resolve conflict on merge with upstream master

This commit is contained in:
Stephen Birarda 2013-05-28 15:58:57 -07:00
parent e040c927f5
commit badab39ef1

View file

@ -434,7 +434,7 @@ void Avatar::simulate(float deltaTime, Transmitter* transmitter) {
_head.setBodyRotation (glm::vec3(_bodyPitch, _bodyYaw, _bodyRoll));
_head.setPosition(_joint[ AVATAR_JOINT_HEAD_BASE ].springyPosition);
_head.setScale (_joint[ AVATAR_JOINT_HEAD_BASE ].radius);
_head.setSkinColor(glm::vec3(skinColor[0], skinColor[1], skinColor[2]));
_head.setSkinColor(glm::vec3(SKIN_COLOR[0], SKIN_COLOR[1], SKIN_COLOR[2]));
_head.simulate(deltaTime, !_owningAgent);
// use speed and angular velocity to determine walking vs. standing