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resolve conflict on merge with upstream master
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@ -434,7 +434,7 @@ void Avatar::simulate(float deltaTime, Transmitter* transmitter) {
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_head.setBodyRotation (glm::vec3(_bodyPitch, _bodyYaw, _bodyRoll));
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_head.setPosition(_joint[ AVATAR_JOINT_HEAD_BASE ].springyPosition);
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_head.setScale (_joint[ AVATAR_JOINT_HEAD_BASE ].radius);
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_head.setSkinColor(glm::vec3(skinColor[0], skinColor[1], skinColor[2]));
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_head.setSkinColor(glm::vec3(SKIN_COLOR[0], SKIN_COLOR[1], SKIN_COLOR[2]));
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_head.simulate(deltaTime, !_owningAgent);
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// use speed and angular velocity to determine walking vs. standing
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