From baed3bc3b3493ad9c75a3b808378bd2437751ad2 Mon Sep 17 00:00:00 2001 From: David Kelly Date: Sat, 14 Jan 2017 12:57:00 -0700 Subject: [PATCH] Manage audio interval timer in PAL Now, it is only running when PAL is up. Was running (but doing nothing before. Somewhat more efficient this way. --- scripts/system/pal.js | 121 ++++++++++++++++++++++-------------------- 1 file changed, 64 insertions(+), 57 deletions(-) diff --git a/scripts/system/pal.js b/scripts/system/pal.js index 48f44570fd..f65fa10d88 100644 --- a/scripts/system/pal.js +++ b/scripts/system/pal.js @@ -448,50 +448,6 @@ triggerMapping.from(Controller.Standard.RTClick).peek().to(makeClickHandler(Cont triggerMapping.from(Controller.Standard.LTClick).peek().to(makeClickHandler(Controller.Standard.LeftHand)); triggerPressMapping.from(Controller.Standard.RT).peek().to(makePressHandler(Controller.Standard.RightHand)); triggerPressMapping.from(Controller.Standard.LT).peek().to(makePressHandler(Controller.Standard.LeftHand)); -// -// Manage the connection between the button and the window. -// -var toolBar = Toolbars.getToolbar("com.highfidelity.interface.toolbar.system"); -var buttonName = "pal"; -var button = toolBar.addButton({ - objectName: buttonName, - imageURL: Script.resolvePath("assets/images/tools/people.svg"), - visible: true, - hoverState: 2, - defaultState: 1, - buttonState: 1, - alpha: 0.9 -}); -var isWired = false; -function off() { - if (isWired) { // It is not ok to disconnect these twice, hence guard. - Script.update.disconnect(updateOverlays); - Controller.mousePressEvent.disconnect(handleMouseEvent); - Controller.mouseMoveEvent.disconnect(handleMouseMoveEvent); - isWired = false; - } - triggerMapping.disable(); // It's ok if we disable twice. - triggerPressMapping.disable(); // see above - removeOverlays(); - Users.requestsDomainListData = false; -} -function onClicked() { - if (!pal.visible) { - Users.requestsDomainListData = true; - populateUserList(); - pal.raise(); - isWired = true; - Script.update.connect(updateOverlays); - Controller.mousePressEvent.connect(handleMouseEvent); - Controller.mouseMoveEvent.connect(handleMouseMoveEvent); - triggerMapping.enable(); - triggerPressMapping.enable(); - } else { - off(); - } - pal.setVisible(!pal.visible); -} - // // Message from other scripts, such as edit.js // @@ -523,6 +479,7 @@ var LOUDNESS_SCALE = 2.8 / 5.0; var LOG2 = Math.log(2.0); var AUDIO_LEVEL_UPDATE_INTERVAL_MS = 100; // 10hz for now (change this and change the AVERAGING_RATIO too) var myData = {}; // we're not includied in ExtendedOverlay.get. +var audioInterval; function getAudioLevel(id) { // the VU meter should work similarly to the one in AvatarInputs: log scale, exponentially averaged @@ -555,21 +512,71 @@ function getAudioLevel(id) { return audioLevel; } +function createAudioInterval() { + // we will update the audioLevels periodically + // TODO: tune for efficiency - expecially with large numbers of avatars + return Script.setInterval(function () { + if (pal.visible) { + var param = {}; + AvatarList.getAvatarIdentifiers().forEach(function (id) { + var level = getAudioLevel(id); + // qml didn't like an object with null/empty string for a key, so... + var userId = id || 0; + param[userId] = level; + }); + pal.sendToQml({method: 'updateAudioLevel', params: param}); + } + }, AUDIO_LEVEL_UPDATE_INTERVAL_MS); +} -// we will update the audioLevels periodically -// TODO: tune for efficiency - expecially with large numbers of avatars -Script.setInterval(function () { - if (pal.visible) { - var param = {}; - AvatarList.getAvatarIdentifiers().forEach(function (id) { - var level = getAudioLevel(id); - // qml didn't like an object with null/empty string for a key, so... - var userId = id || 0; - param[userId] = level; - }); - pal.sendToQml({method: 'updateAudioLevel', params: param}); +// +// Manage the connection between the button and the window. +// +var toolBar = Toolbars.getToolbar("com.highfidelity.interface.toolbar.system"); +var buttonName = "pal"; +var button = toolBar.addButton({ + objectName: buttonName, + imageURL: Script.resolvePath("assets/images/tools/people.svg"), + visible: true, + hoverState: 2, + defaultState: 1, + buttonState: 1, + alpha: 0.9 +}); +var isWired = false; +function off() { + if (isWired) { // It is not ok to disconnect these twice, hence guard. + Script.update.disconnect(updateOverlays); + Controller.mousePressEvent.disconnect(handleMouseEvent); + Controller.mouseMoveEvent.disconnect(handleMouseMoveEvent); + isWired = false; } -}, AUDIO_LEVEL_UPDATE_INTERVAL_MS); + triggerMapping.disable(); // It's ok if we disable twice. + triggerPressMapping.disable(); // see above + removeOverlays(); + Users.requestsDomainListData = false; + if (audioInterval) { + Script.clearInterval(audioInterval); + } +} +function onClicked() { + if (!pal.visible) { + Users.requestsDomainListData = true; + populateUserList(); + pal.raise(); + isWired = true; + Script.update.connect(updateOverlays); + Controller.mousePressEvent.connect(handleMouseEvent); + Controller.mouseMoveEvent.connect(handleMouseMoveEvent); + triggerMapping.enable(); + triggerPressMapping.enable(); + createAudioInterval(); + } else { + off(); + } + pal.setVisible(!pal.visible); +} + // // Button state. //