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building the master/agent api
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3 changed files with 258 additions and 41 deletions
214
examples/acScripts/AgentPoolControler.js
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214
examples/acScripts/AgentPoolControler.js
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//
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// AgentPoolController.js
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// acScripts
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//
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// Created by Sam Gateau on 11/23/15.
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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var COMMAND_CHANNEL = "com.highfidelity.PlaybackChannel1";
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var ANNOUNCE_CHANNEL = "com.highfidelity.playbackAgent.announceID";
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// The time between alive messages on the command channel
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var ALIVE_PERIOD = 1;
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var NUM_CYCLES_BEFORE_RESET = 5;
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// Service Actions
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var AGENT_READY = "ready";
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var INVALID_ACTOR = -2;
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var MASTER_INDEX = -1;
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var MASTER_ALIVE = -1;
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function printDebug(message) {
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print(message);
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}
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(function() {
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var makeMessage = function(id, action, argument) {
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var message = {
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id_key: id,
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action_key: action,
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argument_key: argument
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};
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return message;
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};
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var unpackMessage = function(message) {
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return JSON.parse(message);
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};
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// master side
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var MasterController = function() {
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this.timeSinceLastAlive = 0;
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this.knownAgents = new Array;
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this.subscribed = false;
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};
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MasterController.prototype.reset = function() {
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if (this.subscribed) {
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this.timeSinceLastAlive = 0;
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}
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Messages.subscribe(COMMAND_CHANNEL);
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Messages.subscribe(ANNOUNCE_CHANNEL);
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this.timeSinceLastAlive = 0;
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var localThis = this;
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Messages.messageReceived.connect(function (channel, message, senderID) {
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printDebug("Agent received");
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if (channel == ANNOUNCE_CHANNEL) {
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printDebug("Agent received");
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// localThis._processAgentMessage(message, senderID);
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}
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});
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// ready to roll, enable
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this.subscribed = true;
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};
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MasterController.prototype._processAgentMessage = function(message, senderID) {
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if (message == AGENT_READY) {
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// check to see if we know about this agent
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if (this.knownAgents.indexOf(senderID) < 0) {
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var indexOfNewAgent = this.knownAgents.length;
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this.knownAgents[indexOfNewAgent] = senderID;
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printDebug("New agent available to be hired " + senderID);
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var acknowledgeMessage = senderID + "." + indexOfNewAgent;
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Messages.sendMessage(ANNOUNCE_CHANNEL, acknowledgeMessage);
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} else {
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printDebug("New agent still sending ready ? " + senderID);
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}
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}
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};
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MasterController.prototype.destroy = function() {
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if (this.subscribed) {
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Messages.unsubscribe(ANNOUNCE_CHANNEL);
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Messages.unsubscribe(COMMAND_CHANNEL);
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this.timeSinceLastAlive = 0;
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this.subscribed = true;
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}
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};
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MasterController.prototype.sendCommand = function(target, action, argument) {
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if (this.subscribed) {
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var messageJSON = JSON.stringify(makeMessage(target, action, argument));
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Messages.sendMessage(COMMAND_CHANNEL, messageJSON);
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printDebug("Master sent message: " + messageJSON);
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}
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};
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MasterController.prototype.update = function(deltaTime) {
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this.timeSinceLastAlive += deltaTime;
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if (this.timeSinceLastAlive > ALIVE_PERIOD) {
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this.timeSinceLastAlive = 0;
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printDebug("Master ping alive");
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this.sendCommand(MASTER_INDEX, MASTER_ALIVE);
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}
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};
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this.MasterController = MasterController;
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// agent side
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var AgentController = function() {
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this.timeSinceLastAlive = 0;
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this.subscribed = false;
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this.actorIndex = INVALID_ACTOR;
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this.notifyAlive = false;
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};
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AgentController.prototype.reset = function() {
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if (!this.subscribed) {
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Messages.subscribe(COMMAND_CHANNEL);
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Messages.subscribe(ANNOUNCE_CHANNEL);
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}
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this.timeSinceLastAlive = 0;
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var localThis = this;
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Messages.messageReceived.connect(function (channel, message, senderID) {
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if (channel == ANNOUNCE_CHANNEL) {
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if (message != AGENT_READY) {
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// this may be a message to hire me if i m not already
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if (id == INVALID_ACTOR) {
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var parts = message.split(".");
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var agentID = parts[0];
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var actorIndex = parts[1];
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if (agentID == Agent.sessionUUID) {
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// localThis.actorIndex = agentIndex;
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Messages.unsubscribe(ANNOUNCE_CHANNEL); // id announce channel
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}
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}
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}
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return;
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}
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if (channel == COMMAND_CHANNEL) {
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var command = unpackMessage(message);
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printDebug("Received command = " == command);
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if (command.id_key == localThis.actorIndex || command.id_key == MASTER_INDEX) {
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if (command.action_key == MASTER_ALIVE) {
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// localThis.notifyAlive = true;
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} else {
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// localThis._processMasterMessage(command, senderID);
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}
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} else {
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// ignored
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}
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return;
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}
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});
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// ready to roll, enable
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this.subscribed = true;
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printDebug("In Reset");
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};
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AgentController.prototype._processMasterMessage = function(command, senderID) {
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printDebug("True action received = " + JSON.stringify(command) + senderID);
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};
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AgentController.prototype.update = function(deltaTime) {
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this.timeSinceLastAlive += deltaTime;
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if (this.timeSinceLastAlive > ALIVE_PERIOD) {
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if (this.subscribed) {
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printDebug("In update of client");
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if (this.actorIndex == INVALID_ACTOR) {
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Messages.sendMessage(ANNOUNCE_CHANNEL, AGENT_READY);
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printDebug("Client Ready");
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} else {
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if (this.notifyAlive) {
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this.notifyAlive = false;
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printDebug("Master Alive");
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} else if (this.timeSinceLastAlive > NUM_CYCLES_BEFORE_RESET * ALIVE_PERIOD) {
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printDebug("Master Lost, reseting Agent");
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this.actorIndex = UNKNOWN_AGENT_ID;
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}
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}
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}
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this.timeSinceLastAlive = 0;
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}
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};
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this.AgentController = AgentController;
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})();
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@ -8,24 +8,27 @@
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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Agent.isAvatar = true;
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Script.include("./AgentPoolControler.js");
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// Set the following variables to the values needed
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var commandChannel = "com.highfidelity.PlaybackChannel1";
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var playFromCurrentLocation = true;
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var useDisplayName = true;
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var useAttachments = true;
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var useAvatarModel = true;
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var agentController = new AgentController();
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// ID of the agent. Two agents can't have the same ID.
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var announceIDChannel = "com.highfidelity.playbackAgent.announceID";
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var UNKNOWN_AGENT_ID = -2;
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var id = UNKNOWN_AGENT_ID; // unknown until aknowledged
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//var UNKNOWN_AGENT_ID = -2;
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//var id = UNKNOWN_AGENT_ID; // unknown until aknowledged
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// The time between alive messages on the command channel
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var timeSinceLastAlive = 0;
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/*var timeSinceLastAlive = 0;
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var ALIVE_PERIOD = 5;
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var NUM_CYCLES_BEFORE_RESET = 5;
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var notifyAlive = false;
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*/
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// Set position/orientation/scale here if playFromCurrentLocation is true
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Avatar.position = { x:0, y: 0, z: 0 };
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print("Agent #" + id + " loading clip URL is NULL, nothing happened");
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}
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break;
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case ALIVE:
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case MASTER_ALIVE:
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print("Alive");
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notifyAlive = true;
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break;
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function update(deltaTime) {
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totalTime += deltaTime;
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if (totalTime > WAIT_FOR_AUDIO_MIXER) {
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if (!agentController.subscribed) {
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agentController.reset();
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}
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}
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/*
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totalTime += deltaTime;
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if (totalTime > WAIT_FOR_AUDIO_MIXER) {
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if (totalTime > WAIT_FOR_AUDIO_MIXER) {
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if (!subscribed) {
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Messages.subscribe(commandChannel); // command channel
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Messages.subscribe(announceIDChannel); // id announce channel
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Agent.isAvatar = false;
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id = UNKNOWN_AGENT_ID;
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}
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}
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}
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}*/
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agentController.update(deltaTime);
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}
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/*
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Messages.messageReceived.connect(function (channel, message, senderID) {
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if (channel == announceIDChannel && message != "ready") {
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// If I don't yet know if my ID has been recieved, then check to see if the master has acknowledged me
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if (channel == commandChannel) {
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getAction(channel, message, senderID);
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}
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});
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});*/
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function scriptEnding() {
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agentController.destroy();
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}
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Script.update.connect(update);
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Script.scriptEnding.connect(scriptEnding);
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@ -8,30 +8,22 @@
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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Script.include("./AgentPoolControler.js");
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HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
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var masterController = new MasterController();
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var ac_number = 1; // This is the default number of ACs. Their ID need to be unique and between 0 (included) and ac_number (excluded)
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var names = new Array(); // It is possible to specify the name of the ACs in this array. ACs names ordered by IDs (Default name is "ACx", x = ID + 1))
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var commandChannel = "com.highfidelity.PlaybackChannel1";
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var subscribed = false;
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var input_text = null;
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var knownAgents = new Array; // We will add our known agents here when we discover them
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// available playbackAgents will announce their sessionID here.
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var announceIDChannel = "com.highfidelity.playbackAgent.announceID";
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// The time between alive messages on the command channel
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var timeSinceLastAlive = 0;
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var ALIVE_PERIOD = 5;
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// Script. DO NOT MODIFY BEYOND THIS LINE.
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//Script.include("../libraries/toolBars.js");
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Script.include(HIFI_PUBLIC_BUCKET + "scripts/libraries/toolBars.js");
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var ALIVE = -1;
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var DO_NOTHING = 0;
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var PLAY = 1;
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var PLAY_LOOP = 2;
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if (ac_number === "" || ac_number === null) {
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ac_number = 1;
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}
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Messages.subscribe(commandChannel);
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subscribed = true;
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setupToolBars();
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masterController.reset();
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}
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function setupToolBars() {
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toolBars[id].setAlpha(ALPHA_OFF, playLoopIcon[id]);
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toolBars[id].setAlpha(ALPHA_OFF, stopIcon[id]);
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toolBars[id].setAlpha(ALPHA_OFF, loadIcon[id]);
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} else if (action == ALIVE) {
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} else if (toolBars[id].toolSelected(onOffIcon[id])) {
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return;
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}
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} else {
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id = -1;
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masterController.sendMessage(id, action, argument);
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/*
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var message = {
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id_key: id,
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action_key: action,
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if(subscribed){
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Messages.sendMessage(commandChannel, JSON.stringify(message));
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print("Message sent!");
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}
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}*/
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}
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} else {
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masterController.sendMessage(id, action, argument);
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/*
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var message = {
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id_key: id,
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action_key: action,
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if(subscribed){
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Messages.sendMessage(commandChannel, JSON.stringify(message));
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print("Message sent!");
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}
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}*/
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}
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}
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performanceLoadedNeedUpdate = false;
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}
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timeSinceLastAlive += deltaTime;
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if (timeSinceLastAlive > ALIVE_PERIOD) {
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timeSinceLastAlive = 0;
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print("ping alive");
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sendCommand((toolBars.length - 1), ALIVE);
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}
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masterController.update(deltaTime);
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}
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function scriptEnding() {
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@ -317,10 +305,7 @@ function scriptEnding() {
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Overlays.deleteOverlay(nameOverlays[i]);
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}
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if (subscribed) {
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Messages.unsubscribe(commandChannel);
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}
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Messages.unsubscribe(announceIDChannel);
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masterController.destroy();
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}
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Controller.mousePressEvent.connect(mousePressEvent);
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Script.scriptEnding.connect(scriptEnding);
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/*
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Messages.subscribe(announceIDChannel);
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Messages.messageReceived.connect(function (channel, message, senderID) {
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if (channel == announceIDChannel && message == "ready") {
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}
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});
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*/
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moveUI();
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