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#include <NetworkPacket.h>
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#include <VoxelTree.h>
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/// Generalized threaded processor for handling received inbound packets.
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class VoxelPersistThread : public virtual GenericThread {
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public:
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static const int DEFAULT_PERSIST_INTERVAL = 1000 * 30; // every 30 seconds
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VoxelPersistThread(VoxelTree* tree, const char* filename, int persistInterval = DEFAULT_PERSIST_INTERVAL);
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protected:
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/// Implements generic processing behavior for this thread.
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virtual bool process();
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private:
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VoxelTree* _tree;
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const char* _filename;
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int _persistInterval;
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};
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#endif // __shared__PacketReceiver__
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58
voxel-server/src/VoxelServer.h
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58
voxel-server/src/VoxelServer.h
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// VoxelServer.h
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// voxel-server
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//
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// Created by Stephen Birarda on 3/13/13.
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//
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//
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#ifndef __voxel_server__VoxelServer__
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#define __voxel_server__VoxelServer__
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#include <SharedUtil.h>
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#include <NodeList.h> // for MAX_PACKET_SIZE
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#include <EnvironmentData.h>
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#include <JurisdictionSender.h>
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#include <VoxelTree.h>
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#include "VoxelServerPacketProcessor.h"
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const int MAX_FILENAME_LENGTH = 1024;
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const int VOXEL_LISTEN_PORT = 40106;
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const int VOXEL_SIZE_BYTES = 3 + (3 * sizeof(float));
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const int VOXELS_PER_PACKET = (MAX_PACKET_SIZE - 1) / VOXEL_SIZE_BYTES;
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const int MIN_BRIGHTNESS = 64;
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const float DEATH_STAR_RADIUS = 4.0;
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const float MAX_CUBE = 0.05f;
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const int VOXEL_SEND_INTERVAL_USECS = 17 * 1000; // approximately 60fps
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const int SENDING_TIME_TO_SPARE = 5 * 1000; // usec of sending interval to spare for calculating voxels
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const int INTERVALS_PER_SECOND = 1000 * 1000 / VOXEL_SEND_INTERVAL_USECS;
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const int MAX_VOXEL_TREE_DEPTH_LEVELS = 4;
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const int ENVIRONMENT_SEND_INTERVAL_USECS = 1000000;
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extern const char* LOCAL_VOXELS_PERSIST_FILE;
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extern const char* VOXELS_PERSIST_FILE;
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extern char voxelPersistFilename[MAX_FILENAME_LENGTH];
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extern int PACKETS_PER_CLIENT_PER_INTERVAL;
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extern VoxelTree serverTree; // this IS a reaveraging tree
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extern bool wantVoxelPersist;
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extern bool wantLocalDomain;
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extern bool wantColorRandomizer;
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extern bool debugVoxelSending;
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extern bool shouldShowAnimationDebug;
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extern bool displayVoxelStats;
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extern bool debugVoxelReceiving;
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extern bool sendEnvironments;
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extern bool sendMinimalEnvironment;
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extern bool dumpVoxelsOnMove;
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extern EnvironmentData environmentData[3];
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extern int receivedPacketCount;
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extern JurisdictionMap* jurisdiction;
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extern JurisdictionSender* jurisdictionSender;
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extern VoxelServerPacketProcessor* voxelServerPacketProcessor;
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extern pthread_mutex_t treeLock;
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#endif // __voxel_server__VoxelServer__
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136
voxel-server/src/VoxelServerPacketProcessor.cpp
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136
voxel-server/src/VoxelServerPacketProcessor.cpp
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//
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// VoxelServerPacketProcessor.cpp
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// voxel-server
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//
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// Created by Brad Hefta-Gaub on 8/12/13.
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// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
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//
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// Threaded or non-threaded network packet processor for the voxel-server
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//
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#include <PacketHeaders.h>
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#include <PerfStat.h>
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#include "VoxelServer.h"
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#include "VoxelServerPacketProcessor.h"
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void VoxelServerPacketProcessor::processPacket(sockaddr& senderAddress, unsigned char* packetData, ssize_t packetLength) {
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int numBytesPacketHeader = numBytesForPacketHeader(packetData);
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if (packetData[0] == PACKET_TYPE_SET_VOXEL || packetData[0] == PACKET_TYPE_SET_VOXEL_DESTRUCTIVE) {
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bool destructive = (packetData[0] == PACKET_TYPE_SET_VOXEL_DESTRUCTIVE);
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PerformanceWarning warn(::shouldShowAnimationDebug,
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destructive ? "PACKET_TYPE_SET_VOXEL_DESTRUCTIVE" : "PACKET_TYPE_SET_VOXEL",
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::shouldShowAnimationDebug);
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::receivedPacketCount++;
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unsigned short int itemNumber = (*((unsigned short int*)(packetData + numBytesPacketHeader)));
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if (::shouldShowAnimationDebug) {
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printf("got %s - command from client receivedBytes=%ld itemNumber=%d\n",
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destructive ? "PACKET_TYPE_SET_VOXEL_DESTRUCTIVE" : "PACKET_TYPE_SET_VOXEL",
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packetLength, itemNumber);
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}
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if (::debugVoxelReceiving) {
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printf("got %s - %d command from client receivedBytes=%ld itemNumber=%d\n",
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destructive ? "PACKET_TYPE_SET_VOXEL_DESTRUCTIVE" : "PACKET_TYPE_SET_VOXEL",
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::receivedPacketCount, packetLength, itemNumber);
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}
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int atByte = numBytesPacketHeader + sizeof(itemNumber);
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unsigned char* voxelData = (unsigned char*)&packetData[atByte];
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while (atByte < packetLength) {
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unsigned char octets = (unsigned char)*voxelData;
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const int COLOR_SIZE_IN_BYTES = 3;
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int voxelDataSize = bytesRequiredForCodeLength(octets) + COLOR_SIZE_IN_BYTES;
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int voxelCodeSize = bytesRequiredForCodeLength(octets);
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// color randomization on insert
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int colorRandomizer = ::wantColorRandomizer ? randIntInRange (-50, 50) : 0;
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int red = voxelData[voxelCodeSize + 0];
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int green = voxelData[voxelCodeSize + 1];
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int blue = voxelData[voxelCodeSize + 2];
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if (::shouldShowAnimationDebug) {
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printf("insert voxels - wantColorRandomizer=%s old r=%d,g=%d,b=%d \n",
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(::wantColorRandomizer?"yes":"no"),red,green,blue);
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}
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red = std::max(0, std::min(255, red + colorRandomizer));
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green = std::max(0, std::min(255, green + colorRandomizer));
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blue = std::max(0, std::min(255, blue + colorRandomizer));
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if (::shouldShowAnimationDebug) {
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printf("insert voxels - wantColorRandomizer=%s NEW r=%d,g=%d,b=%d \n",
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(::wantColorRandomizer?"yes":"no"),red,green,blue);
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}
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voxelData[voxelCodeSize + 0] = red;
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voxelData[voxelCodeSize + 1] = green;
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voxelData[voxelCodeSize + 2] = blue;
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if (::shouldShowAnimationDebug) {
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float* vertices = firstVertexForCode(voxelData);
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printf("inserting voxel at: %f,%f,%f\n", vertices[0], vertices[1], vertices[2]);
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delete []vertices;
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}
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serverTree.readCodeColorBufferToTree(voxelData, destructive);
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// skip to next
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voxelData += voxelDataSize;
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atByte += voxelDataSize;
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}
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// Make sure our Node and NodeList knows we've heard from this node.
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Node* node = NodeList::getInstance()->nodeWithAddress(&senderAddress);
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if (node) {
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node->setLastHeardMicrostamp(usecTimestampNow());
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}
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} else if (packetData[0] == PACKET_TYPE_ERASE_VOXEL) {
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// Send these bits off to the VoxelTree class to process them
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pthread_mutex_lock(&::treeLock);
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::serverTree.processRemoveVoxelBitstream((unsigned char*)packetData, packetLength);
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pthread_mutex_unlock(&::treeLock);
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// Make sure our Node and NodeList knows we've heard from this node.
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Node* node = NodeList::getInstance()->nodeWithAddress(&senderAddress);
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if (node) {
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node->setLastHeardMicrostamp(usecTimestampNow());
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}
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} else if (packetData[0] == PACKET_TYPE_Z_COMMAND) {
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// the Z command is a special command that allows the sender to send the voxel server high level semantic
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// requests, like erase all, or add sphere scene
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char* command = (char*) &packetData[numBytesPacketHeader]; // start of the command
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int commandLength = strlen(command); // commands are null terminated strings
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int totalLength = numBytesPacketHeader + commandLength + 1; // 1 for null termination
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printf("got Z message len(%ld)= %s\n", packetLength, command);
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bool rebroadcast = true; // by default rebroadcast
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while (totalLength <= packetLength) {
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if (strcmp(command, TEST_COMMAND) == 0) {
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printf("got Z message == a message, nothing to do, just report\n");
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}
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totalLength += commandLength + 1; // 1 for null termination
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}
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if (rebroadcast) {
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// Now send this to the connected nodes so they can also process these messages
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printf("rebroadcasting Z message to connected nodes... nodeList.broadcastToNodes()\n");
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NodeList::getInstance()->broadcastToNodes(packetData, packetLength, &NODE_TYPE_AGENT, 1);
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}
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// Make sure our Node and NodeList knows we've heard from this node.
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Node* node = NodeList::getInstance()->nodeWithAddress(&senderAddress);
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if (node) {
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node->setLastHeardMicrostamp(usecTimestampNow());
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}
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} else {
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printf("unknown packet ignored... packetData[0]=%c\n", packetData[0]);
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}
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}
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22
voxel-server/src/VoxelServerPacketProcessor.h
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22
voxel-server/src/VoxelServerPacketProcessor.h
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//
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// VoxelServerPacketProcessor.h
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// voxel-server
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//
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// Created by Brad Hefta-Gaub on 8/12/13.
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// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
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//
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// Threaded or non-threaded network packet processor for the voxel-server
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//
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#ifndef __voxel_server__VoxelServerPacketProcessor__
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#define __voxel_server__VoxelServerPacketProcessor__
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#include <ReceivedPacketProcessor.h>
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/// Handles processing of incoming network packets for the voxel-server. As with other ReceivedPacketProcessor classes
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/// the user is responsible for reading inbound packets and adding them to the processing queue by calling queueReceivedPacket()
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class VoxelServerPacketProcessor : public ReceivedPacketProcessor {
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protected:
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virtual void processPacket(sockaddr& senderAddress, unsigned char* packetData, ssize_t packetLength);
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};
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#endif // __voxel_server__VoxelServerPacketProcessor__
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#include <JurisdictionSender.h>
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#include "VoxelPersistThread.h"
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#include "VoxelServerPacketProcessor.h"
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#ifdef _WIN32
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#include "Syssocket.h"
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#include "Systime.h"
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#include <ifaddrs.h>
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#endif
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#include "VoxelServer.h"
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const char* LOCAL_VOXELS_PERSIST_FILE = "resources/voxels.svo";
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const char* VOXELS_PERSIST_FILE = "/etc/highfidelity/voxel-server/resources/voxels.svo";
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const int MAX_FILENAME_LENGTH = 1024;
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char voxelPersistFilename[MAX_FILENAME_LENGTH];
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const int VOXEL_PERSIST_INTERVAL = 1000 * 30; // every 30 seconds
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const int VOXEL_LISTEN_PORT = 40106;
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const int VOXEL_SIZE_BYTES = 3 + (3 * sizeof(float));
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const int VOXELS_PER_PACKET = (MAX_PACKET_SIZE - 1) / VOXEL_SIZE_BYTES;
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const int MIN_BRIGHTNESS = 64;
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const float DEATH_STAR_RADIUS = 4.0;
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const float MAX_CUBE = 0.05f;
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const int VOXEL_SEND_INTERVAL_USECS = 17 * 1000; // approximately 60fps
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int PACKETS_PER_CLIENT_PER_INTERVAL = 10;
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const int SENDING_TIME_TO_SPARE = 5 * 1000; // usec of sending interval to spare for calculating voxels
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const int INTERVALS_PER_SECOND = 1000 * 1000 / VOXEL_SEND_INTERVAL_USECS;
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const int MAX_VOXEL_TREE_DEPTH_LEVELS = 4;
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const int ENVIRONMENT_SEND_INTERVAL_USECS = 1000000;
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VoxelTree serverTree(true); // this IS a reaveraging tree
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bool wantVoxelPersist = true;
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bool wantLocalDomain = false;
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bool wantColorRandomizer = false;
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bool debugVoxelSending = false;
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bool shouldShowAnimationDebug = false;
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bool sendEnvironments = true;
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bool sendMinimalEnvironment = false;
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bool dumpVoxelsOnMove = false;
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EnvironmentData environmentData[3];
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int receivedPacketCount = 0;
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JurisdictionMap* jurisdiction = NULL;
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JurisdictionSender* jurisdictionSender = NULL;
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VoxelServerPacketProcessor* voxelServerPacketProcessor = NULL;
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VoxelPersistThread* voxelPersistThread = NULL;
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pthread_mutex_t treeLock;
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void randomlyFillVoxelTree(int levelsToGo, VoxelNode *currentRootNode) {
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// randomly generate children for this node
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// the first level of the tree (where levelsToGo = MAX_VOXEL_TREE_DEPTH_LEVELS) has all 8
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if (levelsToGo > 0) {
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bool createdChildren = false;
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createdChildren = false;
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for (int i = 0; i < 8; i++) {
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if (true) {
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// create a new VoxelNode to put here
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currentRootNode->addChildAtIndex(i);
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randomlyFillVoxelTree(levelsToGo - 1, currentRootNode->getChildAtIndex(i));
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createdChildren = true;
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}
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}
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if (!createdChildren) {
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// we didn't create any children for this node, making it a leaf
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// give it a random color
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currentRootNode->setRandomColor(MIN_BRIGHTNESS);
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} else {
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// set the color value for this node
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currentRootNode->setColorFromAverageOfChildren();
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}
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} else {
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// this is a leaf node, just give it a color
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currentRootNode->setRandomColor(MIN_BRIGHTNESS);
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}
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}
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void eraseVoxelTreeAndCleanupNodeVisitData() {
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@ -122,8 +75,6 @@ void eraseVoxelTreeAndCleanupNodeVisitData() {
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}
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}
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pthread_mutex_t treeLock;
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void handlePacketSend(NodeList* nodeList,
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NodeList::iterator& node,
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VoxelNodeData* nodeData,
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@ -380,29 +331,6 @@ void deepestLevelVoxelDistributor(NodeList* nodeList,
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pthread_mutex_unlock(&::treeLock);
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}
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uint64_t lastPersistVoxels = 0;
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void persistVoxelsWhenDirty() {
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uint64_t now = usecTimestampNow();
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if (::lastPersistVoxels == 0) {
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::lastPersistVoxels = now;
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}
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int sinceLastTime = (now - ::lastPersistVoxels) / 1000;
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// check the dirty bit and persist here...
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if (::wantVoxelPersist && ::serverTree.isDirty() && sinceLastTime > VOXEL_PERSIST_INTERVAL) {
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{
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PerformanceWarning warn(::shouldShowAnimationDebug,
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"persistVoxelsWhenDirty() - writeToSVOFile()", ::shouldShowAnimationDebug);
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printf("saving voxels to file...\n");
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serverTree.writeToSVOFile(::voxelPersistFilename);
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serverTree.clearDirtyBit(); // tree is clean after saving
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printf("DONE saving voxels to file...\n");
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}
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::lastPersistVoxels = usecTimestampNow();
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}
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}
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void* distributeVoxelsToListeners(void* args) {
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NodeList* nodeList = NodeList::getInstance();
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@ -589,6 +517,12 @@ int main(int argc, const char * argv[]) {
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unsigned long internalNodeCount = ::serverTree.rootNode->getSubTreeInternalNodeCount();
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unsigned long leafNodeCount = ::serverTree.rootNode->getSubTreeLeafNodeCount();
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printf("Nodes after loading scene %lu nodes %lu internal %lu leaves\n", nodeCount, internalNodeCount, leafNodeCount);
|
||||
|
||||
// now set up VoxelPersistThread
|
||||
::voxelPersistThread = new VoxelPersistThread(&::serverTree, ::voxelPersistFilename);
|
||||
if (::voxelPersistThread) {
|
||||
::voxelPersistThread->initialize(true);
|
||||
}
|
||||
}
|
||||
|
||||
// Check to see if the user passed in a command line option for loading an old style local
|
||||
|
@ -610,32 +544,6 @@ int main(int argc, const char * argv[]) {
|
|||
printf("packetsPerSecond=%s PACKETS_PER_CLIENT_PER_INTERVAL=%d\n", packetsPerSecond, PACKETS_PER_CLIENT_PER_INTERVAL);
|
||||
}
|
||||
|
||||
const char* ADD_RANDOM_VOXELS = "--AddRandomVoxels";
|
||||
if (cmdOptionExists(argc, argv, ADD_RANDOM_VOXELS)) {
|
||||
// create an octal code buffer and load it with 0 so that the recursive tree fill can give
|
||||
// octal codes to the tree nodes that it is creating
|
||||
randomlyFillVoxelTree(MAX_VOXEL_TREE_DEPTH_LEVELS, serverTree.rootNode);
|
||||
}
|
||||
|
||||
const char* ADD_SCENE = "--AddScene";
|
||||
bool addScene = cmdOptionExists(argc, argv, ADD_SCENE);
|
||||
const char* NO_ADD_SCENE = "--NoAddScene";
|
||||
bool noAddScene = cmdOptionExists(argc, argv, NO_ADD_SCENE);
|
||||
if (addScene && noAddScene) {
|
||||
printf("WARNING! --AddScene and --NoAddScene are mutually exclusive. We will honor --NoAddScene\n");
|
||||
}
|
||||
|
||||
// We will add a scene if...
|
||||
// 1) we attempted to load a persistant file and it wasn't there
|
||||
// 2) you asked us to add a scene
|
||||
// HOWEVER -- we will NEVER add a scene if you explicitly tell us not to!
|
||||
//
|
||||
// TEMPORARILY DISABLED!!!
|
||||
bool actuallyAddScene = false; // !noAddScene && (addScene || (::wantVoxelPersist && !persistantFileRead));
|
||||
if (actuallyAddScene) {
|
||||
addSphereScene(&serverTree);
|
||||
}
|
||||
|
||||
// for now, initialize the environments with fixed values
|
||||
environmentData[1].setID(1);
|
||||
environmentData[1].setGravity(1.0f);
|
||||
|
@ -652,10 +560,10 @@ int main(int argc, const char * argv[]) {
|
|||
pthread_t sendVoxelThread;
|
||||
pthread_create(&sendVoxelThread, NULL, distributeVoxelsToListeners, NULL);
|
||||
|
||||
sockaddr nodePublicAddress;
|
||||
sockaddr senderAddress;
|
||||
|
||||
unsigned char *packetData = new unsigned char[MAX_PACKET_SIZE];
|
||||
ssize_t receivedBytes;
|
||||
ssize_t packetLength;
|
||||
|
||||
timeval lastDomainServerCheckIn = {};
|
||||
|
||||
|
@ -664,6 +572,12 @@ int main(int argc, const char * argv[]) {
|
|||
if (::jurisdictionSender) {
|
||||
::jurisdictionSender->initialize(true);
|
||||
}
|
||||
|
||||
// set up our VoxelServerPacketProcessor
|
||||
::voxelServerPacketProcessor = new VoxelServerPacketProcessor();
|
||||
if (::voxelServerPacketProcessor) {
|
||||
::voxelServerPacketProcessor->initialize(true);
|
||||
}
|
||||
|
||||
// loop to send to nodes requesting data
|
||||
while (true) {
|
||||
|
@ -674,155 +588,34 @@ int main(int argc, const char * argv[]) {
|
|||
NodeList::getInstance()->sendDomainServerCheckIn();
|
||||
}
|
||||
|
||||
// check to see if we need to persist our voxel state
|
||||
persistVoxelsWhenDirty();
|
||||
|
||||
if (nodeList->getNodeSocket()->receive(&nodePublicAddress, packetData, &receivedBytes) &&
|
||||
if (nodeList->getNodeSocket()->receive(&senderAddress, packetData, &packetLength) &&
|
||||
packetVersionMatch(packetData)) {
|
||||
|
||||
|
||||
int numBytesPacketHeader = numBytesForPacketHeader(packetData);
|
||||
|
||||
if (packetData[0] == PACKET_TYPE_SET_VOXEL || packetData[0] == PACKET_TYPE_SET_VOXEL_DESTRUCTIVE) {
|
||||
bool destructive = (packetData[0] == PACKET_TYPE_SET_VOXEL_DESTRUCTIVE);
|
||||
PerformanceWarning warn(::shouldShowAnimationDebug,
|
||||
destructive ? "PACKET_TYPE_SET_VOXEL_DESTRUCTIVE" : "PACKET_TYPE_SET_VOXEL",
|
||||
::shouldShowAnimationDebug);
|
||||
|
||||
::receivedPacketCount++;
|
||||
|
||||
unsigned short int itemNumber = (*((unsigned short int*)(packetData + numBytesPacketHeader)));
|
||||
if (::shouldShowAnimationDebug) {
|
||||
printf("got %s - command from client receivedBytes=%ld itemNumber=%d\n",
|
||||
destructive ? "PACKET_TYPE_SET_VOXEL_DESTRUCTIVE" : "PACKET_TYPE_SET_VOXEL",
|
||||
receivedBytes,itemNumber);
|
||||
}
|
||||
|
||||
if (::debugVoxelReceiving) {
|
||||
printf("got %s - %d command from client receivedBytes=%ld itemNumber=%d\n",
|
||||
destructive ? "PACKET_TYPE_SET_VOXEL_DESTRUCTIVE" : "PACKET_TYPE_SET_VOXEL",
|
||||
::receivedPacketCount, receivedBytes,itemNumber);
|
||||
}
|
||||
int atByte = numBytesPacketHeader + sizeof(itemNumber);
|
||||
unsigned char* voxelData = (unsigned char*)&packetData[atByte];
|
||||
while (atByte < receivedBytes) {
|
||||
unsigned char octets = (unsigned char)*voxelData;
|
||||
const int COLOR_SIZE_IN_BYTES = 3;
|
||||
int voxelDataSize = bytesRequiredForCodeLength(octets) + COLOR_SIZE_IN_BYTES;
|
||||
int voxelCodeSize = bytesRequiredForCodeLength(octets);
|
||||
|
||||
// color randomization on insert
|
||||
int colorRandomizer = ::wantColorRandomizer ? randIntInRange (-50, 50) : 0;
|
||||
int red = voxelData[voxelCodeSize + 0];
|
||||
int green = voxelData[voxelCodeSize + 1];
|
||||
int blue = voxelData[voxelCodeSize + 2];
|
||||
|
||||
if (::shouldShowAnimationDebug) {
|
||||
printf("insert voxels - wantColorRandomizer=%s old r=%d,g=%d,b=%d \n",
|
||||
(::wantColorRandomizer?"yes":"no"),red,green,blue);
|
||||
}
|
||||
|
||||
red = std::max(0, std::min(255, red + colorRandomizer));
|
||||
green = std::max(0, std::min(255, green + colorRandomizer));
|
||||
blue = std::max(0, std::min(255, blue + colorRandomizer));
|
||||
|
||||
if (::shouldShowAnimationDebug) {
|
||||
printf("insert voxels - wantColorRandomizer=%s NEW r=%d,g=%d,b=%d \n",
|
||||
(::wantColorRandomizer?"yes":"no"),red,green,blue);
|
||||
}
|
||||
voxelData[voxelCodeSize + 0] = red;
|
||||
voxelData[voxelCodeSize + 1] = green;
|
||||
voxelData[voxelCodeSize + 2] = blue;
|
||||
|
||||
if (::shouldShowAnimationDebug) {
|
||||
float* vertices = firstVertexForCode(voxelData);
|
||||
printf("inserting voxel at: %f,%f,%f\n", vertices[0], vertices[1], vertices[2]);
|
||||
delete []vertices;
|
||||
}
|
||||
|
||||
serverTree.readCodeColorBufferToTree(voxelData, destructive);
|
||||
// skip to next
|
||||
voxelData += voxelDataSize;
|
||||
atByte += voxelDataSize;
|
||||
}
|
||||
|
||||
// Make sure our Node and NodeList knows we've heard from this node.
|
||||
Node* node = NodeList::getInstance()->nodeWithAddress(&nodePublicAddress);
|
||||
if (node) {
|
||||
node->setLastHeardMicrostamp(usecTimestampNow());
|
||||
}
|
||||
|
||||
} else if (packetData[0] == PACKET_TYPE_ERASE_VOXEL) {
|
||||
|
||||
// Send these bits off to the VoxelTree class to process them
|
||||
pthread_mutex_lock(&::treeLock);
|
||||
serverTree.processRemoveVoxelBitstream((unsigned char*)packetData, receivedBytes);
|
||||
pthread_mutex_unlock(&::treeLock);
|
||||
|
||||
// Make sure our Node and NodeList knows we've heard from this node.
|
||||
Node* node = NodeList::getInstance()->nodeWithAddress(&nodePublicAddress);
|
||||
if (node) {
|
||||
node->setLastHeardMicrostamp(usecTimestampNow());
|
||||
}
|
||||
} else if (packetData[0] == PACKET_TYPE_Z_COMMAND) {
|
||||
|
||||
// the Z command is a special command that allows the sender to send the voxel server high level semantic
|
||||
// requests, like erase all, or add sphere scene
|
||||
|
||||
char* command = (char*) &packetData[numBytesPacketHeader]; // start of the command
|
||||
int commandLength = strlen(command); // commands are null terminated strings
|
||||
int totalLength = numBytesPacketHeader + commandLength + 1; // 1 for null termination
|
||||
printf("got Z message len(%ld)= %s\n", receivedBytes, command);
|
||||
bool rebroadcast = true; // by default rebroadcast
|
||||
|
||||
while (totalLength <= receivedBytes) {
|
||||
if (strcmp(command, ERASE_ALL_COMMAND) == 0) {
|
||||
printf("got Z message == erase all\n");
|
||||
eraseVoxelTreeAndCleanupNodeVisitData();
|
||||
rebroadcast = false;
|
||||
}
|
||||
if (strcmp(command, ADD_SCENE_COMMAND) == 0) {
|
||||
printf("got Z message == add scene\n");
|
||||
addSphereScene(&serverTree);
|
||||
rebroadcast = false;
|
||||
}
|
||||
if (strcmp(command, TEST_COMMAND) == 0) {
|
||||
printf("got Z message == a message, nothing to do, just report\n");
|
||||
}
|
||||
totalLength += commandLength + 1; // 1 for null termination
|
||||
}
|
||||
|
||||
if (rebroadcast) {
|
||||
// Now send this to the connected nodes so they can also process these messages
|
||||
printf("rebroadcasting Z message to connected nodes... nodeList.broadcastToNodes()\n");
|
||||
nodeList->broadcastToNodes(packetData, receivedBytes, &NODE_TYPE_AGENT, 1);
|
||||
}
|
||||
|
||||
// Make sure our Node and NodeList knows we've heard from this node.
|
||||
Node* node = NodeList::getInstance()->nodeWithAddress(&nodePublicAddress);
|
||||
if (node) {
|
||||
node->setLastHeardMicrostamp(usecTimestampNow());
|
||||
}
|
||||
} else if (packetData[0] == PACKET_TYPE_HEAD_DATA) {
|
||||
if (packetData[0] == PACKET_TYPE_HEAD_DATA) {
|
||||
// If we got a PACKET_TYPE_HEAD_DATA, then we're talking to an NODE_TYPE_AVATAR, and we
|
||||
// need to make sure we have it in our nodeList.
|
||||
|
||||
|
||||
uint16_t nodeID = 0;
|
||||
unpackNodeId(packetData + numBytesPacketHeader, &nodeID);
|
||||
Node* node = nodeList->addOrUpdateNode(&nodePublicAddress,
|
||||
&nodePublicAddress,
|
||||
Node* node = NodeList::getInstance()->addOrUpdateNode(&senderAddress,
|
||||
&senderAddress,
|
||||
NODE_TYPE_AGENT,
|
||||
nodeID);
|
||||
|
||||
nodeList->updateNodeWithData(node, packetData, receivedBytes);
|
||||
|
||||
NodeList::getInstance()->updateNodeWithData(node, packetData, packetLength);
|
||||
} else if (packetData[0] == PACKET_TYPE_PING) {
|
||||
// If the packet is a ping, let processNodeData handle it.
|
||||
nodeList->processNodeData(&nodePublicAddress, packetData, receivedBytes);
|
||||
NodeList::getInstance()->processNodeData(&senderAddress, packetData, packetLength);
|
||||
} else if (packetData[0] == PACKET_TYPE_DOMAIN) {
|
||||
nodeList->processNodeData(&nodePublicAddress, packetData, receivedBytes);
|
||||
NodeList::getInstance()->processNodeData(&senderAddress, packetData, packetLength);
|
||||
} else if (packetData[0] == PACKET_TYPE_VOXEL_JURISDICTION_REQUEST) {
|
||||
if (::jurisdictionSender) {
|
||||
jurisdictionSender->queueReceivedPacket(nodePublicAddress, packetData, receivedBytes);
|
||||
::jurisdictionSender->queueReceivedPacket(senderAddress, packetData, packetLength);
|
||||
}
|
||||
} else if (::voxelServerPacketProcessor) {
|
||||
::voxelServerPacketProcessor->queueReceivedPacket(senderAddress, packetData, packetLength);
|
||||
} else {
|
||||
printf("unknown packet ignored... packetData[0]=%c\n", packetData[0]);
|
||||
}
|
||||
|
@ -837,10 +630,20 @@ int main(int argc, const char * argv[]) {
|
|||
}
|
||||
|
||||
if (::jurisdictionSender) {
|
||||
jurisdictionSender->terminate();
|
||||
::jurisdictionSender->terminate();
|
||||
delete ::jurisdictionSender;
|
||||
}
|
||||
|
||||
if (::voxelServerPacketProcessor) {
|
||||
::voxelServerPacketProcessor->terminate();
|
||||
delete ::voxelServerPacketProcessor;
|
||||
}
|
||||
|
||||
if (::voxelPersistThread) {
|
||||
::voxelPersistThread->terminate();
|
||||
delete ::voxelPersistThread;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue