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remove ShapeInfo::contains() which was a Bad Idea
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b480720409
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bb15b3a5d5
2 changed files with 0 additions and 48 deletions
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@ -250,50 +250,6 @@ float ShapeInfo::computeVolume() const {
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return volume;
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}
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bool ShapeInfo::contains(const glm::vec3& point) const {
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switch(_type) {
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case SHAPE_TYPE_SPHERE:
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return glm::length(point) <= _halfExtents.x;
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case SHAPE_TYPE_CYLINDER_X:
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return glm::length(glm::vec2(point.y, point.z)) <= _halfExtents.z;
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case SHAPE_TYPE_CYLINDER_Y:
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return glm::length(glm::vec2(point.x, point.z)) <= _halfExtents.x;
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case SHAPE_TYPE_CYLINDER_Z:
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return glm::length(glm::vec2(point.x, point.y)) <= _halfExtents.y;
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case SHAPE_TYPE_CAPSULE_X: {
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if (glm::abs(point.x) <= _halfExtents.x - _halfExtents.y) {
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return glm::length(glm::vec2(point.y, point.z)) <= _halfExtents.y;
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} else {
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glm::vec3 absPoint = glm::abs(point) - glm::vec3(_halfExtents.x, 0.0f, 0.0f);
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return glm::length(absPoint) <= _halfExtents.y;
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}
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}
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case SHAPE_TYPE_CAPSULE_Y: {
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if (glm::abs(point.y) <= _halfExtents.y - _halfExtents.z) {
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return glm::length(glm::vec2(point.x, point.z)) <= _halfExtents.z;
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} else {
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glm::vec3 absPoint = glm::abs(point) - glm::vec3(0.0f, _halfExtents.y, 0.0f);
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return glm::length(absPoint) <= _halfExtents.z;
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}
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}
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case SHAPE_TYPE_CAPSULE_Z: {
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if (glm::abs(point.z) <= _halfExtents.z - _halfExtents.x) {
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return glm::length(glm::vec2(point.x, point.y)) <= _halfExtents.x;
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} else {
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glm::vec3 absPoint = glm::abs(point) - glm::vec3(0.0f, 0.0f, _halfExtents.z);
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return glm::length(absPoint) <= _halfExtents.x;
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}
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}
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case SHAPE_TYPE_BOX:
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default: {
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glm::vec3 absPoint = glm::abs(point);
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return absPoint.x <= _halfExtents.x
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&& absPoint.y <= _halfExtents.y
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&& absPoint.z <= _halfExtents.z;
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}
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}
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}
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const HashKey& ShapeInfo::getHash() const {
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// NOTE: we cache the key so we only ever need to compute it once for any valid ShapeInfo instance.
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if (_hashKey.isNull() && _type != SHAPE_TYPE_NONE) {
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@ -86,10 +86,6 @@ public:
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float computeVolume() const;
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/// Returns whether point is inside the shape
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/// For compound shapes it will only return whether it is inside the bounding box
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bool contains(const glm::vec3& point) const;
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const HashKey& getHash() const;
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protected:
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