correct the currentBufferPosition for injector packets as well

This commit is contained in:
Stephen Birarda 2013-05-29 16:57:13 -07:00
parent 089dc3669d
commit bb3feb13eb

View file

@ -84,9 +84,9 @@ int main(int argc, const char* argv[]) {
// parse positional data from an agent
agentList->updateAgentWithData(avatarAgent, packetData, receivedBytes);
currentBufferPosition = broadcastPacket + 1;
case PACKET_HEADER_INJECT_AUDIO:
currentBufferPosition = broadcastPacket + 1;
// send back a packet with other active agent data to this agent
for (AgentList::iterator agent = agentList->begin(); agent != agentList->end(); agent++) {
if (agent->getLinkedData() && !socketMatch(agentAddress, agent->getActiveSocket())) {