From e33ef1a5712953cfc131f2d7e47d9d969faf0731 Mon Sep 17 00:00:00 2001 From: Andrew Meadows Date: Mon, 5 May 2014 17:35:23 -0700 Subject: [PATCH] fix avatar motor to point in direction of camera --- interface/src/avatar/MyAvatar.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/interface/src/avatar/MyAvatar.cpp b/interface/src/avatar/MyAvatar.cpp index cd799b7d2e..3fac129bec 100644 --- a/interface/src/avatar/MyAvatar.cpp +++ b/interface/src/avatar/MyAvatar.cpp @@ -732,7 +732,7 @@ void MyAvatar::applyMotor(float deltaTime) { glm::vec3 targetVelocity = _motorVelocity; if (_motionBehaviors & AVATAR_MOTION_MOTOR_USE_LOCAL_FRAME) { // rotate _motorVelocity into world frame - glm::quat rotation = getOrientation(); + glm::quat rotation = getHead()->getCameraOrientation(); targetVelocity = rotation * _motorVelocity; }