diff --git a/libraries/render-utils/src/Model.cpp b/libraries/render-utils/src/Model.cpp index 616b613a97..483ea6177e 100644 --- a/libraries/render-utils/src/Model.cpp +++ b/libraries/render-utils/src/Model.cpp @@ -558,7 +558,7 @@ bool Model::findRayIntersectionAgainstSubMeshes(const glm::vec3& origin, const g if (subMeshBox.findRayIntersection(origin, direction, distanceToSubMesh, subMeshFace)) { if (distanceToSubMesh < bestDistance) { if (pickAgainstTriangles) { - if (!_calculatedMeshTrianglesValid) { + if (!_calculatedMeshTrianglesValid) { recalculateMeshBoxes(pickAgainstTriangles); } // check our triangles here....