mirror of
https://github.com/overte-org/overte.git
synced 2025-08-08 13:58:51 +02:00
Code style fixes
This commit is contained in:
parent
367c5f39df
commit
bb51a000fb
1 changed files with 25 additions and 25 deletions
|
@ -138,12 +138,12 @@ public:
|
||||||
bool operator==(const DepthTest& right) const {
|
bool operator==(const DepthTest& right) const {
|
||||||
return
|
return
|
||||||
writeMask == right.writeMask &&
|
writeMask == right.writeMask &&
|
||||||
enabled == right.enabled &&
|
enabled == right.enabled &&
|
||||||
function == right.function;
|
function == right.function;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool operator!=(const DepthTest& right) const {
|
bool operator!=(const DepthTest& right) const {
|
||||||
return !(right == *this);
|
return !(*this == right);
|
||||||
}
|
}
|
||||||
|
|
||||||
operator QString() const {
|
operator QString() const {
|
||||||
|
@ -179,12 +179,12 @@ public:
|
||||||
|
|
||||||
bool operator==(const StencilTest& right) const {
|
bool operator==(const StencilTest& right) const {
|
||||||
return
|
return
|
||||||
function == right.function &&
|
function == right.function &&
|
||||||
failOp == right.failOp &&
|
failOp == right.failOp &&
|
||||||
depthFailOp == right.depthFailOp &&
|
depthFailOp == right.depthFailOp &&
|
||||||
passOp == right.passOp &&
|
passOp == right.passOp &&
|
||||||
reference == right.reference &&
|
reference == right.reference &&
|
||||||
readMask == right.readMask;
|
readMask == right.readMask;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -209,12 +209,12 @@ public:
|
||||||
bool operator==(const StencilActivation& right) const {
|
bool operator==(const StencilActivation& right) const {
|
||||||
return
|
return
|
||||||
frontWriteMask == right.frontWriteMask &&
|
frontWriteMask == right.frontWriteMask &&
|
||||||
backWriteMask == right.backWriteMask &&
|
backWriteMask == right.backWriteMask &&
|
||||||
enabled == right.enabled;
|
enabled == right.enabled;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool operator!=(const StencilActivation& right) const {
|
bool operator!=(const StencilActivation& right) const {
|
||||||
return !(right == *this);
|
return !(*this == right);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -256,18 +256,18 @@ public:
|
||||||
|
|
||||||
bool operator==(const BlendFunction& right) const {
|
bool operator==(const BlendFunction& right) const {
|
||||||
return
|
return
|
||||||
enabled == right.enabled &&
|
enabled == right.enabled &&
|
||||||
sourceColor == right.sourceColor &&
|
sourceColor == right.sourceColor &&
|
||||||
sourceAlpha == right.sourceAlpha &&
|
sourceAlpha == right.sourceAlpha &&
|
||||||
destColor == right.destColor &&
|
destColor == right.destColor &&
|
||||||
destAlpha == right.destAlpha &&
|
destAlpha == right.destAlpha &&
|
||||||
opColor == right.opColor &&
|
opColor == right.opColor &&
|
||||||
opAlpha == right.opAlpha;
|
opAlpha == right.opAlpha;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
bool operator!=(const BlendFunction& right) const {
|
bool operator!=(const BlendFunction& right) const {
|
||||||
return !(right == *this);
|
return !(*this == right);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -285,17 +285,17 @@ public:
|
||||||
|
|
||||||
bool operator==(const Flags& right) const {
|
bool operator==(const Flags& right) const {
|
||||||
return
|
return
|
||||||
frontFaceClockwise == right.frontFaceClockwise &&
|
frontFaceClockwise == right.frontFaceClockwise &&
|
||||||
depthClampEnable == right.depthClampEnable &&
|
depthClampEnable == right.depthClampEnable &&
|
||||||
scissorEnable == right.scissorEnable &&
|
scissorEnable == right.scissorEnable &&
|
||||||
multisampleEnable == right.multisampleEnable &&
|
multisampleEnable == right.multisampleEnable &&
|
||||||
antialisedLineEnable == right.antialisedLineEnable &&
|
antialisedLineEnable == right.antialisedLineEnable &&
|
||||||
alphaToCoverageEnable == right.alphaToCoverageEnable;
|
alphaToCoverageEnable == right.alphaToCoverageEnable;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
bool operator!=(const Flags& right) const {
|
bool operator!=(const Flags& right) const {
|
||||||
return !(right == *this);
|
return !(*this == right);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue